Damien

Mistweaver Monk 6.2

57 posts in this topic

This thread is for comments about our Mistweaver Monk guide.

Share this post


Link to post
Share on other sites

Why are you suggesting to enchanting mastery?

i agree, why not haste instead? Higher in stat importance. Interesting that Greater Haste and Superior Haste are exactly the same.

Share this post


Link to post
Share on other sites

There seems to be a mistake in the rotation section.

 

Here http://www.icy-veins.com/wow/mistweaver-monk-pve-healing-rotation-cooldowns-abilities#sec-1-2 you recommend using Blackout Kick to dump Chi while keeping up the Tiger Palm buff, while here http://www.icy-veins.com/wow/mistweaver-monk-pve-healing-rotation-cooldowns-abilities#serpents-zeal the opposite is recommended.

Share this post


Link to post
Share on other sites

Why are you suggesting to enchanting mastery?

I agree, why not chant for haste instead? Its a higher priority stat than mastery. 

Share this post


Link to post
Share on other sites

WTH? Yesterday i replaced a lot of gems for crit as recommended by AskMrRobot for my mistweaver, and today its recommending a buttload of spirit gems instead!!! A little clarification? With crit being the top secondary stat and spirit at the bottom, I think that was flawed advice, or am I wrong? Argh, not doing it, i think AskMrRobot is having issues, lol. Think i will hold off and give them a few days to figure out what they are doing. With that said, my poor balance druid was struggling to kill turtles on Timeless yesterday, but today after regemming per AMR recommendations, i was back to my awesome owl status and killing them with a couple of shots! Bam!

Edited by Brunhill

Share this post


Link to post
Share on other sites

Mr. Robot has no spirit cap, and if you're decently geared you won't be having mana issues in 6.0.2. I put a strict cap on the spirit. Mr. Robot will never recommend primary stat gems because primary stats were nerfed, so you get 2x secondary (haste, crit) vs primary (int). Also this comment about chi sphere: "If the raid is stacked up, and players are often dropping below 35% health, this ability can be quite good. That said, you should not be choosing this talent." makes no sense.

Share this post


Link to post
Share on other sites

It's a little unclear on whether or not a MW should switch to crane stance+blackout kick specifically for the 20% crit boost before switching back to serpent stance, when in the middle of a moderate-damage fight. Could you clarify on this?

Share this post


Link to post
Share on other sites

In the Stat Explanations section, inv_pet_jadeserpentpet.jpgJade Mists should be noted as a multistrike benefit.

 

Also inv_glyph_majormonk.jpgGlyph of Detoxing should be listed in the glyph section as it is useful if you have to dispel 2 people in a very short period of time.

Edited by fenrez

Share this post


Link to post
Share on other sites

So it's no loger advised to gem for primary stats?

 

That is correct.

 

In the Stat Explanations section, inv_pet_jadeserpentpet.jpgJade Mists should be noted as a multistrike benefit.

 

Also inv_glyph_majormonk.jpgGlyph of Detoxing should be listed in the glyph section as it is useful if you have to dispel 2 people in a very short period of time.

 

Thank you, I'll add both!

Share this post


Link to post
Share on other sites

It's a little unclear on whether or not a MW should switch to crane stance+blackout kick specifically for the 20% crit boost before switching back to serpent stance, when in the middle of a moderate-damage fight. Could you clarify on this?

 

I am also wondering this. unsure.png

Share this post


Link to post
Share on other sites

 

It's a little unclear on whether or not a MW should switch to crane stance+blackout kick specifically for the 20% crit boost before switching back to serpent stance, when in the middle of a moderate-damage fight. Could you clarify on this?

IMO

You should attempt to keep a high uptime on the Zeal buff to increase your healing over the fight.

 

If in the period of time when you are switching to keep the buff active you need to emergency heal a player that requires serpent stance then you would heal the player before refreshing the buff. This is more of a know your fight mechanics thing than a generic answer.

