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Just throwing this shower thought out there because why not.
Would it be possible with reasonable amount of resources and time that you have available, to create couple of generic general gameplay/map guides for Heroes of the Storm? There are already a couple for other games, although mostly pretty old ones. Things like general guidelines for tanking, healing and stutter stepping as well as map guides of what heroes are which priority and how the maps play out? You already have some maps covered at the "map specific advice", but as the "new hero guide format" cuts the map specific advice part off, would adding such thing be possible. Not that I would be desperately in need of one, but if I had to guess, a lot of people would be glad to get them available.
I am a returning player and haven't played my BM Hunter since 2011. What I liked to do when running dungeons with my guild was to make the Tank my focus, then use the following macro posted below. I know a lot has changed since 2011, but I am wondering if the macro language has evolved to the point of being able to improve the macro to only attack if the focus is actively attacking something. Could this be done, and is there any other way we can improve this macro? Thanks in Advance for any help anyone can provide!!!
Title, died to Trilliax during Annihilation when using DoS. Stupid on my part but just wondering if theres a cancelaura for it and/or other trinkets. Thanks
I’m in the process of rerolling a tank. My question is: How do I know if I’m doing a good job?
I currently play a hunter and as a DPS the metrics that I use to judge my performance are fairly simple. If I’m consistently sitting in the top X percentile of DPS for my spec and gear; and sitting in at least the bottom half of the raid for damage taken, I can be relatively sure that I’m doing good DPS and doing the mechanics well too.
However, as a tank this falls apart. Damage taken and even damage mitigated are poor metrics because I need to know if I’m taking and avoiding/mitigating the right damage. For example, I may mitigate 95% of the total damage in a fight, but if the 5% that I don’t mitigate is the 5% that is vital to avoid then I have done a poor job. Damage taken is bad because I may only be sitting at the top of damage taken because I didn’t switch when I needed to, therefore taking unnecessary damage.
Staying alive is a poor metric too, just because I’ve stayed alive doesn’t mean that I’ve done a good job. What if I’m only alive because a healer needed to make the choice to keep me alive while I was taking excess damage and sacrifice one or more DPS in the process.
Keeping threat and tank switching etc at the right time is bad as well because there is more to tanking than just mechanics.
I’ve done some reading and apparently there is or was a ranking system for tanks in wowlogs. But after a long look I can’t find it and all the posts relating to this were over 12 months old, so I assume it’s been removed.
I’ve also spoken to our MT about this and his response was ‘I don’t know’. As someone who wants to preform at the highest level possible, I find it unacceptable to not be able to judge how I’m preforming relative to my past self (am I improving?) and other people in a similar position.
So, how do I judge if I’m doing a good job tanking and what areas need to be improved?