Jump to content
FORUMS
Sign in to follow this  
Damien

Guardian Druid 6.2

Recommended Posts

Guest Jake

first impressions.... less spikey dmg, but a lot less healing done due to being somewhat rage starved.

Share this post


Link to post
Share on other sites
Guest spankytank

I died about 30 times in SoO tonight. Felt super nerfed mainly due to not having Might of Ursoc as an 'oh shit' key anymore. Then I came here and heard about Tooth and Claw. Can someone explain this to me like I'm 5? I have read up on it and the lack of its use by me doesn't seem to account for the massive ass whooping I received tonight.

Share this post


Link to post
Share on other sites
Guest Ehnoah

Also its mostly wrong. Doge has 12 Sec CD now. So you can't keep it up. (Not 9)

 

Also Max. 2 Charges. Hope Guides get real Update soonish.

 

PS: I feel the dmg we deal is increased a lot

 

 

Share this post


Link to post
Share on other sites

I died about 30 times in SoO tonight. Felt super nerfed mainly due to not having Might of Ursoc as an 'oh shit' key anymore. Then I came here and heard about Tooth and Claw. Can someone explain this to me like I'm 5? I have read up on it and the lack of its use by me doesn't seem to account for the massive ass whooping I received tonight.

 

To a 5 y old: when the scratch marks appear you click the BLUE claw. Then the boss is scratched, so he got hurt and cries, so his next swing hurts less cause he's sad. 

 

For real basically all it does is make the boss do less damage on the next auto attack.

 

I did a a heroic on my offspec bear and found myself swimming in rage. Idk if it's all the crit I had or what but it wasn't too bad. Try to stay at 70-90 rage, use maul if it's about to cap, keep thrash bleed up for rage, and spam lacerated until mangle procs. Lastly use SD and FR as appropriate. 

Share this post


Link to post
Share on other sites

Also its mostly wrong. Doge has 12 Sec CD now. So you can't keep it up. (Not 9)

 

Also Max. 2 Charges. Hope Guides get real Update soonish.

 

PS: I feel the dmg we deal is increased a lot

Thanks for pointing out the Savage Defense error. It's fixed now :)

Share this post


Link to post
Share on other sites
Guest Donze

hey

 

Can anyone point out to me why i dont want crit over haste anymore?

 

I still see Primal Fury giving me 8 rage pr. crit. 

 

Is the haste bonus from procing more tooth and claw + i guess the increase in trash dots really better?

Share this post


Link to post
Share on other sites

hey

 

Can anyone point out to me why i dont want crit over haste anymore?

 

I still see Primal Fury giving me 8 rage pr. crit. 

 

Is the haste bonus from procing more tooth and claw + i guess the increase in trash dots really better?

 

Haste reduces the cooldown of Mangle, as well as proccing more T&C as you said. It's also reducing the cooldown of Frenzied Regeneration. So, it's really good!

Share this post


Link to post
Share on other sites
Guest Lyuben

Yseras gift has a 2% heal for Guardians, not 4%.

 

I'd say that Cenarion ward is the go to considering this. 

Share this post


Link to post
Share on other sites

Yseras gift has a 2% heal for Guardians, not 4%.

 

I'd say that Cenarion ward is the go to considering this. 

I've fixed that now. Though, I still don't think that it's enough to throw out Ysera's Gift. It works passively which is what really makes it great. CW needs a global cooldown, and sometimes it'll proc just as you get topped off and then it will all go to waste. Up in the air, and you should go with what you prefer!

Share this post


Link to post
Share on other sites
Guest Kristanna

Hi.

 

In the "rotation-cooldowns-abilities" page, the "5.4.8. Tier 6 Talents" section, it reads:

If you pick wow_icon_ability_druid_dreamstate.jpg Dream of Cenarius as a talent, then you should always use wow_icon_spell_nature_healingtouch.jpg Healing Touch and wow_icon_spell_nature_rejuvenation.jpg Rejuvenation on players other than yourself.

