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Damien

Discipline Priest 6.2

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Heya Thoy, and welcome! 

 

1) What does your Spirit Scale too in CM?  Mana issues should not be terribly bad unless you have some of these issues:

Tanks poor usage of CDs, bad DPS firestanders, excess PoH usage, pushing Gold timers causing minimal downtime.

 

2) All the L90 are capped for healing now.  We will know in a week the exact mana/heal comparison for stacked fights. 

 

3) AA is primarily used as an IF cooldown now.  You can keep it active w/ Holy Fire or Solace or just activate one stack of Evan to get a nice DA filled PoH off.  It does wonders as a extra healing CD that Disc thought they lost w/ the de-bloating of IF.

 

You will get more feedback to your questions by copy and pasting your post to a new thread in the Priest Forums.  Please do so and I look forward to seeing more from ya there!

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Guest Berdine of Arathor

So I am actually wondering about the stat priority of Crit over mastery for WoD as a disc priest.  With the amount that we are spamming Power Word: Shield, I think that Mastery should be over Crit.  We are not really getting huge amounts of Divine Aegis, which is really what Crit is for, because we are not using atonement nearly as much as we did before 6.x dropped.  Your Shields are way way more important at the moment, so why not prioritize mastery?  is there a sim that shows crit being superior for WoD dungeons and raids?  just wondering the logic.

 

Thanks

 

Berdine of Arathor

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Guest Archangel-Anetheron

Is spirit shell really that bad now? It seemed to be all the rage back in MoP, but now that I've incorporated it into my spell rotation, it's no longer good. What gives?

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Is spirit shell really that bad now? It seemed to be all the rage back in MoP, but now that I've incorporated it into my spell rotation, it's no longer good. What gives?

In my opinion, it was still pretty lackluster in MoP, but at least you had it without investing anything in it. Now, you need to give up Power Infusion for it, so it's totally not worth it.

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So I am actually wondering about the stat priority of Crit over mastery for WoD as a disc priest.  With the amount that we are spamming Power Word: Shield, I think that Mastery should be over Crit.  We are not really getting huge amounts of Divine Aegis, which is really what Crit is for, because we are not using atonement nearly as much as we did before 6.x dropped.  Your Shields are way way more important at the moment, so why not prioritize mastery?  is there a sim that shows crit being superior for WoD dungeons and raids?  just wondering the logic.

 

Thanks

 

Berdine of Arathor

 

Yes you are correct in that, at this low ilvl yes Mastery will be worth more due to the low amount of Crit we can get our hands on.  As you gear up in Highmaul it will eventually over take Mastery as you get your Crit above 40% or so.  If I find a solid number where someone who Sims says: "AT x% Crit it becomes the primary stat focus" I will repost it.

 

Again, with PWS being so strong right now and such a large portion of our GCD, Mastery is King.

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Guest Atonement - Guest

So I am actually wondering about the stat priority of Crit over mastery for WoD as a disc priest.  With the amount that we are spamming Power Word: Shield, I think that Mastery should be over Crit.  We are not really getting huge amounts of Divine Aegis, which is really what Crit is for, because we are not using atonement nearly as much as we did before 6.x dropped.  Your Shields are way way more important at the moment, so why not prioritize mastery?  is there a sim that shows crit being superior for WoD dungeons and raids?  just wondering the logic.

 

Thanks

 

Berdine of Arathor

Atonement from MMO-Champion here. Some of our priest forum contributors did a lot of math around the stat weights for disc, and found that for Divine Aegis producing heals (ie, not PWS or CoW (spirit shell calculates as a DA heal)) its crit to 18% then mastery => crit > multi > versatility. Haste required a numerical analysis, but considering the extremely low value of versatility (the 'optimal' amount was calculated to be less than the amount recieved from raid buffs), haste was obviously worth more than versatility. They produced a table of 'balance points' for optimal stats, but needless to say this is far too detailed for the target audience for Icy Veins, but essentially you want to keep crit and mastery within 5% of each other, fully raid buffed.

However, obviously PWS and CoW are going to make up a much much larger portion of our healing than Divine Aegis producing heals. The stat priority for purely PWS and CoW was simply:

Mastery > Crit = Multi > haste > versatility

Combined this works out to be roughly 

Mastery > Crit => Multi > Haste > Versatility

 

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Guest Lilaeth

So I am actually wondering about the stat priority of Crit over mastery for WoD as a disc priest.  With the amount that we are spamming Power Word: Shield, I think that Mastery should be over Crit.  We are not really getting huge amounts of Divine Aegis, which is really what Crit is for, because we are not using atonement nearly as much as we did before 6.x dropped.  Your Shields are way way more important at the moment, so why not prioritize mastery?  is there a sim that shows crit being superior for WoD dungeons and raids?  just wondering the logic.