 

If you know you can switch stances, gain the buff then switch back and no major damage/healing is required then you you would of course maintain the buff.

Share this post


Link to post
Share on other sites

IMO

You should attempt to keep a high uptime on the Zeal buff to increase your healing over the fight.

 

If in the period of time when you are switching to keep the buff active you need to emergency heal a player that requires serpent stance then you would heal the player before refreshing the buff. This is more of a know your fight mechanics thing than a generic answer.

 

If you know you can switch stances, gain the buff then switch back and no major damage/healing is required then you you would of course maintain the buff.

I have tried to use BOK on test dummies to gain the crit buff and I always lose it when flopping back to Serpent. Last night on Garrosh, I swear my WA buff watcher showed the buff stayed up. Would anyone be able to help comment on this? Are we supposed to stance dance for buffs and the dummies are glitched or is this the desired effect? Blizz never mentioned dropping buffs when flopping stances, only chi... Anyone? 

 

~Toe

Share this post


Link to post
Share on other sites

Upon further research it appears that the buff dropping on stance change is intended.

Tweet conversation between Suplift and Celestalon.

 

@Celestalon @Reglitch_ Will crane zeal be lost if you switch between the stances? I can see stance dancing to maintain 100% uptime

 

@Suplift Yes.

 

So no stance dancing for 100% uptime :(

Share this post


Link to post
Share on other sites

Your stats are listed:

1. Multistrike

2. Critical Strike

3. Intellect

4. Versatility

5. Haste

6. Mastery

 

No mention of Spirit at all, then down below in the "Statistics Explanations":

Intellect is your primary stat. You should look for this stat in all of your upgrades...

Spirit increases your mana regeneration. You should always aim to have items with spirit...

 

The order you've listed your stats in contradicts your explanation. I can understand not putting spirit above crit, because spirit is apparently only available on trinkets, rings, neck, but certainly Intellect needs to be #1 in the stat priority list.

 

Just my $.02. Maybe I'm wrong?

 

Share this post


Link to post
Share on other sites

Your stats are listed:

1. Multistrike

2. Critical Strike

3. Intellect

4. Versatility

5. Haste

6. Mastery

 

No mention of Spirit at all, then down below in the "Statistics Explanations":

Intellect is your primary stat. You should look for this stat in all of your upgrades...

Spirit increases your mana regeneration. You should always aim to have items with spirit...

 

The order you've listed your stats in contradicts your explanation. I can understand not putting spirit above crit, because spirit is apparently only available on trinkets, rings, neck, but certainly Intellect needs to be #1 in the stat priority list.

 

Just my $.02. Maybe I'm wrong?

Intellect is, as we said, your primary stat. You want that in all your upgrades. As in, you never ever want to get an item without Intellect. This information is, if anything, redundant, because as a Mistweaver you're never going to pick up an item that doesn't have Intellect, probably even if we never mentioned it. Once you're looking at an item with Intellect on it, then you decide based on the stat priority.

 

Spirit isn't on the list because it doesn't logically fit on it. It cannot be given a "weight" as other stats can be. It depends on your comfort level with your mana regeneration, but the safe bet (at least for a good while longer) is to get all the Spirit items you can.

Share this post


Link to post
Share on other sites

While it seems as though the guide is well-made (I don't see many issues with it), your section on Vital Mists is outdated.


Vital Mists is a buff you get when spending Chi in Stance of the Spirited Crane. It stacks up to 5 times, reducing the mana cost and cast time of Surging Mist by 20% per stack. Spending one chi grants you one stack of Vital Mists. Therefore, using Blackout Kick grants two stacks of Vital Mists, and using a 4-chi Chi Explosion grants you 4 stacks.

Your section on Vital Mists still has the outdated means of generation - solely through Tiger Palm. Tiger Palm still generates stacks, but it's worth it to note that all chi uses within Stance of the Spirited Crane. generate stacks.

