Destruction Warlock DPS Rotation, Cooldowns, and Abilities (WoW MoP 5.3)
In this article, we list your Destruction Warlock (WoW MoP 5.3) core abilities and how they should be used together (rotation). We also explain when to use your various cooldowns. Then, we go deeper and present all the subtleties that playing a Destruction Warlock will face you with.
The other articles of our Destruction Warlock guide can be accessed from the table of contents on the right.
This guide has been reviewed and approved by two prominent Warlock theorycrafters: Gahddo, who maintains the Warlock profiles and rotations in Simulation Craft, and Evrelia, who raids in ScrubBusters and frequently streams on Twitch.
1. Single Target Rotation↑top
Your single-target rotation is based on the following priority list.
- Cast
Shadowburn if the target is below 20% health and if- you have more than 3.5 Burning Embers or
Dark Soul: Instability is up or- you have a large Intellect trinket proc or
- you are out of mana or
- the target is about to die.
- Apply
Immolate and keep it up. - Cast
Conflagrate if you have two charges. - Keep
Rain of Fire up on your target.- Only cast Rain of Fire if it will hit a target for the full 8 seconds.
- Cast
Chaos Bolt when you do not have 3 or more charges of
Backdraft (explanations) and if- you have more than 3.5 Burning Embers or
Dark Soul: Instability is up or
Skull Banner (from a Warrior) is up or- you have a large Intellect or Crit trinket proc.
- Cast
Conflagrate if you have one charge. - Cast
Incinerate to build up Burning Embers.
The idea is to keep a relatively high amount of Burning Embers, so that you
can always cast
Chaos Bolt and
Shadowburn when they will be dealing
more damage (trinket proc, Dark Soul, etc.).
Note that using
Shadowburn will considerably increase your mana
regeneration, but it will not affect your game play in any way.
Remember to apply and maintain
Curse of the Elements if no one
else in your raid/party can provide the same debuff.
2. Multiple Target Rotation↑top
When fighting multiple enemies, you will always want to keep
Rain of Fire up.
When fighting 2 or 3 enemies, stick to your single-target
rotation on one of them. Keep
Immolate applied on them and
use
Havoc on
Chaos Bolt (if no target is below 20% health)
or
Shadowburn (if there is a target below 20% health). Also,
be careful not to cast
Chaos Bolt when you have 3 or more charges
of
Backdraft.
When fighting more than 4 enemies, use
Fire and Brimstone
to apply
Immolate, and cast
Conflagrate and
Incinerate
(in that order of priority). When you do not have enough Burning Embers,
refresh
Immolate manually, as a filler. When a target is under 20%
health, you can start using
Havoc+
Shadowburn on it.
Shadowburn usage is extremely important, so we advise you to read
our more in-depth section.
Also, it may be useful to use a stopcasting macro
for
Shadowburn.
3. Demon↑top
For both single target and AoE DPS, your best choice is generally to use a
Felhunter or an Observer (if you chose
Grimoire of Supremacy as your Tier 5
talent).
On fights where you have to constantly switch target, then the Imp or the
Fel Imp (if you chose
Grimoire of Supremacy as your Tier 5 talent) will
be better, because it can cast from range and does not have to keep running
after each new target you select.
4. Cooldowns↑top
Dark Soul: Instability is your main DPS cooldown. It increases your critical
strike chance by 30% for. Use it on cooldown and try to max out your Burning Embers
before using it, so that you can cast
Chaos Bolt as many times while
your critical strike chance is increased.
Summon Doomguard and
Summon Infernal share a cooldown. As such,
you will have to decide which of the two you will use. These two abilities
are on a 10-minute cooldown, so you will realistically only use them once per
fight.
Summon Doomguard is better when fighting 3 enemies or less,
while
Summon Infernal is better when fighting 4 enemies or more.
If you choose
Grimoire of Supremacy, as a Tier 5 talent, then
Summon Doomguard becomes
Summon Terrorguard and Summon Infernal
becomes
Summon Abyssal.
In addition, you have a number of defensive and offensive cooldowns, the majority of which depends on your choice of talents. We detail all these cooldowns in a subsequent section.