 

First, it does not affect Rejuvenation anymore, only Healing Touch (and Rebirth, which can only be used on players others than yourself for obvious reasons wink.png )

But I disagree about Healing Touch. Being tanks, you should try to use the "free" Healing Touch on yourself as much as possible (as implied on the "builds-talents-glyphs" page, "7. Tier 6 Talents" section), never on other players unless your healers can keep up with you easily.

 

Just my 2c... smile.png

 

K. 

Share this post


Link to post
Share on other sites

first impressions.... less spikey dmg, but a lot less healing done due to being somewhat rage starved.

 Really ? i'm finding i'm 100% rage 90% of the time.

i used worled of logs to review some of the top ranks on Guardians and see what direction they had taken.

First nearly all switched out crit gems for mastery, i did the same and the rage generation is still 100% better than it was pre patch 6 when i had 83% base crit.

 

those struggling to stay alive did you run challenge modes ? i'm finding the first 10-20 seconds of a pull the most dangerous stages. Much like Monk tanks would be like paper unitl they got stagger up the same is now for all tanks.

 

you got to pull either glyphed barkskin or Si up. after that first 20 seconds you nearly impossible to kill. The only exception to this is trash. much like challenge modes the sheer number of strikes coming in makes your absorb shield no as useful as it is for bosses. This is why Rooks trinket has become top trinket .

 

its important to read the gear BIS on icy veins again. many rubbish trinkets have become top ranking one now .

Also get haromms trinket. any version. the mythic version will give you nearly 12% multistrike and this triggers the elune buff giving you 20-30k more hp.

 

Even rune rune of origination is useful: i tried it mid raid and the mastery shield was at 163% of the last incoming damage.

 

its about testing and playing around with stuff but mastery is your friend and some old trinkets are now BIS for certain circumstances

Share this post


Link to post
Share on other sites

Hi.

 

In the "rotation-cooldowns-abilities" page, the "5.4.8. Tier 6 Talents" section, it reads:

If you pick wow_icon_ability_druid_dreamstate.jpg Dream of Cenarius as a talent, then you should always use wow_icon_spell_nature_healingtouch.jpg Healing Touch and wow_icon_spell_nature_rejuvenation.jpg Rejuvenation on players other than yourself.

 

First, it does not affect Rejuvenation anymore, only Healing Touch (and Rebirth, which can only be used on players others than yourself for obvious reasons wink.png )

But I disagree about Healing Touch. Being tanks, you should try to use the "free" Healing Touch on yourself as much as possible (as implied on the "builds-talents-glyphs" page, "7. Tier 6 Talents" section), never on other players unless your healers can keep up with you easily.

 

Just my 2c... smile.png

 

K. 

Yeah. That should never have stayed in there, totally not intentional. Thank you for spotting it. I've fixed it.

Share this post


Link to post
Share on other sites
Guest Silver

7. Tier 6 Talents↑top

Tier 6 talents offer a choice between 3 talents that improve your ability to act as a hybrid.

  • wow_icon_spell_holy_blessingofagility.jp Heart of the Wild is a 6-minute cooldown that greatly improves your ability to deal melee damage in wow_icon_ability_druid_catform.jpg Cat Form, heal, and cast spells for 45 seconds.
    • When in wow_icon_ability_druid_catform.jpg Cat Form, you gain a massive increase in Agility.
    • Your healing and damaging spells are more effective, can be cast in wow_icon_ability_racial_bearform.jpg Bear Form and wow_icon_ability_druid_catform.jpg Cat Form, and cost no Mana.

 

There is a big mistake here.... The agility boost is for BEAR FORM, not Cat Form....

Share this post


Link to post
Share on other sites

(procs section)

 

 

You should make it a point to always use up these (tooth and claw) procs.

