Jump to content
FORUMS
Sign in to follow this  
Stan

The Most Popular Specializations in Mythic+ in Dragonflight Season 3 Week 19

Recommended Posts

Sn-mka-obrazovky-2024-03-26-o-16-26-15.j

We're looking at the most popular specs for Mythic+ for the first time since Patch 10.2.6 went live.

Patch 10.2.6 brought a slew of class changes, so let's look at how they affected spec popularity in Mythic+!

DISCLAIMER

The following post is based on data taken from u.gg, which has combined thousands of parses from live servers.

The Most Popular Specializations for Mythic+ in Season 3 Week 19

This week's affixes are Fortified, Storming, and Bursting.

The Most Popular DPS Specializations

  1. Retribution Paladin - 19.6%
  2. Shadow Priest - 9.2%
  3. Fire Mage - 9.1%
  4. Outlaw Rogue 6.8%
  5. Augmentation Evoker - 6.4%
  6. Havoc Demon Hunter - 5.5%
  7. Demonology Warlock - 4.4%
  8. Fury Warrior - 4.3%
  9. Beast Mastery Hunter - 4.0%
  10. Balance Druid - 2.9%
  11. Destruction Warlock - 2.4%
  12. Windwalker Monk - 2.3%
  13. Arms Warrior - 2.3%
  14. Elemental Shaman - 2.1%
  15. Unholy Death Knight - 1.9%
  16. Frost Mage - 1.9%
  17. Enhancement Shaman - 1.7%
  18. Survival Hunter - 1.6%
  19. Marksmanship Hunter - 1.5%
  20. Frost Death Knight - 1.5%
  21. Arcane Mage - 1.5%
  22. Affliction Warlock - 1.5%
  23. Subtlety Rogue - 1.4%
  24. Feral Druid - 1.4%
  25. Devastation Evoker - 1.4%
  26. Assassination Rogue - 1.4%

Snímka obrazovky 2024-03-26 o 16.28.00.jpg

    The Most Popular Tanks

    1. Vengeance Demon Hunter - 61.0%
    2. Protection Paladin - 13.3%
    3. Blood Death Knight - 7.9%
    4. Guardian Druid - 6.8%
    5. Brewmaster Monk 5.6%
    6. Protection Warrior - 5.5%

    Snímka obrazovky 2024-03-26 o 16.28.08.jpg

    The Most Popular Healers

    1. Mistweaver Monk - 31.5%
    2. Restoration Druid - 20.9%
    3. Restoration Shaman - 13.6%
    4. Discipline Priest 12.4%
    5. Holy Priest - 9.7%
    6. Holy Paladin - 6.2%
    7. Preservation Evoker - 5.7%

    Snímka obrazovky 2024-03-26 o 16.28.13.jpg

    Share this post


    Link to post
    Share on other sites

    Vengeance - 61% of 6 specs playing this class in a 25+ and they're getting their season 2 tier set

    Prot Warrior / Brewmaster - Scraping 5-6th place for 39 running weeks and not getting any talent changes, will both be using the same season's tier set now in which they place 5-6 with no buffs. 

    It's ok though make Hall of fame and FoS population based and not spec based.

     

    Share this post


    Link to post
    Share on other sites

    Join the conversation

    You can post now and register later. If you have an account, sign in now to post with your account.
    Note: Your post will require moderator approval before it will be visible.

    Guest
    Reply to this topic...

    ×   Pasted as rich text.   Paste as plain text instead

      Only 75 emoji are allowed.

    ×   Your link has been automatically embedded.   Display as a link instead

    ×   Your previous content has been restored.   Clear editor

    ×   You cannot paste images directly. Upload or insert images from URL.

    Loading...
    Sign in to follow this  

    • Recently Browsing   0 members

      No registered users viewing this page.

