Jump to content
FORUMS
Sign in to follow this  
Stan

Rextroy Primal Council Raid Boss Solo

Recommended Posts

4W1Ulnt.png

Rextroy returns in style with a brand-new video. This time, he soloed the Primal Council in Vault of the Incarnates with his Paladin!

Background Information

This boss was something I set my eyes on a few weeks ago after testing around it. But I noticed that I needed better and different gear... That's when I set out to grind mythic dungeons!

I got a 2.5k rating within 7 days and grinded 17k valor for gear upgrades. I also got some help from friends with items that I needed (haste items).

The main thing I needed haste for, was to get my divine shield cooldown lowered with the talent "Resolute Defender". The talent makes each holy power spender reduce divine shield and ardent defenders cooldown by 2 seconds.

The main reason I need divine shield is for "Crush" which is a stacking tank debuff that Opalfang casts every 25 seconds.

I could avoid the debuff by other means, with kiting and bugging the pathing at the edges of the arena. But decided to aim for bubbling it off because it would be cleaner.

My passive haste was 50% after fully gearing with 414 ilvl, I would have gotten even higher if I had a haste wrist or waist!

Another reason I wanted this much haste was for Sentinel (our main defensive), with this haste level I had an uptime between 70-80% (depends a lot on procs). I would survive when it dropped off by rotating eye of tyr / Ardent Defender.

Sentinel itself will help my holy power gain a lot by making Judgment generate 2 holy power for each usage! Zealot's paragon will also make it last longer, allowing more time to generate more holy power

Haste just scales too well with everything we do, and increases uptime on important talents such as Faith in the Light (30% block).

For the solo it is also important for me to think of global uses, most globals go to holy power gain (skipping out on Consecration and Avenger's Shield when not needed). Also using the free "word of glory" from Shining Light even when I don't need any healing, only to speed up sentinel and divine shield cooldown recovery!

You might wonder what about berserk? Well, the boss berserk is simply that they all start to channel the "Primal Convocation", which is supposed to increase in damage every time it ticks!

This mechanic is the same one that is used whenever a primalist dies. However, it seems like the damage increase isn't actually working when they start to channel it while alive... so berserk on this boss is actually "harmless" as long as they are killed at the same time

The talent build used was honestly an early version, I one-shot the boss (after gearing myself from 400 to 414). If I had gotten stuck I might have changed a few talents around.

Here is the talent build, keep in mind it is made for the solo and is not the best to bring into other serious content like mythics etc

BIEAS+uMNo6HaxL/ztTZBhrdc2SESIaHItkEKtIJRQIBAAIAAAAAAAAIkkQCkEJpIhkUAgIgAAkA

You can watch Rextroy soloing the Primal Council below.