 

 This is only true when swimming in rage, like we are in SoO.  This part of the guide needs to change at least for lvl100.  Keeping SD up, or healing with frenzied regen, is a better use of rage if there's a chance you might actually die.

 

 (Except in special cases, as the guide suggests elsewhere, where you might want to spend charges before a boss special to smooth the burst damage.  After a boss special, FR should be a better choice than TnC, unless you have SD up already and enough rage for both.)

Edited by Karsteck

Share this post


Link to post
Share on other sites

Question about Savage Defense: I havent played bear since Wrath, and recently picked it back up and am really enjoying the changes. I need some clarification on how SD works now though. With a 12 second recharge and 6 second duration with 2 stacks does that not mean you could keep it up 100% of the time? Is each charge on its own recharge time (like runes) or does the recharge time start after the 2nd charge is used (like Conflag*) if its the later, and you kept applying when you could, wouldnt that essentially only get you an extra 6 seconds over the course of a fight vs only using 1 charge, and letting that charge fully recharge?

Edited by Qlix

Share this post


Link to post
Share on other sites

It's not like runes, it recharges one at a time. Basically you should use it when you know there is a lot of incoming physical attacks that you can Dodge, you're not looking to use it on cooldown, which means there will be some fights where it caps charges so you can be ready to use them. 

Share this post


Link to post
Share on other sites

So each charge DOES have its own timer? so, I hit charge 1 (it starts recharging), 6 seconds later SD drops, I hit charge 2 (its timer starts, 6 seconds left on charge 1 timer), 6 seconds later charge 1 is ready? etc etc etc? (hypothetically of course)

Edited by Qlix

Share this post


Link to post
Share on other sites

Say you use one at x1 at t=0 and x2 at t=30, your x1 will be ready again at t=120 and x2 will be ready at t=240.

Share this post


Link to post
Share on other sites

r76ELpY.png

 

So it works like option 1?

 

Hell I guess I can test it faster than someone could reply eh

Edited by Qlix

Share this post


Link to post
Share on other sites

I have yet to encounter a charge system that charges both at the same time. Care to give an example of one? I never knew this was a hard thing to grasp since I thought they all were the same. 

Share this post


Link to post
Share on other sites

I asked, with the comparison to both Runes and Conflag (though I did miss-type Combustion). Runes are basically a charge system, each rune consisting of 2 charges, each charge refreshes independently of the other one. Basic comparison, comparison nonetheless. But I did say I could just get in game and test myself wink.png Cant do that at work though :D

Edited by Qlix

Share this post


Link to post
Share on other sites

I forgot you mentioned runes. I didn't consider that because it's more of a resource than a cooldown. 

 

Still, I'm pretty sure every cooldown in the game with a charge system works the same way. 

Share this post


Link to post
Share on other sites
Guest Telaroll aka Tela

Hi all, 

I just looked in the BiS guide for Guardian Druids and was really surprised you suggest Thok's Tail Tip as it's not even lootable as Druid. I assume there went something wrong with the link and it's actually Vial of Living Corruption, right?

