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RAID TIMES: Fridays & Sundays 10pm - 1am Server Time (CT)
CURRENT PROGRESSION: 8/8N, 6/8H
iLVL REQUIREMENT: 360+
Tank Healer DPS ABOUT US
Currently looking for skilled and laid back raiders for Heroic and eventually Mythic Uldir.
We're semi-casual in terms of the time we spend raiding, but are serious about progression, attendance, and performance.
Booty Pirates is a close-knit late night guild that hangs out in Discord frequently. We enjoy joking around, playing alts, doing Mythic+, playing other games, or just hanging out.
Players wanting just Mythic+ and a casual experience (no raiding) are welcomed!
Fun guild events are scheduled every Saturday!
TLDR; we're very social with guild members that actually talk to each other.
(18+ required, we talk like pirates!)
GOALS FOR BfA
In Battle for Azeroth we plan to push Mythic more than we did previously in Legion, and not spend nearly as much time on Heroic.
This means we will jump into Mythic/Heroic weekends as soon as the majority of the Heroic gear is done. (Mythic Friday and Heroic Sunday, for example, until we phase Heroic out completely.)
JOINING THE BOOTY PIRATES CREW
- Mythic+ or Casual: Add me on Battle.net or whisper me in-game for an invite.
- Raiders: Add me on Battle.net and fill out our app.
Start the app here!
Battle.net ID: LadyPluu#1299
In-Game Name: Pluu
Guild: Dawn of the Dead | http://www.dotd.org Faction: Horde | Server: Zul'jin (PvE) | Timezone: EST Current Progression: 4/8M Uldir We've been raiding max size raids continuously since WoW has been released and are the only guild to have done so here on Zul'jin. We have strong leadership, no drama, and plans to keep raiding for years to come. Unlike many guilds, we're not recruiting for the short term, and we don't over-recruit. Website: www.dotd.org
Raid Times: Our schedule is 8-11 EST Tuesday, Wednesday, and Thursday. Needs: We are a small guild, and we expect high attendance. As such, we recruit people to raid, and desire people who can step in and contribute immediately. We don’t recruit people to sit around, so all spots are for raiders who can expect to be in most every raid. We are currently looking to add skilled and reliable: Ranged DPS:
Medium: Mage, S.Priest, Boomkin
High: MW Monk
*ALL exceptional applicants will be considered regardless of the class. What we ask of you: Effort: Not all applicants come from highly progressed guilds, and that’s okay, but it does mean that you need to be prepared. We recruit the player, not the gear, but we do ask that you have some current experience and be a minimum iLvl of 370. You need to have the best gear available to you, (BoE, Crafted) with gems and top end enchants. You also need to be able to display an understanding of your class mechanics, role in a raid, and ability to learn new fights. Attitude: It’s a game. We play for fun. How you fit in with the guild is taken very seriously. We’re a bunch of mostly 18-30 guys and girls who have fun playing together. While we have a good time, we also know when it’s time to buckle down and work hard. Skill: The best way to determine skill is to see you in a raid. Because we don’t wish to have anyone transfer that we’re not serious about, be able to express your knowledge of your class and why you’re an exceptional player who would be an asset and is worth a shot. Gear will come with time. Skill will not. Impress us with your knowledge of your class and gameplay mechanics. Feel free to share any logs, theorycrafting, or other work you've done. Commitment: We make a commitment to you, and ask you to do the same to us. A raid takes a team of more than 20 individuals working together. We rely on you to show up to raids, research your class and new fights, respect your fellow players, and notify us when you are unavailable. You rely on us for gear, experience, and coordination. It's a large investment of our time to train and gear new players, and we ask the same investment on your part so that we can each benefit. We have a variety of informational resources available to prospective applicants on our web site: http://www.dotd.org-- please refer to our "Applications" forum for detailed information. Also feel free to visit us on WoWProgresss for more information and kill videos! http://www.wowprogress.com/guild/us/...wn+of+the+Dead Should you wish to speak to someone in-game, please don't hesitate to reach out to an officer directly, whisper Xanah (Xana#1662) or Jeare (Jeare#1759). We look forward to hearing from you soon!
Inevitable Destiny (H)Corrupted Destiny guild Skywall/Drak'thul US realm😎 JOIN US!
We are currently 8/8 Normal Uldir and 2/8 Heroic Uldir -- Kickin' ass and hell with their names!
1st raid - Sun/Tues/Thurs 600-830pst
2nd raid - Fri/Mon 530-800pst
We ARE one of Skywall's largest and oldest standing guilds! Very active with a large player base. ALWAYS something going on, mythic dungeon runs, normal runs for alts, Island Expeditions, Arathi Highlands Warfront, PVP events.... always something!!!
