Fire Mage Level 58 Boost Guide
This guide was designed to help new and returning Fire Mages with getting up to speed on how their class plays at Level 58 with the TBC talents and spells.
It is also an excellent first-read for players using the new TBCC Dark Portal Boost!
Overview
The character boost offered by Blizzard allows you to boost one class of your choice to level 58. If you have never played that class before, it can be very hard to find your place in this new environment.
Therefore this guide will help you, covering the basics of playing Fire Mage.
Fire Mage Talents for Level 58 Boosts
Fire Mages rightfully have the nickname "Glass Cannons". Their Fire damage
is probably the highest that you can get for leveling, however you lack the
defensive and controlling capabilities Frost spec would offer. As special
damage tools, the Fire talent tree offers some very strong and
versatile abilities and spells, such as
Pyroblast,
Blast Wave,
Ignite,
Dragon's Breath,
Combustion, and
Molten Fury.
You will learn more about these spells and talents below in the abilities section.
As you level up, you will get more talent points, which you can spend
into the Arcane talent tree for the
Arcane Subtlety,
Arcane Focus (only 3 points in here), and
Arcane Concentration (5 points) talents.
Rotation
You may open on mobs with
Pyroblast and then cast
Fireball
until the mob is dead, because Pyroblast leaves a nice DoT on the enemy.
However, you can also just Fireball. If a mob runs close to you, you can either
finish it off with
Scorch or
Fire Blast, depending on its
health. If the health is too high to finish it off with Scorch/Fire Blast, you
can also use a
Frost Nova when the mob is close to you and finish it
with Fireball.
Blast Wave and
Dragon's Breath can also be used to delay
enemies from reaching you, and greatly damage them as well. You can learn more
about all important Fire Mage spells in the section below.
Use
Combustion whenever available and apply 5 stacks of the
Scorch debuff on mobs that last long enough for you to cast two or
more
Fireballs on them after that.
Buffs
Arcane Intellect is a buff that increases your Intellect. It is
generally considered useful, because Intellect increases your chance to
score a critical strike and you will gain more Mana and Mana regeneration.
Arcane Brilliance does the same as
Arcane Intellect, but
for the whole group you are in. This requires
Arcane Powder to be
cast, which you can buy from reagent vendors.
Stats
If your are fighting enemies on your own level or one level above you, the best offensive stats are
- Spell Damage and Healing
- Spell Critical Strike Rating
- Spell Haste Rating
- Spell Hit Rating*
* you want to have 13% Hit Chance from gear for mobs 3 levels higher than you for your Fire spells (so that, with the 3% you get from your tree, you will have the full 16% required). You can see exactly what your Hit Chance is in your character window by pressing "C" in game and looking in the "Spells" section. While leveling, Hit Rating is basically not very relevant; for bosses you want to be hit capped.
While leveling, the following stats are also useful, especially for Mana regeneration:
- Spirit
- Mana per 5
- Intellect
- Stamina
However, you do not aim to stack these for leveling, as you want to stack offensive stats.
Important Abilities
If you are new to playing Mage, here is a list of core abilities and how to use them.
Offensive Abilities
Fireball is your main nuke spell versus one target.
Scorch is a bit Mana-friendlier than Fireball, but it also deals
slightly less damage. If a mob lives long enough to withstand 3 or more
Fireballs, you make use of the
Improved Scorch talent, which will put a
debuff on the target that increases Fire damage taken by 3% per stack, stacking
up to 5 times for a total of 15% more Fire damage taken. This gets better the
more Fire Mages are on your target. Scorch is also often used as a finisher in
conjunction with
Fire Blast, which is your instant cast Fire spell. You
can also use this while moving.
Pyroblast should only be used for pulling mobs. It leaves a DoT on
the enemy target, which makes it more Mana-efficient damage than other
spells.
Blast Wave is your first Fire AoE spell from a talent. It slows
enemies for 6 seconds and does very high AoE damage.
