Sign in to follow this  
Followers 0
Damien

Shadow Priest 6.2

78 posts in this topic

This thread is for comments about our Shadow Priest guide.

Share this post


Link to post
Share on other sites

In the enchants section, shield item should be removed?

Thanks, I fixed it! Replaced "Shield" with "Off-Hand".

Share this post


Link to post
Share on other sites

I believe Enchant Boots - Surefooted is significantly better than Enchant Boots - Greater Haste.

Share this post


Link to post
Share on other sites

I believe Enchant Boots - Surefooted is significantly better than Enchant Boots - Greater Haste.

I believe that this should not be so. We'll put it in the guide if Blizzard leaves it in. Thanks!

Share this post


Link to post
Share on other sites

Hey, nice guide but I have one question I'm having a hard time getting answers for. Does Mind Flay (and maybe Mind Sear too?) count as a dot or direct damage? Because as you know they removed snapshotting from SW:P and VT so I wonder if this applies to MF too? So basically I wonder if MF benefit from your stats at the start of the cast or if MF, just like SW:P and VT changes when your stats do?

Share this post


Link to post
Share on other sites

It should be noted, because of the glyph choices you present for shadow, that Prayer of Mending pops you out of shadow form (at least at this time it does).

Share this post


Link to post
Share on other sites

It should be noted, because of the glyph choices you present for shadow, that Prayer of Mending pops you out of shadow form (at least at this time it does).

Thanks for the suggestion, I've added these mentions!

Share this post


Link to post
Share on other sites

Hi, I've a question about the flasks.

http://beta.wowdb.com/items/76085-flask-of-the-warm-sun gives 114 Int and http://beta.wowdb.com/items/58086-flask-of-the-draconic-mind gives 119 Int.

 

They both give me +125 Int under Attributes, is there a difference or can you use the cheaper Draconic-flask?

 

regards,

You can definitely switch to the cheaper one.

Share this post


Link to post
Share on other sites

isent mastery more viable now that it got buffed?

It might be more viable (than before), but you are still good to go with using the stats we have in the guide right now.

Share this post


Link to post
Share on other sites

I'm confused by the guide, on the rotation it says "

  1. Cast wow_icon_spell_shadow_unholyfrenzy.jpg Mind Blast if you have fewer than 5 Shadow Orbs."

I thought that the max for orbs is 3?

Share this post


Link to post
Share on other sites

I'm confused by the guide, on the rotation it says "

  1. Cast wow_icon_spell_shadow_unholyfrenzy.jpg Mind Blast if you have fewer than 5 Shadow Orbs."

I thought that the max for orbs is 3?

You get up to 5 orbs when levelled to 100 smile.png

Share this post


Link to post
Share on other sites

You get up to 5 orbs when levelled to 100 smile.png

 

 

Oh OK thank you, I must have missed reading that when I looked over the notes, that explains why I didn't have that ability at 90. Thanks!!!

Share this post


Link to post
Share on other sites

Is Insanity still bugged so it scales down with Haste?

This isn't a bug, this is a design change on how often Insanity is available.

Share this post


Link to post
Share on other sites

Psychic Horror no longer disarms, to my knowledge at least

Share this post


Link to post
Share on other sites

This isn't a bug, this is a design change on how often Insanity is available.

This makes insanity insane on bosses that give a casting speed debuff, use it as the debuff is about to end and you get insanity for a longer time depending on how powerful the debuff is. I think I had it for 20+ seconds without realising until it happened.

Share this post


Link to post
Share on other sites

This isn't a bug, this is a design change on how often Insanity is available.

If you have a haste debuff (such as the one from Heigan the Unclean) when yo cast Devouring Plague your insanity will have a ridiculously long duration. So if you cast it as the debuff is about to end you can have 20+ seconds of insane Mind Flays.

 

Also, I don't think Psychic Horror Disarms anymore

Edited by Diviniti

Share this post


Link to post
Share on other sites

as a shadow priest I find myself keeping myself bubbled pretty much everytime I see damage or know damage is incoming, why wouldn't u use reflective shield glyph as oppose to the other glyphs that have no dps/surviablity increase, that way even though u waste a global bubbling ur self u still do some damage with it

Share this post


Link to post
Share on other sites

as a shadow priest I find myself keeping myself bubbled pretty much everytime I see damage or know damage is incoming, why wouldn't u use reflective shield glyph as oppose to the other glyphs that have no dps/surviablity increase, that way even though u waste a global bubbling ur self u still do some damage with it

The main reason is because you should very rarely have to cast Power Word: Shield on yourself in a raid, basically. It is the job of the healers to keep you alive, and your job is to DPS. If you are using a global cooldown every time for PW:S, you are missing out on a lot of DPS. For those few times of super intense damage that you just have to shield yourself, it's not worth the glyph spot. And it doesn't always work, either.

