Mistweaver Monk Healing Rotation, Cooldowns, and Abilities — Battle for Azeroth (BfA) 8.1
On this page, you will learn how to optimize the rotation of your Mistweaver Monk, depending on the type of damage your group is receiving. We also have advanced sections about cooldowns, procs, etc. in order to minmax your healing output and your mana efficiency. All our content is updated for World of Warcraft — Battle for Azeroth (BfA) 8.1.
1. Single Target Healing for Mistweaver Monks
For single-target healing, your bread and butter heal is going to be Vivify. If the target is going to be taking consistent damage, then you should channel Soothing Mist onto them as well. If the damage is high enough, you can also apply Enveloping Mist. Enveloping Mist can also be used to pre-empt damage, as it does not tick immediately upon application.
Renewing Mist should be used on cooldown, unless there is no damage to heal, or you are intentionally saving charges. A good time to hold charges would be if you are running Focused Thunder and Thunder Focus Tea is coming up within 16 seconds, allowing you to double-empower Renewing Mist.
If things get messy, be ready to cast Life Cocoon on a target who is in immediate danger of dying.
2. Raid Healing for Mistweaver Monks
If you are healing raid damage, you need to be aware of the type of damage intake, how many targets are taking damage, as well as how efficient you need to be with your Mana in relation to raid damage.
To begin with, you should use Renewing Mist on cooldown, again, unless you have a specific reason to hold your charges.
If there are 3-4+ raid members taking damage, you should use Vivify to top them off; however, only do so if they are in danger of dying, as Vivify is not the most efficient spell in our toolkit.
When 6+ raid members are taking damage, and it is off cooldown, use Essence Font. Essence Font heals targets within 30 yards of you. Since you can cast Essence Font on the move, do not be afraid of accidentally wasting the ability. Essence Font is the highest priority AoE healing spell assuming enough targets have taken damage, so it is important you use this ability often, and get full value out of it. Also, it is wise to take full advantage of your ability to move and cast the spell in order to effectively increase its range.
Essence Font places a HoT which lasts 8 seconds, which applies the benefit of Mastery: Gust of Mists twice. It is very important, regardless of how much Mastery you have, to make use of the double Mastery procs from Essence Font. After every usage of Essence Font, if damage warrants it, you should immediately follow up with casts of Vivify. The only things that take priority over this are Rising Sun Kick (if talented into Rising Mist), Chi Burst and Refreshing Jade Wind. It goes without saying that you should heal people without the Essence Font HoT on them if they are about to die, but you should try to avoid healing people without the HoT in general. Finally, as mentioned previously, the minimum number of targets for Essence Font to be efficient is 6, however, you should aim for closer to at least 10. This is because roughly 25% of Essence Font's healing comes from the HoT it places after the bolt heals a target. If there are only 6 available targets, then Essence Font is guaranteed to overwrite the HoT and lose a significant amount of throughput.
If you have Refreshing Jade Wind talented, and 6 targets are within range of you, cast Refreshing Jade Wind on cooldown.
Finally, if you are using the Chi Burst talent, you should use it on cooldown provided that you can hit 6+ damaged allies with it.
Fistweaving refers to a very specific playstyle that depends on dealing damage in order to generate HPS. This build is centered around Rising Mist, causing your Rising Sun Kick to heal your raid, as well as extend the duration of your active HoTs. As you will also be using Tiger Palms and Blackout Kicks to fish for resets of Rising Sun Kick, Spirit of the Crane synergizes well with the build.
To begin with, if you are fistweaving, you will have to stand in melee range of the boss or of another target which you can attack (such as an add). It should be noted that melee is generally the best place to stand even when not fistweaving, so this should not be too much of an adjustment.
The basic rotation is very simple, but offers a lot of room to optimize play based around the many mechanics that reduce the cooldown of Rising Sun Kick. You want to keep Renewing Mist on cooldown as much as you can, and then follow up every Essence Font with a Rising Sun Kick. If the raid is still in need of healing, then cast Vivify on targets in need, otherwise go back to DPSing.
The complexity arises when dealing with managing the cooldowns of Thunder Focus Tea, Rising Sun Kick, and the resets caused by Blackout Kick. The ability to plan 15-20 seconds in advance and react to procs is crucial for the mastery of fistweaving.