Dragon's Breath is your second Fire AoE spell from a talent. It is,
just as
Cone of Cold, a frontal cone which disorients enemies hit until
attacked or for 3 seconds. This also does good damage, however it can be
dangerous because you need to be close to hit mobs and they may hit you.
Combustion is one of Fire's greatest burst tools. If you activate
it, each time you do NOT crit with spells, your Critical Strike Chance
gets increased by 10%, up to a maximum of 100% crit. This buff lasts until you
have scored three critical strikes. Used right, this can melt enemies down and
make hard fights trivial.
Ignite is what makes the critical strikes of Fire spells very
good. After a critical strike, it puts a DoT on the enemy target and the enemy
target will burn for 40% of the damage of the spell that caused it, resulting
in your Fire spells not doing 200% damage, but 210%. Consecutive critical
strikes, for example a Fireball crit followed by a Fire Blast crit, will
increase the ignite tick damage.
Molten Fury makes you deal 20% more damage to enemies which are on
20% health. Knowing this, you can use more Mana-efficient finishers like Scorch
on enemies below 20% health while leveling, farming. On mobs with very high
health, such as bosses, you use Fireball for the 20% phase together with all
your other cooldowns, such as trinket effects.
Flamestrike is the Fire AoE spell every Mage can cast. It does
direct damage to enemies in an area and leaves a DoT on the ground that burns
enemies as well.
Frostbolt is used when you are locked out from the Fire spell school,
which means when a mob silenced or interrupted your Fire cast. Rank 1 of
Frostbolt can also be used, if you want to slow an enemy to avoid it reaching
you.
Frost Nova can be used to freeze your enemies in place for 8
seconds. Use rank 1 of this ability, as it does the same as the higher ranks,
but costs more Mana.
Ice Lance is a spell you will learn at level 66. Ice Lance
can also be used while moving and does more damage to targets frozen by Frost
Nova, so you can Frost Nova a low health enemy and Ice Lance it to finish it
off.
Cone of Cold is your a Frost AoE spell and it will deal damage
to all mobs in a cone in front of you like
Dragon's Breath and slow
them for 8 seconds.
Blizzard is another Frost AoE damage spell. It does the
least damage and should generally be avoided as a Fire Mage.
Arcane Explosion is a very good AoE damage spell. If you
choose the two talent points in Arcane Subtlety in the Arcane talent tree, it
does less threat and you can cast it safer without having to worry about
pulling aggro from a tank in dungeons.
Arcane Missiles serves the same purpose as Frostbolt, but it
is a channeled spell of the Arcane school.
Spellsteal can be learned on your way to level 70 and steals
one magical buff from enemies with magical buffs. These buffs can be very good
or very bad, you have to steal it and read the tooltip of the buff in your buff
bar. There are only a few buffs worth being stolen.
Mage Armor is your preferred armor before the Burning Crusade
launches. It allows 30% of your Mana regeneration to continue while you are
casting. That does not sound like much, but is pretty decent over a long
time.
Molten Armor is introduced while leveling in TBC and adds 3%
crit chance to your abilities. If mobs hit you, they will get damaged slightly
as well.
Defensive Abilities
Frost Nova can also be used defensively if you want to get away
from enemy mobs. You typically Frost Nova them and
Blink 20 yards
away from enemies. However, Blink can also be used to move faster or to move
towards enemies.
Slow is a good choice if you need to delay somebody from
reaching you while waiting for a
Frost Nova cooldown. Another good use
of this spell is to flee from enemies. Slow them and run!
Mana Shield also absorbs incoming damage, but drains Mana per
damage absorbed.
Polymorph can be used to turn Critters, Beasts, and Humanoids into
sheep, causing them to wander around for 50 seconds. Be aware that these mobs
might not be sheeped for the full 50 seconds, as it can break at any time, with
a higher chance towards the end of the duration.
Counterspell will interrupt enemies casting spells either on you
or your friends. You can use a macro with "/stopcasting" followed by
"/cast Counterspell" (on a new line) to stop your current cast and instantly
interrupt enemy casts.
