Jump to content
FORUMS
Sign in to follow this  
Stan

An Overview of All Class Changes in War Within Beta Build 55000

Recommended Posts

69393-dragonflight-beta-build-46479-clas

We've summarized all class changes that went live in the first War Within Beta build!

The War Within Tier Set Bonuses in Season 1

Blizzard implemented all tier set bonuses in Beta Build 55000. You will find them all here. As for the individual class changes, you will find them below!

Death Knight

  • Festering Scythe- Every 20 Festering Wound you burst empowers your next Festering Strike to become Festering Scythe for 12 sec. Festering Scythe Sweep through all enemies within 14 yds in front of you, dealing [ 200% of Attack Power ] Shadow damage and infecting them with 2-3 Festering Wounds.
  • Heartbreaker- Heart Strike generates 0 2 additional Runic Power per target hit.
  • [NYI] Under Construction (New)- This talent is not yet implemented and is waiting to be raised from the dead.
  • Carnage (New)- Blooddrinker and Consumption now contribute to your Mastery: Blood Shield. Each time an enemy strikes your Blood Shield, the cooldowns of Blooddrinker and Consumption have a chance to be reset.
  • Ossified Vitriol (New)- When you lose a Bone Shield charge the damage of your next Marrowrend is increased by 15%, stacking up to 75%.
  • Bone Collector (New)- When you would pull an enemy generate 1 charge of Bone Shield. Bone Shield Surrounds you with a barrier of whirling bones, increasing Armor by [ 80% of Strength ], and your Haste by 0%. Each melee attack against you consumes a charge. Lasts 30 sec or until all charges are consumed.

Demon Hunter

  • Sigil of Misery- Place a Sigil of Misery at the target location that activates after 2 sec. Causes all enemies affected by the sigil to cower in fear, disorienting them for 20 15 sec.

Druid

  • Dreadful Bleeding- Rip damage increased by 18%. 20%.
  • Primal Wrath- Finishing move that deals instant damage and applies Rip to all enemies within 10 yards. Lasts longer per combo point. 1 point : [ 26% 28.6% of Attack Power ] plus Rip for 4 sec 2 points: [ 39% 42.9% of Attack Power ] plus Rip for 6 sec 3 points: [ 52% 57.2% of Attack Power ] plus Rip for 8 sec 4 points: [ 65% 71.5% of Attack Power ] plus Rip for 10 sec 5 points: [ 78% 85.8% of Attack Power ] plus Rip for 12 sec
  • Tiger's Tenacity- Tiger's Fury causes your next 3 finishing moves to restore 1 combo points. Tiger's Fury's also increases the periodic damage of your bleeds by an additional 10% for their full duration.
  • Rip- Finishing move that causes Bleed damage over time. Lasts longer per combo point. 1 point : [ 91.4% 100.5% of Attack Power ] over 8 sec 2 points: [ 137% 150.7% of Attack Power ] over 12 sec 3 points: [ 182.7% 201% of Attack Power ] over 16 sec 4 points: [ 228.4% 251.2% of Attack Power ] over 20 sec 5 points: [ 274.1% 301.4% of Attack Power ] over 24 sec
  • Brutal Slash- Strikes all nearby enemies with a massive slash, inflicting [ 164% 147.6% of Attack Power ] Physical damage. Deals 15% increased damage against bleeding targets. Deals reduced damage beyond 5 targets. Awards 1 combo points.
  • Feral Druid- Feral Druid core passive Increases damage/healing by 20%: Brutal Slash, Feral Frenzy, Ferocious Bite, Improved Prowl, Improved Shred, Incarnation: Avatar of Ashamane, Lunar Inspiration, Merciless Claws, Rake, Shred, Swipe, Thrash Increases periodic damage/healing by 20%: Brutal Slash, Feral Frenzy, Ferocious Bite, Improved Prowl, Improved Shred, Incarnation: Avatar of Ashamane, Lunar Inspiration, Merciless Claws, Rake, Shred, Swipe, Thrash
  • Restoration Druid- Restoration Druid core passive Increases damage/healing by 92%: 73%: Ferocious Bite and Incarnation: Avatar of Ashamane
  • Mass Entanglement- Roots the target and all enemies within 15 12 yards in place for 30 10 sec. Damage may interrupt the effect. Usable in all shapeshift forms.
  • Maim- Finishing move that causes Physical damage and stuns the target. Damage and duration increased per combo point: 1 point : [ 14.6% 16% of Attack Power ] damage, 1 sec 2 points: [ 29.1% 32% of Attack Power ] damage, 2 sec 3 points: [ 43.7% 48% of Attack Power ] damage, 3 sec 4 points: [ 58.3% 64% of Attack Power ] damage, 4 sec 5 points: [ 72.8% 80% of Attack Power ] damage, 5 sec

