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Damien

Survival Hunter 6.2

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I noticed you recommend Js Hunter Bar as an addon. I've been using JSHB happily for years, but it looks like it's no longer supported, and it finally broke. If I'm in survival spec it seems to mostly function, but causes my framerate to crash to an unplayable level. If I swap to MM it doesn't work at all (but my framerate is fine). If I swap to BM it mostly works after a /reload, apart from at least 1 minor thing (the tick mark that shows how much focus is needed to cast kill command is gone).

 

Is this happening to anyone else?

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Guest Sturmreiter

Sad word of caution: Assurance Of Consequence isn't working for Survival (no reduction in cooldowns).  Until it's fixed, TED and Haromm's are BiS for trinkets.

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Pretty stupid nitpicky complaint about the guide but under the AoE section it states that Explosive Trap should be cast if two targets remain in the affected area for the duration. Explosive Trap no longer leaves a ground effect, instead anybody within 10 yards of the trap when it explodes will receive a debuff. Afterwards, they can be moved anywhere and still take damage.

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Pretty stupid nitpicky complaint about the guide but under the AoE section it states that Explosive Trap should be cast if two targets remain in the affected area for the duration. Explosive Trap no longer leaves a ground effect, instead anybody within 10 yards of the trap when it explodes will receive a debuff. Afterwards, they can be moved anywhere and still take damage.

Yeah, noticed that the other day in Naxx, where the trap wasn't leaving a ground effect (which I was planning on using the trap for).

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Sad word of caution: Assurance Of Consequence isn't working for Survival (no reduction in cooldowns).  Until it's fixed, TED and Haromm's are BiS for trinkets.

 

AoC for Survival fixed as of hotfix this morning

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Interesting that maxdps has Rune of Re-Origination as the best trinket. I may get one to test it on a dummy to see if pans out.

Edited by Mightar

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AoC for Survival fixed as of hotfix this morning

 

Wasn't working until I removed it and replaced it for me, so heads-up for everyone.

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Is Barrage better than Glaive Toss once we have greater amounts of multistrike? I can't figure out if the focus cost puts it behind or not

 

Also now that Explosive Trap is ~93% AP is it worth using in rotation since each tick can multistrike?

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Is Barrage better than Glaive Toss once we have greater amounts of multistrike? I can't figure out if the focus cost puts it behind or not

 

Also now that Explosive Trap is ~93% AP is it worth using in rotation since each tick can multistrike?

In terms of damage on any number of targets (and regardless of multistrike), barrage > Glaive toss. Damage per focus, however, I'm not sure on.

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Guest Glenn

Hey Guys,

 

It looks like your talents and rotations don't quite line up. For instance, you suggest taking glaive toss but don't put it in the rotation. Thanks!

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Hey Guys,

 

It looks like your talents and rotations don't quite line up. For instance, you suggest taking glaive toss but don't put it in the rotation. Thanks!

 

We should be suggesting Barrage. SV isn't even remotely sensitive to its focus cost and if there is a fight with even 2 targets, you should be using Barrage. Only fight I would say to use Glaive on would be Iron Juggernaut.

 

 

Is Barrage better than Glaive Toss once we have greater amounts of multistrike? I can't figure out if the focus cost puts it behind or not

 

Also now that Explosive Trap is ~93% AP is it worth using in rotation since each tick can multistrike?

 

Explosive Trap is a DPS gain if 2 or more targets will take at least 18 seconds of the DoT. So currently that would be Protectors, Paragons and Dark Shamans provided you stack them. 

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Guest Sherazadell

So this guide is for SV hunters yet the hunters that approved it are both MM and BM when looking them up in the armory? Would be nice to have an actual SV hunter approve this.

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So this guide is for SV hunters yet the hunters that approved it are both MM and BM when looking them up in the armory? Would be nice to have an actual SV hunter approve this.

With pure DPS classes, it is very rare (if indeed it happens at all) that there is someone who plays a single spec. The way all top players do it is that they master all 3 specs, and play whichever one is strongest at any given time.

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So this guide is for SV hunters yet the hunters that approved it are both MM and BM when looking them up in the armory? Would be nice to have an actual SV hunter approve this.

 

Azor and Yooz are two of the best hunters in the world and I've looked over this guide as well and I was the number one SV hunter in the US during SoO. If that makes you feel any better.

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I'm a bit confused as to why mastery is so low on our stats priority.  Doesn't it increase almost all of our attacks (arcane, black arrow, explosive shot)?

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I'm a bit confused as to why mastery is so low on our stats priority.  Doesn't it increase almost all of our attacks (arcane, black arrow, explosive shot)?

Realistically, all three secondary stats (Crit, Haste, and Mastery) are all very close in weight.  Crit will still outweigh Mastery b/c it takes less Crit rating to get 1% Crit than it does Mastery to get 1% Mastery.  And then Haste is Haste which speeds up focus regen and shortens Cobra Shot cast time.

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Guest Tethax

cata food and potions currently provide a better stat than panda food and potions.

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cata food and potions currently provide a better stat than panda food and potions.

No, they don't.

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