Damien

Frost Mage 6.2

108 posts in this topic

This thread is for comments about our Frost Mage guide.

Share this post


Link to post
Share on other sites

I am a fairly new mage, and i was wondering how to use alter time, the description on it is a bit confusing in 6.0.2

Share this post


Link to post
Share on other sites

You just use it to heal yourself or to go back to a previous location.

Share this post


Link to post
Share on other sites

AT's offensive value has significantly decreased. What you can use it very effectively for, is for bosses like SHA, when you can AT, soak a rift, and then AT back to the original position!

Share this post


Link to post
Share on other sites

Stat priority lists intellect as being the top stat. So why does it suggest to gem for haste and haste/crit instead of intellect? that doesn't make much sense.

Share this post


Link to post
Share on other sites

Stat priority lists intellect as being the top stat. So why does it suggest to gem for haste and haste/crit instead of intellect? that doesn't make much sense.

 

That's because an Intellect gem only gives you +10 Intellect, while a gem with a secondary stat gives you +20 of that stat. So Intellect, doesn't just need to be better than a secondary stat to make it worth it to gem Intellect, it needs to be twice as desirable (which is not the case, obviously)

Share this post


Link to post
Share on other sites

would using the insanity buff[plus 50 to all stats] from timeless isles in a raid be better then flask of warm sun [115 int] as plus 50 to multistrike would be a proc increase overall

Share this post


Link to post
Share on other sites

would using the insanity buff[plus 50 to all stats] from timeless isles in a raid be better then flask of warm sun [115 int] as plus 50 to multistrike would be a proc increase overall

Does it really increase Multistrike?

Share this post


Link to post
Share on other sites

I can't see any mention of Amplify Magic, either under 'Rotation, Cooldowns, and Abilities' or (more likely) under 'Buffs, Debuffs, and Useful Abilities'.

 

Has this been missed, or have I overlooked something?

Share this post


Link to post
Share on other sites

I can't see any mention of Amplify Magic, either under 'Rotation, Cooldowns, and Abilities' or (more likely) under 'Buffs, Debuffs, and Useful Abilities'.

 

Has this been missed, or have I overlooked something?

I know, I forgot to add it tongue.png I'll try and take care of it today!

Share this post


Link to post
Share on other sites

What about professions? Is any of them preferable to any other? Just about to boost my new mage and 'd like to now :p

Share this post


Link to post
Share on other sites

What about professions? Is any of them preferable to any other? Just about to boost my new mage and 'd like to now tongue.png

Profession bonuses are gone, so just choose a profession you like or that can craft useful stuff for your Mage, like tailoring.

Share this post


Link to post
Share on other sites

If you are low on gold consider alchemy, as you can craft your own flasks for double the duration.

Share this post


Link to post
Share on other sites

I would like to add a macro I just came up with as I haven't seen it anywhere else and it is rather useful (if you use the ice nova talent)

 

#showtooltip
/cast [mod:alt, talent:5/3] ice nova
/cast [talent:5/3,@target, exists, harm] ice nova
/cast [talent:5/1] frost nova
/cast [talent:5/2] frost nova
 
What this does is prevent you from casting ice nova without an enemy target around, or it will cast frost nova if you do not have the ice nova talent and alternately you can press alt and still cast it (perhaps theres a rogue nearby).

Share this post


Link to post
Share on other sites

 

I would like to add a macro I just came up with as I haven't seen it anywhere else and it is rather useful (if you use the ice nova talent)

 

#showtooltip
/cast [mod:alt, talent:5/3] ice nova
/cast [talent:5/3,@target, exists, harm] ice nova
/cast [talent:5/1] frost nova
/cast [talent:5/2] frost nova
 
What this does is prevent you from casting ice nova without an enemy target around, or it will cast frost nova if you do not have the ice nova talent and alternately you can press alt and still cast it (perhaps theres a rogue nearby).

 

Oh, this is great mate, I would indeed suggest Damien to add this to the macros! :)

Share this post


Link to post
Share on other sites

Hello, 

 

The information on the BiS trinkets is outdated in the frost mage guild. In 6.03 we can't use the proc of Black Blood of Y'shaar to refresh our dots, because we don't have any dots as frost mages.  tongue.png

Share this post


Link to post
Share on other sites

Hello, 

 

The information on the BiS trinkets is outdated in the frost mage guild. In 6.03 we can't use the proc of Black Blood of Y'shaar to refresh our dots, because we don't have any dots as frost mages.  tongue.png

Yep, you are right. Nevertheless, it's a new expansion at 24.00 EU server time today, so everything here is basically out-dated. :P Wait until tomorrow! :)

Share this post


Link to post
Share on other sites
Updated my ice Nova macro

 

#showtooltip frost nova

/cast [mod:alt, talent:5/3] ice nova

/cast [talent:5/3,@target, exists, harm, nodead] ice nova

/cast [talent:5/1] frost nova

/cast [talent:5/2] frost nova

 

now it should always show a tooltip, and the nodead addition further prevents you from wasting charges.