 

Thanks

 

Berdine of Arathor

I agree 100%! 

I ran last night in heroic Highmaul as disc and prioritize Mastery.   Average 25-40k hps and my shields with clarity of will were OP giving all the healers a run or their money in my guild.   Crit is bonus for the glyph of PW:shield since the heal from it can crit.  We are masters of mitigation and not throughput this expac.  Indeed mastery is shining in a raid environment.

Lilaeth of Proudmoore.

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Guest Lilaeth

Is spirit shell really that bad now? It seemed to be all the rage back in MoP, but now that I've incorporated it into my spell rotation, it's no longer good. What gives?

SS is fight specific at this time, I feel.   I use Power Infusion but fights the The Butcher, SS might be a better choice.  We already have hug absorb shielding with Clarity of Will and PW:S, and add a Divine Aegis proc and you have a triple bubble.

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Guest enissa

I am finding that I'm heavily utilising Clarity with PWS and heal to keep the tank topped up.

This is 5 mans.

 

Haven't done too much wod raiding but the little I've done in Highmaul is basically similar, with a lot more PWS thrown in, and cascade whenever there is raid damage.

 

So the question is: Does crit still have top priority in your eyes since clarity and heal are both affected by haste?

 

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Guest Moshizzl3

Yes you are correct in that, at this low ilvl yes Mastery will be worth more due to the low amount of Crit we can get our hands on.  As you gear up in Highmaul it will eventually over take Mastery as you get your Crit above 40% or so.  If I find a solid number where someone who Sims says: "AT x% Crit it becomes the primary stat focus" I will repost it.

 

Again, with PWS being so strong right now and such a large portion of our GCD, Mastery is King.

 

So crit is still prio over mastery or how should i understand this? smile.png

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Guest Homungus

 

 

Haste generally has a low priority for Discipline Priests because so many Discipline Priest spells are instant cast and therefore do not really benefit from it.

 

Do you really think that is right? In WoD a Disc Priest only has two instant spells left: Power Word: Shield and Penance (but that has to be channeled). Everything else has a cast time, even Prayer of Mending. Doesn't that make Haste a more important stat?

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MMO-champ has/had a great thread going about disc stat priorities (with lots of math involved, most of which is over my 6-years-removed-from-intro-level-college-calc math skills). Here's the link if there's any interest:

 

http://www.mmo-champion.com/threads/1606602-Disc-stat-weights?p=29958059#post29958059

(sorry if posting links are looked down upon on the forums here)

 

it seems at current gear levels Mastery>Crit>=MS>Haste>Vers is the way to go. I'm sitting right under 1000 spirit and I am more than comfortable with mana. The only trouble I've had so far is last night on heroic Butcher 3 healing it with 15 people--speaking of which, does anyone have any suggestions as to how to maybe heal that fight... damn. I was sitting at around 40k HPS but unable to keep the raid alive after he lusts at 30% (sorry for the digression).

 

What I'm seeing right now on most of my healing breakdowns is anywhere from 60-80% of my healing done by PW:S (on heavy tank damage fights PW:S drops down toward 60% and penance shoots up into the high-teens). I'm essentially using atonement as a filler, PI as a mana CD/oh fuck PoH spam CD during times like sub-30% H-Butcher, and PoM the tanks on CD. With prioritizing mastery it seems to be working great as I rarely go OOM and am always competing with (and mostly) beating our Resto Druid who out gears me quite significantly.

Edited by Nepiton

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Not going to muli-quote here but wanted to answer some questions and make counter points to some suggested ideas that went up here in the last 48hrs.

 

1) Yes, Mastery>Crit=MS.  We don't use the other spells enough for Mastery not to be on top.  Yes math has supported Crit over Mastery since the last few rounds of Beta passes BUT that was at higher levels and a more evenly used toolkit.  Most everyone has experience by now that we do not have an even toolkit.  PWS = 50-70% of our casts.

 

2) PoH associated w/ SS is very cumbersome and expensive.  PI is the preferable choice here.  Yes, use PI for mana reduced spell casting... but that spell casting/mana is maximized by blanket PWS coverage after your EAAPoH.

 

3) WoM L100 is preferable to CoW in Highmaul.  There are exceptions to the rules based on your strat and your healing assignment (ex: Kargath and Brackenspore tanks) but as a general answer; go WoM.