5. Optional Read: Mastering Your Destruction Warlock↑top
Overall, playing a Destruction Warlock is not difficult, and following the priorities listed above will yield excellent results. Despite this, there are a few concepts that we feel require a bit of additional explanation for you to fully understand your class.
5.1. Burning Embers
Burning Embers will play a major role in your play style, as you
need them to cast
Chaos Bolt or
Shadowburn. Most of your
damaging abilities generate Burning Embers.
You have 4 Burning Embers. A Burning Ember is a container with 10 graduations. When the container is full, the Burning Ember can be used and you will be able to start filling the next Burning Ember (provided that they are not all full).
Out of combat, you will always end up with exactly 1 full Burning Ember. The other 2 (or 3 with Glyph of Burning Embers) Burning Embers will slowly decay if they are filled. The first Burning Ember will slowly regenerate if it is not full.
During combat, Burning Embers are generated through the use of your core abilities.
Incinerate is your main Burning Ember-generating ability. It has a
2-second cast and each strike fills 10% of a Burning Ember (so, 1 graduation).
Critical hits fill 20%.
Conflagrate is your second source of Burning Ember. Each strike fills 10%
of a Burning Ember and critical strikes fill 20%.
Immolate is a 15-second DoT that deals Fire damage. Each time
Immolate critically hits (from the initial damage or from a subsequent tick),
you have a small chance of regenerating 10% of a Burning Ember.
Rain of Fire has an 8-second duration and deals AoE damage.
Each hit has a 25% chance to regenerate 10% of a Burning Ember.
Thanks to
Aftermath, the ticks of the DoT left by Rain of Fire
also have a chance to regenerate Burning Embers. On immolated targets
Rain of Fire deals 50% more damage.
Burning Embers will mostly be consumed with the following two abilities.
Chaos Bolt consumes 1 Burning Ember, has a rather long cast, and
deals a large amount of damage. This ability will always critically strike
and its damage is increased by your critical strike chance.
Shadowburn consumes a Burning Ember, is instant-cast, and deals a
large amount of damage, but it can only be used on targets below 20% health.
It also restores 15% of your mana after 5 seconds.
Note that the
Life Tap ability that other Warlock classes have
is replaced with
Ember Tap, which heals you at the cost of 1
Burning Ember.
5.2. Refreshing Your DoTs
As a Destruction Warlock, a small part of your DPS comes from a DoT:
Immolate. Even though, DoTs are much less important to Destruction
Warlocks than they are to Affliction or Demonology Warlocks, you should
still know how to refresh them optimally.
5.2.1. Pandemic
Pandemic is your level 90 ability. It causes the remaining duration
of your DoTs to be added to the new duration when you refresh them, up to 50%
of the base duration.
If a DoT has a base duration of 24 seconds and you refresh it when there are
10 seconds remaining, the new duration will be 34 seconds, thanks to
Pandemic.
5.2.2. How do DoTs benefit from statistics?
DoTs benefit from your statistics at the time when the DoT was cast or refreshed. This means that the DoT will take into account your haste, spellpower, etc. at the time when you cast the DoT, and it will not be affected by any change in your stats while the DoT is running.
5.2.3. Pandemic and Statistics: When to Refresh?
The implication of
Pandemic and the fact that DoTs benefit from
your statistics as they were when you applied them is that whenever a
DoT has less than 50% of its normal duration remaining, you should
refresh it, if you have better statistics than when you cast it
(trinket proc, Dark Soul, potion, encounter-specific buff, etc.). Otherwise,
refresh the DoT when it is about to expire.
This is especially important during
Dark Soul: Instability because
refreshing
Immolate with +30% critical strike chance will
cause each of the ticks to have a higher chance to be a critical strike,
greatly increasing your Burning Embers generation rate.
5.3. Demons
By default, you can summon one of four demons to help you fight your foes.
-
The Felhunter does the most DPS and is the demon of choice for raiding (unless
you take
Grimoire of Sacrifice as a Tier 5 talent).
It will automatically
cast the following abilities:
Devour Magic and
Shadow Bite. It
can also cast
Spell Lock if you instruct it to.