That's all! ^_-

Share this post


Link to post
Share on other sites

Currently it says that RJW costs no mana to use, which is false. Please change this!

Where does it say this?

Share this post


Link to post
Share on other sites

Ascension increases mana u get from Mana Tea, i think no where it is mentioned.

It does? Isn't that just a consequence of your mana pool being bigger, since Mana Tea just restores 4% of your maximum mana?

 

While it seems as though the guide is well-made (I don't see many issues with it), your section on Vital Mists is outdated.

Vital Mists is a buff you get when spending Chi in Stance of the Spirited Crane. It stacks up to 5 times, reducing the mana cost and cast time of Surging Mist by 20% per stack. Spending one chi grants you one stack of Vital Mists. Therefore, using Blackout Kick grants two stacks of Vital Mists, and using a 4-chi Chi Explosion grants you 4 stacks.

Your section on Vital Mists still has the outdated means of generation - solely through Tiger Palm. Tiger Palm still generates stacks, but it's worth it to note that all chi uses within Stance of the Spirited Crane. generate stacks.

That's all! ^_-

Hello!

Thank you very much. I don't really understand how that happened. I'm updating the guide now.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      A first look at racial abilities and passives of Allied Races.
      If you pre-order Battle for Azeroth, you will get early access to four Allied Races. In other words, you will be able to level them up to 110 before the expansion launch. Patch 7.3.5 contains new unlock scenarios, character customization options and all assets to enable Allied Races, so it's really safe to say that they will be part of an upcoming pre-order promotion.
      Dark Iron Dwarves and Zandalari Trolls will be added to the game later. No information about their racials are currently available.
      Highmountain Tauren
      Bull Rush
      Charge forward for 1 sec, knocking your enemies down for 1.5 sec. (2 min cooldown) Mountaineer
      Increases your Versatility by 1%. Pride of Ironhorn
      Mining skill increased by 15 and allows you to mine faster. Rugged Tenacity
      Reduces damage taken by 330. Waste Not, Want Not
      You have a chance to loot additional meat and fish. Lightforged Draenei
      Demonbane
      Experience gains from killing Demons increased by 20%. Forge of Light
      Summon a Forge of Light, enabling Blacksmithing. Blacksmithing skill increased by 10. (2 sec cast, 5 min cooldown) Holy Resistance
      Reduces Holy damage taken by 1%. Light's Judgment
      Call down a strike of Holy energy, dealing 465,816 Holy damage to enemies within 5 yards after 3 sec. (40 yd range, 2.5 min cooldown) Light's Reckoning
      When you die the Light avenges you, dealing 0 Hol Damage to enemies within 8 yards and healing allies for 0. Nightborne
      Ancient History
      Inscription skill increased by 15. Arcane Affinity
      Increases magical damage by 1%. Cantrips
      Conjure up an Eldritch Grimoire, allowing you mail access for 1.5 min. Dispel Illusions
      Draw upon your arcane sight, piercing illusions and invisibility within 15 yards. Force Shield
      Enchants an area with arcane energy, damaging and snaring nearby enemies. Magical Resistance
      Reduces magical damage taken by 1%. Masquerade
      Shroud yourself in illusion, taking on the appearance of another Nightborne. Void Elves
      Chill of Night
      Reduces Arcane and Shadow damage taken by 1%. Entropic Embrace
      Your abilities have a chance to empower you with the essence of the Void. Ethereal Connection
      Reduces the cost of Void Storage and Transmogrification by 50%. Preternatural Calm
      Your spell casts are not delayed by taking damage. Spatial Rift
      Rip a rift in space and time. Reactivate this ability to teleport through the rift. (30 yd range, 1.5 min cooldown) Patch 7.3.5 Coverage
      Alleria & Turalyon Return to Azeroth Allied Races Heritage Armor Allied Races Mounts in Battle for Azeroth Call of the Scarab Micro-Holiday Mounts Faction Embassies in Patch 7.3.5 Highmountain Tauren Druid Forms in Battle for Azeroth Development Notes: Build 25600 Seething Shore Battleground Preview New Zones in Patch 7.3.5 Vicious War Fox Mount Available in Patch 7.3.5 Uninstanced Version of the Nighthold (Allied Races Hub for the Nightborne) Zone Scaling & Zone Level Caps in Patch 7.3.5
    • By Stan