Edited by Tipsey
2 people like this

Share this post


Link to post
Share on other sites

Got a question, is there any haste cap for frost to reach? or is it literately one of the worse stats now? 

Share this post


Link to post
Share on other sites

Sorry I'm no math wizz but, out of curiosity would not taking unstable magic (and possibly prismatic crystal) change stat priority for a frost mage? I assume since the chance of getting more procs (or greater use of prismatic crystal) increases based on greater number of casts if it would affect the value of haste for frost?

 

Appreciate what you guys do here and thanks in advance for the response!

Share this post


Link to post
Share on other sites

Thanks for the update! However I dont see it addressed but it seems the water jet and frost nova from the elemental share a cooldown, can you address this in the guide? Also its unclear during a phase with the prismatic crystal and ice lance cleaving a boss should you be attacking the shard or the boss? You say to apply frostbomb to the boss does it still benefit from ice lances generated for the cleave? 

Share this post


Link to post
Share on other sites

Got a question, is there any haste cap for frost to reach? or is it literately one of the worse stats now?

There's no cap. It is just not a stat you should prioritize. It doesn't mean it's bad, but it's below the others.

 

Sorry I'm no math wizz but, out of curiosity would not taking unstable magic (and possibly prismatic crystal) change stat priority for a frost mage? I assume since the chance of getting more procs (or greater use of prismatic crystal) increases based on greater number of casts if it would affect the value of haste for frost?

 

Appreciate what you guys do here and thanks in advance for the response!

 

Not according to our reviewer.

 

Thanks for the update! However I dont see it addressed but it seems the water jet and frost nova from the elemental share a cooldown, can you address this in the guide? Also its unclear during a phase with the prismatic crystal and ice lance cleaving a boss should you be attacking the shard or the boss? You say to apply frostbomb to the boss does it still benefit from ice lances generated for the cleave?

Freeze and Water Jet do share a cooldown. I'll add something to the guide for people wondering about that. In the meantime, I've made the Prismatic Crystal explanations clearer.

Share this post


Link to post
Share on other sites

Technically there is a cap for 989 haste, which is the time when IV unglyphed gives 50% Haste (GCD Cap). Only worth considering (needs to be tested in raids) when you take Thermal Void. This is purely theoretical though and we have to see how it works in raid environments.

 

 

 

Sorry I'm no math wizz but, out of curiosity would not taking unstable magic (and possibly prismatic crystal) change stat priority for a frost mage? I assume since the chance of getting more procs (or greater use of prismatic crystal) increases based on greater number of casts if it would affect the value of haste for frost?
 
Appreciate what you guys do here and thanks in advance for the response!

Technically it alters the stat weights, but not the stat priority. Generally stats are weird for Frost and change on a character by character basis. The only thing you know for sure is int>>Multistrik>> insert anything else in random order.

Share this post


Link to post
Share on other sites

Why do you cast frost bomb on the boss instead of the crystal?

 

Nevermind, more uptime to cast Ice Lance on the crystal instead of using precious time to Frost Bomb it.

 

PCrystal and FBomb only seems useful on stationary targets, is Comet Storm any good?

Edited by Archimage

Share this post


Link to post
Share on other sites

Why do you cast frost bomb on the boss instead of the crystal?

 

Nevermind, more uptime to cast Ice Lance on the crystal instead of using precious time to Frost Bomb it.

 

PCrystal and FBomb only seems useful on stationary targets, is Comet Storm any good?

Nope, not at the moment. Comet Storm unfortunately is a but undertuned compared to the other 2 talents. It doesn't have the synergy with anything.. It's like.. a filler..

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      In addition to pets coming with the Deadmines Pet Battle Dungeon, the latest 7.2.5 PTR build added two pets that drop from the Time-Lost Wallet inside the Deaths of Chromie Scenario and our friends over at WarcraftPets seem to have discovered a new fairie dragon pet possibly from Argus.
      Ageless Bronze Drake (Ageless Bronze Drake)
      The pet is a miniature version of the Reins of the Bronze Drake mount and has a unique Rewind Time ability "This particular drake has oddly retained its age throughout its travels, but its size has certainly changed."
      Bronze Proto-Whelp (Bronze Proto-Whelp)
      The pet's a miniature version of the Reins of the Time-Lost Proto-Drake (Storm Peaks) mount and comes with the an ability to bend time "The Bronze Proto-Whelps have been discovered only in the most peculiar of timelines."
      Sun Darter Hatchling - Faerie Dragon Pet
      Quintessence from WarcraftPets suggests this pet may be from Argus as noted by its description. If you try to paste the item in-game (Patch 7.2), it seems to coincide with a mount tagged named as "REUSE", however 7.2.5 Mount Journal lists the pet and so does the in-game tooltip.

