Beast Mastery Hunter DPS Rotation, Cooldowns, and Abilities (WoW MoP 5.3)
In this article, we list your Beast Mastery Hunter (WoW MoP 5.3) core abilities and how they should be used together (rotation). We also explain when to use your various cooldowns. Then, we go deeper and present all the subtleties that playing a Beast Mastery Hunter will face you with.
The other articles of our Beast Mastery Hunter guide can be accessed from the table of contents on the right.
This guide has been reviewed and approved by Kennyloggins, a leading figure in the Hunter community, who raids in Blood Legion.
1. Single Target Rotation↑top
The single target rotation for a Beast Mastery Hunter is based on the following priority system.
- Apply
Hunter's Mark on the target. - Cast
Kill Command on cooldown. - Cast
Kill Shot (only available below 20% health). - Apply and maintain
Serpent Sting to the target- it will be refreshed by
Cobra Shot so it only needs to be done
once, normally.
- it will be refreshed by
- Cast your Tier 6 talent (normally
Glaive Toss). - Cast your Tier 4 talent (normally
Dire Beast). - Cast
Focus Fire when your pet's
Frenzy reaches 5 stacks
(the icon will glow) - Cast
Arcane Shot to dump any excess focus. - Cast
Cobra Shot.
2. Multiple Target Rotation↑top
When facing 2-4 enemies, you maintain your single target rotation, while
using
Multi-Shot once every 4 seconds to keep up the
Beast Cleave
buff on your pet.
Against 5 or more enemies, you should abandon your normal shot priority and instead use the following priority instead:
- Cast
Multi-Shot as often as your focus allows. - Cast
Kill Shot. - Cast
Glaive Toss in such a way that it hits all enemies. If AoE damage
is of paramount importance, you should choose
Barrage instead of Glaive
Toss. - Cast
Cobra Shot whenever you have insufficient focus for
Multi-Shot.
Note that if the targets you are AoEing will be alive and in the same
location for extended periods of time, you should keep up an
Explosive Trap under them (even against as few as 2 enemies).
3. Cooldown Usage↑top
In this section, we assume that you have taken
Dire Beast,
A Murder of Crows, and
Glaive Toss from your tier 4, 5, and 6
talents, respectively. This is because we deem them to be best talents for your
DPS.
In short, this is how you should make use of your DPS cooldowns.
Bestial Wrath,
Rapid Fire,
Dire Beast,
A Murder of Crows, and
Stampede should be used as many times as
possible during the encounter. Stacking Rapid Fire and Bestial Wrath provides
no real benefit, but stacking Rapid Fire and Stampede is important.
Rabid (an ability your pet gains if you choose the Ferocity
specialisation) should be used as many times as possible during the encounter.
You should try to stack this ability with
Bestial Wrath whenever
possible, which in practice means every other Bestial Wrath should be stacked
with a Rabid.
Glaive Toss should be used on cooldown.
Readiness should be used immediately after using
Kill Command,
with
Bestial Wrath,
Rapid Fire,
A Murder of Crows, and
Dire Beast all on cooldown.
More details about cooldown usage, as well as information about the other talents (that we do not deem optimal at the moment) can be found in our detailed cooldown usage section.
4. Aspects↑top
You should always have an Aspect active. As a Beast Mastery Hunter, you
should always be using
Aspect of the Hawk.
Aspect of the Cheetah and
Aspect of the Pack are generally not
advised during combat because of their negative dazing effect, but can be useful
for speeding up your raid's running after a wipe. Note that in the case of
Aspect of the Cheetah, you can remove the dazing penalty by using
Glyph of Aspect of the Cheetah.
A hunter's aspect will persist until removed by the hunter or until the hunter's death. Aspects can be changed in combat, but they cannot be changed while a cast is in progress. Aspects are on the global cooldown.
5. Optional Read: Mastering Your Beast Mastery Hunter↑top
While the rotations we gave in the previous sections will yield very good results, there are many things you should be aware of, in order to play your Beast Mastery Hunter to its full potential. You will need to understand all the subtleties, pertaining to your abilities, rotations, and cooldown usage, that we present below.
5.1. Focus
Hunters and their pets use a unique resource, called focus. Focus works in much the same way as other class resources, like rage and energy, in the sense that some abilities grant focus, while others cost focus in order to be used.
A Beast Mastery Hunter's focus has a maximum capacity of 120, and
regenerates at an innate rate of 4 focus per second. This rate is increased
by Haste Rating. In addition to this, certain abilities such as
Steady Shot (Marksmanship-only) and
Cobra Shot (Beast Mastery
and Survival-only) also grant focus.