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      With a minor 10.2.7 fix we move right into the Remix stuff, as there's improvements to rare elite respawn and treasure, quests, dungeons and the open world. We also have Cataclysm Classic fixes, as honor vendors return, the high level PvP gear gets downgraded, quests get improved and more.
      May 22 (Source)
      Non-Player Characters
      Doc Nanners in Valdrakken will again offer players "A Cataloger's Paradise" upon reaching Renown 8 with the Dragonscale Expedition. WoW Remix: Mists of Pandaria
      Added clarity to the quest "The Great Water Hunt" to speak with Mudmug before gathering water. Nostwin now sells Glyph of Shadow for Priests. Fixed an issue preventing the quest "Where are My Reinforcements?" from proceeding as expected. Improved the respawn rate and treasure from rares and rare elites across Pandaria. Increased the amount of bronze and raised the drop chance for threads of time from airborne bronze. Fixed an issue where players who faction-changed could not use the group finder for dungeons and scenarios. Fixed an issue preventing the quest “Riding the Skies” from granting the appropriate Cloud Serpent mount. Fixed an issue causing Wise Mari in the Temple of the Jade Serpent to not spawn Corrupt Living Water as intended. Hutia was out of control in the Jade Forest, and has been convinced to relax a bit and stop hitting so hard. Cataclysm Classic
      Fixed a bug preventing Diabolical Plans from dropping in Ashenvale for Horde players wanting to do “Never Again”. Cataclysm Honor Vendors should now be available in Stormwind and Orgrimmar to purchase ilvl 352 Blue PvP Gear for Honor Points. Conquest and Elite Conquest vendors will not sell anything until Arena Season 9 begins with next week's regional resets. Fixed a bug with the Thirty Tabards Fixed a bug preventing Engineers and Alchemists from making discoveries while crafting. Crafted “Vicious” gear that was unintentionally created at item level 377 has been adjusted to item level 339. In "Stonefather's Boon", the Stonefather's Boon buff duration has been reduced to 10 seconds (was 3 minutes). Fixed some quest issues. Erunak Stonespeaker should now still be visible to players who have advanced further in the quest line at the original location to turn in “Call of Duty”. “All or Nothing”, “Blood and Thunder”, and “Defending the Rift” should no longer fail to complete if you are sitting or mounted.
    • By Starym
      We have a lot more changes coming in to Remix today, starting with cloak thread rewards being added to most repeatable activities! Then there's the announced tuning for enemy damage and HP, gems and more, as well as some additional class adjustments over in Cataclysm Classic
      May 21 (Source)
      WoW Remix: Mists of Pandaria
      We have made the following changes to improve Thread of Time gain for the Cloak of Infinite Potential. Our goal with these additional items is to give players access to more Threads of Time from daily repeatable sources. These should serve as readily attainable power-ups from a wide variety of content, so players can enjoy the breadth of Pandaria while also gaining additional power. There are four new items that grant players escalating amounts of power for the Cloak of Infinite Potential: Minor Spool of Eternal Thread Lesser Spool of Eternal Thread Spool of Eternal Thread Greater Spool of Eternal Thread Players will be able to find these new items from a variety of solo and group sources, ensuring all players have accessible ways to improve their cloak: Infinite Bazaar Repeatable Dailies First-Time Daily Scenario, Dungeon, and each LFR queue World Bosses Remix Achievements Each of these achievements are available for additional characters to complete as well for bonus Bronze - and now bonus Spools of Eternal Thread. Troves of the Thunder King scenario on the Isle of Thunder We’ve made the following changes and bugfixes are intended to address concerns about the balance of low- and high-level players in various Remix content. The health of creatures in heroic scenarios has been decreased by 20% - 25%, based on the players’ levels. Higher level players will see enemies incur a larger decrease. The health and damage of creatures on the Timeless Isle, Isle of Giants, and Isle of Thunder has been reduced. Several spell gems (that were not scaling up or down correctly based on player level) have been adjusted so that they provide a more-appropriate scaling effect. This includes Cold Front, Windweaver, Vampiric Aura, and Lightning Rod. Spell gems with shielding effects should no longer cause threat. Fixed a bug with Righteous Frenzy not canceling upon the end of combat. Timerunner’s Vial mana regen significantly increased. Adjusted the reputation granted from Granite Quilen to be more in line with expected values. Fixed an issue in Guo-Lai Halls causing trap tiles to flicker.  
      Cataclysm Classic
