Amber-Shaper Un'sok Encounter Guide: Strategy, Abilities, Loot

Last updated Yesterday at 13:00 by Abide

Amber-Shaper Un'sok is the 5th boss in the Heart of Fear. A mantid alchemist corrupted by the Sha, he conducts twisted experiments, transforming players into hostile Mutated Constructs. The fight involves managing his amber-based abilities across three phases before defeating the alchemist himself.

1.

Role-Specific Tips for Amber-Shaper Un'sok

1.1.

DPS Tips

  • Positioning is important on this fight, as you want to spread out enough for the Living Ambers on-death explosion, ideally keeping them close enough to each other that they can still be AoE'd down.
  • Use personal defensive cooldowns when targeted by Parasitic Growth Icon Parasitic Growth.
  • Save all major DPS cooldowns for Phase 3 to burn Amber-Shaper Un'sok down quickly.
1.2.

Healer Tips

  • Living Ambers will fixate on random players and can not be tanked; keep these targets alive.
  • Parasitic Growth Icon Parasitic Growths damage increases as the target receives healing (including over-healing); absorbs such as Sacred Shield Icon Sacred Shield do not count towards this. Don't heal these players too much, just enough to keep them alive.
  • Phase 3 has a ton of raid-wide damage, rotate defensive and healer cooldowns as needed to keep the raid alive.
1.3.

Tank Tips

  • Living Ambers can not be tanked as they will simply fixate on a random target.
  • During Phase 1 properly rotating between tanking Amber-Shaper Un'sok and stacking Destabilize Icon Destabilize while transformed into a Mutated Construct is a key component to the fight. Spend the time to learn how to do this properly, and be sure to always watch boss timers for the Reshape Life Icon Reshape Life cooldown.
  • During Phase 2 the Amber Monstrosity will frequently stun its tank with Fling Icon Fling; be ready to taunt off the other tank during this. After the Fling Icon Fling stun, taunt the Amber Monstrosity back.
2.

Strategy for Amber-Shaper Un'sok

Amber-Shaper Un'sok Amber-Shaper Un'sok is a 3 Phase encounter, where players will need to control a variety of Amber based abilities in order to overcome this challenging fight. The main mechanic of the encounter that players will need to handle throughout all 3 Phases is Reshape Life Icon Reshape Life, which transforms players temporarily transformed into Mutated Constructs, a hostile add that has several key abilities. Players that are transformed into the Mutated Constructs will retain full control of their character, have their action bar replaced with 4 abilities, and will become hostile to the raid. The Mutated Constructs also have a unique resource called Willpower, which some abilities use as a resource, and will also slowly deplete over time; when the Mutated Constructs Willpower reaches 0 it will die, killing the transformed player. To prevent these deaths, the Mutated Construct must be damaged down to 20% health, a requirement to allow the transformed player to break free from the amber. The Mutated Constructs have the following abilities:

  1. Amber Strike Icon Amber Strike ‒ 6-second cooldown, deals moderate damage to target, interrupts all spell casts, and applies a stack of Destabilize Icon Destabilize. The Destabilize Icon Destabilize debuff lasts 15-seconds, stacks infinitely, and increases the targets damage taken by 10% per stack.
  2. Struggle for Control Icon Struggle for ControlCosts 8 Willpower; stuns yourself for 0.5 seconds, interrupting any casts; increases damage taken by 100% for 5 seconds. This is needed whenever your Mutated Construct takes control and tries to cast Amber Explosion Icon Amber Explosion.
  3. Consume Amber Icon Consume Amber ‒ "Eats" a pool of nearby Burning Amber Icon Burning Amber, generates 20 Willpower, removes the pool permanently, and increases the Mutated Construct health.
  4. Break Free Icon Break Free ‒ Removes the Mutated Construct transformation off of the player; can only be used when the Mutated Construct is below 20% health.
  5. Destroy Will Icon Destroy Will ‒ This is not an ability that the Mutated Constructs have. Instead, it is a buff that all enemies have during this fight, preventing a player from tanking anything while transformed into a Mutated Construct, as they will lose 40 Willpower on each melee attack.
2.1.