- The Imp may have its uses for raiding, though it does not do as much
damage as the Felhunter. It will automatically cast the following abilities:
Firebolt and
Singe Magic. It can also
cast
Flee or
Cauterize Master if you instruct it to. - The Succubus may have its uses for raiding, though it does not do as much
damage as the Felhunter. It will automatically cast the following abilities:
Lash of Pain,
Seduction, and
Lesser Invisibility. It
can also cast
Whiplash if you instruct it to. - The Voidwalker will be your demon of choice while leveling up. It will
automatically cast the following abilities:
Shadow Bulwark,
Suffering, and
Torment. It can also cast
Disarm
if you instruct it to.
You also have two demons that you can use as DPS cooldowns: a Doomguard
(
Summon Doomguard) for single-target damage or an Infernal
(
Summon Infernal) for AoE damage.
Finally, you have the
Command Demon ability, which, if put on
your action bar, will change with the demon you are using. For the
Voidwalker, the Felhunter, and the Succubus, this ability will cast their
manual ability.
For the Imp, it will cast
Cauterize Master.
5.3.1. Grimoire of Supremacy
Grimoire of Supremacy is a Tier 5 talent that improves your demons
and gives them better abilities.
- The Felhunter becomes an Observer.
Devour Magic is replaced with
Clone Magic,
Shadow Bite with
Tongue Lash, and
Spell Lock with
Optical Blast. - The Imp becomes a Fel Imp.
Firebolt is replaced with
Felbolt
and
Singe Magic is replaced with
Sear Magic. - The Succubus becomes a Shivarra.
Lash of Pain is replaced with
Bladedance,
Seduction with
Mesmerize, and
Whiplash with
Fellash. - The Voidwalker becomes a Voidlord.
Shadow Bulwark is replaced with
Threatening Presence.
The Observer remains the demon with the highest DPS.
Your demon DPS cooldowns are replaced with more powerful versions: a Terrorguard
(
Summon Terrorguard) for single-target damage or an Abyssal
(
Summon Abyssal) for AoE damage.
Finally, you have the
Command Demon ability, which, if put on
your action bar, will change with the demon you are using. For the
Observer, the Shivarra, and the Voidlord, this ability will cast their
manual ability.
For the Fel Imp, it will cast
Cauterize Master
(as it does for the Imp).
5.4. Shadowburn
Shadowburn is the soul and essence of the Destruction specialisation. On
single-target fights with only a single boss to hit, Destruction Warlocks are
average at best. On fights where you can cycle through many adds, including some
that are below 20% health, Destruction Warlocks are probably the best specialisation
in the game.
The key is to use
Havoc with
Shadowburn as often as possible.
Havoc allows you to cast Shadowburn 3 times before its effect runs out (against
only once for
Chaos Bolt). So you should always focus on targets lower
than 20% health so that you can use Havoc and Shadowburn. Often, you will not
have enough Burning Embers to cast Shadowburn more than once or twice while
Havoc is up. Even so, you should always try and use Havoc for Shadowburn
and not Chaos Bolt, because one cast of Shadowburn during Havoc is worth
more than a cast of Chaos Bolt during Havoc. It is acceptable to postpone
using Havoc for a few seconds if an add is about to drop below 20% health.
Also, if a target dies less than 5 seconds after you attacked it with
Shadowburn, you regain 2 Burning Embers, so this is another reason why
proper usage of Shadowburn is crucial. Ideally, you should try and damage
every add that is about to die with Shadowburn. In turn, this will give you
Burning Embers that you can use to keep spamming Shadowburn.
5.5. Backdraft, Incinerate, and Chaos Bolt
Backdraft causes your
Conflagrate spell to lower
the mana cost and cast time of your 3 next
Incinerates or of your
next
Chaos Bolt by 30%.
Even though it sounds appealing to reduce the mana cost and cast time of
Chaos Bolt by 30%, it is a lot more efficient to use the effect
on the next 3
Incinerates. So you should not use Chaos Bolt
if you have 3 charges of
Backdraft.
That said, there are situations when you can use
Chaos Bolt
even if you have 3 charges of
Backdraft, namely:
- when you have a near-unlimited supply of Burning Embers, such as fights with many targets that do not need to be directly AoE-ed and that you can use to generate Burning Embers;
- when you need to do burst damage on a target quickly.