      Players experiencing phasing issues from Wrathgate or Battle for Undercity quests that are deprecated in Cataclysm Classic should now be in the correct phase in Orgrimmar and Undercity. Hunter Hunter traps are now faster and more consistent in their arming times. Shaman Fixed an issue with Shaman Greater Fire Elemental dealing too much damage with its Fire Nova spell. Warrior Fixed an issue preventing Slam from being logged properly in the combat log.
    • By Staff
      It's official! We've seen the datamining already, but it wasn't clear what the intention was - but now we have official confirmation. Story Difficulty is coming to the Nerub'ar Palace in the War Within! 
      Players will be able to face off against the final boss of the first raid of the expansion in groups of 1 to 5, with reduced mechanics and a greater focus on the narrative. This option will become available when the final LFR wing opens up and will be repeatable. No word on whether there will be any loot involved, but it seems unlikely (aside from quest rewards). We also didn't get any explanations on whether this is a one-time thing or whether this will stay as a staple for future raids as well.
      Story Difficulty (Source)
      Hello!
      As mentioned in the article above, we’ve been working on a new raid experience for The War Within called Story difficulty.
      Throughout World of Warcraft’s history, many of the most epic moments in our stories have been told in dungeons and raids. With the recent introduction of Follower Dungeons, we’ve been experimenting with new ways for players to see those stories, especially for those who may not feel comfortable playing within the social expectations of group environments.
      With Story difficulty in Nerub-ar Palace, our goal is to offer players a way to see the epic conclusion of Azj-Kahet’s story who may not see the end to that story otherwise. This difficulty is intended for a private party of 1-5 players and will allow players to face off against Queen Ansurek without the assistance of other players or Followers. This encounter features reduced combat complexity and difficulty, instead focusing on the narrative elements of the encounter. Story difficulty is intended to be experienced as a one-time chapter in the game’s story, but is repeatable for players who want to revisit that part of the adventure.
      We currently plan to release this experience alongside the final wing of Looking For Raid difficulty, for players who’ve reached the appropriate point in the questing experience of The War Within. We’d love to hear your feedback on this feature once it’s released.
    • By Staff
      To make it easier for everyone to upgrade their cloak in MoP Remix, Blizzard added new "threads" as rewards from various solo and group activities.
      (Source)
      New! Get Wound Up in Spools of Eternal Threads
      Players can now increase their thread count with four new items that grant escalating amounts of power for the Cloak of Infinite Potential.
      Minor Spool of Eternal Thread (Grants 20 Threads) Lesser Spool of Eternal Thread (Grants 50 Threads) Spool of Eternal Thread (Grants 100 Threads) Greater Spool of Eternal Thread (Grants 180 Threads (it’s percale!)) Please note that not all Spool of Eternal Thread sources change in quality based on the character’s level. Group finder bonuses and Infinite Bazaar daily quests increase in quality as a character levels. Achievements will always provide a spool that is equal in quality to the Bronze Cache it rewards, regardless of character level. When a Spool grants Stamina, the value is doubled.
      These items can be earned and collected through a variety of solo and group activities including:
      Infinite Bazaar Repeatable Daily Quests First-Time Daily Scenario, Dungeon Finder dungeons, and each Raid Finder queue World Bosses Remix Achievements Troves of the Thunder King scenario on the Isle of Thunder. Remix Achievements are also available for additional characters to complete for bonus Bronze and bonus Spools of Eternal Thread.
    • By Starym
      There’s some pretty great final boss death cinematics out there in the many raids of WoW, but have you seen them all? Do you know what the very first one was? Well, Athelarius has got your back and the answers! He made a great compilation of all final boss deaths in honor of 20 years of WoW.
      Starting all the way back in 2007 and the Burning Crusade, when the first final boss defeat cinematic was created. The fall of Illidan the Betrayer was pretty amazing, for me especially, since I was one of the first 20 people in the world to see it! Well, outside of Blizzard’s offices at least.. We go all the way through Arthas, Garrosh, Gul'dan, and finally up to the last/current cinematic, Fyrakk’s Death, which is already 6 months old!
      It’s a pretty interesting thing to see all of them put together, as it charts the progress of the cinematics team and just how good these have gotten over the years. Let’s take a look.
×
×
  • Create New...