WotLK Classic Frost Mage Guide
Welcome to our Frost Mage guide for WotLK Classic, tailored for PvE content. Here, you will learn how all you need to know to play Frost Mage proficiently. Click the links below to navigate the guide or read this page for a short introduction.
Introduction
Mages have three very very balanced PvE talent trees. This guide will lead you through the World of Frost Mage. If you wish to learn more about the other specs, try our Arcane and Fire guides. Each Mage spec has their own strengths and weaknesses for PvE and PvP.
In WotLK, Frost Mages underwent a few changes which make their playstyle a
lot more engaging. You have to react to the procs of Brain Freeze and
Fingers of Frost while controlling your Water Elemental
(
Summon Water Elemental).
Icy Veins and the ability to reset
all Frost spell cooldowns with
Cold Snap increases Frost's on-demand
burst potential. Several damage-increasing talents make Frost scale relatively
well with gear and the high Critical Strike damage modifier of
Ice Shards makes Critical Strike rating also very valuable for Frost.
The new spell
Deep Freeze can be used as the last spell in a
Fingers of Frost combo.
Improved Blizzard and
Permafrost
can turn your
Blizzard into a powerful crowd control+damage ability
for dungeons and farming.
Ice Barrier and
Ice Block combined with
Cold Snap provide you with more survivability than any other Mage spec.
While that all sounds very good, it needs to be
said that Frost shines at leveling, PvP, and farming, which is what it
excelled in during Vanilla and TBC as well. For PvE Raids the damage output
of Frost is considered not comparable to Arcane and Fire. Nevertheless, Frost
has good raid support with
Winter's Chill and your Water Elemental's
Replenishment.
If you are looking to level a Mage, you will find leveling guides below. You can level as either Arcane and Fire Mage, or you can simply go with the Frost leveling spec.
If you would like to see where Frost Mages fall in the overall rankings among DPS specs for both PvE and PvP in WotLK Classic, we have created pages dedicated to explaining what classes and specializations are the best of the best through multiple factors. However, ultimately, you should not let these lists dissuade you from playing what you enjoy.
Strengths and Weaknesses
Not as good PvE damage as other Mage specs.
Needs more Hit rating than Arcane spec.
Best Races for Frost Mages
Wrath of the Lich King lets Mages choose between the races Blood Elf, Troll, and Undead if Horde. The Alliance offers you Draenei, Gnome, and Human.
Blood Elf
Blood Elf racials mostly outclassed by Troll racials. Mana Tap and Arcane Torrent
restore Mana and also grant the Mage a 2-second AoE silence effect,
which can be used as
an emergency
Counterspell. The additional
Magic Resistance decrease magic
damage taken slightly and as arcane beings, Blood Elves have an increased
Enchanting skill.
Magic Resistance — Chance to be hit with spells decreased by 2%.
Arcane Affinity — Enchanting skill increased by 10.
Arcane Torrent — Silences all mobs within 8 yards of you for 2 seconds and grants 6% of your base Mana.
Troll
Trolls are the best PvE Horde race for Mages. The passive damage increase to
beasts is nice to have while leveling and for farming beasts, but the real
deal is the increased cast speed from Berserking. This ability lets you cast 20%
faster for 10 seconds. Further, Troll Mages are able to generate small amounts
of Health during combat, an ability no other race has.
Da Voodoo Shuffle reduces
the duration of all movement impairing effects by 15%.
Berserking — Increases your casting and attack speed by 20%. Lasts 10 seconds.
Beast Slaying — Damage dealt versus Beasts increased by 5%.
Regeneration — Health regeneration rate increased by 10%. 10% of total Health regeneration may continue during combat.
Da Voodoo Shuffle — Reduces the duration of all movement impairing effects by 15%.
Undead
The racial traits of Undead are most the powerful in PvP combat, but also
have niche uses in PvE. Undead can cancel Charm, Fear and Sleep effects. Together
with Ice Block, this
is a very strong ability. The typical Undead hunger for fresh bodies lets them
feast on their enemies' corpses, restoring Health very quickly. Being able to
breathe 3 times longer underwater than any other race, the Undead Mage does not
need to fear from drowning while doing underwater farming or questing, and
Undead are more resistant to Shadow damage.
Will of the Forsaken — Removes any Charm, Fear, or Sleep effect.
Cannibalize — When activated, regenerates 7% of total Health every 2 seconds for 10 seconds. Only works on Humanoid or Undead corpses within 5 yards. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
Underwater Breathing — Underwater breath lasts 233% longer than normal.
Shadow Resistance — Chance to be hit with shadow spells decreased by 2%.
Draenei
Just as Undead, Draenei have a slightly higher resistance to Shadow
spells. Their Gemcutting ability increases their Jewelcrafting skill. The two
most important racial traits are
Heroic Presence and
Gift of the Naaru.
Heroic Presence increases the Hit chance of players grouped with
you, and Gift of the Naaru is a heal-over-time that scales with your level,
usually used in niche situations such as healing while running away from
enemies.
Shadow Resistance — Chance to be hit with shadow spells decreased by 2%.
Gemcutting — Jewelcrafting skill increased by 5.
Heroic Presence — Increases chance to hit by 1% for you and all party members within 30 yards.
Gift of the Naaru — Gift of the Naaru is a heal that scales with your level and will heal your target over the course of 15 seconds.
Human
Perception is a very strong passive ability to detect any stealth class around you,
giving you a massive advantage in PvP.
The Human Spirit is not very strong
for Frost Mages but better than nothing.
Diplomacy is useful any time you do
a reputation grind and
Will to Survive can be very strong in PvE and PvP. The
combination of Perception and Will to Survive make Human a very good race for
PvPers.