Evoker

  • Landslide- Conjure a path of shifting stone towards the target location, rooting enemies for 30 15 sec. Damage may cancel the effect.
  • Seismic Slam- Landslide causes enemies who are mid-air to be slammed to the ground, stunning them for 2 4 sec.
  • Motes of Possibility- Eruption has a 15% chance to form a mote of diverted essence near you. Allies who come in contact with the mote gain a random buff from your arsenal. Essence abilities have a chance to form a mote of diverted time near you. Anyone who comes in contact with the mote gains 10 seconds of reduced cooldown to their major ability.
  • Threads of Fate- Casting an empower spell during Temporal Burst causes a nearby ally to gain a Thread of Fate for 15 10 sec, granting them a chance to echo their damage or healing spells, dealing 15% of the amount again.
  • Overawe- Oppressing Roar removes 1 Enrage effect from each enemy, and its radius is increased bt 33% cooldown is reduced by 30 sec.
  • Reverberations- Upheaval deals 30% 50% additional damage over 8 sec.
  • Panacea- Emerald Blossom and Verdant Embrace instantly heals heal you for [ 250% 125% of Spell Power ] when cast.
  • Chrono Flame- Living Flame is enhanced with Bronze magic, repeating 15% [ 25 + 200% of Spell Power ]% of the damage or healing you dealt to the target in the last 5 sec as Arcane, up to [ 250% of Spell Power ].
  • Overlord- Deep Breath casts an Eruption at the first 3 enemies struck. These Eruptions have a 100% chance to create a Mote of Possibility.
  • Temporal Burst- Tip the Scales overloads you with temporal energy, increasing your haste, movement speed, and cooldown recovery rate by 2% 1%, ramping up to 40% over 20 40 sec.
  • Rumbling Earth (New)- Upheaval causes an aftershock at its location, dealing 50% of its damage 2 additional times.

Hunter

  • Binding Shot- Normal: Fires a magical projectile, tethering the enemy and any other enemies within 5 yds for 10 5 sec, stunning rooting them for 3 sec if they move more than 5 yds from the arrow. Binding Shackles : Fires a magical projectile, tethering the enemy and any other enemies within 5 yds for 10 5 sec, stunning rooting them for 3 sec if they move more than 5 yds from the arrow. Targets stunned by Binding Shot deal 10% less damage to you for 8 sec after the effect ends.

Mage

  • Heat Shimmer [NYI]- Damage from Ignite has a 5% chance to make your next Scorch deal 25% increased damage have no cast time and deal damage as though your target was below 30% health.
  • Burning Blood [NYI]- Damage dealt to targets below 30% 35% health is increased by 10% 8%.
  • Mass Polymorph- Transforms all enemies within 10 yards into sheep, wandering around incapacitated for 1 min 15 sec. While affected, the victims cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Only works on Beasts, Humanoids and Critters.
  • Severe Temperatures- Casting damaging Frost or Fire spells increases the damage of your next Frostfire Bolt by 6%, stacking up to 5 times.

