Outlaw Rogue DPS Rotation, Cooldowns, and Abilities — The War Within (11.2)
On this page, you will learn how to optimize the rotation of your Outlaw Rogue in both single-target and multiple-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft — The War Within (11.2).
If you were looking for WotLK Classic content, please refer to our WotLK Classic Combat Rogue rotation.
Outlaw Rogue Rotation in The War Within
Welcome to our Rotation page for Outlaw Rogues. Here you will find out more about your rotational priorities in both single-target and multi-target situations, which you will apply in both Raiding and Mythic+ scenarios.
Patch 11.2 Rotational Changes Summary for Outlaw Rogue
If you have been playing the game throughout TWW, you might already be familiar with most of the rotational priorities. As such, we have summarized the most important aspects of the changes to the rotation for you here, assuming you have acquired the new Tier set:
- General:
- It is smoother to cancel
Killing Spree after you reach maximum Combo Points by using a finisher instead of letting the channel finish.
- All builds play
Loaded Dice, so
Roll the Bones at 0 buffs, or 1-2 buffs with LD active. Use RtB once immediately after activating
Keep It Rolling
- Use
Sinister Strike when the inner cooldown of
Unseen Blade has elapsed.
Trickster only:
- Hold onto
Vanish until after the second
Coup de Grace hit, unless you have to use it alongside
Adrenaline Rush or are about to cap Energy.
Fatebound only:
- Open from
Stealth with
Ghostly Strike instead of
Adrenaline Rush. Use AR immediately after GS.
- You will get
Fateful Ending automatically in your opener by simply using your cooldowns in order.
Outlaw Rogue Rotations
Each of the sections below explain the rotation for different environments. Click the boxes to switch to the desired situation.
Outlaw Rogue Rotation
Simplified
Hidden Opportunity Outlaw Rotation
- Use
Roll the Bones before the pull and open with
Ghostly Strike followed by
Adrenaline Rush. Refresh them, if they ever drop off.
- Use
Sinister Strike as your main builder. Use
Ambush when it is available to cast, and
Pistol Shot when you have an
Opportunity proc and cannot cast
Ambush.
- Use
Dispatch as your main finisher.
- Cast
Between the Eyes on cooldown if the
Ruthless Precision RtB buff is active, and as your sole finisher during
Crackshot windows. Otherwise only use it to refresh the buff.
- Use
Roll the Bones to maintain at least one buff.
- Use
Keep It Rolling when you have 4+ buffs already. Use
Roll the Bones immediately after.
- Use
Adrenaline Rush,
Vanish,
Killing Spree, and
Ghostly Strike on cooldown.
You will want to use finishing moves at 6+ Combo Points or higher, or 5+ if you are in Subterfuge or have an Opportunity or Audacity proc available.
Do not use Vanish if
Between the Eyes is off cooldown, to benefit
from the cooldown refresh on BtE after using Vanish. Only
Vanish when
Adrenaline Rush is active.
Fatebound Single-Target Ability Priority List for Outlaw Rogue
This is the general priority list on how to use your abilities. This is NOT a list that should be followed step by step; it simply serves as a good idea of which things to prioritize in your moment-to-moment gameplay, as you will often be faced with multiple choices on which buttons to press. The priority list simply highlights which buttons are more important than others. You can find a sample opener sequence further below on this page.
- Use
Roll the Bones on cooldown unless you have any of the desired buffs (see dedicated Roll the Bones section for details).
- Use
Keep It Rolling when you have 4+ buffs already. If you are still missing
Broadside, wait until the last second of your lowest duration RtB buff to use KIR in the hopes of getting Broadside as well.
- Use
Adrenaline Rush on cooldown, at low Combo Points.
- Use
Killing Spree on cooldown. Use another finisher once it hits 7 CP instead of letting it finish channeling.
- Cast
Vanish at 6+ Combo Points, followed up by
Between the Eyes. Only use
Vanish while
Adrenaline Rush is active.
- Cast
Between the Eyes on cooldown if the
Ruthless Precision RtB buff is active, and as your sole finisher during
Crackshot windows. Otherwise only use it to refresh the buff.
- Cast
Ghostly Strike on cooldown as if it were a regular builder.
- Cast
Dispatch as your main finisher.
- During
Subterfuge, use
Pistol Shot if you do have Opportunity procs, have
Broadside, and are at 0 or 1 CP after finishing.