Share this post


Link to post
Share on other sites

hey i cant get 

Shadow Priest DoT Timer to work..

i cant find it for 6.0.3?

Share this post


Link to post
Share on other sites
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      Squirky is a new capturable Murloc pet that can be found on the Seabreak Isle (Azsuna). In this mini-guide we're looking at how to capture him.
      There are murlocs and crabs that hit hard and it's easy to aggro groups of mobs. Make sure to approach Squirky on your flying mount and click him as soon as you land so you begin the battle before entering combat. The pet cannot be caged.
      Abilities
      Squirky has the following abilities
      Level 1 - Punch Level 2 - Clobber Level 4 - For Adventure! Level 10 - Fish Slap Level 15 - Stampede Level 20 - Bubble Pet Model

      Location Coords: Seabreak Isle - Azsuna (20,21)

    • By Starym

       
      Tomb of Sargeras is coming within a month (hopefully) and we got the official preview with developer insights and some background lore for the raid and each individual boss. Mythic testing is on the way this weekend so the tentative mid-June release date might actually be possible, although near the end of the month seems more likely. In any case, enjoy the pretty detailed preview:
      Blizzard (source)
      Through dangers untold and hardships unnumbered, the combined forces of the Class Orders have fought their way through the Broken Shore to reach the Tomb of Sargeras. With weapons of great power and the Pillars of Creation at hand, the defenders of Azeroth must face these last foes before the portal is sealed, cutting off the Burning Legion’s access to Azeroth.
      Minimum Level: 110
      Location: The Broken Shore
      Bosses: 9
      Difficulty: Raid Finder, Normal, Heroic, Mythic
      Aegwynn used this sacred temple of Elune to lock away the defeated Sargeras’ avatar. She hoped it would remain dormant, buried deep within the earth, but the lure of power has continued to draw foul entities to this site. When Gul’dan reentered the tomb, he tore down Aegwynn’s wards and opened a doorway for the Legion to invade. Now the fel army tears at the vault, hoping to reclaim their master’s power.
      Encounters and Bosses
      You can learn a bit about each of the bosses below. Make sure you check out the in-game Adventure Guide (Shift-J) for a full list of tips for Healers, Damage Dealers, and Tanks. 
      Goroth
      As punishment for past failures Goroth’s flesh is marred with searing wounds. With every movement this behemoth makes, his flesh crackles and hisses with unending torment, a scourge he is happy to inflict upon those who oppose him.
      Demonic Inquisition
      Anticipating the arrival of mortal forces invading the Tomb of Sargeras, Kil’jaeden has called on his best captors, Atrigan and Belac, to lock down the interlopers and prevent them from using the Pillars to advance deeper into the dungeon.
      Harjatan
      Harjatan was trained from birth to demolish his enemies. Through a conquest of savage brutality, he gathered throngs of cave dwelling murlocs who see him as a god. Now, the naga brute merely has to bark a command and hordes of devout followers set themselves to task.
      Mistress Sassz’ine
      Mistress Sassz’ine has spent a lifetime binding the denizens of the ocean to her dark will. With this power, she summons nightmares from the briny depths to wash away any who dare challenge her.
      Sisters of the Moon
      The Sisters of the Moon served as wardens for the temple long before the avatar of Sargeras was buried beneath it. Even in death, the sisters maintained their vigil, but over the millennia something twisted their ability to distinguish friend from foe. Their madness slowly consumed them, and now any who enter their sacred chambers are put to death.
      The Desolate Host
      Once, this was a sacred burial site for the night elves, until the Legion corrupted these grounds with the Engine of Souls. This foul machine draws upon the energy of the dead, twisting them into abominations.These tormented spirits have become monstrosities, looking to feed on any who descend into the tomb’s depths.
      Maiden of Vigilance
      Charged by Aegwynn to defend the Tomb of Sargeras, the Maiden of Vigilance has stood watch for hundreds of years. Yet, the guardian did not foresee what effect the avatar’s seeping fel energy would have on this titan construct. Slowly warped by this maleficence, the maiden now seeks to destroy any in her path.
      Fallen Avatar
      When Aegwynn defeated the Avatar of Sargeras, she was unable to destroy his avatar. In an effort to seal it away, the armor was entombed beneath the Temple of Elune, where it remained dormant for hundreds of years. Now, with the Legion tearing down the tomb’s barriers, Kil’jaeden is in a position to reanimate the armor and unleash its power on Azeroth.
      Kil’jaeden
      Since striking the bargain that chased the Draenei into the stars, Kil’jaeden believed the Legion could not be stopped—yet, none of his deceptions have prevented you from reaching this critical moment. Infuriated that Sargeras’ promise of victory has never come to pass, the demon lord prepares to face you himself, for a final battle that will shape Azeroth’s destiny forever.
      We’ll see you in the tomb!
    • By Stan