Most of the abilities in the hunter rotation cost focus to use, and some talents decrease the focus costs, or offer other ways to gain additional focus.
Hunter pet focus works similarly, and is of no concern to you as you cannot do anything to modify it, nor will you be casting pet abilities manually.
As a general rule, you should always have enough focus to cast your shots as soon as they come off cooldown, but also to never have 120 focus (as any extra focus you generate would then go to waste).
5.2. Auto-shots and Special Shots
Hunters do the majority of their damage through the use of shots. The rest of the damage is made up of pet damage and DoT damage.
Auto Shot is the default Hunter attack, which works similarly to
melee classes' auto attacks or "white swings". It is affected by your
Ranged Attack Speed, and it continues to work while moving.
The other hunter shots are of all varieties: instant cast or with a cast time, costing focus or granting focus, and some are utility shots which cost no focus and deal no damage.
One of the most important aspects of doing competitive Hunter DPS is to make sure your shots are always used without delay.
5.3. Pet Contribution
The greatest contribution to your DPS is your pet's damage, both through
its simple melee attacks and through
Kill Command. For this reason, it
is imperative that your pet is always on the target, stays alive, and that
you always cast Kill Command on cooldown. Keep this in mind, otherwise
your DPS will plummet.
There are a few useful things to remember regarding pet movement.
First of all, when you are switching targets, if you simply target a new
enemy and use
Kill Command, your pet will cast Kill Command on its
current (your old) target. Therefore, you must always make sure to tell your
pet to first change target (through the Pet Attack command), and then use
Kill Command.
Secondly, if you need to have your pet move to a target that is far from it,
you can help close the gap faster by having the pet use
Master's Call on
a friendly target that is located between the two enemies.
5.4. Detailed Cooldown Usage
5.4.1. Focus Fire
Focus Fire should be used as soon as your pet's
Frenzy
reaches 5 stacks. When that happens, your pet's buff of 20% increased attack
speed will be transformed into a 30% ranged haste buff for you. The duration
of the buff is 20 seconds, and it takes between 25 and 30 seconds for
Frenzy to reach 5 stacks on your pet again. This means that while you
usually will not be able to maintain 100% uptime on Focus Fire.
You should never use Focus Fire while Bestial Wrath is active, since this is basically a wasted global cooldown, and during Bestial Wrath you must make every global cooldown deal damage.
5.4.2. Bestial Wrath
Bestial Wrath should, as well, be used as many times as possible
during an encounter. In addition to the aforementioned interaction with Focus
Fire, it's also advisable to delay your Bestial Wrath so that its duration
lines up with
Kill Command cooldowns in such a way that you can use
two Kill Commands during Bestial Wrath. You should ensure that you have a fair
amount of focus when casting Bestial Wrath, and you should spend its 10 second
duration casting Kill Command and
Arcane Shot, and as few
Cobra Shots as possible (ideally none).
You should make sure that
Serpent Sting has enough duration before
using Bestial Wrath so that it does not drop off while Bestial Wrath is
active.
If you have the
Dire Beast talent, then you should ideally summon the
Dire Beast a few seconds before using Bestial Wrath.
5.4.3. Rapid Fire
Rapid Fire should be used as many times as possible during the
encounter. Stacking it with
Heroism/
Bloodlust/
Time Warp is
entirely viable (do not worry if your Cobra Shot cast time is lower than your
global cooldown). It is advised to stack it with any other procs, on-use
trinkets, potions, and fight mechanics that cause you to deal increased
damage.
It is also ideal to stack Rapid Fire with
Stampede.
5.4.4. Rabid
Rabid increases your pet's attack speed by 70% for 20 seconds, with
a 2-minute cooldown. You should use this ability as many times as possible
during the encounter.
For maximum benefit, it is ideal to stack it with
Bestial Wrath. Given
the fact that Bestial Wrath has a 1-minute cooldown, every other Bestial Wrath
should be stacked with Rabid.
5.4.5. Stampede
Stampede's 5-minute cooldown means that it will most likely
only be used twice during the vast majority of encounters. Your only concern is
to make sure that it is cast as many times as possible during the fight. If
there are moments when the boss takes increased damage, or when burst damage is
important to your raid's strategy, you should save Stampede for such a
time.
Whenever possible, you should stack Stampede and
Rapid Fire, since this
increases the amount of attacks the pets from Stampede will do.
5.4.6. Readiness
Readiness should be used to reset the cooldown of your other DPS
cooldowns. It does not work with
Stampede, so its chief usage
will have to do with
Rapid Fire and the abilities granted to you by
your talents.
For an example of proper Readiness usage, please refer to our opening sequence section.