    • Similar Content

      • By Stan
        Here are all the Mage changes that went live in the second War Within Alpha build.
        Mages received a lot of class changes in Build 54361 and we've recapped them below. There are mostly talent / Hero talent changes.
        Mage
        Frost Mage - Frost Mage core passive Increases damage/healing by 9%: Arcane Echo, Arcane Missiles, Arcane Orb, Arcanosphere, Blast Wave, Blizzard, Comet Storm, Conflagration, Ebonbolt, Flame Patch, Flurry, Frost Bomb, Frost Nova, Frostbolt, Frozen Orb, Glacial Spike, Ice Lance, Living Bomb, Mastery: Icicles, Meteor, Nether Tempest, Ray of Frost, Snowdrift, Supernova Increases periodic damage/healing by 9%: Arcane Echo, Arcane Missiles, Arcane Orb, Arcanosphere, Blast Wave, Blizzard, Comet Storm, Conflagration, Ebonbolt, Flame Patch, Flurry, Frost Bomb, Frost Nova, Frostbolt, Frozen Orb, Glacial Spike, Ice Lance, Living Bomb, Mastery: Icicles, Meteor, Nether Tempest, Ray of Frost, Snowdrift, Supernova Scorch - Scorches an enemy for [ 24.4% of Spell Power ] Fire damage. Scorch is a guaranteed critical strike and increases your movement speed by 30% for 3 sec when cast on a target below 30% health. Castable while moving. Living Bomb - The target becomes a Living Bomb, taking [ 58.79% of Spell Power ] Fire damage over 4 sec, and then exploding to deal an additional 0 Fire damage over 2 sec, and reduced damage to all other enemies within 10 yds. Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. Frozen Orb - Launches an orb of swirling ice up to 40 yds forward which deals up to [ 226.6% 240% of Spell Power ] Frost damage to all enemies it passes through over 15 sec. Deals reduced damage beyond 8 targets. Grants 1 charge of Fingers of Frost when it first damages an enemy. Enemies damaged by the Frozen Orb are slowed by 30% for 3 sec. Critical Mass - Your spells have a 15% 10% increased chance to deal a critical strike. You gain 20% 15% more of the Critical Strike stat from all sources. Comet Storm - Calls down a series of 7 icy comets on and around the target, that deals up to [ 321.5% 350% of Spell Power ] Frost damage to all enemies within 6 yds of its impacts. Flame On - Reduces the cooldown of Fire Blast by 2 sec and increases the maximum number of charges by 1. Increases the maximum number of Fire Blast charges by 2. Feel the Burn - Fire Blast and Phoenix Flames increase your mastery by [ 300% 200% of mas ]% for 5 6 sec. This effect stacks up to 3 times. Improved Scorch - Casting Scorch on targets below 30% health increase the target's damage taken from you by 4% for 12 sec, stacking up to 3 times. Additionally, Scorch critical strikes increase your movement speed by 30% for 3 sec. Casting Scorch on targets below 4% health increase the target's damage taken from you by 4% for 12 sec. This effect stacks up to 2 times. Controlled Destruction - Pyroblast's damage is increased by 5% when the target is above 70% health or below 30% health. Damaging a target with Pyroblast increases the damage it receives from Ignite by 2%. Sun King's Blessing - After consuming 8 10 Hot Streaks, your next non-instant Pyroblast or Flamestrike cast within 30 sec grants you Combustion for 6 sec and deals 260% additional damage. Fervent Flickering - Ignite's damage has a 5% chance to reduce the cooldown of Fire Blast by 1 sec. Fire Blast's cooldown is reduced by 2 sec. Unleashed Inferno - While Combustion is active your Fireball, Pyroblast, Fire Blast, Scorch, and Phoenix Flames deal 50% increased damage and reduce the cooldown of Combustion by 1.25 sec. While Combustion is active, Flamestrike deals 25% increased damage and reduces the cooldown of Combustion by 0.25 sec for each critical strike, up to 1.25 sec. Convection - Each time Living Bomb explodes it has a 30% chance to reduce its cooldown by 2.0 sec. When a Living Bomb expires, if it did not spread to another target, it reapplies itself at 100% effectiveness. A Living Bomb can only benefit from this effect once. Splintering Sorcery - When you consume Nether Precision Tempest, conjure an Arcane Splinter that fires at your target. Arcane Splinter : Conjure raw Arcane magic into a sharp projectile that deals [ 70% of Spell Power ] Arcane damage. Arcane Splinter s embed themselves into their target, dealing [ 41.6% of Spell Power ] Arcane damage over 16 sec. This effect stacks. Look Again - Displacement has a 50% longer duration, 25% longer range, and leaves behind a Mirror Image. Displacement has a 50% longer duration and 25% longer range. Spellfire Spheres - Every 4 times you consume Clearcasting, conjure a Spellfire Sphere. While you're out of combat, you will slowly conjure Spellfire Spheres over time. Spellfire Sphere Increases your spell damage by 4% 2%. Stacks up to 3 times. Mana Addiction - Consuming Clearcasting grants you 3% Haste for 10 sec. Stacks up to 10 times. Multiple instances may overlap. Memory of Al'ar - While your Arcane Phoenix is active, you gain twice as many stacks of Mana Addiction. When your Arcane Phoenix expires, it empowers you, granting Arcane Soul for 3 sec, plus an additional 1 sec for each exceptional spell it had cast. Arcane Soul : Arcane Missiles has a 100% chance to proc Clearcasting. While your Arcane Phoenix is active, you gain twice as many stacks of Mana Addiction. When your Arcane Phoenix expires, it empowers you, granting Arcane Soul for 3 sec, plus an additional 0.5 sec for each exceptional spell it had cast. Arcane Soul : Arcane Barrage costs no mana, grants Clearcasting, and generates 4 Arcane Charges. Mark of the Fire Lord (new) - Flamestrike and Living Bomb apply Mastery: Ignite at 100% increased effectiveness.
      • By Staff
        Blizzard have detailed Mythic+ dungeon tuning that's live already, with Uldaman and Neltharus getting some changes.
        Mythic+ (Source)
        With hotfixes that are now live, we’ve made the following adjustments to Mythic+ dungeons:
        Uldaman: Legacy of Tyr
        Timer increased by 1 minute. Neltharus
        Chargath, Bane of Scales Fiery Focus’s Fire damage reduced by 25%.
      • By Staff
        Savage Ebony Battle Turtle is an upcoming promotion mount coming in Patch 10.2.7.
        The mount will be available in some sort of Promotion in the future.
        "The cannons are powered by an unquenchable rage to seek out enemies and bring them to justice. Nothing can outrun a cannon."