Monk

  • Drinking Horn Cover- The duration of Storm, Earth, and Fire is extended by 0.5 2.5 sec for every Chi you spend.
  • Courage of the White Tiger- Xuen claws your target for [ 250% of Attack Power ] Physical damage, healing a nearby ally for 100% of the damage done. Chance is increased while a celestial is active.
  • Spiritual Focus- Normal: Every 2 Chi you spend reduces the cooldown of Storm, Earth, and Fire by 1.0 0.5 sec. Serenity : Every 2 Chi you spend reduces the cooldown of Serenity by 0.3 0.2 sec.
  • Xuen's Bond- Abilities cast by you or your Storm, Earth, and Fire clones that activate Combo Strikes reduce the cooldown of Invoke Xuen, the White Tiger by 0.25 sec, and Xuen's damage is increased by 15%.
  • Refreshing Jade Wind- Thunder Focus Tea summons a whirling tornado around you, causing [ 1,322.4% 14.5% of Spell Power ] healing over every 0.75 sec for 6 sec on to up to 6 5 allies within 10 yards.
  • Refreshing Jade Wind- Summon a whirling tornado around you, causing [ 277.7% 304.5% of Spell Power ] healing over 6 sec to up to 6 5 allies within 10 yards.

Paladin

  • Blessed Hammer- Throws a Blessed Hammer that spirals outward, dealing [ 14.3% 16.25% of Attack Power ] Holy damage to enemies and reducing the next damage they deal to you by [ 30% of Attack Power ]. Generates 1 Holy Power.
  • Hammer of the Righteous- Hammers the current target for [ 85.8% 97.5% of Attack Power ] Physical damage. Generates 1 Holy Power.
  • Eye of Tyr- Releases a blinding flash from your shield, causing [ 56.7% 64.43% of Attack Power ] Holy damage to all nearby enemies within 8 yds and reducing all damage they deal to you by 25% for 9 sec.
  • Rite of Adjuration- Imbue your weapon with the power of the Light, increasing your Stamina by 3% and causing your Holy Power Spenders abilities to sometimes unleash a burst of healing around a target. Lasts 60 min.
  • Tyr's Deliverance- Releases the Light within yourself, healing 5 injured allies instantly and an injured ally every 1 sec for 20 sec within 40 yds for [ 68.96% 57.46% of Spell Power ]. Allies healed also receive 15% increased healing from your Holy Light, Flash of Light, and Holy Shock spells for 12 sec.
  • Divine Guidance- For each Holy Power Spender ability cast, your next Consecration does Attack Power damage or healing split across all enemies and allies, up to [ 500% of Attack Power ] total.
  • Strength of Conviction- While in your Consecration, your Shield of the Righteous and Word of Glory have 10% increased initial damage and healing.
  • Tyr's Enforcer- Your Avenger's Shield is imbued with holy fire, causing it to deal [ 7.1% 8% of Attack Power ] Holy damage to all enemies within 5 yards of each target hit.
  • Inner Light- When Shield of the Righteous expires, gain 10% block chance and deal [ 20% 22.73% of Attack Power ] Holy damage to all attackers for 4 sec.
  • Holy Shield- Your block chance is increased by 20%, you are able to block spells, and your successful blocks deal [ 9.83% 11.17% of Attack Power ] Holy damage to your attacker.
  • Shared Resolve- The effect of your active Aura is increased by 0% 33% on targets with your Armaments.
  • Merciful Auras- Your auras restore [ 20.7% 17.24% of Spell Power ] health to 3 injured allies within 20 yds every 2 sec. While Aura Mastery is active, heals all allies within 40 yds and healing is increased by 20%.
  • Avenger's Shield- Normal: Hurls your shield at an enemy target, dealing [ 66.31% 75.35% of Attack Power ] Holy damage, interrupting and silencing the non-Player target for 3 sec, and then jumping to 2 additional nearby enemies. Bulwark of Order : Hurls your shield at an enemy target, dealing [ 66.31% 75.35% of Attack Power ] Holy damage, interrupting and silencing the non-Player target for 3 sec, and then jumping to 2 additional nearby enemies. Shields you for 8 sec, absorbing 50% as much damage as it dealt.