4. Cooldown Usage for Mistweaver Monks
As a Mistweaver Monk, you have a number of cooldowns in your arsenal, which you must use in tandem with your regular rotation.
- Thunder Focus Tea should be used as many times as possible during the encounter. You should normally use this spell either with Vivify to save Mana or with Rising Sun Kick if you are fistweaving.
- Life Cocoon should be used on the tank or another target who is about to sustain a large amount of damage. You should time this in such a way that its effect coincides with dangerous encounter abilities.
- Revival is a raid-wide heal, and it could be considered a raid cooldown, in which case your raid leader may ask you to use it at a specific time. Otherwise, just use it when the raid is dangerously low, or when you want to dispel the entire raid.
Additionally, your talents have the potential to provide you with additional abilities and cooldowns. We discuss this, as well as the proper timing and usage of your default cooldowns in a subsequent section.
5. Optional Read: Mastering Your Mistweaver Monk
The information we provide above will set you on the right path towards healing efficiently as a Mistweaver Monk. Indeed, you can probably perform to a relatively high level just on what we have written above; however, to fully reach the maximum potential of your character, you must understand several subtleties and complexities about your class and spec.
5.1. Important Concepts
There are many mechanics that, together, make up the complex playstyle of Mistweaver Monks.
5.1.1. Soothing Mist
Soothing Mist is a cheap, efficient, channeled heal that allows us to instantly cast all of our other single target abilities onto that target without breaking the channel. It also has a 1 second global cooldown, as opposed to the normal 1.5, meaning it is faster to channel Soothing Mist then Vivify than it would be to just cast Vivify on its own. However, you are not actually gaining any GCDs, you are just front-loading cast times, so if you are ever swapping targets, the "borrowed" time from the instant cast will catch up to you as soon as you need to hard cast. There is a strong temptation to precede every ability with a Soothing Mist, but it is important to remember that the SooM -> instant spell combo is a Faustian bargain of sorts; it delivers the healing of your powerful abilities after just 1 second, but it costs 2.5 seconds of GCDs that need to be paid eventually.
5.1.2. Rising Sun Kick
Rising Sun Kick is the core of the Fistweaving build, and our strongest single target damage ability. Its cooldown is augmented by 3 seperate mechanics, offering some on the fly randomness and variation to our rotation. First, haste will reduce the its cooldown such that it will always be in sync with your GCDs. Second, Teachings of the Monastery give Blackout Kick the chance to reset Rising Sun Kick. Third, Thunder Focus Tea reduces the cooldown by 9 seconds. This reduction happens before the haste reduction, so you will always have 1 global cooldown in between your two Rising Sun Kicks.
It is a good idea to plan out your Blackout Kicks in such a way that they provide high value resets. For example, using a 3 stack Blackout Kick when Rising Sun Kick has 3 seconds left on its cooldown is generally pretty weak, when you could save it and get a very high chance for a 1st GCD reset.
5.1.3. Mastery: Gust of Mists
Your Mastery: Gust of Mists causes each of your Soothing Mist, Renewing Mist, Enveloping Mist, Vivify, and heals to also heal the primary target for a certain amount (determined by how much Mastery you have). The primary target mention refers to the fact that only the player you cast Vivify on is healed by the Mastery, and only the first heal of Renewing Mist (on the initial target) triggers a heal.
It is also worth noting that players under the effect of the HoT applied by Essence Font benefit from your Mastery twice, meaning that each of the above-mentioned heals triggers two Mastery heals on them instead of just one.
5.2. Detailed Cooldown Usage for Mistweaver Monks
5.2.1. Thunder Focus Tea
Thunder Focus Tea is an active ability with a 30-second cooldown that empowers your next Renewing Mist, Rising Sun Kick, Enveloping Mist, or Vivify cast within 30 seconds (the cooldown does not begin until the effect has been triggered). Depending on which spell you use the effect on, it has the following consequences.
- Renewing Mist: extends Renewing Mist's duration to 30 seconds;
- Enveloping Mist: makes Enveloping Mist instantly heal for an additional 200% spell power;
- Rising Sun Kick: reduces the cooldown of Rising Sun Kick by 9 seconds;
- Vivify: removes the Mana cost of Vivify.
