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Hello guys i would like to share my weakauras for each healing class, hope you like it ;)
Any feedback is appreciated
New to Weakauras ?
You can download it here :
Copy - paste the code of which you can find down below (Import string) On the wago.io webpage links you can find a copy string button on the right, colored red.
Like this : When ingame type /wa to open the control panel of weakaura. Select "import" Paste the string from the wago webpage into this. A screen will pop-up and select the import button on it. ____________________________________________________________________________________________________
Update Log :
11-02-17 : Improved Shaman Healing tool.
25-02-17 : Improved Paladin Healing tool.
17-06-17 : Alot of changes to the Shaman Healing tool and a few to the Druid Healing tool.
26-06-17 : Massive update for Holy palading Healing tool !
01-07-17 : Massive update for Holy Priest Healing tool !
16-07-17 : Big improvement for the Druid Healing tool.
29-07-17 : Shaman healing tool now supports legendary's and trinkets from 7.2.5
Shaman Druid Paladin Priest Monk ____________________________________________________________________________________________________
We will start of with the shaman :
Resto Shaman - Healing Tool
Import string : https://wago.io/SktDc82wZ
Resto Shaman - Small Healing Tool
If you prefer a smaller setup, you might like this one. (But doesnt cover everything)
Import string : https://wago.io/Hk9yGEIVZ
Resto Shaman - Cooldowns
Import string : https://wago.io/VJm5cicKM
Resto Shaman - Usable cooldowns
Import string : https://wago.io/EJcuns5Kz
Druid - Healing Tool
Import string : https://wago.io/r13lsgKHW
Druid - Cooldowns
Import string : https://wago.io/NkXd5octG
Paladin - Healing tool
Import string : https://wago.io/BJBdRnRmb
Paladin - Cooldowns
Import string : https://wago.io/4k3EqiqtM
Holy Priest - Healing Tool
Import string : https://wago.io/B1SrkgB4b
Holy Priest - Cooldowns
Import string : https://wago.io/VkRaio5Yz
Holy Priest - Trail of light Talent Tracker *Additional*
Import string : https://wago.io/EyclhaZuZ
Disc Priest - Healing Tool
Import string : https://wago.io/NJm2ci9FG
Since i know little about monk healing, i do not feel like ill be the right person to try and make a weakaura
for the monk, but i've got a link from someone else his. Since i still want to be some what helpfull to
any healing class.
*credits to Emarline*
Before you start any transmog farm ensure you have the following addons:
The farm i will be doing is located in the vanilla blackwing lair raid,
This can be done with only a few characters as you require 2 things:
- A way to drop combat such as invisibility or feign death
- Magical damage such as arcane explosion for mages or hunter trap
the best option is still to use mage and even better would be a nightelf mage as you would have shadowmeld and invisibility.
A detailed video on any information you may need.
Thanks for your time and i hope you get some nice stuff.
There are two variants for this build and depending on preference: Grim Scythe (stable dps) or the Devour (burst dps)
Briggs' Wrath + Avarice Band+ Goldwrap + Boon of the Hoarder + Frailty Aura of Frailty +Life from Death creates a giant aura (that is almost the size of the screen) to pull all the enemies towards you, to paint an easy target for devastation.
Grim Scythe variant:
Grim Scythe Cursed Scythe Corpse Lance Brittle Touch (single target burst) or Corpse Explosion Close Quarters (multi-target burst) Bone Armor Dislocation Blood Rush Potency Land of the Dead (I prefer Frozen Lands to stop goblin hoards) Frailty Aura of Frailty Devour variant:
Devour Cannibalize Corpse Explosion Close Quarters Bone Armor Dislocation Blood Rush Metabolism (Speed) or Blood Rush Potency (Survivability) Land of the Dead Shallow Graves Frailty Aura of Frailty *Note: Corpse Lance isn't recommended for this build. Also this variant is better playing with a team is because it's a double edged sword, it's easy to have the flow stop when there aren't a good supply of elites coming your way and you will feel like you're dead in the water. However it is a choice for the Grim Scythe build due to the consistent damage that grim scythe itself can deal.
Stand Alone Spreading Malediction Life from Death (Survivability) or Blood is Power (Additional CD reduction) Swift Harvesting (Grim Scythe) or Blood is Power (Devour) - Until the bugged Fueled by Death is fixed
Off-Hand: Leger's Disdain (grim scythe build) or Lost Time (speed)
Set: Inarius's Conviction + Inarius's Martyrdom + Inarius's Perseverance + Inarius's Reticence + Inarius's Understanding + Inarius's Will
Necklace: Wisdom of Kalan
Ring #1: Krysbin's Sentence
Ring #2: Avarice Band or Briggs' Wrath (whichever rolled better)
*Note: For your items, I suggest getting additional gold/health glob pick up area to add to the passive affects that we're wanting to boost
Trag'Oul's Corroded Fang
Avarice Band or Briggs' Wrath (whichever wasn't rolled very well with)
Aquila Cuirass or Grasps of Essence (depending if you're using corpse explosion - also note I suggest adding Flawless Royal Diamond to some sockets to add some resistance if you're giving up the damage reduction)
Bane of the Trapped
Boon of the Hoarder
Gogok of Swiftness (Grim Scythe) or Wreath of Lightning (Speed)
Helm: Flawless Royal Diamond
Everywhere Else: Flawless Royal Diamond (Survivability) or Flawless Royal Topaz (Damage)
Grim Scythe variant:
Keeping Bone Armor on cooldown, this is the most important thing for this build to work because of the damage reduction and damage boost you get for the set bonus Corpse Lance/Corpse Explosion is used against the champions, rares and uniques. Land of the Dead will be used when during large encounters/boss fights. Blood Rush will be used for traveling/utility (especially when In-geom is procced). Grim Scythe will be used in all other cases. Devour variant:
Bone Armor (keeping on cooldown), to get things started. Land of the Dead to start building your momentum when your 1st elite pack shows up. Corpse Explosion you'll be using as your main point of dps because you'll be dragging everything on the screen towards you, piling towards the center to deliver devastating splash damage. Blood Rush + Devour in sync will be used as your movement utility, which during your In-geom proccing will make Devour almost needed because of how quick you'll be moving and how quickly your health will drain. -----------------------------------------------------------------------------------------------------------------------------
Reference for a standard ancient only build: https://www.d3planner.com/236420675
Reference for a perfected build: https://www.d3planner.com/376141709
I already know how to make a progress bar that will simply track how much time is left on my DoTs on my target and tick down.
What I want to do is create a progress bar for my DoTs that will track their duration as being out of a fixed number (say, 24 seconds), instead of always updating the maximum of the bar to be whatever the duration of the DoT was when it was last applied.
Basically this is what I want: http://imgur.com/ltzKg11
"For AoE there are two options. The first of these is Loramus Thalipedes' Sacrifice, further increasing the power of Fel Rush for each subsequent target you charge through, though recent changes have diminished how powerful this is. 7.2 has extended this to apply with the first target hit, but are still unremarkable."
This may sound stupid but I was hoping someone could just help me clarify this last sentence of this section. "7.2 has extended this to apply with the first target hit, but are still unremarkable." I'm a bit confused as to what this means. Is this sentence saying that the damage is "unremarkable" in a good way? Or bad way? I've just received the legendary boots and am trying to see if they're a good choice in fights with a lot of adds.
Thank you for your time.