      • By Staff
        The new War Within Allied Races was added to the Alpha today and we already have a full look at not only all their customization options, but their dances as well, courtesy of MrGM! You can check out the Earthen's racial abilities here if you missed them earlier. 
        Let's start with the more dynamic feature, with both male and female dances:
        And then there's big amount of customization options, as well as a size comparison with regular dwarves:

        So, are we liking the new Allied Race overall? More than actual dwarves?
      • By Staff
        Here's a really cool possibility for the War Within, as a very subtle and mildly mysterious comment from Executive Producer and Vice President for WoW, Holly Longdale, may be hinting at our Warband characters getting a lot more involved in our travels! 
        First spotted by UlthansWrath, Longdale came up to Taliesin & Evitel at the recent London War Within Alpha press event and had a short chat about the Warband screen, when she casually said "wouldn't it be cool if those were the characters you took as your followers in your Follower Dungeons?" After the obvious confirmation from Taliesin and Evitel that, yes, yes it would be cool, she just said "hm" and that was the end of the conversation.
        Obviously this isn't any sort of official confirmation, but considering this is a really awesome idea, it seems likely Blizzard are at the very least discussing it, if not already working on it.

        The Warband system is already great, and this would add a lot to it for players that choose to go solo into dungeons, as it would give them even more motivation to get some great characters in their Warband - even if it was just a cosmetic option.
        So, what do you think, will we be seeing this feature when the War Within launches?
    ×
    ×
    • Create New...