      The Feast of Winter Veil has begun! Check out all 2017 updates and our Winter Veil guide for more details!
      2017 Update
      Gifts
      Toy weapon sets are this year's gifts (Don't Play With That In The House)
      Toy Weapon Set Toy Weapon Set There are four faction-themed items related to the weapon sets
      Wooden Toy Axe Wooden Toy Shield Wooden Toy Shield Wooden Toy Sword Alliance

      Horde

      Items
      Glowing Gift (drops from Stolen Present) Finely-Tailored Green Holiday Hat drops from Varimathras in Antorus, the Burning Throne; Illysanna Ravencrest in Black Rook Hold; or King Deepbeard in Eye of Azshara. Finely-Tailored Red Holiday Hat drops from Krosus in the Nighthold, Talixae Flamewreath in the Court of Stars, or Saprish in the Seat of the Triumvirate. We also found two items that have no source indicated yet:
      Hearthstation Hearthstation Pets
      Globe Yeti spawns inside snow globes that can be found in Dalaran, Ironforge and Orgrimmar. When you enter a Snow Globe, you will be transformed into a Gnome (Alliance) or Goblin (Horde), allowing you to swim in it.

    • By Starym

      Another batch of hotfixes only 2 days after the last, this time we get some small Hunter tweaks, some apparently crucial Throne of Thunder fixes and the big news for your backpack - Pantheon's Blessing now stacks!
      December 14 (source)
      Classes
      Hunter [Hotfix in testing] Tame Beast will no longer trigger trinket procs, such as Caged Horror. Dungeons and Raids
      Throne of Thunder Jin’rokh the Breaker Resolved an issue that caused Jin'rokh's Focused Lightning to move faster than intended. Antorus, The Burning Throne Hounds of Sargeras Resolved an issue that could cause Consuming Sphere to inflict periodic damage more rapidly than intended. Items
      Pantheon's Blessing will now stack. Previous patch 7.3.2 hotfixes:
      December 12 December 6 December 5 December 1 November 21
    • By Stan