Phase 1

Phase 1 Start off by having players spread at least 8-yard apart. During Phase 1 Amber-Shaper Un'sok will only target tanks with Reshape Life Icon Reshape Life every 50-seconds, turning them into Mutated Constructs; since the Mutated Constructs can't tank due to Destroy Will Icon Destroy Will, you will always need 1 tank not transformed. Mastering the use of the Mutated Construct is the biggest challenge of the encounter, as applying and up-keeping the Amber Strike Icon Amber Strike debuffs on Amber-Shaper Un'sok is the key factor to victory. There are several strategies possible to handle this, we will recommend an ideal strategy for handling the Mutated Constructs that works well on both Normal and Heroic difficulties; first let's look at the 2 remaining abilities that Amber-Shaper Un'sok has.

Parasitic Growth Icon Parasitic Growth debuffs random targets, dealing damage-over-time every 2-seconds for 30-seconds; the damage of Parasitic Growth Icon Parasitic Growth increases as the debuffed player gets healed. Absorption spells such as Power Word: Shield Icon Power Word: Shield do not count towards increasing Parasitic Growth Icon Parasitic Growths damage-over-time, and should be used frequently. The Parasitic Growth Icon Parasitic Growth targets should be healed as minimally as possible, just aiming to keep them alive rather than keeping them full health.

Every 40-seconds Amber-Shaper Un'sok will target a random player with Amber Scalpel Icon Amber Scalpel, channeling a beam on them that follows them for 10-seconds. This beam deals damage 4 times per second, quickly killing anyone that it hits; the targeted player must quickly kite the beam away from other players. As the beam travels it will create several amber residue pools along its travel path; these amber pools deal damage to anyone standing on them, and some of them will spawn a Living Amber. These Living Ambers will fixate on a random target, dealing low melee-damage to the target, and deals small raid-wide damage every second.

Whenever a Living Amber is killed, 3 things occur. Firstly, they will explode, dealing damage to all enemies in 8-yards; they will also heal other Living Ambers within 8-yards for 40% of their max health. In addition, when they die they will create a Burning Amber Icon Burning Amber at their death location, dealing damage to anyone inside the Pool; these Amber Pools last for the rest of the fight. Players targeted by the Living Ambers should be sure they're spread out to prevent the AoE on death from hitting multiple players; AoE the adds down if possible, if not simply single target any down that are in range. Controlling these adds is a large part of the encounter.

With a strong understanding of all of the Phase 1 abilities, we'll look at the suggested way to handle the Mutated Constructs. Players transformed by Mutated Construct will become hostile, allowing them to attack other players or be attacked themselves; be mindful of your targeting and be sure you don't simply tab-target onto a player and start to attack them. The raid will want to damage the Mutated Construct below 20% health, which enables the transformed player to activate Break Free Icon Break Free, freeing them from the Mutated Construct transformation. Do not kill the Mutated Construct, as this will also kill the transformed player. The transformed player should enable auto-attacks and begin using Amber Strike Icon Amber Strike on Amber-Shaper Un'sok every 6-seconds, stacking up Destabilize Icon Destabilize as quickly as possible; our goal for this strategy will be to apply as many stacks of Destabilize Icon Destabilize as possible and maintain them for the entire encounter.

Normally, players will want to leave the Mutated Construct once it has been damaged down to 20% health by using Break Free Icon Break Free. For our strategy we will be utilizing Consume Amber Icon Consume Amber, absorbing a Pool of Burning Amber Icon Burning Amber to generate 20 Willpower. This increases the time that the Mutated Construct will live, preventing it from reaching 0 Willpower and dying. With Reshape Life Icon Reshape Life being cast every 50-seconds on the current tank, you will need to use Consume Amber Icon Consume Amber on 1-2 Pools of Burning Amber Icon Burning Amber to keep the Mutated Construct alive until the next tank is transformed by Reshape Life Icon Reshape Life. Watch your raid timers and be ready to use Break Free Icon Break Free and take over tanking Amber-Shaper Un'sok right before Reshape Life Icon Reshape Life occurs. Timing this well is important as the Destabilize Icon Destabilize debuff on Amber-Shaper Un'sok only lasts 15-seconds, while Amber Strike Icon Amber Strike has a 6-second cooldown. Remember that Break Free Icon Break Free also costs 8 Willpower, be sure to have enough Willpower ready to use Break Free Icon Break Free when needed.