      Last time we wrote about a new area that was added to Darkmoon Island and now it's open for testing and contains the Blight Boar band that performs their concert in the Cauldron of Rock cave.
      Related Achievements
      Hey, You're a Rockstar! Mosh Pit Perfect Performance Stage Dive Taking this Show on the Road Henry Gust
      Sells the following masks / dance sticks
      Blighthead Bitter Wounds Mask Blighthead Electric Beehive Mask Blighthead Grim Smile Mask Blighthead Mohawk Mask Blighthead Romero Mask Blighthead Slack-Jaw Mask Devlynn Styx Mask Green Dance Stick Purple Dance Stick Producer Jay Maguire will keep you updated when Blight Boar is performing again.
      Once the concert starts, a Death Metal Knight will spawn. There are various debuffs that show how dedicated a fan you are: Casual Fan, Serious Fan, Hardcore Fan, Number One Fan. You can increase (Score Up) your score by protecting the band, or decrease it (Score Down).
      Related spells
      Bassist Drummer Guitarist Vocals Related items
      Cage helms
      Chain-Linked Cage Helm Leather-Lined Cage Helm Lightly-Padded Cage Helm Steel-Reinforced Cage Helm
      Toys
      Blight Boar Microphone changes you into Devlynn Styx Weapon transmog
      Necromedes, the Death Resonator (effect Resonating Death Notes)
      Early Preview
    • By Stan

      A list of all class changes and Tier Set Bonus adjustments of this week's 7.2.5 build.
      Warriors went through lots of changes in the latest build, Fists of Fury now have an 8yd range & more.
      Concordance of Legionfall (Legion Infinite Trait)
      Concordance of the Legionfall Concordance of the Legionfall Concordance of the Legionfall Concordance of the Legionfall Class Changes
      Death Knight
      Chilled Heart // Chilled Heart Crystalline Swords Unholy Frenzy Vampiric Fangs // Vampiric Fangs // Vampiric Fangs Demon Hunter
      Demon Rage Empower Wards Eternal Hunger // Eternal Hunger First Blood Imprison Druid
      Backlash Soul of the Forest Hunter
      Deathstrike Venom Mok'Nathal Tactics Scatter Shot Sniper Shot The Beast Within T.N.T. Wild Protector Monk
      Fists of Fury Keg Smash Purifying Brew Stormstout's Last Gasp Paladin
      Blessing of the Ashbringer Eye of Tyr Judgment of Blood Seraphim's Blessing Priest
      Call to the Void Lash of Insanity Plea Power Word: Shield The Alabaster Lady Rogue
      Assassination Rogue Flat % increase - Assassination Rogue Toxic Blade Shaman
      Crashing Lightning Earth Shield Ethereal Form Spark of Ra-den Smoldering Heart Warlock
      Affiliction Warlock Flat % increase - Affliction Warlock Haunt Warrior
      Fury Warrior Flat % increase - Fury Warrior Deadly Calm Exploit the Weakness Fervor of Battle Focused Rage Frenzy Opportunity Strikes // Opportunity Strikes Ravager Rend Titanic Might Trauma Whirlwind Tier Set Bonus Update
      Death Knight
      Item - Death Knight T20 Frost 2P Bonus Druid
      Item - Druid T20 Restoration 4P Bonus Paladin
      Item - Paladin T20 Protection 2P Bonus Item - Paladin T20 Protection 4P Bonus Shaman
      Item - Shaman T19 Enhancement 4P Bonus Item - Shaman T20 Elemental 2P Bonus
    • By Stan

      This week's 7.2.5 PTR Build added 27 new Legendary items to the game.
      Here's a list of all new Legendary items added in Build 24163. The second round of new items can be found here and for "Hellfire Amulets" don't forget to check out the first round.
      Death Knight
      Cold Heart Death Screamers Soulflayer's Corruption Demon Hunter
      Chaos Theory Oblivion's Embrace Druid
      Behemoth Headdress Fury of Nature Radiant Moonlight Hunter
      Celerity of the Windrunners Parsel's Tongue Unseen Predator's Cloak Mage
      Contained Infernal Core Mantle of the First Kirin Tor Shattered Fragments of Sindragosa Monk
      The Wind Blows Paladin
      Pillars of Inmost Light Scarlet Inquisitor's Expurgation Priest
      Heart of the Void Rogue
      The Curse of Restlessness The Empty Crown The First of the Dead Shaman
      Primal Ascendant's Stormcallers Smoldering Heart Warlock
      The Master Harvester Warrior
      Ararat's Bloodmirror The Great Storm's Eye Valarjar Berserkers