We would like to mention that the more cooldowns you can reset with
Readiness, the better, and this includes the cooldown of
Kill Command and
Glaive Toss.
5.4.7. Tier 4 Talents
Dire Beast usage is very simple. It should be used on cooldown, and
ideally before using
Bestial Wrath whenever this is applicable (since it
will generate extra focus for you while Bestial Wrath is active).
Fervor should also be used on cooldown, with the mention that you
should only use it when neither you, nor your pet, are at or above 50
Focus.
Thrill of the Hunt will sometimes provide you with a focus cost
reduction for your next 3
Arcane Shots or
Multi-Shots. You
will simply benefit from this reduction passively, although you do have to
be careful not to reach maximum focus.
5.4.8. Tier 5 Talents
A Murder of Crows should be used as many times as possible during
the fight. The damage done by A Murder of Crows updates dynamically with your
attack power, so there is no need to wait for trinket procs before using it.
Lynx Rush should be used on cooldown. It is beneficial to stack
Lynx Rush with
Bestial Wrath, but do not go out of your way to delay
either of the two spells in order to accomplish this, as that would indeed be
a DPS loss. There is no benefit in stacking Lynx Rush with anything else, but
you should be mindful of using it in such a way that you can reset its
cooldown with
Readiness. When resetting Lynx Rush's cooldown with
Readiness, make sure that you allow enough time (about 4 seconds) for the
previous Lynx Rush to end, before re-casting it. Otherwise, the new Lynx Rush
will clip the old one, reducing the number of attacks your pet makes.
Blink Strikes is a passive ability, so it requires no explanations.
5.4.9. Tier 6 Talents
Glaive Toss should be used on cooldown. In case there are
additional targets in the fight, you should position yourself in such a way
that the glaives hit the other targets too.
Barrage should be used on cooldown, ideally with
Focus Fire
active. Moreover, using Barrage while there is a
Stormlash Totem active
is extremely beneficial.
Powershot should be used on cooldown.
In the case of Powershot, you should follow the same positional recommendation that we issued with regards to Glaive Toss.
It is interesting to note that you can change where Barrage is directed by turning your character while channeling the spell. This allows you to hit more targets than those you were initially facing.
5.5. AoE Pets
As a Beast Mastery Hunter, two exotic pets have AoE abilities of their own. Using these pets for AoE will yield a DPS loss over following the multiple target rotation we gave at the start of this page, but we mention these two pets for completeness.
- Chimaeras have
Froststorm Breath, a frontal cone breath
attack. - Worms have
Burrow Attack, a ground-based AoE attack.
5.6. Opening Sequence
As a Beast Mastery Hunter, you possess a large number of cooldowns. We will provide you with an example of an opening sequence that maximises the gains from cooldowns.
- Make sure that
Hunter's Mark is applied to the target. - Cast
Stampede and
Rapid Fire. - Cast
Bestial Wrath and
Kill Command. - Cast
A Murder of Crows. - Cast
Serpent Sting. - Cast
Dire Beast. - Cast
Glaive Toss. - Cast
Arcane Shot. - Cast
Kill Command. - Cast
Readiness and
Kill Command. - Cast
Glaive Toss. - Cast
Arcane Shot twice. - Cast
Dire Beast. - Cast
Bestial Wrath and
Arcane Shot. - Cast
Kill Command.
After this point, things become fairly straightforward. You should delay
your second
Rapid Fire a bit so that you have enough focus to use
A Murder of Crows without delay. During this opening sequence, you will
inevitably reach maximum focus, but do not worry about that. Also, Serpent
Sting should be reapplied manually, and not through
Cobra Shot.
6. Changelog↑top
- 23 May 2013: Moved the AoE pets to their own section, and mentioned that using them is not a DPS gain.
- 20 May 2013: Patch 5.3 update.
- Mentioned that
Blink Strikes is now passive and does not require any
kind of management. - Removed mention of
Rabid's cooldown being lower (since this
aspect was removed, and it is now on the same cooldown as for the other two
Hunter specs). Added mentions that Rabid should be stacked with every other
Bestial Wrath.
- Mentioned that
- 20 Apr. 2013: Corrected the innate focus regeneration rate from 6 to 4 per second.
- 13 Apr. 2013: Made several important updates.
- Refined the single target and AoE rotations.
- Improved the recommendations for cooldown usage in the case of almost every cooldown.
- Added emphasis on focus management and using your shots without delay.
- Added more details about how to best manage your pet's movement.
- Added a mention that you can change the facing of your character while
Barrage is being channeled, which affects where you are shooting. - Revamped the Opening Sequence section.
