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Outlaw Rogue DPS Rotation, Cooldowns, and Abilities (Legion 7.1)

Last updated on Nov 30, 2016 at 21:42 by Furty 223 comments

Table of Contents

General Information

On this page, we list your Outlaw Rogue core abilities and how they should be used together (rotation) in World of Warcraft Legion 7.1. We also explain when to use your various cooldowns. Then, we go deeper and present all the subtleties that you will need to know if you want to excel at playing a Outlaw Rogue.

The other pages of our Outlaw Rogue guide can be accessed from the table of contents on the right.

About Our Author and Reviewer

This guide has been written by Furty who raids in Serenity, one of the top World of Warcraft guilds. He plays most classes at the highest level. You can follow him on Twitter and watch him play on Twitch.

This guide has been reviewed and approved by Perfecto, an Outlaw/Assassination Rogue who raids in Method.

1. Ability Priority List

  1. Activate Blade Flurry Icon Blade Flurry if more than one target is present and stacked.
  2. Cast 4-6 Combo Point Roll the Bones Icon Roll the Bones until you have at least 2 buffs or True Bearing Icon True Bearing buff (see dedication Roll the Bones section for details) or Shark Infested Waters Icon Shark Infested Waters on AoE.
  3. Maintain Ghostly Strike Icon Ghostly Strike debuff if talented. Always refresh before  Icon Curse of the Dreadblades.
  4. Activate Adrenaline Rush Icon Adrenaline Rush.
  5. Activate  Icon Curse of the Dreadblades.
  6. Cast Marked for Death Icon Marked for Death (when talented) if you have 0-1 Combo Points.
  7. Cast Run Through Icon Run Through at 6 Combo Points (5+ if Broadsides Icon Broadsides).
  8. Cast Pistol Shot Icon Pistol Shot if you have an Opportunity Icon Opportunity proc and you have 4 or less Combo Points (and will not Energy cap during the GCD).
  9. Cast Saber Slash Icon Saber Slash to generate Combo Points.

There is some debate whether casting finishers at "only 6" Combo Points is more damage than using finishers at "5-6" Combo Points (to avoid Combo Point overflow). Sims have confirmed that the damage difference is very negligible, so you do not have to stress over it too much. That said, there is a very slight damage advantage to instead use your finishers at 5-6 Combo Points.

Vanish Icon Vanish does not play an important role in the Outlaw rotation. Feel free to use it on cooldown for an Ambush Icon Ambush, or use it to Cheap Shot Icon Cheap Shot important adds so your group can benefit from Prey on the Weak Icon Prey on the Weak (if talented).

For more information about the optimal opening sequence, refer to our dedicated section.

2. Important Notes

2.1. Curse of the Dreadblades

While  Icon Curse of the Dreadblades is active you will be able to alternate between Saber Slash Icon Saber Slash and Run Through Icon Run Through every cast. You should still use your Opportunity Icon Opportunity procs whenever you do not have the Energy to Saber Slash Icon Saber Slash. You should always pair  Icon Curse of the Dreadblades with your Adrenaline Rush Icon Adrenaline Rush unless the boss will die before Adrenaline Rush Icon Adrenaline Rush comes off of cooldown.

If you have the True Bearing Icon True Bearing buff and your Adrenaline Rush Icon Adrenaline Rush is 1-3 finishers away, you should pool full Combo Points and Energy and then use your  Icon Curse of the Dreadblades to get your Adrenaline Rush Icon Adrenaline Rush off of cooldown immediately, then activate it.

2.2. Roll the Bones

Roll the Bones Icon Roll the Bones is a finisher that grants one or more random buffs. The duration of the Roll the Bones (and the buffs it gives you) is increased by the amount of Combo Points consumed by Roll the Bones (12 seconds for 1 Combo Point and up to 42 seconds with 6 Combo Points and Deeper Stratagem Icon Deeper Stratagem talented) and is affected by Pandemic (meaning you can safely refresh when Roll the Bones has less than 30% of its duration remaining). There are 6 different buffs you can potentially receive, and it is possible to receive multiple buffs from a single cast, although the chance to receive extra buffs is lessened per extra buff. The buffs are as follows:

  • True Bearing Icon True Bearing causes finishing moves to reduce the remaining cooldown of some of your abilities (including Adrenaline Rush Icon Adrenaline Rush) by 2 seconds per Combo Point;
  • Shark Infested Waters Icon Shark Infested Waters increases your Critical Strike chance by 25%;
  • Jolly Roger Icon Jolly Roger grants Saber Slash Icon Saber Slash an additional 25% chance to strike an additional time;
  • Grand Melee Icon Grand Melee increases your attack speed by 50% and your Leech by 20%;
  • Broadsides Icon Broadsides causes your Combo Point generating abilities to generate 1 additional Combo Point;
  • Buried Treasure Icon Buried Treasure increases your Energy regeneration by 25%;

The chance of receiving multiple buffs is as follows (taken from 1 million Roll the Bones Icon Roll the Bones casts in a simulation):

e

The chance of receiving any of the 6 buffs individually on a Roll the Bones Icon Roll the Bones is the same — just slightly over 25% chance per buff (due to the chance of receiving multiple buffs).