With a bit of practice and coordination the tanks should be able to get this rotation down, alternating between tanking Amber-Shaper Un'sok and using the Mutated Constructs abilities properly. Remember to use Struggle for Control Icon Struggle for Control whenever the Mutated Construct starts to cast Amber Explosion Icon Amber Explosion, or it will deal high Nature damage to the entire raid. Keep using Amber Strike Icon Amber Strike on cooldown, as Destabilize Icon Destabilize stacks are the key to beating this fight in Phase 3. Once Amber-Shaper Un'sok reaches 70% health Phase 2 will begin.

2.1.1.

Phase 1 - Heroic

Heroic difficulty only adds 1 major change to the encounter, in that the Living Ambers will respawn from the Burning Amber Icon Burning Amber Pool that they drop after 30-seconds. This means that you must eat enough Pools with the Mutated Constructs Consume Amber Icon Consume Amber ability to stop the Living Ambers from overwhelming your raid. The strategy you use can vary, but we recommend simply having the Mutated Constructs consume 3-4 Pools each, rather than 1-2 as we recommended on Normal mode. This will allow them to maintain Destabilize Icon Destabilize stacks on Amber-Shaper Un'sok, while also stopping most of the Living Ambers from respawning. Remember that each Burning Amber Icon Burning Amber Pool that is consumed will heal the Mutated Construct, requiring it to be damaged more to keep it under 20% health for Break Free Icon Break Free.

2.2.

Phase 2

Phase 2 This is where strategies can vary greatly, as there are several different ways to handle this Phase. We will recommend the strategy we believe has the highest chance to succeed, which will play around stacking Destabilize Icon Destabilize as much as possible on Amber-Shaper Un'sok, making Phase 3 very easy. Amber-Shaper Un'sok retains all of his abilities from Phase 1 (Amber Scalpel Icon Amber Scalpel, Parasitic Growth Icon Parasitic Growth, Living Ambers, and Reshape Life Icon Reshape Life), with Reshape Life Icon Reshape Life now targeting a random player rather than the tank. At the start of Phase 2 Amber-Shaper Un'sok will gain Amber Carapace Icon Amber Carapace, reducing his damage taken by 99%; at the same time He will also create a Amber Monstrosity, a large add similar to the Mutated Constructs. Phase 2 will last as long as the Amber Monstrosity remains alive. The Amber Monstrosity has the following abilities:

  • Massive Stomp Icon Massive Stomp ‒ 20-second cooldown, 1.5 second cast time. Deals high Physical damage to all enemies within 15-yards and knocks them back; can be avoided by running away during the cast.
  • Amber Explosion Icon Amber Explosion ‒ 50-second cooldown. Identical to the Mutated Constructs Amber Explosion Icon Amber Explosion, this one simply deals much higher damage; can only be interrupted by a Mutated Constructs Amber Strike Icon Amber Strike ability.
  • Fling Icon Fling ‒ 40-second cooldown. The Amber Monstrosity throws the current tank at another random enemy, dealing moderate Physical damage and stunning all players within 8-yards.

One tank will need to tank both Amber-Shaper Un'sok and the Amber Monstrosity early on, until Reshape Life Icon Reshape Life is cast again on a random raid member. Ranged players should spread out, being sure to stay at least 15-yards away from the Amber Monstrosity to avoid being hit by Massive Stomp Icon Massive Stomp; melee players can avoid this by quickly moving away from the Amber Monstrosity during the Massive Stomp Icon Massive Stomp cast. When the Amber Monstrosity uses Fling Icon Fling on the current tank, have the other tank temporarily Taunt Icon Taunt the Amber Monstrosity until the stun wears off. This is not required, but helps reduce damage taken as the tank will be stunned for 3 seconds, and allows the mobs to remain stacked together to maximum damage.

The Amber Monstrositys main threat is Amber Explosion Icon Amber Explosion, which it will attempt to cast every 50-seconds. Similar to the Mutated Constructs Amber Explosion Icon Amber Explosion, this deals fatal Nature damage to the entire raid if the cast completes. Whoever is transformed into a Mutated Construct is able to interrupt Amber Explosion Icon Amber Explosion with Amber Strike Icon Amber Strike, and must be sure to keep Amber Strike Icon Amber Strike off cooldown for this. Watch your boss timers and be mindful of Amber Explosion Icon Amber Explosions timer, the Destabilize Icon Destabilize debuff time remaining on Amber-Shaper Un'sok, and the cooldown of Amber Strike Icon Amber Strike. The goal here is to refresh Destabilize Icon Destabilize on Amber-Shaper Un'sok until Amber Explosion Icon Amber Explosion is about 6 seconds away, then wait until the Amber Monstrosity starts to cast Amber Explosion Icon Amber Explosion before interrupting it with Amber Strike Icon Amber Strike.