 

4) Do not actively seek to cast PoM.  The cast time and return on your mana are lackluster.  Use it prepull then just profit off the WoM.

 

5) Do not glyph PWS for the heal, even for the crit.  The shield itself can MS and Crit. Glyph Weakened Soul instead.

 

6) EAA can be used on demand if you have an ohsh!t moment, don't wiat to stack Evan. to 5 if you are trying to prep/catch up on Butcher/Brack/etc.  ohsh!t>AA>EAA>PoH

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I agree with the Mastery over Critical Strike suggestions, and am updating the guide accordingly. Thank you for all the comments!

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This is probably common sense, and me just being a noob, but I had no idea that the absorb from Clarity of Will stacks. I was casing it and letting it fall off before casting it again. The difference between a 40k absorb and a 175k absorb it pretty huge, and I think, assuming I'm not the only one who's made this blunder, it's worth adding this to the guide.

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Guest DenMother

For dps/heal on a single button, try this macro - sub the two spells you prefer.

 

/cast [target=mouseover,exists,help,nodead] Flash Heal; [target=mouseover,exists,harm,nodead] Smite; [help,nodead] Flash Heal; [harm,nodead] Smite; [target=player] Flash Heal

 

This will cast flash heal on a friendly target, Smite an unfriendly one, and self cast Flash Heal if you have no target or your target is dead.

 

I use Flash Heal/Smite, Holy Fire/PoM, and Dispel Magic/Purify this way and it saves a ton of real estate and speeds up my play.

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Guest DB_Guest

I was just checking Jhazrun's profile, and it looks like he's stacking Multistrike. That does not seem to match the suggested stat priority.

 

Would this be because a lot of our playstyle/healing comes from PW:S? And would this mean that multistrike should be valued very high when mainly casting PW:S ?

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Guest Vanessa

I was just checking Jhazrun's profile, and it looks like he's stacking Multistrike. That does not seem to match the suggested stat priority.

 

Would this be because a lot of our playstyle/healing comes from PW:S? And would this mean that multistrike should be valued very high when mainly casting PW:S ?

 

MS because he's most likely in holy spec, which is what he's been playing mainly since WoD hit.

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Guest Yaggya

I was just checking Jhazrun's profile, and it looks like he's stacking Multistrike. That does not seem to match the suggested stat priority.

 

Would this be because a lot of our playstyle/healing comes from PW:S? And would this mean that multistrike should be valued very high when mainly casting PW:S ?

 

I was looking into this too.

After reading many threads about how to play my new discipline priest and how the stats weight actually really looks.

for me it actually looks like this: mastery>multi>crit>haste>vers plus spirit until you feel confortable of course.

 

I'm not a guy knowing the numbers... so what im saying could be wrong. I'm just saying what i think i may know wink.png

 

any help and correction of what i said are very welcome. Thanks for the great guides icy-veins!

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Guest siderofski

im running crit-mastery=multi atm at 690 ilvl.u can never go wrong with crit its too good.and the synergy of crit with multi is amazing because your shields can multi but also your crits can multi.thats huge

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Guest woeplayer horde keli

Its says saving grace is not a strong talent and shouldn't be used. In my opinion this wrong it can be used as a much stronger flash heal in dire situations. Where the other talent that shields dmg takes too long to cast saving grace is instant although there is a penalty in using it is only 6sec and doesn't syack the more you use it.

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Guest emprimaker

The penalty for saving grace accumulates and after 10 uses you will not be healing. Even a first use means your shield will do 10% less healing for 6 sec.

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Guest Mojo

Saving Grace is the step child's bastard brother. Give him a try, reall good if only used for 1-2 stacks. It's a shame Saving Grace was completely dismissed.

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Guest Tela aka Telapriest-

Hi, 

After having a discussion with a guildie who's running a Priest mainly as Disc and giving her some advice I was curious what you guys say and I'm actually a bit surprised about your trinket suggestion.
I fully understand, that you need spirit, to be comfortable with your mana regeneration, but as far as I know, most disc priests don't really struggle with it. 

So, here is what I suggested my guildie: 

 

- No mana issues at all go for:

Goren Soul Repository and 
Darmac's Unstable Talisman

 

- Some mana issues, but not a lot go for: 

Goren Soul Repository and

Auto-Repairing Autoclave

 

- Serious mana issues, follow the BiS icy-veins advice. 

 

My thought is, as the stat priority according to you is int > mastery > crit > haste and there is no priest trink with a mastery proc, an int. trink with a crit proc should be more beneficial than a spirit trink with a haste proc. 

