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Rebellion has a long raiding history, consisting of exceptional tier completions from Cataclysm through Warlords of Draenor.
<Rebellion> maintains a competitive roster. If a player is under-performing, we will aim to replace them. As such, we are always on the lookout for high caliber DPS. This also gives our players peace of mind, as our team is constantly improving.
<Rebellion> is a hardcore raiding guild, with high expectations of its players. We do have a fun raiding atmosphere, but performance and consistent attendance are paramount.
Tuesday, Thursday and Sunday from 8pm-11pm EST.
Raiders are expected to be in the raid and ready to pull by 8:00pm sharp. To reiterate; attendance and timeliness are of utmost importance to us.
Notable Kills in Previous Tiers:
US 40th Sinestra 25H
US 17th Ragnaros 25H
US 121st Garrosh 25H
US 32nd Imperator Mar’gok
We would like to return to our roots as a prominent raiding guild and are looking for the right people to help us and become part of the community.
10/10 MC (51 minute clear time)
Raid Schedule: Tuesday/Thursday/Sunday 7:30pm - 10:30pm EST
Loot System: Loot Council. Loot is distributed based on performance, attendance, class BiS, size of upgrade
- Zero drama policy. We are all adults and expect members to act mature, friendly, and bring a positive attitude to the guild.
- Understand your class and spec and be open to constructive criticism to improve your raid performance.
- Be prepared with consumables, show up on time.
- Maintain a high attendance record of 85% or higher
- Provide feedback to the guild and officer core about any concerns. We want to be as transparent and open with each other as possible.
- We are a tight knit group that enjoy a low stress environment and always welcoming and open to newcomers.
PI Priest - 2
Hunter - 0
Warlock - 1
Holy Paladin - 0
Fury/Prot Warrior(Offtank) - 2
Fury Warrior - 1
Rogue - 0
Mage - 0
Druid - 0
We will always entertain exceptional members of any class even if it shows closed. We are also accepting all social members that wish to be part of Torch. All players of any class looking for an active guild to PvP with are welcome.
For the right applicants we may be willing to help pay for server transfer to Benediction
Join our discord: https://discord.gg/XaBRX4h
For any further questions, or to talk further about joining Torch please message me directly
It is my vision on build Yrel for quick matches and non-high (diamond/ml/gml) league.
Wanna show it, because I disagree with guide, what is presented here. Guide https://www.icy-veins.com/heroes/yrel-build-guide maybe good, but it designed not for casual players.
Following this guide, you'll pretty good brusher-tank (Yrel have 2679 HP right now on level 1, only 8 characters in game have more HP), with super-mobility and good damage after 16 lvl. Our specialisation - defend objectives on map. Noone in this game now can't do it better, then Yrel.
My prefer talent build is: 2, 2, 3, 2, 1, 3, 4.
Another form: Dauntless, Gift of the Naaru, Divine Steed, Sacred Ground, Aldor Peacekeeper, Holy Wrath, Seraphim.
Also, if you have a good tank, and all what you team need is damage, or if we on bad map to us (see below) : 1, 3, 2, 1, 2, 3, 1/4.
Another form: Light of Karabor, Hand of Freedom, Holy Avenger, Ardent Defender, Repentance, Holy Wrath, Word of Glory/Seraphim.
Our playstyle: do a simple brusher work, before get level 4, or start ivent on map. After level 4, try be near our teammates, for get maximum profit from Gift of the Naaru, but without fanatism 😄. After level 7, you can soak exp from 2 lines with Divine Steed, try get more exp to team (again, without fanatism, on largest maps like warhead juction it will be dumb). When your team get ultimates, start playing more aggresively.
Mid game: defend targets, defend teams, kill everything what moving (and what doesn't moving - move it and kill! 😄) with help some assassin in your team. Help to push and get camps. After level 16, when you pick Holy Wrath, you may get camp solo, and it will be fast (before 16 lvl, you also can do it, but it will too long - waste of time and mana).
Late game: PUSH PUSH PUSH PUSH PUSH PUSH! You have all things to win. Just win teamfight (be prepared), get camps and go to core. Not in our plans play in deep late (but we can!), then just finish game.
More about talents:
In first tier (1 lvl), Dauntless give 50% kinetic armor for 2.5 sec - is too many to be skiped, any autoattack assassin will be hate you, but if opponents haven't autoattack assassin, pick Light of Karabor for synergy with 13'th level talent (Aldor Peacekeeper) and still have good sustain. Maraad's Insight deal smallest profit in late game, and most games will be long, because we're in game 😎.
Second tier (4 lvl), Gift of the Naaru give to you free (!) healing to teammate on 7 sec cooldown (!!!), what can help to survive low-hp teammate, and he can escape, but if you trust in your healer, you can pick Hand of Freedom. Aegis of Light just doesn't work - we initiate fights, or follow opponent, or run away. No useful case to team.