We recommend having 1 tank assigned to tanking both Amber-Shaper Un'sok as well as the Amber Monstrosity at the start of Phase 2, using personal defensive cooldowns to survive; if this tank gets hit by Fling Icon Fling, use external defensive cooldowns on them to keep them alive. The 2nd tank should continue to operate the Mutated Construct, keeping the Destabilize Icon Destabilize stacks up on Amber-Shaper Un'sok until the next cast of Reshape Life Icon Reshape Life goes out, which now targets non-tank players. The next Mutated Construct target (ideally a non-healer), should then take over refreshing the stacks of Destabilize Icon Destabilize on Amber-Shaper Un'sok, being ready to interrupt the Amber Explosion Icon Amber Explosion whenever the Amber Monstrosity attempts to cast it.

We recommend that the first non-tank player turned into a Mutated Construct stays in this form by eating several (Consume Amber Icon Consume Amber 3-4 or more) Burning Amber Icon Burning Amber Pools, restoring Willpower as it depletes. The next player targeted by Reshape Life Icon Reshape Life should mimic this behaviour, remaining transformed into the Mutated Construct for essentially the rest of the encounter, stacking Destabilize Icon Destabilize on Amber-Shaper Un'sok every 6-seconds. Any additional Mutated Constructs after the first 2 should be damaged down to 20% health, where the players can free themselves with Break Free Icon Break Free when their Willpower gets low. Make sure only 1 player uses Amber Strike Icon Amber Strike to interrupt the Amber Monstrositys Amber Explosion Icon Amber Explosion, as to not waste stacks of Destabilize Icon Destabilize.

This strategy makes for a somewhat slower Phase 2, as the Amber Monstrosity will take longer to die since it is not getting stacks of Destabilize Icon Destabilize. The trade-off is well worth it however, as Phase 3 proves to be the biggest challenge of the encounter and this strategy trivializes Phase 3 entirely, with it being possible to end the fight within seconds of entering Phase 3! Phase 2 will end once the Amber Monstrosity dies; Amber-Shaper Un'sok will remove Amber Carapace Icon Amber Carapace from himself and enters Phase 3.

2.3.

Phase 3

Phase 3 Once the Amber Monstrosity dies Amber-Shaper Un'sok will run to the center of the room and channel for 4-seconds, gaining the Concentrated Mutation Icon Concentrated Mutation buff for the rest of the fight, increasing His damage dealt and attack speed by 50%. He will continue to use Reshape Life Icon Reshape Life, now using it every 15-seconds, and keeps using Parasitic Growth Icon Parasitic Growth as well; Amber Scalpel Icon Amber Scalpel will not be used during Phase 3. In addition to His previous abilities, Amber-Shaper Un'sok will use Volatile Amber Icon Volatile Amber, dealing damage to random targets (2 players on 10-man, 5 on 25-man); this will heal any Mutated Constructs for 20% of their health.

Stack together on Amber-Shaper Un'sok this Phase to significantly help with healing; you should rotate 1-2 defensive cooldowns here non-stop to help reduce the raids damage taken. Players debuffed by Parasitic Growth Icon Parasitic Growth should consider running out of the group, as the damage Parasitic Growth Icon Parasitic Growth deals increases as you are healed, including over-healing. In this Phase you can simply ignore all Mutated Constructs and should simply focus on killing Amber-Shaper Un'sok, stacking up Destabilize Icon Destabilize as much as possible. Use all major DPS cooldowns here, such as Bloodlust Icon Bloodlust, and finish Amber-Shaper Un'sok off. If you executed the Mutated Constructs rotation properly during Phases 1 and 2, you should be entering Phase 3 with 50 or more stacks of Destabilize Icon Destabilize on Amber-Shaper Un'sok, making Phase 3 last around 40-50 seconds only. With Volatile Amber Icon Volatile Amber healing the Mutated Constructs if they are hit, we do not recommend attacking them any longer, as the Phase is far too short to justify this; the boss will die before the transformed players do.