Also, if you have no problem with mana regen, you should probably favor an int. trink with a haste proc over a spirit trink with a haste proc. 

Last but not least, I think if you have mana issues, you rather have a static amount of spirit, than a spirit proc. that might or might not come in handy, that's why I gave the int. spirit proc trink the least priority. 

 

Please correct me if I have overseen something, I'm always keen to learn.

Cheers

Tela

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For me it comes down to the fight and the heal role im trying to fill. With a heavy CoW on tank role then mana is not an issue so throughput trinkets are far better.

I find on an encounter like Mythic Gruul where i am constantly shielding then mana can be an issue so 2 spirit trinkets can be useful.

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ALGETH’AR ACADEMY General Spellbound Scepter Arcane Rain has been removed. Spellbound Scepter Mystic Blast can no longer be interrupted. Spectral Invoker's Arcane Missiles damage reduced by 50%. Encounters Crawth Firestorm frequency reduced to 8 seconds (was 5 seconds). Savage Peck's initial damage reduced by 13%. Savage Peck's periodic damage reduced by 33%. Addressed an issue where Deafening Screech can go off after the cast is interrupted. Vexamus Mana Bomb periodic damage reduced by 20%. Corrupted Mana now has a slight delay before inflicting damage to players inside of its effect. Echo of Doragosa New Mythic mechanic: Unleash Energy – The Echo of Doragosa unleashes powerful arcane energy, inflicting Arcane damage to all players and opening Arcane Rifts in nearby locations. Astral Breath cast time has been increased to 3 seconds (was 2 seconds). THE AZURE VAULT General Increased the Mythic+ timer by 2 minutes. Crystal Fury Piercing Shard now has a precast visual. Piercing Shard impact area reduced by 25%. Conjured Lasher Mystic Vapors will now be cast less frequently. Arcane Tender's Erratic Growth cast time increased to 3.5 seconds (was 2.5 seconds). Unstable Curator's Heavy Tome will now be cast less frequently. Drakonid Breaker Shoulder Slam's knockback has been removed. Shoulder Slam now inflicts Physical damage and increases Physical damage taken by 10%. Shoulder Slam will now be cast less frequently. Encounters Leymor Erupting Fissures now follows current target player. Azureblade Reduced the frequency of periodic damage from Overwhelming Energy to every 2.5 seconds (was every 2 seconds). Umbrelskul Oppressive Miasma removed in Mythic difficulty. Crystalize now pulses Arcane damage while the crystal is shielded. Crackling Vortex now has a larger movement radius. Detonating Crystals and Hardened Crystal now spawn closer to Umbrelskul's location Addressed an issue where Detonating Crystals can fail to spawn. BRACKENHIDE HOLLOW General Withering debuff No longer stacks. Periodic damage reduced by 16%. Haste reduction increased to 10% (was 2%). Movement reduction increased to 10% (was 2%). Fetid Rotsinger Decay Totem health reduced by 20%. Addressed an issue where Withering cast by Decay Totem is inflicting more periodic damage than Withering from other sources. Rotbow Stalker Renamed to Rotbow Ranger. Shoot now has a recast of 6 seconds. Diseased Meat renamed to Rotten Meat, and is now a Poison dispel. Brackenhide Shaper Summon Lashers and Touch of Decay have been removed. Stinkbreath Violent Whirlwind radius reduced to 6 yards (was 7 yards). Stink Breath now locks facing after targeting a player. Stink Breath now has a visual while casting. Wilted Oak Necrotic Breath's casting visual has been updated. Necrotic Breath's cone width has been adjusted to match with the new visual. Gutstabber Withering Poison has been removed. Bracken Warscourge Bloody Bite has been removed. Claw Fighter Bloody Bite has been removed. Decay Speaker Rotchanting Totem has been removed. Encounters Hackclaw’s War-Band Predatory Instincts Haste bonus reduced to 5% (was 10%). Mark for Butchery damage frequency increased to 1 second (was 0.5 seconds). Gash Frenzy damage reduced by 21%. Gash Frenzy duration reduced to 15 seconds (was 45 seconds). HALLS OF INFUSION General Dungeon checkpoint added after defeating Gulping Goliath. Normalized the spawn rate of Crashing Tsunami during the gauntlet. Containment Apparatus' Containment Beam damage reduced by 42%. Primalist Galesinger Wind Buffet and Thunderstorm have been removed. New ability: Thunderstrike – Inflicts Nature damage to all players within 7 yards of impact. Primalist Earthshaker Rumbling Earth rim visual will no longer clip into the terrain. Encounters Watcher Irideus Titanic Fist now has a visual during cast. Power Overload now has a rim visual around afflicted player. Power Field now gradually grows to its full size. Khajin the Unyielding Added rim visuals on Ice Boulders that will trigger Avalanche. Primal Tsunami Cast Away now occurs at 60% health (was 100% energy). NELTHARUS General Each Burning Chain can only be used once. Burning Chain now stuns all enemies in it and increases their damage taken by 50% for 5 seconds. Encounters Chargath Fiery Focus pulsing damage near the Chargath has been removed. Fiery Focus now channels damage on current target. Grounding Chain now persists on defeated player. Grounding Chain now does a small knockback to the player when applied. Warlord Sargha Curse of the Dragon Hoard now stacks. Curse of the Dragon Hoard duration reduced from to 30 seconds (was 5 minutes). Azure Stone of Might has been removed. THE NOKHUD OFFENSIVE General Nokhud Longbow Multi-Shot has been removed. Rain of Arrows will now be cast less frequently. Nokhud Beastmaster Hunt Prey damage bonus reduced by 25%. Desecrated Ohuna Rotting Wind initial damage reduced by 30%. Ukhel Beastcaller Desecrating Roar frequency reduced by 25%. Nokhud Thunderfist Storm Shock has been removed. Primalist Stormspeaker Storm Bolt has been removed. Encounters Balakar Khan Frequency of Stormwinds during intermission has been reduced to every 10 seconds (was every 6 seconds). RUBY LIFE POOLS General Primal Terrasentry Stone Missiles has been removed. Primalist Flamedancer Blaze of Glory now has a 1 second delay before inflicting damage around the caster. Flame Dance’s end of channel damage reduced by 25%. Encounters Kyrakka and Erkhart Stormvein Infernocore duration increased to 4 seconds (was 3 seconds). Infernocore periodic damage reduced by 25%. Flamespit targets reduced to 2 (was 3). ULDAMAN: LEGACY OF TYR General Reduced the Mythic+ timer by 1 minute. Encounters The Lost Dwarves Fiery Surge damage reduced by 75%. Fiery Surge's frequency has been significantly reduced – One dwarf reduced by 33%, two dwarves reduced by 50%, and three dwarves reduced by 100%. Burning Pitch maximum radius reduced to 6 yards (was 10 yards). Fiery Surge and Burning Pitch now properly scales with key level. Fixed an issue where Heavy Arrow was damaging pets. Sentinel Talondras Earthen Shards initial damage reduced by 20%. Earthen Shards periodic damage reduced by 12.5%. Emberon Burning Heat duration reduced to 6 seconds (was 10 seconds). Seeking Flame’s visual has been adjusted to no longer clip into the terrain. PLAYER VERSUS PLAYER
      Honor gained from the Battleground Blitz Brawl now contributes towards the PvP track in the Great Vault.  MONK Mistweaver Ancient Teachings healing transfer amount reduced to 375% in PvP combat (was 412%). PRIEST Discipline Atonement healing increased by 35% in PvP combat (was 15%).  
       