      Sun Darter Hatchling drops from Oddly-Colored Egg (Source N/A) "This unique species of faerie dragon is not usually found on Azeroth."
    • By Stan

      Nether Disruptor is again up in both regions and with Seal Your Fate, you can get a free Seal of Broken Fate each day the Nether Disruptor is active.
      The good news is that these bonus seals go beyong the normal 3 limit. All you need to do is accept the quest Fate Sealed from Maggie "Slither" Masterson (coords: 41.19 // 64.46).
      World Boss Apocron

      The permanent Nether Disruptor perk (Epic Hunter) always unlocks a Broken Shore World Boss that drops item level 900 loot and this time, it's Apocron. Below is the loot he drops.
      Apocron's Energy Core Ashen Worldscorcher Gloves Band of Dark Millennia Charged Felfire Casing Doom-Herald's Footpads Harness of Devouring Flame Reaver's Rattling Girdle Spaulders of Forgotten Worlds
    • By Stan

      Four new bosses were added to the Broken Shore. Base item level of their loot is 890+. Old world bosses remain untouched with 860+ loot. The bosses will spawn when the Nether Disruptor's active.
      Patch 7.2 World Boss Loot Tables
      Below you can find loot from the new world bosses. We don't know yet if they share respawn timers with existing world bosses.
      Apocron
      Apocron's Energy Core Ashen Worldscorcher Gloves Band of Dark Millennia Charged Felfire Casing Doom-Herald's Footpads Harness of Devouring Flame Reaver's Rattling Girdle Spaulders of Forgotten Worlds Brutallus
      Armbands of Crude Strategy Brutallus's Wretched Heart Crashing Ember Clasp of Burning Demise Gauntlets of Dreadful Tenacity Leggings of Echoing Calamity Polished Felfury Helmet Rigid Meteorguard Gauntlets Violent Zealot's Shoulderpads Malificus
      Beguiling Revelation Cloak of Growing Mistrust Cuffs of Fearful Service Doomsayer's Ritualistic Vestment Gory Dreadlord Horn Legguards of Unholy Disdain Malicious Zealot's Legplates Plague-Resistant Headcover Taloned Brain-Scrapers Treads of Disorderly Retreat Si'vash
      Coral Band of the Abyss Cowl of Plumbed Depths Dockthrasher Cinch Glistening Seaspray Legguards Globule of Submersion Pauldrons of the Engulfing Tide Sandblasted Conch Si'vashi Guard's Breastplate Shorebreaker Robes
    • By Stan

      Several Serenity members joined Method recently, but it doesn't seem to be the end. Slootbag confirmed on Twitch that some Serenity members (Naguura included) are forming a new guild for Mythic Tomb of Sargeras progression on Twisting Nether (EU - Horde), but haven't decided the name just yet.
      According to a reddit post, they won't be competing for world firsts and instead, they're looking for a place in the Top 10 - 20. Time commitments will be 50% less than what they were in Serenity and each raider only needs to maintain 2 geared characters (down from 5).
      The guild will still be hardcore and raid 7 days a week (6 hours a day) during the first weeks of ToS progression. The roster's only missing healers and recruitment may be open soon.
      (Source)
    • By Stan

      This week's 7.2.5 PTR patch added a new tracking quest (fix?) for the undiscovered Shoe Shine Kit vanity item.
      Shoe Shine Kit is one of the few items that haven't been discovered yet and it should be available in the game since Legion launch. Every Sunday, Sheddle Glossgleam leaves the toy store (2nd floor of Photonic Playground - 44, 47) at 12 AM (PST) / 3 AM (EST) realm time and goes drinking in Legendermain Lounge. During his absence, a chest spawns, but nobody managed to open it yet. The WoW community has cracked down mysteries far harder than this, which is why I believe the chest couldn't be opened until now and Blizzard stealth fixed this in the latest PTR build by adding a new tracking quest related to the toy - Shoe Shine Kit Tracking Quest.  Notice the different ID in the old quest -  Shoe Shine Kit Tracking Quest.
      Other related spells
      7.0 Dalaran - Shoe Shiner Disappear Guess we'll have to wait and see until midnight if someone's able to obtain the toy on PTR. If this proves to be true, redditor Wobbelblob could have been right all along!
      Comment from discussion Still a mystery: Every Sunday morning (tonight) Sheddle Glossgleam leaves behind a chest that nobody has unlocked.