Roll the Bones Icon Roll the Bones has significantly different gameplay implications than Slice and Dice Icon Slice and Dice had for Combat, or currently has for Outlaw.

Order of buff value for an extended encounter (raid boss):

  1. True Bearing Icon True Bearing;
  2. Shark Infested Waters Icon Shark Infested Waters;
  3. Broadsides Icon Broadsides;
  4. Grand Melee Icon Grand Melee;
  5. Jolly Roger Icon Jolly Roger;
  6. Buried Treasure Icon Buried Treasure.

The value of each buff fluctuates somewhat depending on the combination with other buffs and whether or not cooldowns are available, but this can be used as a rough reference.

There are several basic rules to satisfy regarding Roll the Bones Icon Roll the Bones. You should re-roll your buffs until any of the following conditions are satisfied:

Certain buffs have much lower value during cooldowns, such as Broadsides Icon Broadsides, as the increased combo point generation is useless during  Icon Curse of the Dreadblades. The values of the buffs also change depending on the duration of the situation you are dealing with, the number of targets, and whether or not you have your cooldowns available soon. True Bearing Icon True Bearing and Shark Infested Waters Icon Shark Infested Waters are the highest value buffs in every situation, however, so there is a constant to fixate on.

2.3. Death from Above

Death from Above Icon Death from Above is a strong finisher, particularly when you are talented into Deeper Stratagem Icon Deeper Stratagem. It should be noted, however, that casting Death from Above during Adrenaline Rush Icon Adrenaline Rush (particularly if you have a True Bearing Icon True Bearing buff active) is a DPS loss, as you will Energy cap during the animation. It is more worthwhile to spam 5-6 Combo Point Run Through Icon Run Throughs during this time to significantly reduce your Adrenaline Rush cooldown (via True Bearing).

The Run Through Icon Run Through cast at the end of Death from Above Icon Death from Above is affected by Blade Flurry Icon Blade Flurry.

2.4. Combo Points and Energy

As a Rogue, most of your abilities need Energy to be used. Your Energy bar has a capacity of 100 Energy (150 with Vigor Icon Vigor chosen as your Tier 3 talent) and refills at a rate of 10 Energy per second. Your Energy regeneration is increased by:

  • Melee haste (haste + haste-enhancing buffs);
  • The Combat Potency Icon Combat Potency passive, which causes your off-hand attacks to have a chance to generate 18 Energy;
  • Your Adrenaline Rush Icon Adrenaline Rush cooldown, which temporarily increases your Energy regeneration by 100%;
  • Vigor Icon Vigor, if chosen as your Tier 3 talent.

The faster you regenerate Energy, the more finishers you can cast which (via True Bearing Icon True Bearing) will result in higher Adrenaline Rush Icon Adrenaline Rush uptimes.

Note that, whenever you are in Blade Flurry Icon Blade Flurry, your Energy regeneration is reduced by 20% (reduced to only 10% by the Artifact).

Letting your Energy reach its maximum is something to avoid. You should always try to spend your Energy by (literally) spamming your buttons. Unlike for Subtlety and Assassination Rogues, Energy pooling is generally not beneficial for Outlaw Rogues. There are many situations when you will generate more Energy than you can spend (haste trinket procs, Bloodlust Icon Bloodlust, Heroism Icon Heroism, Time Warp Icon Time Warp, Adrenaline Rush Icon Adrenaline Rush, Buried Treasure Icon Buried Treasure, etc.), and you should spam your buttons even harder than usual during such times.

Combo Point generation is increased by a variety of factors, such as:

You should never waste Combo Points. Never cast a Combo Point-generating ability when you are at maximum Combo Points.

2.5. Adrenaline Rush

Adrenaline Rush Icon Adrenaline Rush increases your Energy regeneration by 100% and your attack speed by 20% for 15 seconds. It should be used on cooldown. Do not hesitate to stack it with Bloodlust Icon Bloodlust, Heroism Icon Heroism, or Time Warp Icon Time Warp as you will still benefit from the increased attack speed, though you will likely Energy cap (this is not a problem). Adrenaline Rush Icon Adrenaline Rush has a 3-minute cooldown, but this can be reduced by the True Bearing Icon True Bearing buff. Adrenaline Rush Icon Adrenaline Rush can easily be reduced to ~60s when True Bearing Icon True Bearing and  Icon Curse of the Dreadblades are combined.

2.6. True Bearing CDR

True Bearing reduces the cooldowns of the following abilities by 2 seconds per Combo Point consumed by a finisher:

2.7. Blade Flurry

It is worth reiterating that the source of Blade Flurry Icon Blade Flurry cleave is you, not the target. Therefore, you can stand with one mob directly in front with another directly behind you, and your Blade Flurry Icon Blade Flurry will still cleave both, as the player is the source of the cleave.

