Mistweaver Monk Healing Rotation, Cooldowns, and Abilities — Dragonflight 10.2
On this page, you will learn how to optimize the rotation of your Mistweaver Monk, depending on the type of damage your group is receiving. We also have advanced sections about cooldowns, procs, etc. in order to minmax your healing output and your mana efficiency. All our content is updated for World of Warcraft — Dragonflight 10.2.
Easy mode
If the explanations below seem too in-depth for your purposes, then check out our Easy Mode section for a more quick and concise description aimed primarily at beginner players.
PvP
The following information is purely tailored to PvE situations. While some of content is applicable across content types, for a more rigorous look at our spells within the context of PvP, please visit our PvP guide.
Mistweaver Monk Healing at a Glance for Patch 10.2
The following will be a quick explanation of your goals while healing certain content. Obviously, unlike DPS players, our rotation is much more dynamic and changes based on moment-to-moment gameplay , but here is your aim:
Raiding using Ancient Teachings
Maintain Renewing Mist on as many targets as possible
so that you can burst damage windows with
Vivify when needed.
Your
Invoke Chi-Ji, the Red Crane should be used early and often to
counter periods of high damage while also saving you Mana.
Essence Font
as needed in order to maintain your
Ancient Teachings.
During downtime, DPS the boss while passively healing the raid, thanks to
the aforementioned Ancient Teachings talent.
Raiding using Clouded Focus
This build heavily incentivizes casting Vivify, using large
ramp windows of
Renewing Mist. Our goals are largely the same, however with
two major differences: Instead of talenting into
Ancient Teachings, we take
Clouded Focus, and instead of
Invoke Chi-Ji, the Red Crane,
we take
Invoke Yu'lon, the Jade Serpent.
While playing this build, your goals are very similar to the Ancient Teachings build; however, you want to be looking to drop casts of Essence Font, as it
no longer procs a buff for you. The gameplay will be more centered around ramping
healing every minute via
Gift of the Celestials through your
Invoke Yu'lon, the Jade Serpent casts.
By using Yu'lon, you will passively stack
Renewing Mist on the raid
thanks to
Rapid Diffusion, only then to finish it all off by channeling
Soothing Mist and spamming
Vivify.
The specific rotation will look something like this:
- Use both charges of
Renewing Mist;
- Cast
Invoke Yu'lon, the Jade Serpent;
- Cast 4-5
Enveloping Mist;
- Cast
Rising Sun Kick to extend your new HoTs;
- Channel
Soothing Mist into a Tank;
- Cast 1
Enveloping Mist then spam
Vivify as needed.
Used during the proper damage windows, this can lead to some truly unreal healing numbers.
Mythic+
As always, maintaining a wide coverage of Renewing Mist
is a top priority; however, in M+, you will oftentimes need to be more concerned with
your placement and uptime of
Faeline Stomp. Make sure you
are always buffed with
Ancient Concordance and
Ancient Teachings.
Use
Invoke Chi-Ji, the Red Crane liberally, as the cooldown is very short.
Spam
Vivify when things look hairy.
Essence Font is banned,
there are almost no situations to use it. If single target damage is high enough
, then cast
Soothing Mist into the target followed by a
Enveloping Mist,
then spam
Vivify
Single Target Healing for Mistweaver Monks
For single-target healing, your bread-and-butter heal is going to be
Vivify. If the target is going to be taking consistent damage, then
you should channel
Soothing Mist onto them as well. If the damage is
high enough, you can also apply
Enveloping Mist. Enveloping Mist
can also be used to preempt damage, as it does not tick immediately upon
application.
Renewing Mist should be used on cooldown unless there is no damage
to heal or you are intentionally saving charges. This can be done when you
expect a period of heavy damage to hit your group and want to be prepared by
having a wide coverage of Renewing Mist. However, you should never sit on 2 charges
of
Renewing Mist. Always have the cooldown rolling.
If things get messy, be ready to cast Life Cocoon on a target who
is in immediate danger of dying.
Raid Healing for Mistweaver Monks
If you are healing raid damage, you need to be aware of the type of damage intake, how many targets are taking damage, as well as how efficient you need to be with your Mana in relation to raid damage.
To begin with, you should use Renewing Mist on cooldown, unless you
have a specific reason to hold your charges, like mentioned above.
If there are 3-4+ raid members taking damage, you should use Vivify
to top them off; however, only do so if they are in danger of dying, as Vivify
is not the most efficient spell in our toolkit. Otherwise, just use
Faeline Stomp to trigger
Ancient Teachings and rely on that to
take care of the maintenance healing while you DPS.