  • Sad 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Players have been gathering in masses to farm out all the (many) drops the Diablo crossover event goblins are dropping, and it seems there's one drop Blizzard didn't specifically mention in their event overview.
      As spotted by DesMephisto and many others, it seems the treasure part of their name doesn't only refer to all the items and cosmetics they drop, but also gold! 500-1000 or so, in fact:
      Not exactly astronomical numbers, but considering how quickly they die, it might be worth the hassle. Players have been gathering in large numbers, trying to get everything from the mount, pet, bag and all the cosmetics (although the charms have lost some of their appeal since Blizzard disabled them in instanced content).
      And while the low, low framerates when that many people gather up are problematic, others have found a different sort of fun, as faction warfare sometimes ensues!
      Despite some players getting quickly bored with the event, it's still quite a lot of free loot to get, so it's not all bad. What do you think of it all? Too simple and boring or "thanks for the free stuff"?
      If you're looking for their spawn times and locations, you can check out a Weakaura for that here.
    • By Starym
      The final hotfixes for the week bring the already announced Zskarn nerfs, as well as some Snail quest action!
      May 26 (Source)
      Dungeons and Raids
      Aberrus, the Shadowed Crucible The Vigilant Steward, Zskarn’s health reduced by an additional 10% on Mythic difficulty, for a total 25% health reduction. Quests
      Big Slick in the City should now no longer anger the local wildlife during “Snail Mail.” The speed up bonus now lasts twice as long during “Snail Mail.”
    • By Staff
      Update: Blizzard have further reduced Zskarn's health by 10%.
      Zskarn (Source)
      We reduced Mythic Zskarn’s health by an additional 10%, to a total 25% health reduction.
      Original post:
      Zskarn (Source)
      Greetings raiders.
      We will be addressing an emerging tactic that trivializes certain aspects of the Vigilant Steward, Zskarn encounter. We’re planning on implementing these changes live tomorrow, May 26.
      We hope that these changes will encourage more interaction with the encounter’s existing mechanics, while maintaining its prior level of difficulty.
      Dungeons and Raids
      Aberrus, the Shadowed Crucible Developers’ note: The Zskarn changes address an emerging tactic that trivializes certain aspects of the encounter. We hope these changes will encourage more interaction with the encounter’s existing mechanics, while maintaining its prior level of difficulty. The Vigilant Steward, Zskarn The Vigilant Steward, Zskarn health reduced by 15% on Mythic difficulty. Dragonfire Golem health reduced by 15% on Mythic difficulty. Zskarn will now Berserk on all difficulties. Adjusted the position of Dragonfire Traps. Shrapnel Bomb reduced to 3 on Mythic difficulty (was 4). Fixed an issue that could cause an inappropriate amount of Shrapnel Bombs to spawn. Zskarn no longer activates Tactical Destruction based on his location.
    • By Staff
      Blizzard have given players a preview of the upcoming 10.1.5 PTR build where they are giving Demonology some buffs after the very bad reaction the community had to recent changes.
      While Affliction and Destruction are also getting some changes, Demonology is the star of the show, as it will be receiving many changes to compensate for the recent massive nerfs. Let's take a look!
      Warlocks (Source)
      Greetings Warlocks,
      We’ve been reading through the feedback provided over the past week and want to provide an update with a look at the changes you’ll see in the next PTR build.
      Affliction
      Unstable Affliction damage increased by 10%.
      Seed of Corruption’s cast time has been reduced to 2 seconds (was 2.5 seconds).
      Demonology
      Shadowflame Acolyte has been removed.
      Fel Covenant has been removed.
      Demonic Knowledge has been re-added and is now located where Shadowflame Acolyte was.
      Demonic Knowledge now more reliably procs at a 15% chance.
      Shadow's Bite has been re-added and is now located where Fel Covenant was.
      Hand of Gul'dan damage increased by 25%.
      Implosion damage increased by 15%.
      Call Dreadstalkers damage increased by 15%.
      Demonbolt damage increased by 20%.
      Bilescourge Bombers’ Soul Shard cost has been reduced to 0 (was 2).
      Umbral Blaze now has a 15/30% chance of occurring (was 8/15%).
      Umbral Blaze now retains remaining damage when reapplied.
      2-piece tier set bonus adjusted – Demonbolt damage increased 20% (was 15%). Consuming a Demonic Core reduces the cooldown of Grimoire: Felguard by 1 second. This has no effect in PVP combat.
      Dirty Hands has been renamed to Malefic Impact.
      Destruction
      Crashing Chaos redesigned – Summon Infernal increases the damage of your next 8 casts of Chaos Bolts by 50% (10% in PvP combat) or your next 8 casts of Rain of Fire by 70% (15% in PvP combat).
      Dimensional Rift damage increased by 15%.
      Ripped through the Portal
      Regarding Demonology, these adjustments are being made to compensate for Ripped through the Portal not returning to the Demonology talent tree. We want talents to be competitive options against one another and, given the synergistic value of Ripped through the Portal, it’s very difficult for us to adjust it in a way that it becomes an option rather than the right choice.
      Demonic Cores
      The removal of Demonic Knowledge, Demonic Meteor, and Ripped through the Portal was too much of a push in the direction of reining in Demonology’s mobility. Demonbolt is a cool spell that enables Demonology to be reactive. We don’t want to create a drought of Demonic Cores, but at the same time we don’t want it to be the only generator you cast. By re-adding Demonic Knowledge, the cadence of Demonic Cores should be in a healthier place.
      Conclusion
      The feedback provided has been extremely helpful and we appreciate the community’s thoughts on the changes we’re making in Fractures in Time. Thank you for the insights provided and we’ll continue to watch for further discussion.
    • By Stan
      Blizzard has updated the Character Select Screen in Patch 10.1.5 with a new drag and drop function that lets you easily move your characters around.
      If you'd like to change the order of your characters as they appear on the Select Screen in Patch 10.1.5, you can do so easily by drag and dropping them where you'd like.

×
×
  • Create New...