2.3.1.

Phase 3 - Heroic

The only change to Phase 3 on Heroic difficulty is Amber Globule; Amber-Shaper Un'sok will create 2 Amber Globules every 30-seconds, which fixate on a random raid member and chase them. If the Amber Globule reaches its target, they will explode, killing all players within 30-yards. If the 2 players targeted by Amber Globules cross path and force the 2 adds to touch each other however, they will both despawn harmlessly. The 2 players should meet together in a location outside of the raid and cross paths, allowing the Amber Globules to be kited into each other. You can also choose to simply kite this add around for the remainder of the phase, as it will not last long.

3.

Amber-Shaper Un'sok Loot

Celestial Normal Heroic

Below you will find all of the loot available for this boss encounter. Use the different buttons to view the different loot between all difficulties.

3.1.

Celestial Dungeon Loot

Item
Shoulderpads of Misshapen Life Icon Shoulderpads of Misshapen Life
Belt of Malleable Amber Icon Belt of Malleable Amber
Monstrous Stompers Icon Monstrous Stompers
Treads of Deadly Secretions Icon Treads of Deadly Secretions
Seal of the Profane Icon Seal of the Profane
Scimitar of Seven Stars Icon Scimitar of Seven Stars
Un'sok's Amber Scalpel Icon Un'sok's Amber Scalpel
Leggings of the Shadowy Conqueror Icon Leggings of the Shadowy Conqueror
Leggings of the Shadowy Protector Icon Leggings of the Shadowy Protector
Leggings of the Shadowy Vanquisher Icon Leggings of the Shadowy Vanquisher

Below you will find all of the loot available for this boss encounter. Use the different buttons to view the different loot between all difficulties.

3.2.

Normal Difficulty Loot

Item
Shoulderpads of Misshapen Life Icon Shoulderpads of Misshapen Life
Belt of Malleable Amber Icon Belt of Malleable Amber
Monstrous Stompers Icon Monstrous Stompers
Treads of Deadly Secretions Icon Treads of Deadly Secretions
Seal of the Profane Icon Seal of the Profane
Scimitar of Seven Stars Icon Scimitar of Seven Stars
Un'sok's Amber Scalpel Icon Un'sok's Amber Scalpel
Leggings of the Shadowy Conqueror Icon Leggings of the Shadowy Conqueror
Leggings of the Shadowy Protector Icon Leggings of the Shadowy Protector
Leggings of the Shadowy Vanquisher Icon Leggings of the Shadowy Vanquisher

Below you will find all of the loot available for this boss encounter. Use the different buttons to view the different loot between all difficulties.

3.3.

Heroic Difficulty Loot

Item
Shoulderpads of Misshapen Life Icon Shoulderpads of Misshapen Life
Belt of Malleable Amber Icon Belt of Malleable Amber
Monstrous Stompers Icon Monstrous Stompers
Treads of Deadly Secretions Icon Treads of Deadly Secretions
Seal of the Profane Icon Seal of the Profane
Scimitar of Seven Stars Icon Scimitar of Seven Stars
Un'sok's Amber Scalpel Icon Un'sok's Amber Scalpel
Leggings of the Shadowy Conqueror Icon Leggings of the Shadowy Conqueror
Leggings of the Shadowy Protector Icon Leggings of the Shadowy Protector
Leggings of the Shadowy Vanquisher Icon Leggings of the Shadowy Vanquisher
4.

Amber-Shaper Un'sok Achievements

Achievement Description
Heroic: Amber-Shaper Un'sok Icon Heroic: Amber-Shaper Un'sok Defeat Amber-Shaper Un'sok in Heart of Fear on Heroic difficulty.
I Heard You Like Amber... Icon I Heard You Like Amber... Kill Living Amber in Burning Amber until at least 8 pools overlap, and then defeat Amber-Shaper Un'sok on Normal or Heroic difficulty in Heart of Fear.
5.

Further Reading

Amber-Shaper Un'sok is just one of the six encounters present in the Heart of Fear raid of Mists of Pandaria. If you would like to learn more about the others, please see our other pages for the raid below.

6.

Changelog

  • 25 Aug. 2025: Raid guide created.
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