When 6+ raid members are taking damage, and it is off cooldown, use
Essence Font. Essence Font heals targets within 30 yards of you. Since
you can cast Essence Font on the move, do not be afraid of accidentally moving
and canceling the ability. Essence Font is our highest priority AoE healing spell
, assuming enough targets have taken damage, so it is important you use this ability
often to get full value out of it. Also, it is wise to take full advantage of
your ability to move and cast the spell in order to effectively increase its range.
Essence Font places a HoT which lasts 8 seconds, that causes the recipient
to benefit from
Mastery: Gust of Mists twice. It is very important, regardless
of how much Mastery you have, to make use of the double Mastery procs from
Essence Font. After every usage of Essence Font, if damage warrants it, you
should immediately follow up with casts of
Vivify. The only things
that take priority over this are
Rising Sun Kick (if talented into
Rising Mist),
Chi Burst
It goes without saying that you should heal people without the Essence Font HoT
on them if they are about to die, but you should try to avoid healing people
without the HoT in general. Finally, as mentioned previously, the minimum number
of targets for Essence Font to be efficient is 6. However, you should aim for
closer to at least 10. This is because roughly 25% of Essence Font's healing
comes from the HoT it places after the bolt heals a target. If there are only
6 available targets, then Essence Font is guaranteed to overwrite the HoT and
lose a significant amount of throughput.
If you have Refreshing Jade Wind talented, and 6 targets are within
range of you, cast Refreshing Jade Wind on cooldown.
Finally, if you are using the Chi Burst talent, you should use it
on cooldown provided that you can hit 6+ damaged allies with it.
Rising Mist
The 8.3 patch brought significant buffs to Rising Mist, making it a
default pick for most content. The healing was increased by 33%, and the amount that
it extended the duration of our HoTs was doubled. Before, the amount of time
gained from extending our HoTs was almost completely lost to the GCD of
Rising Sun Kick itself. Now, we can rack up to +100% of the original
duration of the HoT, allowing for large burst windows or just increased
efficiency. We will be going through how you should think about these HoT
extensions for each of our spells and then how you can put it all together in
whatever content you are running.
Enveloping Mist
This is an often overlooked aspect of Rising Mist, but it is important to
know. Since
Enveloping Mist lasts for 6 seconds by default, each
Rising Sun Kick is a 66% increase to that duration. The Mana efficiency
gained from that is insane. In a situation in which you would otherwise be
casting back-to-back Enveloping Mists, getting 2 Rising Sun Kicks effectively
gives you a free Enveloping Mist. This also says nothing about being able to put
two Enveloping Mists on each Tank during raids. Of course, these
are only really powerful if they are not overhealing, so the Tanks
must be taking significant damage, but it is something to keep in
mind.
Essence Font
Of the three HoT interactions, this one is the weakest, and there is little to talk about. It is a nice bonus that does not generally get played around.
Renewing Mist
The interaction with Renewing Mist is what makes
Rising Mist
so powerful. Without even trying, you can extend the duration of every Renewing
Mist by 8 seconds, which increases its efficiency by 40%. But more importantly,
this also increases the power of
Vivify as well. In fact, once you
reach 5 Renewing Mists, it is actually more Mana and throughput efficient
to cast Vivify instead of
Essence Font (though this does not take into
account the double Mastery procs from Essence Font). So your goal should be to get
the longest duration Renewing Mist that you can. This means if you have a charge
of Renewing Mist up and you see that
Rising Sun Kick is coming off
cooldown, it can be smart to wait until Rising Sun Kick has 1.5 seconds left on
the cooldown before casting Renewing Mist in order to more closely align those
abilities.
General Gameplay
In Raids, your general goal with Rising Mist is going to be to
maintain large amounts of
Renewing Mist, enabling you to burst during
damage windows, and sustain through rot damage with
Essence Font. If the
tanks are going to take large extended damage, hard cast
Enveloping Mist
into them before extending with Rising Mist. It is worth noting that if the
Tanks need additional healing during this time,
Vivify will act as both
triage for them, and group cleave healing for the 4-6 targets with your Renewing
Mist.
In Mythic+, Rising Mist will be used to passively increase your damage
While allowing you to sustain a large number of
Renewing Mists. You will
be able to pretty easily maintain
Renewing Mist on most of the group,
while also reaping the benefits of the single target Enveloping Mist extensions
mentioned above.
