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This thread is for comments about our Sooyoung's Top 5 Legend Control Priest Deck.
With only 2 days having passed since Blizzard announced the first pass of the Covenant abilities we'll be getting in Shadowlands, they've already become the most controversial feature of the new expansion. The WoW community is up in arms about the class-specific abilities in particular, with a big concern relating to the announced difficult re-specing of your Covenant choice.
Players are reacting so strongly to this announcement in part due to the issues already experienced in Battle for Azeroth, with the Azerite system being maligned since the BfA beta, the huge alt un-friendlyness of Essences etc, so one of the major features of Shadowlands now also having problems is making people scared the system won't be fixed before late into the new expansion as well, so they're being very vocal about it.
There have already been dozens and dozens of reddit posts on the matter, ranging from players just begging Blizzard not to lock the new abilities to Covenants, raging about the repeating of BfA mistakes, many coming up with better solutions to how the abilities should be handled, and even a few defending the system. There have been locked threads, deleted comments and a whole lot of work for the r/wow mods, as the community is getting pretty combative on the subject. Here are a few of those threads so we get a better idea of what's going on (apologies for some of the bigger posts):
Then we move on to the more constructive posts, detailing how exactly the system should be fixed, but almost everyone is in agreement that the class abilities should be separate from your Covenant choice, or that respecing a Covenant should be extremely simple:
And finally, we do actually have a few players that are standing behind the decision to lock these abilities behind Covenant selection, with the main argument being that it fosters meaningful player choice:
And so only a few days after the announcement, the community is pretty upset at one of the main features of the new expansion, with the vast majority being against the class-specific abilities being tied to Covenants and the fact that it will be difficult/take a lot of effort to respec them. The simplest solution here does seem to be simply making Covenants easily swappable, but that would remove the significance of your choice of Covenant almost entirely. Making the abilities themselves not part of Covenants at all is also a good option, but that would relegate the Covenants to simple cosmetic choices, and Blizzard seems to want more from them than that.
Will Blizzard respond to this in time? Or will we have another BfA situation where one of the core systems is constantly complained about throughout the entire expansion? It's very early in the Shadowlands lifespan (well, technically it hasn't even been born yet), so there's time to fine-tune these decisions, let's just hope Blizzard learned some lessons from BfA.
Blizzard is significantly increasing the Hunter stable size in WoW Shadowlands.
Hunters will be finally able to hold more pets at a time as Blizzard announced their plans to significantly increase the stable size to hold more companions come Shadowlands.
Arcane Shot, Eyes of the Beast, Hunter’s Mark, Kill Shot, Scare Beast, and Tranquilizing Shot will be available for all Hunters to use regardless of their active specialization.
To prepare for the fight ahead, all Hunters will have their stable size significantly increased to hold many companions including the new creatures they discover and tame in the ethereal wilds of the Shadowlands.
To find out more about Class changes in Shadowlands, check out the official blog post.
Latest Shadowlands News
A New Leveling Experience in Shadowlands Shadowlands Class Changes All Covenant Class Abilities Shadowlands Developer Update PvP Vendors Return in Shadowlands
Exile's Reach is a new 1-10 area intended for fresh characters in WoW Shadowlands. All new players will need to play through it and the zone culminates in a two-boss mini-dungeon. Veteran players can opt out of the new starting experience and begin at level 1 in the starting area for their race.
After reaching level 10, you can either continue into Battle for Azeroth or speak to Chromie and pick a previous expansion before entering Shadowlands at level 50.
Note that Death Knights and Demon Hunters will begin at level 10 in Shadowlands!
Adventure awaits in Azeroth in an all-new starting experience arriving with Shadowlands. Available to both veteran players and new, this introductory excursion is a great way to begin forging your path through the world.
An expedition has gone missing, and you have been called to be a part of a new crew of novice adventurers charged with discovering what’s become of them. As with many such journeys, you’ll find yourself as part of a crew aboard a ship bound to their last known location. When things take a turn for the worse, you’ll make landfall on the island of Exile’s Reach.
It’s here that you’ll begin to face the challenges the island presents, each increasing in difficulty as you work your way through your first 10 levels. As you progress, you’ll begin to learn more about using the new skills and abilities at your disposal.
At the culmination of your adventure, you’ll face two new bosses in a “mini-dungeon” designed for 1 to 5 players.
Learning New Skills
This new experience is carefully crafted to teach you a variety of skills needed to be successful in Azeroth and beyond.
As you make your way through Exile's Reach, you’ll learn all about the fundamentals of playing World of Warcraft, while also diving into some of the most important mechanics for your chosen class. Warriors will learn the essentials of a good Charge; Rogues will go through the gauntlet of proper use of combo points; while Hunters will learn how to tame and stable their pets.
Along the way, you’ll encounter new allies in Exile's Reach who are willing to teach you more abilities for your class. Paladins will encounter the ghost of a former paladin willing to teach them Divine Shield, while Monks will receive guidance through meditation to learn Touch of Death.
These fundamentals are the building blocks you’ll need to take on the many challenges waiting in Azeroth, and will help you along the path to success—wherever your adventure takes you.
For New Players
If you’re new to World of Warcraft and have never created or leveled a character, you will automatically begin your journey into Azeroth with the starting experience—helping you learn the basics of your class and the fundamentals of interacting with the world you’ve become a part of.
After completing the adventure, you’ll move into Battle for Azeroth, where you’ll be able to level through the expansion to level 50 before moving on into the Shadowlands.
For Veteran Players
If you’re a veteran player or you’ve leveled a character before, you can choose to opt out of the starting experience and begin instead at level 1 in the starting area for your race. Upon reaching level 10, you can either continue into Battle for Azeroth or speak with Chromie to choose the expansion that you’d like to continue leveling in before you enter Shadowlands at level 50. Players with Allied race characters, Death Knights and Demon Hunters will automatically begin at level 10 and play through their own starting experience.
We look forward to hearing what you think as you play through* this new experience in the future. Join the discussion on the forums.
*Testing only available to level 1 Alliance characters.
Latest Shadowlands News
Shadowlands Class Changes All Covenant Class Abilities Shadowlands Developer Update PvP Vendors Return in Shadowlands