Most of your Thunder Focus Tea casts should be used on Rising Sun Kick and Vivify. The choice here will depend on if you are running Rising Mist or not. Enveloping Mist can also be used in a pinch to counter extreme damage on a target you were already channeling Soothing Mist onto, but its applications are much more niche than the others.
5.2.2. Life Cocoon
Life Cocoon is a single-target healing cooldown, which places a damage absorption shield on the target, lasting for 12 seconds, or until broken by damage. While the shield is active, the target also receives 50% increased healing from healing over time spells. It is not on the global cooldown, will not break Soothing Mist's channel if cast into the same target.
Revival is a raid-wide heal, which also removes any Magical, Disease or Poison effects from all targets. It can be considered a raid cooldown, in many respects.
In most cases, you should use it for the heal it provides (which is quite powerful, considering the number of targets it heals), but it can also be used as a sort of "mass dispel". The spell has a 3-minute cooldown and a 40 yard range.
5.2.4. Tier 1 Talents
Chi Burst should be used only when there are 6 or more damaged raid members that you can hit with the spell, in which case it should be used on cooldown. Alternatively, in dungeons it is a great spell to pre-cast before your group pulls a trash pack, as it will apply Mystic Touch to all enemies it strikes.
5.2.5. Tier 3 Talents
Mana Tea should be used as often as possible throughout the fight, ideally during periods of heavy damage when you can gain the highest overall Mana cost reduction. The optimal usage of Mana Tea is to cast Essence Font before using the ability, use the ability, and cast as many Vivifies during the buff, finishing with another Essence Font cast at the end.
5.2.6. Tier 6 Talents
Invoke Chi-Ji, the Red Crane should be used as often as possible during the fight. It is best used during heavy AoE damage phases, or before predictable raid damage.
Summon Jade Serpent Statue should simply be kept up with maximum uptime, and you will benefit passively from its effect.
5.2.7. Tier 7 Talents
With Focused Thunder talented, you should ideally be using the additional Thunder Focus Tea charges on Renewing Mist. Having both charges of Renewing Mist's duration extended to 30 seconds allows for terrific coverage of the group. If you want to maintain a high average coverage, be sure to hold your Renewing Mist charges as Thunder Focus Tea is about halfway through its cooldown to ensure you have 2 charges ready to go when it comes up.
5.3. Roll and Transcendence for Mistweaver Monks
Roll is an ability that allows you to quickly move 15 yards in front of you. It is a useful mobility ability, which you should use extensively for quickly traversing short distances. Here are a few facts about Roll:
- Roll has no resource cost and no cooldown. It is based on a charge
- It has a maximum of 2 charges, and each charge has a 20-second recharge time.
- The Celerity talent increases the number of charges to 3, and reduces recharge time to 15 seconds.
- Roll is off the global cooldown, but while you are rolling, you are unable to use any other ability.
- Roll will always send you in the direction that your character is currently moving (including backwards). If your character is stationary, Roll will send you in the direction your character is facing.
- You cannot roll through objects or obstacles. If you encounter an obstacle, your Roll is ended prematurely.
- Your movement speed while rolling is greater than while running, so rolling off a cliff will push you further than if you were just running and jumping.
Transcendence allows you to place a copy of yourself behind for up to 15 minutes. If you then use Transcendence: Transfer, you will be instantly moved back to the location of your copy. This can be useful in a wide range of situations, typically those where you know you will have to return to a certain location after moving away from it.
- 10 Dec. 2018: This page has been reviewed for Patch 8.1 and no changes are necessary.
- 13 Aug. 2018: Updated for Battle for Azeroth launch.
- New Store Fox Mount: Vulpine Familiar
- Patch 8.1 Hotfixes: December 12th
- Icy Veins Podcast Episode #31
- New Food in Patch 8.1
- Artifact Power Catchup Disabled Until January 22nd
- Item Level 385 Crafted Gear Now Requires the Profession to Equip in Patch 8.1
- This Week in WoW: December 11th
- Patch 8.1: List of Known Issues
- Marksmanship Hunter PvP 7.2
- Bilescourge Bombers better than Demonic Strange?
- Marksmanship Hunter 8.0.1
- Top 3 BfA addons must have
- 5 year absence (Oct. 2013) needs help getting back right. Holy/Ret
- Holy Paladin 8.0.1
- Feral Druid 8.0.1