Come experience the reason a guild as old as CD continues to stand and stand strong year after year after year! Come...... and get.... CORRUPTED!!!
Chu#12466 or Deni#1743
4. High Inquisitor
7. Zealous Spirit
10. either one depending on comp
13. Harsh Discipline
20. if you went with sc at 10, the 20 sc choice is a must-pick. if you went with Divine Reckoning, Purge the Wicked or the 20 ult buff are the two options depending on need. if you need single target burst, go purge. if you want more aoe burst healing, then judgement will hit harder and heal harder.
This build revolves around abusing clemency/inquisition's short cooldown to quickly grant zeal to everyone and convert the lost mana back to you with either usage of the spell.
The idea behind the build is to build up to three desperation stacks before a fight by spamming your q on each teammate to stack zeal. the last cast if everyone is around will be using clemency to zeal the last hero and reset your stacks which also refunds 225 mana. you can stack zeal on all 5 of your teammates in <2 seconds with no drawbacks. you're essentially playing whitemane the same way you would malfurion. but your zeal works as your "regrowth" so to speak.
You take radiance at 16 so you can burst heal your team on command. you should have zeal on AT LEAST the 3 people most likely to take damage. before doing your dps combo (if you took Divine Reckoning) of R-E-W or E-R-W, stack zeal on your teammates, burst heal on the third stack application, then do the combo.
if DR hits just one hero, the combo gives ~6-700 hps which increases (obviously) as more enemies are in your hurtbox. maiev is an unbelievably pairing for this combo as her ult helps keep the enemy within your reckoning for as long as possible.
youre able to spam three more q's and your clemency/inquisition should be back up within a second or two. you basically rinse and repeat this without losing any mana whatsoever. shes able to keep up that burst spam combo indefinitely if you manage your stacks correctly. while also refreshing zeal on the person with the lowest timer. divine reckoning provides an absolutely insane amount of burst healing while also softening up anyone sitting in its effect.
About: I've decided to make a guide on Leveling Heirlooms since I did not find any quick guides for it. This is my first guide, so please feel free to give some constructive feedback What are Heirlooms: Heirlooms are items which stats scale with your character's level, reducing the need to replace gear whose stats are becoming too low for your level.
Heirloom Collections Tab: A new Heirloom system has been introduced in 6.1, adding all your heirlooms to your Collections, where they can be easily accessed without having to mail the heirlooms to other characters. Already earned heirlooms will be added to the collection once you have logged in with the character that has the heirlooms in their bank/bag. Any newly purchased heirlooms will automatically be added to your collection. To use a heirloom, simply find and click on it in the Heirlooms tab, and it will be placed in your inventory, and then equip it. You can also recreate the same heirloom if you want to dual-wield it, or have two trinkets or rings of the same type.
Categories: Heirlooms can be divided into the following 4 categories, based on what stats they give: Strength-Haste - Gear for Melee damage dealers that requires more haste than crit. These pieces were the tanking pieces, but the Parry/Dodge stats were changed in 6.0
Strength-Crit - Gear for Melee damage dealers that requires more crit than haste.
Agility - Gear for Melee+Ranged damage dealers
Intellect - Gear for Spell-caster Damage Dealers and Healers
There are also subcategories for armor types, like Cloth, Leather, Mail and Plate.
There are also subcategories for slots, like Chest, Shoulder, Leggings, Weapons etc
How to buy Leveling Heirlooms: Heirlooms can be brought with the following currencies: Gold (g) Burning Blossoms (Midsummer Fire Festival)
Tricky Treat (Hallow's End)
Coin of Ancestry (Lunar Festival)
Mark of Honor (PvP)
Timewarped Badge (Timewalking)
Darkmoon Prize Ticket (DPT) Champion's Seals (CS) From these vendors: Alliance: Krom Stoutarm Horde: Estelle Gendry Guild Vendors: (A) Shay Pressler / (H) Goram