Cooldown Usage for Mistweaver Monks
As a Mistweaver Monk, you have a number of cooldowns in your arsenal, which you must use in tandem with your regular rotation.
Thunder Focus Tea should be used as many times as possible during the encounter. You should normally use this spell either on
Essence Font in raids, and either
Renewing Mist or
Rising Sun Kick in Mythic+
Life Cocoon should be used on the tank or another target who is about to sustain a large amount of damage. You should time this in such a way that its effect coincides with dangerous encounter abilities.
Revival is a raid-wide heal, and it could be considered a raid cooldown, in which case your raid leader may ask you to use it at a specific time. Otherwise, just use it when the raid is dangerously low or when you want to dispel the entire raid.
Invoke Chi-Ji, the Red Crane causes certain DPS abilities to proc your Mastery of two targets while also empowering your
Enveloping Mist. This should be used during periods of extended damage, during which you are able to melee the boss.
Optional Read: Mastering Your Mistweaver Monk
The information we provide above will set you on the right path towards healing efficiently as a Mistweaver Monk. Indeed, you can probably perform to a relatively high level just on what we have written above; however, to fully reach the maximum potential of your character, you must understand several subtleties and complexities about your class and spec.
Important Concepts
There are many mechanics that, together, make up the complex playstyle of Mistweaver Monks.
Soothing Mist
Soothing Mist is a cheap, efficient, channeled heal that allows
us to instantly cast all of our other single target abilities onto that target
without breaking the channel. It also has a 1-second global cooldown, as
opposed to the normal 1.5, meaning it is faster to channel Soothing Mist then
Vivify than it would be to just cast Vivify on its own. However,
you are not actually gaining any GCDs; you are just front-loading cast times, so
if you are ever swapping targets, the "borrowed" time from the instant cast will
catch up to you as soon as you need to hard cast. There is a strong temptation
to precede every ability with a Soothing Mist, but it is important to remember
that the SooM -> instant spell combo is a Faustian bargain of sorts; it delivers
the healing of your powerful abilities after just 1 second, but it costs 2.5
seconds of GCDs that need to be paid eventually.
Rising Sun Kick
Rising Sun Kick is a core DPS and healing ability for Mistweavers and
our strongest single-target damage ability. Its cooldown is augmented by 3 separate
mechanics, offering some on-the-fly randomness and variation to our rotation.
First, haste will reduce its cooldown such that it will always be in sync with
your GCDs. Second,
Teachings of the Monastery give
Blackout Kick
the chance to reset Rising Sun Kick. Third,
Thunder Focus Tea can reduce
the cooldown by 9 seconds. This reduction happens before the haste reduction,
so you will always have 1 global cooldown in between your two Rising Sun Kicks.
It is a good idea to plan out your Blackout Kicks in such a way that
they provide high-value resets. For example, using a 3-stack Blackout Kick when
Rising Sun Kick has 3 seconds left on its cooldown and is generally pretty
weak when you could save it and get a very high chance for a 1st GCD reset.
Rising Sun Kick is also a large driver of our healing through talents
such as
Rising Mist,
Rapid Diffusion, and
Ancient Teachings.
Mastery: Gust of Mists
Your Mastery: Gust of Mists causes each of your
Soothing Mist,
Renewing Mist,
Enveloping Mist,
Vivify, to also heal
the primary target for a certain amount (determined by how much Mastery you
have). The primary target mention refers to the fact that only the
player you cast Vivify on is healed by the Mastery, and only the first heal of
Renewing Mist (on the initial target) triggers a heal. The exception to this is
Revival will proc Gust of Mists on everyone it hits.
It is also worth noting that players under the effect of the HoT applied by
Essence Font benefit from your Mastery twice, meaning that each of
the above-mentioned heals trigger two Mastery heals on them instead of just
one.
Detailed Cooldown Usage for Mistweaver Monks
Thunder Focus Tea
Thunder Focus Tea is an active ability with a 30-second cooldown that
empowers your next
Renewing Mist,
Rising Sun Kick,
Enveloping Mist,
Vivify, or
Essence Font cast within
30 seconds (the cooldown does not begin until the effect has been triggered).
Depending on which spell you use the effect on, it has the following
consequences.
Renewing Mist: extends Renewing Mist's duration to 30 seconds;
Enveloping Mist: makes Enveloping Mist instantly heal for an additional 200% spell power;
Rising Sun Kick: reduces the cooldown of Rising Sun Kick by 9 seconds;
Vivify: removes the Mana cost of Vivify;
Essence Font: channels the ability 100% faster.