- Cast
Pistol Shot if you have an
Opportunity proc.
- Cast
Sinister Strike to generate Combo Points.
Trickster Single-Target Ability Priority List for Outlaw Rogue
This is the general priority list on how to use your abilities. This is NOT a list that should be followed step by step; it simply serves as a good idea of which things to prioritize in your moment-to-moment gameplay, as you will often be faced with multiple choices on which buttons to press. The priority list simply highlights which buttons are more important than others. You can find a sample opener sequence further below on this page.
- Use
Roll the Bones on cooldown unless you have any of the desired buffs (see dedicated Roll the Bones section for details).
- Use
Keep It Rolling when you have 4+ buffs already. If you are still missing
Broadside, wait until the last second of your lowest duration RtB buff to use KIR in the hopes of getting Broadside as well.
- Use
Adrenaline Rush on cooldown, at low Combo Points.
- Use
Killing Spree on cooldown. Use another finisher once it hits 7 CP instead of letting it finish channeling.
- Cast
Vanish at 6+ Combo Points, followed up by
Between the Eyes. Only use
Vanish while
Adrenaline Rush is active, and try to wait until the second hit of
Coup de Grace has triggered.
- Cast
Between the Eyes on cooldown if the
Ruthless Precision RtB buff is active, and as your sole finisher during
Crackshot windows. Otherwise only use it to refresh the buff.
- Cast
Ghostly Strike on cooldown as if it were a regular builder.
- Cast
Dispatch as your main finisher.
- During
Subterfuge, use
Pistol Shot if you do have Opportunity procs, have
Broadside, and are at 0 or 1 CP after finishing.
- Cast
Pistol Shot if you have an
Opportunity proc.
- Cast
Sinister Strike to generate Combo Points.
Fatebound Multi-Target Ability Priority List for Outlaw Rogue
- Use
Roll the Bones on cooldown unless you have any of the desired buffs (see dedicated Roll the Bones section for details).
- Maintain
Blade Flurry, try to use it at low Combo Points due to
Deft Maneuvers.
- If talented: Use
Keep It Rolling when you have 4+ buffs already. If you are still missing
Broadside, wait until the last second of your lowest duration RtB buff to use KIR in the hopes of getting Broadside as well.
- Use
Adrenaline Rush on cooldown, at low Combo Points.
- Use
Killing Spree on cooldown. Use another finisher once it hits 7 CP instead of letting it finish channeling.
- Cast
Vanish at 6+ Combo Points, followed up by
Between the Eyes. Only use
Vanish while
Adrenaline Rush is active.
- Cast
Between the Eyes on cooldown if the
Ruthless Precision RtB buff is active, and as your sole finisher during
Crackshot windows. Otherwise only use it to refresh the buff.
- Cast
Ghostly Strike (if talented) on cooldown as if it were a regular builder.
- Cast
Dispatch as your main finisher.
- During
Subterfuge, use
Pistol Shot if you do have Opportunity procs, have
Broadside, and are at 0 or 1 CP after finishing.
- Cast
Pistol Shot if you have an
Opportunity proc.
- Cast
Sinister Strike to generate Combo Points.
Trickster Multi-Target Ability Priority List for Outlaw Rogue
- Use
Roll the Bones on cooldown unless you have any of the desired buffs (see dedicated Roll the Bones section for details).
- Maintain
Blade Flurry, try to use it at low Combo Points due to
Deft Maneuvers.
- If talented: Use
Keep It Rolling when you have 4+ buffs already. If you are still missing
Broadside, wait until the last second of your lowest duration RtB buff to use KIR in the hopes of getting Broadside as well.
- Use
Killing Spree on cooldown. Use another finisher once it hits 7 CP instead of letting it finish channeling.
- Use
Adrenaline Rush on cooldown, at low Combo Points.
- Cast
Vanish at 6+ Combo Points, followed up by
Between the Eyes. Only use
Vanish while
Adrenaline Rush is active, and try to wait until the second hit of
Coup de Grace has triggered.
- Cast
Between the Eyes on cooldown if the
Ruthless Precision RtB buff is active, and as your sole finisher during
Crackshot windows. Otherwise only use it to refresh the buff.
- Cast
Ghostly Strike (if talented) on cooldown as if it were a regular builder.
- Cast
Dispatch as your main finisher.
- During
Subterfuge, use
Pistol Shot if you do have Opportunity procs, have
Broadside, and are at 0 or 1 CP after finishing.
