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Crix's Cataclysm Classic Interview

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Crix had the opportunity to sit down with Associate Production Director Claytone Stone and Game Producer Linny Cooke to discuss Cataclysm Classic and here are the highlights.

Interview Highlights


  • The latest round of Cataclysm Classic raid testing has been a success. The initial feedback was positive except for some bugs. The devs used the feedback to identify and fix critical bugs.
  • The decision to launch post-nerf raids and dungeons was affected by balancing the challenge with player enjoyment. They aim to maintain a level of difficulty that is challenging but achievable with the right planning and execution..
  • There are no plans to add LFR (Looking for Raid).

Content Cadence

  • The content cadence for Cataclysm Classic is not final, the plan is to adjust it based on player engagement and feedback to ensure it aligns with player expectations.

Class Changes

  • They are overall happy with class balance in the first Cataclysm patch.
  • Sweeping changes will only be based on extensive player feedback and the performance of classes post-launch.

Gear Changes

  • Due to faster phase transitions in Cataclysm Classic, Blizzad is considering changes to how players get Valor and Honor points, because they may not have enough time to fully equip their characters.
  • Blizzard has reduced the cost of Season 8 gear to help PvP players keep up with the updated content cadence.


  • There are no plans for Mythic+ in Cataclysm Classic


  • The team's considering adding bad luck protection for Archaeology, but nothing has been finalized yet.

Future of Season of Discovery Characters

  • The team's discussing the future of characters from seasonal realms. The aim is to preserve them in some form post-season.


  • The team acknowledged the need for better and more frequent communication with the community, especially given the shorter notice for upcoming changes.

Interview Video

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    The team acknowledged the need for better and more frequent communication with the community, especially given the shorter notice for upcoming changes.

    ...Have we been here before?   I feel like we've been here before.

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