Priest

  • Shock Pulse- Halo damage reduces enemy movement speed by 25% 5% for 5 sec, stacking up to 2 5 times.
  • Void Tendrils- Summons shadowy tendrils, rooting all enemies within 8 yards for 20 15 sec or until the tendril is killed.
  • Resonant Energy- Allies healed by your Halo receive 10% 2% increased healing from you for 8 sec, stacking up to 5 sec. times.

Rogue

  • Coup de Grace- After 4 strikes with Unseen Blade, your next Eviscerate or Black Powder will be performed as a Coup de Grace, dealing 40% more damage functioning as if it had consumed 4 additional combo points. If the primary target is Distracted, gain 5 stacks of Flawless Form.
  • Nimble Flurry- Secret Technique deals 10% more damage and has 10% reduced cooldown has 2% reduced cooldown and allows your next 2 strikes of Unseen Blade to ignore its normal cooldown.
  • Airborne Irritant- Blind has 50% reduced cooldown, 40% 70% reduced duration, and applies to all nearby enemies.
  • Unseen Blade- Feint now grants 2 combo points and quickly slashes with an Unseen Blade dealing [ 80% of Attack Power ] damage to nearby enemies. Backstab and Shadowstrike now also strike with an Unseen Blade, dealing [ 110% of Attack Power ] damage. Targets struck are Fazed for 5 sec. Fazed enemies take 5% more damage from you and cannot parry your attacks. This effect may occur once every 20 sec.
  • Thousand Cuts- Slice and Dice grants 10% additional attack speed and gives your auto attacks a chance to trigger refresh your opportunity to strike with Unseen Blade.
  • Flawless Form- Unseen Blade and Secret Technique grant [ 200% of mas ] % Mastery for 5 sec. increase the damage of your finishing moves by 3% for 6 sec. Multiple applications may overlap.
  • Elaborate Twirl- Increases the duration of Flawless Form by 2 sec Your auto-attacks, Backstab, Shadowstrike, and Eviscerate also strike up to 7 additional nearby targets for 15% of normal damage while Flawless Form is active.
  • Flickerstrike- Taking area damage while Feint is active or dodging while Evasion is active triggers refreshes your opportunity to strike with Unseen Blade. This effect may only occur once every 5 sec sec.

Warlock

  • Dimension Ripper [NYI]- Incinerate has a chance to create a Dimensional Rift or recharge Dimensional Rift if learned.
  • Avatar of Destruction- Consuming Ritual of Ruin summons an Overfiend for 8 sec. Summon Overfiend Generates 1 Soul Shard Fragment every 0.5 sec and casts Chaos Bolt at 80% effectiveness at its summoner's target, dealing Chaos damage.
  • Ravenous Afflictions (New)- Critical strikes from your Agony, Corruption, and Unstable Affliction have a chance to grant Nightfall.
  • Perpetual Unstability (New)- The cast time of Unstable Affliction is reduced by 20%. Refreshing Unstable Affliction with 8 or less seconds remaining deals [ 19.25% of Spell Power ] Shadow damage to its target.

