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Hello guys i would like to share my weakauras for each healing class, hope you like it ;)
Any feedback is appreciated
New to Weakauras ?
You can download it here :
Copy - paste the code of which you can find down below (Import string) On the wago.io webpage links you can find a copy string button on the right, colored red.
Like this : When ingame type /wa to open the control panel of weakaura. Select "import" A screen will pop-up and select the import button on it. ____________________________________________________________________________________________________
Update Log :
11-02-17 : Improved Shaman Healing tool.
25-02-17 : Improved Paladin Healing tool.
17-06-17 : Alot of changes to the Shaman Healing tool and a few to the Druid Healing tool.
26-06-17 : Massive update for Holy palading Healing tool !
01-07-17 : Massive update for Holy Priest Healing tool !
16-07-17 : Big improvement for the Druid Healing tool.
Shaman Druid Paladin Priest Monk ____________________________________________________________________________________________________
We will start of with the shaman :
Resto Shaman - Healing Tool
Import string : https://wago.io/ByETuKaXb
Resto Shaman - Small Healing Tool
If you prefer a smaller setup, you might like this one. (But doesnt cover everything)
Import string : https://wago.io/Hk9yGEIVZ
Resto Shaman - Cooldowns
Import string : https://wago.io/VJm5cicKM
Resto Shaman - Usable cooldowns
Import string : https://wago.io/EJcuns5Kz
Druid - Healing Tool
Import string : https://wago.io/r13lsgKHW
Druid - Cooldowns
Import string : https://wago.io/NkXd5octG
Paladin - Healing tool
Import string : https://wago.io/BJBdRnRmb
Paladin - Cooldowns
Import string : https://wago.io/4k3EqiqtM
Holy Priest - Healing Tool
Import string : https://wago.io/B1SrkgB4b
Holy Priest - Cooldowns
Import string : https://wago.io/VkRaio5Yz
Holy Priest - Trail of light Talent Tracker *Additional*
Import string : https://wago.io/EyclhaZuZ
Disc Priest - Healing Tool
Import string : https://wago.io/NJm2ci9FG
Since i know little about monk healing, i do not feel like ill be the right person to try and make a weakaura
for the monk, but i've got a link from someone else his. Since i still want to be some what helpfull to
any healing class.
*credits to Emarline*
Fast and Simply i play Arms Warrior newest patch and i want to calculate my stats by myself i heard something about this, something like:
Strengh is 2Points worth
Mastery is 3Points worth...
something like that so i can calculate with different items by myself,
i hope you understand what i mean and sry for my bad english :)
Hi, boys and girls!
I recently played Evo-Shaman again (Brian Kiblers version basically), after having a lot of fun (and frustration) at the beginning of Whispers of the old Gods with an Evo-Deck and trying the Jade version in Mean Streets of Gadgetzan. But all the time I played it, it felt like I had a lot of bad luck with Evolve. Always getting something worse than I had before. So now I tried to prove myself wrong by doing some math (or counting). And I want to share my results with you! Enjoy!
First off the five different classes:
Bomb : possibly gamewinning. Overwhelming stats and/or powerful abilities. The best you can get for this price (e.g. Succubus, Savannah Highmane, Aya Blackpaw, Cairne Bloodhoof)
Better : better stats than before (e.g. 2/3 from evolving a Totem) or a some kind of useful effect (e.g. Deathrattle) (e.g. Kindly Grandmother, Ornery Direhorn, Argent Commander)
Mediocre : underwhelming stats or a downside / probably useless effect. (e.g. Scavenging Hyena, Frozen Crusher, Cabal Shadow Priest)
Bad : worse than before. Terrible stats compared to other cards of the same cost (e.g. Grimestreet Outfitter, Nerubian Prophet)
Awful : cards that can make you loose the game, are entirely useless in most situations or have extremly bad stats (e.g. Doomsayer, Ancient Watcher, Big-Time Racketeer)
And some important things to considerate:
cards are evaluated like if you are ahead or equal to your opponent (e.g. Abomination is Aweful)
cards with useful effects are evaluated compared to an every day situation with a somewhat aggressive Evolution-Shaman-Deck. Likewise minions like The Voraxx are Bad, because you will not be able to use there ability.
Minions with one Health are most of the time Bad
Minions are compared to other minions you can get. Likewise nearly any 6-drop is better than the 2/2 from Doppelgangster but getting a Fight Promoter is still bad.
Minions are partly evaluated like you would evolve them at the end of your turn and/or after you played them (so with not much mana left), as you most of the time would do. Likewise minions with triggered abilities like Gadgetzan Auctioneer are most of the time Bad.
Of course Battlecries doesn't matter at all.
Jades can get pretty much any manacost, so they fit everywhere.
Aya Blackpaw is evaluated like if you get her while playing other Jade-cards in your deck (as you normally do in Evo-Shaman) otherwise she is mediocre.