Head, Shoulder, Chest, Cloak and Pants pieces cost 500 gold / 50 Darkmoon Prize Tickets / 25 Champion's Seals One-handed weapons (except the fist weapons) cost 650 gold / 50 Darkmoon Prize Tickets / 25 Champion's Seals Two-handed weapons cost 750 gold / 75 Darkmoon Prize Tickets / 40 Champion's Seals Off-hand weapons cost 500 gold / 50 Darkmoon Prize Tickets / 25 Champion's Seals Trinkets cost 700 gold / 70 Darkmoon Prize Tickets / 35 Champion's Seals The New Neck pieces cost 700 gold Once you have brought a new heirloom, it's starting level range will be from level 1 to 60, meaning it will stop to scale up once you have reached level 60. This level cap can be increased twice by upgrading the piece with these tokens. Armor (1-90): Ancient Heirloom Armor Casing costs 100 gold / 100 Darkmoon Prize Tickets / 55 Champion's Seals / 2000 Honor Armor (1-100): Timeworn Heirloom Armor Casing costs 2000 gold Weapon (1-90): Ancient Heirloom Scabbard costs 1200 gold / 120 Darkmoon Prize Tickets / 65 Champion's Seals / 2400 Honor Weapon (1-100): Timeworn Heirloom Scabbard costs 5000 gold List of Heirlooms per Category Strength-Haste Plate (Warrior / Paladin / Death Knights) Head: Burnished Helm of Might Shoulders:Burnished Pauldrons of Might Chest: Burnished Breastplate of Might Back: Ripped Sandstorm Cloak Leggings: Burnished Legplates of Might Ring: Dread Pirate Ring Weapon: Bloodsoaked Skullforge Reaver Shield: Flamescarred Draconian Deflector
Health Trinket: Swift Hand of Justice Mana Trinket: Discerning Eye of the Beast Strength-Crit Plate (Warrior / Paladin / Death Knights) Head:Polished Helm of Valor Shoulders:Polished Spaulders of Valor Chest: Polished Breastplate of Valor Back: Worn Stoneskin Gargoyle Cape Leggings: Polished Legplates of Valor Ring: Dread Pirate Ring 2H Axe: Bloodied Arcanite Reaper Dual Wield 1H Sword: Bloodsoaked Skullforge Reaver Health Trinket: Swift Hand of Justice Mana Trinket: Discerning Eye of the Beast
Agility Mail (Hunter, Enhancement Shaman) Head:Tarnished Raging Berserker's Helm Shoulders: Champion Herod's Shoulder Chest: Champion's Deathdealer Breastplate Back:Back:Inherited Cape of the Black Baron (Can be used by Agility Leather characters) Leggings:Tarnished Leggings of Destruction Ring: Dread Pirate Ring Dual Wield 1H Mace: Venerable Mass of McGowan (Combat Rogues can use this) Bow: Charmed Ancient Bone Bow Health Trinket: Swift Hand of Justice Mana Trinket: Discerning Eye of the Beast Intellect Mail (Elemental/Restoration Shaman, Holy Paladins) Head: Mystical Coif of Elements Shoulders:Mystical Pauldrons of Elements Chest: Mystical Vest of Elements Back: Ancient Bloodmoon Cloak (Also used by Intellect Cloth and Intellect Leather) Leggings:Mystical Kilt of Elements Ring: Dread Pirate Ring 1H Mace: Devout Aurastone Hammer Staff: Dignified Headmaster's Charge Shield: Weathered Observer's Shield Health Trinket: Swift Hand of Justice Mana Trinket: Discerning Eye of the Beast Agility Leather (Rogue, Feral Druid, Windwalker Monk. To a lesser extent Enhancement Shamans and Hunters) Head:Stained Shadowcraft Cap Shoulders: Stained Shadowcraft Spaulders Chest: Stained Shadowcraft Tunic Back:Inherited Cape of the Black Baron (Can be used by Agility Mail characters) Leggings:Stained Shadowcraft Pants Ring: Dread Pirate Ring
Dual Wield 1H Sword: Venerable Dal'Rend's Sacred Charge Dual Wield 1H Mace: Venerable Mass of McGowan (Enhancement Shamans can use this) Dual Wield Daggers: Balanced Heartseeker Staff (Feral Druids): Burnished Warden Staff Bow: Charmed Ancient Bone Bow Health Trinket: Swift Hand of Justice Mana Trinket: Discerning Eye of the Beast
Intellect Leather (Balance/Restoration Druids, Mistweaver Monk) Head: Preened Tribal War Feathers Shoulders: Preened Ironfeather Shoulders Chest: Preened Ironfeather Breastplate Back: Ancient Bloodmoon Cloak (Also used by Intellect Cloth and Intellect Mail) Leggings: Preened Wildfeather Leggings Ring: Dread Pirate Ring 1H Mace: Devout Aurastone Hammer Staff: Dignified Headmaster's Charge Health Trinket: Swift Hand of Justice Mana Trinket: Discerning Eye of the Beast Intellect Cloth (Mage, Priest, Warlock) Head: Tattered Dreadmist Mask Shoulders:Tattered Dreadmist Mantle Chest: Tattered Dreadmist Robe Back: Ancient Bloodmoon Cloak (Also used by Intellect Leather and Intellect Mail) Leggings: Tattered Dreadmist Leggings Ring: Dread Pirate Ring Staff: Dignified Headmaster's Charge Off-Hand: Musty Tome of the Lost Health Trinket: Swift Hand of Justice Mana Trinket: Discerning Eye of the Beast
Collecting 35 heirlooms will reward you with a Chauffeured Chopper, which can be used as a mount from level 1.