Warrior

  • Storm Bolts- Storm Bolt also hits 2 additional nearby targets, stunning them for 2 sec, but its cooldown is increased by 10 sec.
  • Colossal Might- Colossal Might increases damage dealt by your next Demolish by 10%, stacking up to 5 times. Mortal Strike grants a stack of Colossal Might stacking up to 5 times and Cleave grants a stack of Colossal Might if it hits 3 or more targets.
  • Unhinged- While Bladestorm or Ravager are active, you automatically cast a total of 2 Mortal Strikes at your target or random nearby enemies. Every other time Bladestorm or Ravager deal damage, you automatically cast a Mortal Strike at your target or random nearby enemy.
  • Critical Thinking- Critical Strike chance increased by 1% and Execute immediately refunds 5% 10% of the Rage spent.
  • Intervene- Run at high speed toward an ally, intercepting all melee attacks, ranged attacks, and ranged attacks against harmful spells targeting them for 6 sec while they remain within 10 yds.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Blizzard have announced they will be restarting Na servers tomorrow in order to fix an issue with Season 4 gear not being able to be upgraded. The restarts will arrive at 8 AM PDT. 
      Season 4 (Source)
      Greetings,
      We’ve identified the issue that’s preventing you from upgrading Season 4 gear and are working on a fix to resolve it. We plan on restarting all US WoW Servers to pick it up cleanly, which will happen tomorrow (Tuesday) morning at 7am Pacific (10am Eastern).
      Apologies for any inconvenience.
    • By Stan
      We're also taking a look at the latest Priest changes from the Beta!
      Priest
      Discipline Priest - Discipline Priest core passive - Decreases damage/healing by 30%: Entropic Rift and Shadow Word: Death Pain Transformation - Pain Suppression also heals your target for 25% 15% of their maximum health and applies Atonement. Power Word: Radiance - A burst of light heals the target and 4 injured allies within 30 yards for [ 409.5% 450.4% of Spell Power ], and applies Atonement for 60% of its normal duration. Void Blast - Entropic Rift upgrades Smite into Void Blast while it is active Void Blast : Sends a blast of cosmic void energy at the enemy, causing [ 125% 110% of Spell Power ] Shadow damage.
    • By Staff
      Blizzard has posted a roadmap for The War Within launch starting with the pre-expansion update coming on July 23!
      The Worldsoul Saga begins on July 23 with the pre-expansion update! The patch includes Warbands, Skyriding, Cross-Realm Guilds, with the Radiant Echoes pre-patch event coming one week later on July 30.
      The War Within early access begins on August 22 at 3 PM PDT. The global launch is slated for August 26 at 3 PM PDT. Season 1 will start on September 10! Mythic difficulty of Nerub-ar Palace will open one week later on September 19.