- Cast
Pistol Shot if you have an
Opportunity proc.
- Cast
Sinister Strike to generate Combo Points.
Assisted Highlight & Single-Button Assistant for Outlaw Rogue
Sadly the Assisted Combat system is of little use to Outlaw for a multitude of reasons. By far the biggest issue is the increase of the Global Cooldown. Since the spec relies quite heavily on reducing its GCD, with our GCD being 0.8 seconds during Adrenaline Rush (provided we have ~20% Haste), the added delay to the button presses causes a significant DPS loss by itself. This alone drops its performance by ~25-30%.
On top of this, it also fails to properly use certain high-impact cooldowns correctly, making it an even bigger DPS loss compared to even the simplified rotation. As such it is not recommended to use the Combat Assist for Outlaw at this time.
Opener Sequence for Outlaw Rogue
This is your prepull opener:
- Cast Stealth.
- Cast
Roll the Bones 2 seconds before the pull.
- Cast
Adrenaline Rush 1 seconds before the pull. (Do NOT do this if you are playing
Fatebound. Use AR after Ghostly Strike instead.)
This is your actual in-combat opener:
- Use
Ghostly Strike from Stealth.
- Cast
Ambush.
- Build with
Ambush during Subterfuge, or a free proc.
- Finish with
Between the Eyes during Subterfuge with 5+ CP.
- Build to 6+ instead once Subterfuge drops.
- Cast
Between the Eyes.
- Build to 6+ CP again.
- Use
Vanish followed by
Between the Eyes, then repeat the Subterfuge playstyle of 5+ CP BTEs.
- Repeat this process twice.
- Once you have expanded your Stealth cooldowns, follow the regular priority rules.
You will want to ensure that Between the Eyes is on cooldown whenever
you use
Vanish. Do not
use Vanish if AR is about to expire. You can also hold onto the second Vanish charge
if you did not roll
Ruthless Precision as one of your RtB buffs.
The War Within Season 3 Tier Set
The Tier Set from Manaforge Omega has different effects based on which Hero Talent tree you have active.
For Trickster,
Rogue Trickster 11.2 Class Set 2pc and
Rogue Trickster 11.2 Class Set 4pc are quite potent and lead to some slight
changes in rotational priorities as well. With Coup de Grace now hitting twice,
we will want to try and hold onto
Vanish until after the second hit,
unless you are capping Energy or have to use
Vanish alongside
Adrenaline Rush.
For Fatebound,
Rogue Fatebound 11.2 Class Set 2pc and
Rogue Fatebound 11.2 Class Set 4pc make the coin-mechanic of Fatebound a lot
more consistent, guaranteeing the 7-coin buff during your opener, while also giving
us even better and more consistent uptime on both
Adrenaline Rush and
Ghostly Strike.
Once you've acquired the Tier Set, if you choose a Fatebound build you will want
to use Ghostly Strike from stealth instead of opening with
Adrenaline Rush,
in order to avoid
Double Jeopardy bugging out on pull.
Important Notes for Outlaw Rogue
How to Roll the Bones
The basic rule to satisfy regarding Roll the Bones is to use
Roll the Bones
somewhat sparingly. You use it when you have no buffs, if
Loaded Dice and you
only have 1-2 buffs, and once immediately after casting
Keep It Rolling.
Otherwise, wait until any of these conditions are met.
You will also want to reroll Roll the Bones if you are about to use
Vanish, and
your buffs would run out during the duration of Subterfuge. Never let Roll the Bones
drop off entirely.
Keep It Rolling
Keep It Rolling is the go-to talent for all builds, and the actual gameplay priority for it is fairly
straightforward. You simply use
Keep It Rolling after acquiring 4 or
more buffs through either Roll the Bones or
Count the Odds. If none of those 4 buffs
is
Broadside, you can opt to wait until the last second of one of those 4
buffs before using Keep It Rolling, in the hopes of getting a Count the Odds proc that grants Broadside,
at which point you'd be using Keep It Rolling.
You will also want to use Roll the Bones once after
Keep It Rolling as this will
extend the duration of any buffs it rolls to their full pandemic value again. Keep It Rolling
essentially locks in your current Roll the Bones buffs, making it so that your next cast
of Roll the Bones does not remove buffs you didn't roll, increasing your chance of getting a
fifth or even sixth buff.