      The latest information about Patch 7.3.2 and beyond!
      Patch 7.3.2 went live this week and we compiled a hub with all important information.
      Welcome to our latest Patch 7.3.2 hub. We will keep it updated with latest news and hotfixes, so that you won't miss out on any important information! Our class guides have been updated for the latest patch.
      Patch 7.3.2
      Instead of releasing Patch 7.3.5, Blizzard went with the odd numbering and released Patch 7.3.2. Main goal of the patch are bug fixes and tuning in preparation for Legion's last raid Antorus, the Burning Throne. In addition to that, the patch introduced a new Primal Sargerite vendor and some exiciting lore details have been entirely omitted from the official patch notes for obvious reasons.
      Official Patch Notes Legion Live Developer Q/A with Ion Hazzikostas (October 5) Primal Sargerite Vendor Patch 7.3.2 Hotfixes
      The following hotfixes have been applied to live servers so far:
      Patch 7.3.2 Hotfixes (December 14) Patch 7.3.2 Hotfixes (December 12) Patch 7.3.2 Hotfixes (December 6) Patch 7.3.2 Class Tuning (December 5) Patch 7.3.2 Hotfixes (December 1) Patch 7.3.2 Hotfixes (November 28) Patch 7.3.2 Hotfixes (November 21) Patch 7.3.2 Hotfixes (November 14) Patch 7.3.2 Hotfixes (November 6) Patch 7.3.2 Hotfixes (October 26) Patch 7.3.2 Hotfixes (October 24) Antorus, the Burning Throne Raid
      Legion's last raid tier will open at a later time, probably after BlizzCon 2017. Here's a collection of all articles about the raid that we covered thus far:
      A Comprehensive Guide to Antorus Relics Antorus Raid Zone Preview Part 1 Antorus Raid Zone Preview Part 2 Antorus Raid Zone Preview Part 3 Argus the Unmaker Encounter Preview & Secret Mythic Phase Argus the Unmaker Rewards (Mounts, Transmog) Argus the Unmaker Video Preview (26% best pull) Antorus Raid Rewards Antorus Raid Trinkets Guide Loot Information Path of the Titans Trinkets Explained Tier 21 Sets
      Players will be able to obtain Tier 21 sets when Antorus opens.
      Overview of All Tier 21 Sets from Antorus, the Burning Throne Legendary Items
      In Patch 7.3.2, Legendary items can be upgraded to item level 1,000.
      Legendary Items Guide for Patch 7.3.2 Lore & Spoilers
      Learn more about what happens after Argus has been defeated. The articles below contain major spoilers. More information will be added after BlizzCon.
      Before the Storm Warcraft Novel by Christie Golden Legion Ending & Next Expansion Leaks Silithus - The Wound The Fate of Azeroth
    • By joat
      Who We Are
      Tequila Sundown is a growing raid team formed within the <Karma Horde> guild on US-Stormreaver. Lead by a husband/wife team with high-level raiding experience dating back to WotLK, we're a "positively determined" progression team that maintains a light-hearted atmosphere while tackling mythic difficulty content. We're mature adults with jobs and family seeking like-minded players who have a passion for the game but want to avoid the needless angst or drama that often gets associated with progression raiding. We log on to have fun - so come have some fun with us!

      A Team Within a Community
      Our raid team is one of four within the larger guild of <Karma Horde>, which was formed back during WotLK. As such, the guild and Discord are very active and social. There are always people around online and in-game. The community atmosphere is welcoming and friendly to players of all levels. The guild enforces a Code of Conduct that has zero tolerance for hate/offensive speech.

      We care more about the people we play with than their item levels or progression rankings. We want players who are going to log in on non-raid nights and be down for all the other things we're into: pushing mythic+, doing world quests, PVP shenanigans, achievement hunting, hyper-competitive fishing.. there's so much to do and so many ways to enjoy the game. This is our favorite hobby and we'd like to play with you if it is yours, too.

      Progression Goals
      We are 7/11-Heroic 11/11-Normal ABT.
      We strive for a fun environment that takes the challenges of mythic seriously and giving the content the respect it deserves. Our aim is, as all mythic teams, full clear of content but with always keeping the friendly spirit of camaraderie alive. Performance matters, but so does staying positive and finding the fun in the difficulty of a raid.
      We do not require mythic raid experience to join our team but we do expect mythic-level dedication and accountability from all of our raiders.

      Raid Days/Times
      Our mandatory raids are:
      Tuesdays 8:45pm PT - 11:45pm PT
      Thursdays 8:45pm PT - 11:45pm PT
      Optional:
      Sundays 8:45pm PT - 11:45pm PT
      Sundays are for raiding the previous raid difficulty.

      Recruitment Needs
      DPS: YES. Will consider all, but would love to pick up a Hunter and a Mage for ranged, and add an Enhance Shaman, Windwalker Monk, or Survival Hunter for melee. 
      Tank: NO. No current needs.

      The Nitty Gritty
      If you're intrigued, please check out our wiki on the <Karma Horde> subreddit. This will give you the inside picture on how we operate as a raid team.
      https://www.reddit.com/r/FTH/wiki/tequilasundown

      Contact Us
      You can reach us on bnet: joat#1832 & lambkill#1856
      or Discord: joat#6049 & saever#4432