5.6. More on Cooldowns
In addition to your
Dark Soul: Instability,
Summon Doomguard,
and
Summon Infernal, you have other defensive and offensive cooldowns,
the majority of which will depend on your choice of talents. We present them
in this section, but first, a we need to say more about your Doomguard and
your Infernal.
5.6.1. Doomguard and Infernal
For most situations, summoning a Doomguard is your best choice.
In case you are faced with a large number of enemies that you wish to use
extra burst on, you should use
Summon Infernal.
Summon Doomguard/
Summon Infernal will summon a Doomguard/Infernal
to fight by your side for 45 seconds. The ability has a 10 minute cooldown,
meaning that it will realistically only be usable once per fight. Your
Doomguard/Infernal's damage will scale dynamically with your own Spell Power
and Critical Strike Rating, so any change in your stats after your Doomguard/Infernal
has been summoned will affect him.
Ideally, you need to use your Doomguard/Infernal at the pull or when your
raid uses
Bloodlust/
Heroism/
Time Warp.
Everything we said in this section is still valid for
Summon Terrorguard
and
Summon Abyssal, if you choose
Grimoire of Supremacy as your
tier 5 talent.
5.6.2. Defensive Cooldowns
You have a total of 6 defensive cooldowns, 3 of which depend on your choices of talents.
Soulshatter reduces your threat by 90% for all enemies within 50 yards.
It has a 2-minute cooldown.
Unending Resolve reduces all damage taken by 40% and prevents
your spells from being interrupted or silenced for 8 seconds. It has
a 3-minute cooldown.
Dark Regeneration is a Tier 1 talent that restores 30% of your health and that of your pet,
and increases healing received by 25% over 12 seconds.
Sacrificial Pact is a Tier 3 talent that sacrifices 50% of your demon's health (or 50% of your health
if you have no demon) to create an absorption shield on you for 200% of the sacrificed health.
Dark Bargain is a Tier 3 talent that prevents all damage from 8 seconds. When the effect fades, 50% of the damage
prevented is dealt over 8 seconds.
Healthstones can be much more beneficial to Warlocks than they are
to other classes, because of
Glyph of Healthstone. Do not hesitate to
make good use of them!
Ember Tap consumes a Burning Ember and restores some of your health.
For other Warlock specialisations, this number of defensive cooldowns can
be explained by the fact that they need to often use
Life Tap to
regenerate mana, so having these cooldowns is a means of compensating for
requiring more healing from the healers.
In the case of Destruction Warlocks,
Life Tap is replaced
by
Ember Tap, so these cooldowns will simply be used with
survival in mind.
5.6.3. Offensive Talent Cooldowns
Grimoire of Service is a Tier 5 talent that enables you to summon an additional
demon to fight for you for 20 seconds. This ability should be used on cooldown
and preferably when you have a trinket/weapon enchant proc or when you deal increased
damage on the boss, as your demon benefits from a number of your stats.
Archimonde's Vengeance is a Tier 6 talent that causes the enemy to suffer 25% of the damage you take for 12 seconds.
This cooldown is very straightforward to use. Simply activate it when you are going
to receive a large amount of unavoidable damage.
6. Changelog↑top
- 19 May 2013: Evrelia's review and Patch 5.3 update.
- Added a link to a macro for
Shadowburn. - Explained that it is sometimes acceptable to use
Chaos Bolt with 3 charges of
Backdraft.
- Added a link to a macro for
- 08 Apr. 2013: Added a mention, in the section about refreshing DoTs,
that refreshing
Immolate during
Dark Soul: Instability is extremely
beneficial. - 22 Mar. 2013: Improved single-target and multiple-target rotations.
Added a section to highlight the importance of
Shadowburn. - 14 Mar. 2013: Forgot to add
Rain of Fire in the single-target rotation in the 5.2 update. It is fixed now. - 07 Mar. 2013: Patch 5.2 update.
- Updated and improved single-target rotation.
- Updated and improved the multiple-target rotation.
- Improved advice for using Doomguard/Infernal.
- Greatly improved section about refreshing DoTs.
- Removed mention of
Kil'jaeden's Cunning, which no longer has an active component.
