Druid Overview for Last Epoch

Last updated on Nov 30, 2023 at 15:30 by AaronActionRPG

Welcome to our Last Epoch Druid build guide for the Primalist class. Here you will learn everything about the Druid playstyle, passives, skills and strengths or weaknesses to conquer the world of Eterra.

TABLE OF CONTENTS OF THIS PAGE
1.

Introduction to Druid

"A conduit for the long-dormant power of Eterra, he bends the fury of nature to his will even as he takes the form of ferocious creatures. He is an avatar of the earth's latent power, Eterra's bastion against of all that would threaten her."

Druid Class Icon Last Epoch

The Druid is one of three Mastery classes that can be chosen from the base class of Primalist. This brawler transforms his body through the power of Eterra into a ferocious beast. Druids can take on three forms; the powerful Werebear, the nimble and deadly Swarmblade, and the wise guardian of the woodlands, a Spriggan. Each of these amazing transformations approach combat differently. The Werebear dominates his enemies through sheer willpower and raw strength. The Swarmblade gains the upperhand through agility and speed. The Spriggan calls upon the power of nature, tearing enemies apart with roots and thorned plants.

Gain access to the best Druid builds below!

2.

Druid Skills

Upon unlocking the Druid Mastery, you'll gain access to your Mastery-specific skill, Werebear Form Icon Werebear Form. While Spriggan Form Icon Spriggan Form and Summon Spriggan Icon Summon Spriggan are not specific to the Druid, the Mastery Tree itself comes with four skills total that are unlocked by placing a certain amount of points into the Tree itself. All three Primalist Masteries can use two of the four skills as long as they hit the requirements to do so. Only the Swarmblade Form Icon Swarmblade Form and Entangling Roots Icon Entangling Roots skills are reserved for the Druid.

2.1.

Werebear Form

Description Transform into a ferocious werebear, increasing your physical capabilities and gaining 4 new abilities.
Your Mana is replaced with Rage while in werebear form. When your Rage reaches 0 you automatically transform back into your human form. Your starting Rage is equal to your maximum mana. Rage slowly decays over time at a constant rate.
Scaling Tags Physical, Melee, Area, Transform, Movement, Strength, Attunement
Minion Scaling Tags N/A
Possible Damage Types Physical, Lightning
Base Cooldown 6 seconds
Base Mana Cost 0 Mana
2.2.

Spriggan Form

Description Transform into a forest spriggan increasing your spell casting capabilities, and gaining 4 new abilities.
Your Mana is replaced with Rage while in werebear form. When your Rage reaches 0 you automatically transform back into your human form. Your starting Rage is equal to your maximum mana. Rage slowly decays over time at a constant rate.
Scaling Tags Physical, Spell, Minion, Totem, Buff, Area, Transform, Attunement
Minion Scaling Tags N/A
Possible Damage Types Physical, Cold
Base Cooldown 6 seconds
Base Mana Cost 0 Mana
2.3.

Summon Spriggan

Description Summon a spriggan that casts spells to attack your enemies and has an aura that restores 10 health every second. When its health drops to 0 it is downed, and you can stand near it to revive it.
The spriggan counts as a companion. You can have a maximum of two companions at once by default.
Scaling Tags Minion, Companion, Attunement
Minion Scaling Tags Physical, Spell, Buff
Possible Damage Types Physical, Cold
Base Cooldown 4 seconds
Base Mana Cost 70 Mana
2.4.

Swarmblade Form

Description Transform into an agile Swarmblade, increasing your melee capabilities, and gaining 4 new abilities.
Your Mana is replaced with Rage while in werebear form. When your Rage reaches 0 you automatically transform back into your human form. Your starting Rage is equal to your maximum mana. Rage slowly decays over time at a constant rate.
Scaling Tags Physical, Melee, Damage over Time, Minion, Area, Transform, Strength, Attunement
Minion Scaling Tags N/A
Possible Damage Types Cold, Physical
Base Cooldown 6 seconds
Base Mana Cost 0 Mana
2.5.

Entangling Roots

Description Call forth a wave of roots that grows outwards in a wide cone in front of you. The wave deals physical damage and roots enemies it hits for 1.5 seconds. Rooted enemies take physical damage over time until they are freed.
Added spell damage applies at 100% to the initial hit and 200% per second to the damage over time.
Scaling Tags Physical, Spell, Damage over Time, Area, Attunement
Minion Scaling Tags N/A
Possible Damage Types Physical, Cold, Poison
Base Cooldown 0 seconds
Base Mana Cost 40 Mana
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