Roll the Bones Academic Information
Roll the Bones is a cooldown that grants one or more
random buffs. The duration of the Roll the Bones (and the buffs it gives you) is
affected by Pandemic (meaning you can safely refresh when Roll the Bones has
less than 30% of its duration remaining). There are 6 different buffs you can
potentially receive, and it is possible to receive multiple buffs from a single
cast, although the chance to receive extra buffs is lessened per extra buff.
The buffs are as follows:
True Bearing causes finishing moves to reduce the remaining cooldown of some of your abilities (including
Adrenaline Rush) by 0.5 second per Combo Point;
Ruthless Precision increases your Critical Strike chance by 15% and the Critical Strike chance of
Between the Eyes by 60%;
Skull and Crossbones boosts
Sinister Strike's chance to strike an additional time by 25%;
Grand Melee now causes your Blade Flurry to deal 10% additional damage to nearby enemies, and 5% more damage for all your skills.
Broadside causes your Combo Point-generating abilities to generate 1 additional Combo Point and increases their damage by 15%;
Buried Treasure increases your Energy regeneration by 5 per second.
The chance of receiving multiple buffs is as follows:
- 1
Roll the Bones buff: 78% chance;
- 2
Roll the Bones buffs: 20% chance;
- 5
Roll the Bones buffs: 2% chance.
Combo Points and Energy
As a Rogue, most of your abilities need Energy to be used. Your Energy
bar has a capacity of 100 Energy (200 with Vigor chosen as a talent,
and 250 during
Adrenaline Rush) and refills at a base rate of
10 Energy per second. Your Energy regeneration is increased by:
- Melee Haste (Haste + Haste-enhancing buffs);
- the
Combat Potency passive, which increases your Energy regen by 25%;
- your
Adrenaline Rush cooldown, which temporarily increases your Energy regeneration by 60%;
Vigor, if talented.
The faster you regenerate Energy, the more finishers you can cast, which
(via True Bearing and
Restless Blades) will result in
higher
Adrenaline Rush uptimes.
Letting your Energy reach its maximum is something you want to avoid. You
should always try to spend your Energy by (literally) spamming your buttons.
Unlike Subtlety and Assassination Rogues, Outlaw Rogues generally do not
benefit from Energy pooling. There are many situations when you will generate
more Energy than you can spend (Haste trinket procs, Bloodlust /
Heroism /
Time Warp, etc.), and you should spam your
buttons even harder than usual during such times.
Combo Point generation is increased by a variety of factors, such as:
Opportunity procs when talented into
Quick Draw;
Improved Ambush or
Fan the Hammer, if talented.
Sinister Strike striking twice;
Roll the Bones buffs such as
Broadside;
- your
Ruthlessness passive ability, which grants your finishers a 20% chance per Combo Point consumed to grant a Combo Point;
- Energy regeneration, allowing you to cast more generators.
You should never waste Combo Points. Never cast a Combo Point-generating
ability when you are at maximum Combo Points. Be aware of situations where you
are guaranteed to generate 2 Combo Points with your generators, for example,
during Broadside or when using
Pistol Shot with an Opportunity
proc when talented into
Quick Draw.
Adrenaline Rush
Adrenaline Rush increases your Energy regeneration by 60%, maximum
Energy
by 50 and your attack speed by 20% for 20 seconds. It should be used on
cooldown.
Do not hesitate to stack it with
Bloodlust,
Heroism, or
Time Warp as you will still benefit from the increased attack speed,
though you will likely Energy cap (this is not a problem).
Adrenaline Rush has a 3-minute cooldown, but this can be reduced by
the
True Bearing buff and
Restless Blades.
It also reduces your global cooldown based on your Haste value, capped at a 0.8second GCD.
Outlaw Cooldown Reduction
Restless Blades reduces the cooldowns of the following abilities by
1 second per Combo Point consumed by a finisher (
True Bearing
adds an additional 0.5 seconds):
Adrenaline Rush
Between the Eyes
Blade Flurry
Blade Rush
Ghostly Strike
Grappling Hook
Keep It Rolling
Killing Spree
Roll the Bones
Sprint
Vanish
Blade Flurry
It is worth reiterating that the source of Blade Flurry cleave
is you, not the target. Therefore, you can stand with one mob in front
and another one behind you, and your
Blade Flurry will
still hit behind you, even if the mobs are further than 8y apart, as you are
the source of the cleave.