Perception — Increases stealth detection. Passive ability.
The Human Spirit — Spirit increased by 3%.
Diplomacy — Reputation gains increased by 10%.
Will to Survive — Removes all movement impairing effects and all effects which cause loss of control of your character.
Gnome
Gnomes are considered to be a very strong
PvE race for Alliance. Their Intellect boost from Expansive Mind is good for all
three Mage specs, especially for Arcane, and
Escape Artist is a very strong
racial trait both for PvP and PvE, as it is instant in WotLK and on a low
1.75-minute cooldown. The extra
Arcane Resistance trait helps in a few PvE
situations, where Arcane damage is coming in.
The bonus to Engineering is just as handy as the other races' profession
bonuses.
Escape Artist — Escape the effects of any immobilization or movement speed reduction effect.
Arcane Resistance — Chance to be hit with arcane spells decreased by 2%.
Engineering Specialization — Engineering skill increased by 15.
Expansive Mind — Intellect increased by 5%.
Conclusion
For the Horde, Troll is clearly the best PvE Mage race,
due to Berserking and
Da Voodoo Shuffle being so strong. In
PvP, Undead are king with
Will of the Forsaken and
Cannibalize.
For the Alliance, in PvP, Humans are the best choice with
Perception and
Will to Survive.
For PvE, the decision making is easy. Draeneis come
with the 1% Hit racial for the whole group, which by itself is
absolutely phenomenal. However, it goes down to no value as soon as there
is another Draenei in your group. This 1% Hit chance for both melees and
casters is what makes Draenei Mages the strongest PvE race for Alliance
Frost Mages followed by Gnomes, as Frost requires a lot of
Hit.
Best Professions for Frost Mages
Engineering is simply the best profession. Explosives, such as
Saronite Bomb and
Global Thermal Sapper Charge deal a huge amount
of extra damage and can be woven into your normal rotation. Engineering also
offers access to several Best in Slot
enchants, pre-raid BiS items such as
Visage Liquification Goggles,
and the
Zapthrottle Mote Extractor, used for farming Eternals, such as
Eternal Water.
Tailoring gives access to several very strong Tailoring items,
such as Ebonweave Robe. Most noteworthy, however, are the BiS enchants
Tailoring offers and which make Tailoring the second best profession for Mages.
The
Lightweave Embroidery is the best cloak enchant
available, and
Sanctified Spellthread is extremely valuable, as it is
exclusively for tailors and costs only one
Eternium Thread to make.
Further, Tailoring offers Epic flying carpets, such as
Magnificent Flying Carpet and allows you to craft several good Bind on
Equip items throughout the expansion, like
Merlin's Robe.
All the other Professions are not considered best in slot, but the power gap between Tailoring and these is not as extreme as it would be between Engineering and any other profession. Further, most other professions provide almost equal bonuses. All the same, we recommend learning Engineering and Tailoring. If you decide to go for different professions, the following table provides more information about the bonuses each profession can give:
Profession | Bonus |
---|---|
Alchemy | 47 Spell power |
Blacksmithing | 46 Spell power |
Enchanting | 46 Spell Power |
Herbalism | ![]() |
Inscription | 46 Spell power |
Jewelcrafting | 48 Spell power |
Leatherworking | 46 Spell power |
Mining | 60 Stamina |
Skinning | 40 Critical strike rating |
Changelog
- 06 May 2023 (gear page): Fixed a few Alliance/Horde item names.
- 05 May 2023 (pre-raid gear page): Added P3 pre raid BIS lists.
- 05 May 2023 (gear page): Added preliminary P3 BIS lists.
- 03 May 2023 (pre-raid gear page): Changed the layout of the page.
- 03 May 2023 (gear page): Changed the layout of the page.
- 18 Jan. 2023 (talents page): Reviewed for Phase 2 release ahead of Ulduar raid release.
- 18 Jan. 2023 (this page): Reviewed for Phase 2 release ahead of Ulduar raid release.
- 06 Jan. 2023 (pre-raid gear page): Added Phase 2 specific information.
- 06 Jan. 2023 (gear page): Added Phase 2 specific information.
- 06 Jan. 2023 (enchants page): Added Phase 2 specific information.
- 06 Jan. 2023 (stats page): Added link to the Mage Sim guide.
- 06 Jan. 2023 (rotation page): Added more detailed info about Mirror Images.
- 06 Jan. 2023 (spells page): Added more detailed info about Mirror Images.
- 16 Oct. 2022 (gear page): Fixed some wrong drop locations.
- 16 Oct. 2022 (this page): Updated Racials.
- 06 Oct. 2022 (stats page): Fixed hit tables not displaying information depending on spec.
- 03 Oct. 2022 (enchants page): Fixed some macro errors.
- 03 Oct. 2022 (rotation page): Fixed some macro errors.
- 01 Oct. 2022 (pre-raid gear page): Fixed a wand.
- 20 Sep. 2022 (this page): Updated Racials.
- 14 Sep. 2022 (pre-raid gear page): Page added.
- 14 Sep. 2022 (gear page): Page added.
- 14 Sep. 2022 (enchants page): Page added.
- 14 Sep. 2022 (stats page): Page added.
- 14 Sep. 2022 (rotation page): Page added.
- 14 Sep. 2022 (talents page): Page added.
- 14 Sep. 2022 (spells page): Page added.
- 14 Sep. 2022 (this page): Page added.
This guide has been written by Wrdlbrmpft aka Arcanaenus, playing Mage since 2008. He is usually found in the Mage discord, where you may also ask him questions his guides do not answer.
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