It is also important to note that Thunder Focus Tea is not on the
global cooldown, and can be cast during channeled spells, like
Soothing Mist
and
Essence Font.
Most of your Thunder Focus Tea casts should be used on
Essence Font
in raids, and
Rising Sun Kick or
Renewing Mist in Mythic+.
Enveloping Mist can also be used in a pinch to counter extreme damage
on a target you were already channeling
Soothing Mist onto, but its
applications are much more niche than the others.
The reason for the difference in choices depending on what content you are
running stems from not only the damage patterns you will be encountering but
also from the talent builds you will have selected. In raids, we will be running
Upwelling as well as
Secret Infusion, so cutting the cast time
of an elongated Essence Font in half while also getting a sizable Haste buff
is incredibly powerful. Whereas in Mythic+, you will be more actively trying
to gain the HoT extension from
Rising Mist as well as the extra damage
you will deal.
Life Cocoon
Life Cocoon is a single-target healing cooldown, which places a
damage absorption shield on the target, lasting for 12 seconds or until
broken by damage. While the shield is active, the target also receives 50%
increased healing from healing over time spells. It is not on the global
cooldown and will not break
Soothing Mist's channel if cast into the
same target.
Invoke Yu'lon, the Jade Serpent
Invoke Yu'lon, the Jade Serpent can be a somewhat awkward cooldown to
maximize the efficiency of. It oftentimes requires an
Innervate, as
well as fairly specific group positioning or damage patterns. An optimal
situation (for reasons we will explain in a moment) would involve some large,
extended group damage in which your raid can stack up or at least be clustered
in 4 groups of 5.
The way this cooldown functions is it summons an effigy of Yu'lon lasting
for 25 seconds that will periodically heal several members of your raid.
Additionally, after you talent into Enveloping Breath, your
Enveloping Mist
casts during Yu'lon will apply a HoT to up to 5 players within 10 yards of your
target.
The main portion of this cooldown's power comes from
Enveloping Breath. Each of the HoTs applied a tick for half as much as
an
Enveloping Mist, making them extremely powerful. Lastly, the
duration of these HoTs is the same as Enveloping Mist and is also affected
by
Mist Wrap.
The ideal rotation for this cooldown should look like this:
Invoke Yu'lon, the Jade Serpent
Innervate +
Enveloping Mist
Enveloping Mist x3
Essence Font
Rising Sun Kick
Mana Tea (or Innervate) +
Enveloping Mist
Enveloping Mist x3
Essence Font
In other words, within the windows of each Mana reduction cooldown, you want
to cast 4 Enveloping Mist, then end on
Essence Font. The reason
for that is that 4 casts of Enveloping Mist is enough to blanket the whole raid
with
Enveloping Breath. As you might imagine, however, positioning is
often not this clean, and also, depending on your haste level, you will often
find yourself able to cast more than just 4 Enveloping Mists before your Mana
cooldown falls off. These sorts of situations will require more on-the-fly
thinking, just remember that you want to refresh Enveloping Breath on the
lowest duration first.
Lastly, a small tip to remember is that oftentimes, the tanks will be farther
than 10 yards away from the melee. A good way to ensure that they are hit by
the splash of Enveloping Breath is to use yourself as a bridge. You can
position yourself inside the boss' hitbox, equidistant from the tanks and
melee, then cast
Enveloping Mist on yourself in order to hit everyone.
Invoke Chi-ji, the Red Crane
Invoke Chi-Ji, the Red Crane is the Mana-friendly version of Yu'lon that
allows you to leverage your DPS to do tremendous healing. It causes all your
Blackout Kicks,
Rising Sun Kicks, and
Spinning Crane Kicks
to trigger a
Mastery: Gust of Mists proc on 2 allies. Equally, each kick
will also give you a stack that reduces the Mana cost and cast time of your next
Enveloping Mist by 33%.
The rotation is fairly simple; before pressing Chi-ji, it is important to make sure you have 3
stacks of Teachings of the Monastery ready to go for a Blackout Kick as
soon as you pop the cooldown. From there, you just want to DPS and spend your
"bird stacks" to get
Enveloping Breath on as much of the raid as you
can. Keep in mind that it takes the same amount of time to cast
Enveloping Mist at 2 stacks as it does at 3 since you still have to
take the Global Cooldown into consideration, so if you mess up your rotation
and only get 2 stacks, that is fine.
While DPSing, you only want to stack your Teachings of the Monastery
to 2, since that will give you 3 Blackout Kicks (and therefore 3 bird stacks).