Ice Block will freeze you in a block of ice and make you
immune to almost all damage in the game. Furthermore, it removes almost all
negative effects, also called debuffs, on you. Be aware that Priests in TBC can
dispel your Ice Block with their
Mass Dispel ability.
Frost Ward absorbs a certain amount of Frost damage. It is best used
against mobs that deal Frost damage.
Fire Ward absorbs a certain amount of Fire damage. It is best used
against mobs that deal Fire damage.
Ice Armor gives you additional armor points, which is useful
against Physical hits from enemies; it also slows attackers.
Cone of Cold can be used defensively to slow mobs in front of
you for 8 seconds, before you run away from them. Rank 1 of this ability costs
less Mana and serves the same purpose!
Mage Armor is your preferred armor before the Burning Crusade
launches. It allows 30% of your Mana regeneration to continue while you are
casting. That does not sound like much, but is pretty decent over a long
time.
Molten Armor also increases the chance you will be critically
hit by 5%. However, this is usually not considered, since Ice Armor just adds
more survivability.
Invisibility is also a spell introduced in TBC and can be
used to get out of combat and run away from enemies, or to just sneak by
enemies. It takes 5 seconds to become invisible and each second your threat
level versus mobs is being decreased. After those 5 seconds, you will become
invisible for 20 seconds and leave combat.
Remove Lesser Curse is important if mobs curse you with deadly
curses. You can decurse yourself or friendly targets.
Utility Abilities
Evocation is your most loved Mana-restoring spell. It can be used
every 8 minutes and restores 60% of your whole Mana over a 8 seconds channeling
time. Use this as often as you can when you need Mana, as it will save you
time!
Amplify Magic increases the spell damage and healing taken by
the friendly target you cast this on. This can be used when you want to
increase healing on your tank who is tanking mobs that do not cast any damaging
spells and do only physical damage.
Dampen Magic is the opposite of Amplify Magic. It can be used
to reduce spell damage taken from spells, but it also reduces healing taken.
This can be useful if you are solo leveling or farming and mobs do a lot of
magic damage.
Slow Fall requires a
Light Feather and can be cast on
yourself to reduce your falling speed. If you fall from a high ledge and
would die otherwise, this spell can save your life! But be aware that any
damage taken by you will cancel the effect!- Portals are made by Mages for their group members to teleport players to all
your faction's major cities. They are taught by the Mage trainers and are very
sought after! Creating a portal requires
Rune of Portals to be cast, which you can buy from reagent vendors. - Teleport works like Portals, but simply only teleports the casting
Mage to one of their faction's major cities. Casting this requires
Rune of Teleportation, which you can buy from reagent vendors. - Conjure Mana Gem is also a spell used to create an item that restores Mana to you. You can conjure several different Mana gems in advance to restore Mana when needed. At level 68 you will learn to conjure a Mana Gem that has three charges, which restores more Mana than it takes to conjure. Use it often and wisely! Conjured items disappear after 15 minutes of being logged out.
Conjure Water conjures water for yourself and your party and
there are different ranks of this spell. The highest rank is learned from a
book that drops in high level TBC dungeons. Conjured items disappear after 15
minutes of being logged out.
Conjure Food conjures water for yourself and your party and
there are different ranks of this spell. The highest rank is learned from a
book that drops in high level TBC dungeons. Conjured items disappear after 15
minutes of being logged out.
Ritual of Refreshment is a spell you can learn at level 70 from
the Mage trainers, after you have learned your highest rank of Conjure Water
and Conjure Food, which are both rare drop books from Outland dungeons.
Conjured items disappear after 15 minutes of being logged out. This requires
Arcane Powder to be cast, which you can buy from reagent vendors.
Changelog
- 21 May 2021: Updated the Ignite info to match TBCC behaviour.
- 18 May 2021: Guide added.
This guide has been written by Wrdlbrmpft aka Arcanaenus, playing Mage since 2008. He is usually found in the Mage Discord, where you may also ask him questions his guides do not answer.
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