    • By Stan
      Paladins, here are the latest changes from TWW Beta Build 55522!
      Paladin
      Aurora - After you cast Holy Prism or Barrier of Faith, gain Divine Purpose Divine Purpose Holy Power abilities have a 15% chance to make your Your next Holy Power ability is free and deal deals 15% increased damage and healing. Gleaming Rays - While a Dawnlight is active, your Holy Power spenders deal 10% 6% additional damage or healing. Sun's Avatar - During Avenging Wrath, you become linked to your Dawnlights, causing [ 18% of Spell Power ] Radiant damage to enemies or [ 30% 24% of Spell Power ] healing to allies that pass through the beams, reduced beyond 5 targets. Activating Avenging Wrath applies up to4 - to 4 Dawnlights onto nearby allies or enemies and increases Dawnlight's duration by 25%. Undisputed Ruling - Hammer of Light applies Judgment to its targets, and increases your Haste by 15% 12% for 6 sec. Vanguard of Justice - Divine Storm deals 10% Enemies hit by other Holy Power spending abilities take 30% increased damage and when it hits an enemy affected by your Expurgation, it spreads the effect to up to 4 targets hit. You deal 3% increased Holy damage to targets burning from your Expurgation. next Divine Storm stacking up to 2 times. Imbued Infusions - Consuming Infusion of Light reduces the cooldown of Holy Shock by 2.0 1.0 sec. Wrathful Descent - Enemies hit by this effect deal 5% reduced damage to you for 8 sec. When Empyrean Hammer critically strikes, 60% 80% of its damage is dealt to nearby enemies Holy Light - A powerful but expensive spell, healing a friendly target for [ 509.6% 400% of Spell Power ]. Holy Paladin - Holy Paladin core passive Decreases damage/healing by 36%: Judgment and Judgment of Justice Increases damage/healing by 64%: Consecrated Ground and Consecration Increases damage/healing by 65%: Afterimage, Eternal Flame, Faith in the Light, Hand of the Protector, Word of Glory Decreases damage/healing by 4%: Flash of Light Divine Purpose - Holy Power spending abilities have a 10% chance to make your next Holy Power spending ability free and deal 10% increased damage and healing. Holy Prism - Fires a beam of light that scatters to strike a clump of targets If the beam is aimed at an enemy target, it deals [ 124.8% 240% of Spell Power ] Holy damage and radiates [ 240% 350% of Spell Power ] healing to 5 allies within 30 yds. If the beam is aimed at a friendly target, it heals for [ 450% 700% of Spell Power ] and radiates [ 74.88% 140% of Spell Power ] Holy damage to 5 enemies within 30 yds. Light's Guidance - Costs 5 Holy Power.. Hammer of Light : Hammer down your enemy with the power of the Light, dealing [ 580.64% of Attack Power ] Holy damage and [ 290.3% of Attack Power ] Holy damage up to 4 nearby enemies. Wake of Ashes is replaced with Hammer of Light for 12 sec after it is cast Additionally, calls down Empyrean Hammers from the sky to strike 3 nearby enemies for [ 49% 46.55% of Attack Power ] Holy damage each Divine Purpose - Holy Power spending abilities have a 15% chance to make your next Holy Power spending ability free and deal 15% increased damage and healing. Sacrosanct Crusade - Any overhealing done with this effect gets converted into a Holy barrier instead. Wake of Ashes surrounds you with a Holy barrier for 20% 15% of your maximum health. Hammer of Light heals you for 20% 15% of your maximum health, increased by 2% for each additional target hit Glistening Radiance - Spending Holy Power has a 25% chance to trigger Saved By The Light's absorb effect at 30% 50% effectiveness without activating its cooldown. Blessed Champion - Crusader Strike and Judgment hit an additional 2 4 targets but deal 50% reduced damage to secondary targets. Luminosity - Critical Strike chance of Holy Shock and Light of Dawn increased by 10%. 5%. Eternal Flame - Healing increased by 25% when cast on self. Heals an ally for [ 315% of Spell Power ] and an additional [ 120% 96% of Spell Power ] over 16 sec Justicar's Vengeance - Damage is increased by 25% when used against a stunned target. Damage is increased by 25% when used against a stunned target. Normal: Focuses Holy energy to deliver a powerful weapon strike that deals [ 151.61% of Attack Power ] Holy damage, and restores 5% 3% of your maximum health. Blades of Light : Focuses Holy energy to deliver a powerful weapon strike that deals [ 151.61% of Attack Power ] Holystrike damage, and restores 5% 3% of your maximum health sss
    • By Stan
      Monks received some nerfs in the latest War Within Beta build.
      Monk
      Ancient Teachings - While Ancient Teachings is active, your Stamina is increased by 5%.. Lasts 15 sec After casting Faeline Jadefire Stomp, your Tiger Palm, Blackout Kick, and Rising Sun Kick heal up to 5 injured allies within 40 yds for 150])}% of the damage done, split evenly among them Life Cocoon - Applies Renewing Mist and Enveloping Mist to the target. Normal: Encases the target in a cocoon of Chi energy for 12 sec, absorbing [ 80% 48% of Total Health ] damage and increasing all healing over time received by 50%. Mists of Life : Encases the target in a cocoon of Chi energy for 12 sec, absorbing [ 80% 48% of Total Health ] damage and increasing all healing over time received by 50% Healing Elixir - Drink a healing elixir, healing you for 15% 10% of your maximum health. Chi Burst - Brewmaster: Your damaging spells and abilities have a chance to activate Chi Burst, allowing you to hurl a torrent of Chi energy up to 40 yds forward, dealing [ 280% of Attack Power ] Nature damage to all enemies, and [ 220% of Attack Power ] healing to the Monk and all allies in its path. Windwalker, Mistweaver, Initial: Your damaging spells and abilities have a chance to activate Chi Burst, allowing you to hurl a torrent of Chi energy up to 40 yds forward, dealing [ 280% of Attack Power ] Nature damage to all enemies, and [ 220% of Attack Power ] healing to the Monk and all allies in its path. Casting Chi Burst does not prevent avoiding attacks Healing and damage reduced beyond 5 targets. Healing and damage reduced beyond 5 targets.
×
×
  • Create New...