Keep in mind, you will need to also
Rising Sun Kick from time to time,
and so following or preceding the use of RSK, you will only want to stack your
TotM once.
Revival
Revival is a raid-wide heal, which also removes any Magical,
Disease or Poison effects from all targets. Revival also procs
Mastery: Gust of Mists
on everyone it hits, so if the damage patterns allow, it is a good idea to
cast
Essence Font prior to proc the double Mastery buff.
In most cases, you should use it for the heal it provides (which is quite
powerful, considering the number of targets it heals), but it can also be used
as a sort of "mass dispel". The spell has a 3-minute cooldown and a 40-yard
range. If a fight requires your use of Revival, but the Magic dispel would cause
a wipe, then talent into Restoral instead. The spell functions exactly
the same, just without the Magic dispel and with the added perk of being able
to be used while stunned.
Chi Burst
Chi Burst should be used only when there are 6 or more damaged
raid members that you can hit with the spell, in which case it should be used
on cooldown. Alternatively, in dungeons, it is a great spell to pre-cast before
your group pulls a trash pack, as it will apply
Mystic Touch to all
enemies it strikes.
Mana Tea
Mana Tea should be used as often as possible throughout the fight,
ideally during periods of heavy damage when you can gain the highest overall
Mana cost reduction, while also making sure to not overcap your stacks
Faeline Stomp
In raids, Faeline Stomp is mainly used to proc
Ancient Teachings,
during periods of low damage, as it is much cheaper than
Essence Font.
However, in Mythic+, this spell basically replaces Essence Font entirely.
When combined with
Awakened Faeline and
Ancient Concordance, and
when facing down large groups of mobs, the buffs that these series of talents
provide to our DPS kit (and therefore our healing via
Ancient Teachings)
cannot be understated. It causes Blackout Kick to hit multiple targets, as well
as
Tiger Palm to strike twice, granting us 2 stacks of
Teachings of the Monastery.
This means that while standing on your Faeline with these talents selected, your
DPS rotation will change such that you only ever want to press Tiger Palm once
before pressing Blackout Kick.
Roll and Transcendence for Mistweaver Monks
Roll
Roll is an ability that allows you to quickly move 15 yards in
front of you. It is a useful mobility ability, which you should use
extensively for quickly traversing short distances. Here are a few facts about
Roll:
- Roll has no resource cost and no cooldown. It is based on a charge
system.
- It has a baseline maximum of 1 charge, and this charge has a 20-second recharge time.
- The
Improved Roll talent grants you one additional charge of
Roll.
- The
Celerity talent also grants an additional charge, and reduces recharge time to 15 seconds.
- Roll is off the global cooldown, but while you are rolling, you are unable to use any other ability.
- Roll will always send you in the direction that your character is currently moving (including backward). If your character is stationary, Roll will send you in the direction your character is facing.
- You cannot roll through objects or obstacles. If you encounter an obstacle, your Roll is ended prematurely.
- Your movement speed while rolling is greater than while running, so rolling off a cliff will push you further than if you were just running and jumping.
Transcendence
Transcendence allows you to place a copy of yourself behind for
up to 15 minutes. If you then use
Transcendence: Transfer, you will be
instantly moved back to the location of your copy. This can be useful in a
wide range of situations, typically those where you know you will have to
return to a certain location after moving away from it.
Changelog
- 06 Nov. 2023: Reviewed for Patch 10.2.
- 04 Sep. 2023: Adjusted Mana Tea's usage to reflect the 10.1.7 rework
- 10 Jul. 2023: Removed old content and updated for Patch 10.1.5
- 01 May 2023: Added "At a Glance" section and updated for 10.1
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Changed Thunder Focus Tea recommendations and added Tier set section.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Monk Guides
Guides from Other Classes
This guide has been written by Dhaubbs a Mistweaver Monk theorycrafter, and moderator on the Monk Discord Peak of Serenity. He raids in Big Dumb Guild on Illidan-US, where he also produces encounter videos. You can follow him on Twitter, Twitch, and/or YouTube.
- New Love is in the Air Armor Sets in Patch 10.2.5
- Icy Veins Launches Genshin Impact Guides Section
- Dragonflight Season 3 Mythic+ DPS Log Rankings: Week 2
- Full Trading Post Rotation for December 2023
- New Returning Items Tab for Trading Post Items in Patch 10.2.5
- Will Sylvanas Return in Patch 10.2.5?
- Night Elf Paladin NPC Spotted in Patch 10.2.5
- New Trading Post Mount in Patch 10.2.5 - Savage Blue Battle Turtle