Third tier (7 lvl) - all talents can be used, but I prefer Divine Steed, because it is + mobility (fast soak exp on 2 lines, complete it and go to objective on map, for example), +1 option to escape, +1 option to following low-hp opponent to kill him (especially after 16lvl). If you not like it, or wanna deal more damage, you can pick Holy Avenger for combo like a D+E+Full-E. Righteous Momentum, truthly, can be picked only in full-party, when your team need more ground control. I don't see any other cases for it, but talent still can be picked.
Ultimate (10 lvl) - always Sacred Ground, exeptly maps, where you absolutely doesn't need defend objective, or if you already have good tank with zoning option. 45 sec cd is so small, what sometimes it can be ready when your Sacred Ground still active. 😄
Ardent Defender we can pick, when we have a good tank, who know what he need to do. Usually, you get it before level 10. It's best save ability in game, also 120 sec cd is not so long, but we do less profit to team then what we can do with Sacred Ground.
Fifth tier (13 lvl) - all talents are teoritly playable, but I prefer Aldor Peacekeeper, because it's good combo: instant Divine Purpose + Vindication, you got heal and kinetic shield, heal teammate, and you can tank 'cuz -25% damage for all sources near you, and under Sacred Ground you will be unbreakable, especially if you chosen Light of Karabor in tier 1. Repentance you can pick when Holy Avenger already picked in third tier - more control is more control. 😄 Also wanna clarify, what Velen's Chosen minorly upgrade damage, and have less profit then Aldor Peacekeeper and Repentance.
Sixth tier (16 lvl) - always Holy Wrath, because it greatly increase our damage. From this moment, you will be a great threat to opponents, and they'll try to kill you, switching damage in you first, but they can't kill you 😄 (R+D+Q). Templar's Verdict, theoretically, can be use in well-played team to increase team damage and target kills, but for ultimate benefit of this talent, I repeat, we need at least 2 teammate with good fast switch in priority target for fast kill.
Seventh tier (20 lvl) - depends of talent in fourth tier (Ultimate). If Ardent Defender picked - upgrade it (Word of Glory), exept if you have good aoe healer (like a morales/alextraza/brightwing/etc.). If Sacred Ground - pick Seraphim. Active ability, every 10 seconds (!) deal 2 sec unstoppable - it's always full charged basic ability, what cannot be interrupted for blinding/stun/sleep/etc., also it's another option to escape.
Upgrading Sacred Ground with Hallowed Ground - useless, because if you used it - stay here to death, but give time to escape to your teammates, in other cases you win teamfight ever, becuase on level 20 and higher, most teamfights end with death 3-5 ppl in team.
Bubble Hearth - garbadge, if you wanna win. Ultimate escape, but if you find yourself in a situation, where you want to press this ability, your team will lose teamfight, and then - that game.
Leaving your team in the minority is not the way of true light protectors!
Our stronger maps: Braxis Holdout, Cursed Hollow, Infernal Shrines, Sky Temple, Warhead Junction, Volskaya Foundry.
Our weaker maps: Tomb of the Spider Queen, Battlefield of Eternity, Blackheart's Bay (?).
Our nightmare: Johanna, Garrosh, Malthael, Rexxar.
Avoid downtime Divine Purpose! If you're not in fight, heal yourself instantly with Divine Purpose + Vindication, it cost no mana, and also you help to your healer (especially with Gift of the Naaru). If you pick Holy Avenger, start full-prepared Avenging Wrath without Divine Purpose, for combining it after first use. You start fight, and keep your damage strong full time in duel. It is good idea to use full-prepared Avenging Wrath in backline opponent team to help your assassins kill prefer target with Divine Purpose + Righteous Hammer, or separate and destract them healer. When you use Avenging Wrath just deal damage, don't wait full charge - it spell have a fixed damage, and charging in this situation is waste of time and damage from autoattack. Will be glad to any responce!
Thanks for reading!
See you in Nexus!
We're a bunch of people from the old OpenRaid team (the cross-realm raiding community) and we really missed how great the old community was. We've set up a new website which is open for testing now. We'd really love to hear some feedback on this.
It's up at: herolobby.com or fb.com/herolobbydotcom
[Alliance] <Ludicrous Speed> Oceanic - PvP - Arugal
Raid Schedule: AET (GMT/UTC +10-11)
Wednesday + Thursday 21:00-24:00
These times are reserved for later content patches (AQ, Naxx). Early raid content will require less time investment (1-2 days per week).
Loot: DKP. Tank items will be Loot Council when necessary for progression.
[A]<Ludicrous Speed> is now recruiting! Established in anticipation of Classic WoW, we are a PvE raiding guild made up of long-time WoW players and veterans of the vanilla private server scene. Our focus is on getting things done, yet doing so without burning out and forgetting it's a game. We're an older crowd, mainly professional adults, and are understanding of real life commitments. If you're looking for a fun and relaxed group to clear content with, please read on!
What we offer:
A laid-back and fun raiding environment Knowledgeable and experienced leadership Unbiased and transparent loot distribution
Mature, 18yrs+ Have a mic and are able to communicate in English Understanding of basic class mechanics Prepared and on time to raid with proper talents (hybrids will be expected to heal) Positive Attitude - No negative/toxic players
Apply @ Our Discord!