Finally some cards are very debatable and fit more in between classes, so you might come up with different results sometimes (e.g. Nat Pagle)
Costs of the minion you want to evolve (examples in common Evo-Shaman-Decks) →
Class (e.g. Better) Number of cards ( I = one card, IIIII = 5 cards) (Best / Worse cards you can get) [chance of getting something aweful in %] - total number
1-Mana (HP-Totems, Murloc-Tokens, Fire Fly, Patches the Pirate, Bloodsail Corsair) →
Bomb IIIII II (e.g. Millhouse Manastorm, Cornered Sentry) - 7
Better IIIII IIIII IIIII IIIII IIIII IIIII IIIII IIIII IIIII - 45
Mediocre IIIII IIIII IIIII IIIII I - 21
Bad IIIII IIIII I - 11
Awful III (e.g. Doomsayer) [3,45%] - 3
Charge: 1 (1,2% chance)
Taunt: 7 (8,1% chance)
2-Mana (Flametongue Totem, Primalfin Totem) (3/3 vanilla is mediocre) →
Bomb IIIII III (e.g. Injured Blademaster, Shaku, the Collector) - 8
Better IIIII IIIII IIIII IIIII IIIII IIIII - 30
Mediocre IIIII IIIII IIIII IIIII IIIII IIIII I - 31
Bad IIIII IIIII IIIII IIIII IIIII IIIII II - 32
Awful III (e.g. Unlicensed Apothecary) [2,88%] - 3
Charge: 1 (0,96% chance)
Taunt: 10 (9,6% chance)
3-Mana (Mana Tide Totem, Stonehill Defender) (4/4 vanilla is mediocre)→
Bomb IIII (e.g.Flamewreathed Faceless, Twilight Summoner) - 4
Better IIIII IIIII IIIII IIIII IIIII II - 27
Mediocre IIIII IIIII IIIII IIIII IIIII I - 26
Bad IIIII IIII IIIII IIIII IIIII IIIII I - 31
Awful I (Faceless Shambler) [1,11%] - 1
Charge: 2 (2,2% chance)
Taunt: 10 (11,2% chance)
4-Mana (Jinyu Waterspeaker) (5/5 or 5/4 or 4/5 vanilla is mediocre)→
Bomb IIIII I (e.g. Earth Elemental, Grimestreet Enforcer) - 6
Better IIIII IIIII IIIII III - 18
Mediocre IIIII IIIII IIIII IIIII III - 23
Bad IIIII IIIII IIIII IIIII - 20
Awful IIIII (e.g. Abomination, Bomb Squad) [6,94%] - 5
Charge: 2 (2,8% chance) (Doomguard and Leeroy Jenkins)
Taunt: 11 (15,3% chance)
5-Mana (Doppelgangster) (5/5 vanilla is mediocre)→
Bomb IIIII (e.g. Kabal Trafficker) - 5
Better IIIII IIIII IIIII II - 17
Mediocre IIIII IIIII IIIII IIII - 19
Bad IIIII IIIII - 10
Awful III (e.g. Big-Time Racketeer) [5,55%] - 3
Charge: 2 (3,7% chance)
Taunt: 9 + Hogger (16,7% chance)
6-Mana (Thing from Below) (6/6 vanilla is mediocre)→
Bomb I (Swamp King Dred) - 1
Better IIIII IIIII II - 12
Mediocre IIIII I - 6
Bad IIIII IIIII I -11
Awful I (Baron Geddon) [3,22%] - 1
Charge: 0 (0% chance)
Taunt: 4 (12,9% chance)
It seems that you can get a lot of good stuff (mainly 2/3s and 3/2s) from evolving 1-Mana-minions like your totems and Primalfin-Murlocs. The danger of getting Doomsayer seems pretty low (1,3%).
Evolving 2-Mana-Minions seems pretty good too. You get a decent chance of getting real big bombs and high-value-cards, but there is also some pretty bad stuff. Also you have to evolve your valuable totems (these are your 2-Mana-Minions most of the time).
Evolving 3-, 4-, 5- and 6-Mana-minions are pretty much 50/50. They got a lot of awesome stuff, but also some pretty bad results.
Especially the 5-Mana Evolve is important, since you will often get three 6-drops from one 5-drop (Doppelgangster), so getting a bunch of 4/5s is still awesome.
Jades will probably turn into something similar or worse most of the time.
Hello there guys.
So I was wondering if there's something like a top 10 list for SP trinkets because I'm switching trinkets like crazy and I don't recognize any difference at all. Switching between WitD/Haste-Stat and Haste-stat/Mastery-stat at the moment.
Now the next question is if we're using AS or SL and what stats to prioritize with them? Some of the top dps SP are using weird setups and confuse me. They all favor haste of course but some play with a crit heavy build and SL and some are playing with a mastery heavy build and AS. I don't get that tbh.
At least that's what their logs and their armory are saying.