Falconer Overview for Last Epoch (Patch 1.0)

Last updated on Mar 08, 2024 at 00:00 by EMP1241

Welcome to our Last Epoch Falconer build guide for the Rogue class. Here you will learn everything about the Falconer playstyle, passives, skills and strengths or weaknesses to conquer the world of Eterra.

TABLE OF CONTENTS OF THIS PAGE
1.

Introduction to Falconer

"A master tactician who employs deceptive traps and the aid of a fearsome bird of prey, swooping across the battlefield to gain an advantage against their enemies."

Falconer Class Icon Last Epoch

The Falconer is one of three Mastery classes that can be chosen from the base class of Rogue. This versatile fighter can pull from a host of offensive tools, there is virtually no limit to the type of weapon to choose from. Above all, she has her brave and faithful Falcon to help escort her across the battlefield. However, the Falcon is more than a simple companion. This bird of prey will rain down hate and discontent on anyone that dares stand in the way of their human friend, with absolute prejudice. Once mastered, the Rogue could start to feel like the Falcon's pet.

2.

Falconer Skills

Upon unlocking the Falconer Mastery, you'll gain access to your Mastery-specific skill, Falconry. While Explosive Trap and Net are not specific to the Falconer, the Mastery Tree itself comes with four skills total that are unlocked by placing a certain amount of points into the Tree itself. All three Rogue Masteries can use two of the four skills as long as they hit the requirements to do so. Only the Aerial Assault and Dive Bomb skill are reserved for the Falconer.

2.1.

Falconry

Description Passive: Summons a Falcon that fights with you.
Active: Falcon Strikes-The Falcon rapidly hits many enemies in the target area.
Scaling Tags Minion, Companion, Dexterity
Minion Tags Physical, Melee
Possible Damage Types Physical
Base Cooldown 0 seconds
Base Mana Cost 48 Mana
2.2.

Explosive Trap

Description Throws a trap that explodes when triggered, dealing throwing fire damage. Traps take 0.4 seconds to arm and explode when enemies walk over them or after 30s. You can have a maximum of 6 active traps at a time.
Scaling Tags Fire, Throwing Attack, Area, Dexterity
Possible Damage Types Fire, Lightning, Cold
Base Cooldown 0 seconds
Base Mana Cost 8 Mana
2.3.

Net

Description Leaps backwards and throws a net which snares enemies and deals physical damage. Netted bosses and rare enemies have 35% less movement speed, and other enemies are immobilized.
Scaling Tags Physical, Throwing Attack, Area, Movement, Dexterity
Possible Damage Types Physical, Lightning, Bleed
Base Cooldown 0 Seconds
Base Mana Cost 6 Mana
2.4.

Aerial Assault

Description You leap towards the target and your Falcon dives to catch you and momentarily carry you further, before it flies up and unleashes a Wing Burst at the target location.
Scaling Tags Physical, Minion, Movement, Traversal, Dexterity
Possible Damage Types Physical, Bleed
Base Cooldown 4 seconds
Base Mana Cost 6 Mana
2.5.

Dive Bomb

Description Your Falcon ascends high into the sky then dive bombs the target location at high speed, dealing a high amount of physical damage to enemies in the area.
Scaling Tags Physical, Melee, Minion, Movement, Dexterity
Possible Damage Types Physical, Bleed
Base Cooldown 5 second
Base Mana Cost 12 Mana
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