Defensive Utility
All Rogues come ready-made with a dizzying phalanx of defensive cooldowns, which make them the best candidate for soaking required mechanics and dealing with heavy incoming damage.
Feint reduces AoE damage taken by 40% for 6 seconds for only 35 Energy. When talented into
Elusiveness, it also reduces all other damage by 20% and grants
Evasion a 10% damage mitigation. This is one of the most overpowered abilities in the game and a huge asset in fights with heavy raid damage.
Cloak of Shadows provides magic immunity for a second, followed by 4 seconds where all spells will miss. This spell is mostly used for clearing debuffs that might otherwise force you out of melee range. Cloak of Shadows is also a fantastic tool for soaking abilities that do not pierce immunities.
Cheat Death is a talent that allows you to escape lethal damage once every 6 minutes. The damage cannot exceed more than twice your maximum health. Cheat Death is great for soaking mechanics that pierce immunities and damage reductions, as it guarantees your survival. It is also great for encounters with bursty damage that might take you by surprise, as you get a get-out-of-jail-free card once every 6 minutes.
Crimson Vial provides a respectable amount of healing on a very short cooldown. Use this often in boss encounters.
Evasion provides a 100% increased chance to dodge enemy attacks as long as you are facing them. This can sometimes be used to avoid physical spells as well.
Poisons
Your Lethal Poison should always be Instant Poison.
You have two choices for your non-lethal Poison, Crippling Poison and
Numbing Poison or
Atrophic Poison. For raiding, you will
generally use Atrophic Poison unless your raid wants you to slow a specific group
of targets. For Mythic+, you will want to use the Poison that best suits your tank or
groups needs. Crippling Poison allows your tank to more easily kite enemies,
whereas Numbing Poison slows their attack speed instead. Atrophic Poison reduces
damage to the group, not just the tank, albeit at significantly lower values.
Changelog
- 04 Aug. 2025: Pages updated for Patch 11.2, added tags for Talent recommendations with and without the new Tier set.
- 15 Jun. 2025: Added information for Combat Assist feature.
- 21 Apr. 2025: Page was reviewed for Patch 11.1.5 and no changes were required.
- 24 Feb. 2025: Page has been reviewed and updated for TWW Patch 11.1.
- 15 Dec. 2024: Page has been reviewed for Patch 11.0.7.
- 21 Oct. 2024: Updated Rotational and RtB priorities for The War Within Patch 11.0.5.
- 09 Sep. 2024: Reviewed for The War Within Season 1.
- 21 Aug. 2024: Updated for The War Within.
- 23 Jul. 2024: Updated for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Page has been reviewed and updated for Dragonflight Season 4.
- 21 Mar. 2024: Page has been reviewed for Patch 10.2.6, no changes were necessary.
- 15 Jan. 2024: Page has been reviewed and updated for Patch 10.2.5.
- 06 Nov. 2023: Page updated for the Patch 10.2 Rogue rework.
- 04 Sep. 2023: Page was reviewed for Patch 10.1.7 and no changes were necessary.
- 16 Jul. 2023: Updated RtB priorities.
- 10 Jul. 2023: Added BF conditional while GM is active.
- 01 May 2023: No rotational changes are required for Patch 10.1. Added Rotation Quick Guide.
- 20 Mar. 2023: Updated for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 18 Jan. 2023: Updated rotational priorities for HO build and RtB priority.
- 11 Dec. 2022: Updated for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Rogue Guides
Guides from Other Classes
This guide has been written and reviewed by Seliathan, who has been playing Rogue for over two decades since the very first day of Vanilla WoW. After decades of raiding within the Top 100 and numerous Rank 1 Mythic+ runs in previous expansions, he has now set his sights on sharing his experience through guides and other content.
- War Within 11.2 Hotfixes, August 6th: Quests and Crests
- Ky’veza Exploits Punished: Rewards Removed
- WoW’s Biggest Bag Ever? One Player Glitched Into 98 Slots and 412 Total Inventory Space While Running Around!
- Two Shockingly Easy Ways to Get Season 3 Veteran Gear in WoW 11.2
- They Beat WoW’s New Delve Endgame Boss Before It Even Launched
- Can’t Complete WoW’s Wrapped Up Quest? You’re Not Alone
- They Finally Did It — But Only If You Preorder
- Blizzard Cracks Down on Third-Party Software in World of Warcraft