      To view all content update notes, click here.
      For World of Warcraft customer support, please visit our Support Site or our Customer Support discussion forum. If you’ve found a bug, please let us know about it in our Bug Report Forum.
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    • By Staff
      Dragonriding has been renamed to Skyriding in The War Within and we're taking a closer look at how the system works!
      More than 400 mounts have been updated with new animations to support Skyriding in The War Within. Skyriding and all the associated spells reside in your updated SpellbooK.

      The Mounts tab has been updated with a new button that lets you switch flight style. You can switch between Skyriding and standard flying, but some zones still require the Pathfinder achievements to enable standard flying.

      Dynamic Flight Talents cost Dragon Power. You will gain extra Skyriding power as you level up. This how Blizzard is changing the current Dragon Glyphs / talent system.

      There are two new choice nodes to the right in the tree as you can see in the screenshot.
      The first node lets you enable/disable the Ride Along feature.

      The node beneath it lets you pick between Whirling Surge or Lightning Rush.

    • By Staff
      The new Arachnophobia Mode in The War Within also works on spider mounts!
      If you own a spider mount say Bloodfang Cocoon and you turn on Arachnophobia Mode, you will suddenly have a crab mount! Here is a shot from the Alpha by MrGM who did it all for science.
      Placeholder for tweet 1781074564966957538 Check out our news post about the new Arachnophobia Mode for more details.
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