2.8. Defensive Utility

All Rogues come ready made with a dizzying phalanx of defensive cooldowns, which make them the best candidate for soaking required mechanics and dealing with heavy incoming damage.

  • Feint Icon Feint reduces AoE damage taken by 50% for 5 seconds for only 20 Energy. When talented into Elusiveness Icon Elusiveness it also reduces all other damage by 30%. This is one of the most overpowered abilities in the game and a huge asset on fights with heavy raid damage. Do not forget about this button!
  • Cloak of Shadows Icon Cloak of Shadows provides magic immunity for a second, followed by 5 seconds where all spells will miss. This spell is mostly used for clearing debuffs that might otherwise force you out of melee range, like Fel Surge on Xhul'horac. Cloak of Shadows is also a fantastic tool for soaking abilities that do not pierce immunities.
  • Cheat Death Icon Cheat Death is a talent that allows you to escape lethal damage once every 2 minutes. The damage cannot exceed more than twice your maximum health. Cheat Death Icon Cheat Death is great for soaking mechanics that pierce immunities and damage reductions as it guarantees your survival. It is also great for encounters with bursty damage that might take you by surprise, as you get a free get out of jail free card once every 2 minutes.
  • Crimson Vial Icon Crimson Vial provides a respectable amount of healing on a very short cooldown. Use this often in boss encounters.
  • Riposte Icon Riposte is unique to Outlaw Rogue, and provides 100% parry chance for 10 seconds. Each time you parry an attack you will riposte the attack for a small amount of damage (max 1 per second).

3. Core Concepts

Outlaw Rogue has is an entirely new specialization, and though it mirrors many of the concepts that Combat revered before it, there are a variety of new surprises to keep track of. This specialization involves a lot of fast finger work, particularly during cooldown periods. Learning to focus on what is important and master the core concepts of a specialization is what leads to strong overall performances on the damage charts. Outlaw features 2 major concepts that form the central tenets of optimizing for success:

  1. practical usage of Roll the Bones Icon Roll the Bones;
  2. resource management.

3.1. Practical Usage of Roll the Bones

If you get 2 exceptionally valuable buffs, you should wait until Roll the Bones Icon Roll the Bones falls or is about to fall before refreshing and fishing for new buffs. If they are low value buffs, you can start to fish for new buffs any time in Pandemic range.

3.2. Resource Management

Unlike the other Rogue specialization, Energy management is incredibly easy for Outlaw Rogues as you have a very high rate of regeneration. It can be very easy, however, to overcap Combo Points if you are not careful. Pay close attention to your current Roll the Bones Icon Roll the Bones buffs along with your Combo Point tracker. Do not waste Opportunity Icon Opportunity procs when you are already capped on Combo Points.

4. Opening Sequence

Always open from Stealth Icon Stealth. This opener assumes you have  Icon Hidden Blade.

  1. Cast Marked for Death Icon Marked for Death on the boss 10 seconds before the pull if no short lifespan adds will spawn in the opener.
  2. Cast Roll the Bones Icon Roll the Bones at 2 seconds before the countdown.
  3. Use Potion of the Old War Icon Potion of the Old War potion.
  4. Cast Ambush Icon Ambush.
  5. Cast Ghostly Strike Icon Ghostly Strike.
  6. If Bloodlust Icon Bloodlust is up, cast Saber Slash Icon Saber Slash (otherwise skip this Saber Slash).
  7. Activate Adrenaline Rush Icon Adrenaline Rush.
  8. Cast Saber Slash Icon Saber Slash.
  9. If your current Roll the Bones Icon Roll the Bones is 1 of or any combination of True Bearing Icon True Bearing, Shark Infested Waters Icon Shark Infested Waters, Jolly Roger Icon Jolly Roger, or Grand Melee Icon Grand Melee, then cast Run Through Icon Run Through. If not, instead cast Roll the Bones Icon Roll the Bones.
  10. Pool Energy until ~60 and activate  Icon Curse of the Dreadblades.
  11. Alternate between Saber Slash Icon Saber Slash and Run Through Icon Run Through. Only spend your Opportunity Icon Opportunity procs if you have insufficient Energy to cast Saber Slash Icon Saber Slash.
  12. With your last Saber Slash Icon Saber Slash during  Icon Curse of the Dreadblades you should reroll if you have only a single buff.
  13. Keep re-rolling until you have 2 buffs or True Bearing Icon True Bearing.

5. ChangeLog

  • 30 Nov. 2016: Updated Opening Sequence to be more clear. Also updated APL to include more contingencies for different buff combos.
  • 02 Oct. 2016: Updated Roll the Bones section.
  • 15 Sep. 2016: Updated opener.
  • 29 Aug. 2016: Updated for Legion's launch.
  • 24 Jul. 2016: A few tweaks and improvements to the rotation and the explanations.
  • 18 Jul. 2016: Updated for the Legion pre-patch.
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