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Abathur Map-specific Advice and Strategies

Last updated on Oct 08, 2016 at 07:20 by Straften 19 comments

Table of Contents

Abathur Image

General Information

On this page, we give you map strategies for Abathur. Knowing what to do on a map and when to do it is extremely important and can be the deciding factor between losing or winning.

The other pages of our Abathur can be accessed from the table of contents on the right.

About the Author

Straften is a Grand Master ranked player in both Hero League and Team League. He has a passion for theorycrafting, and regularly tests new features early on the PTR. He explains his strategy, reasoning, and implementation in these guides.

1. Battlefield of Eternity

Battlefield of Eternity
Battlefield of Eternity

The High Heavens and the Burning Hells clash, quite literally, in a battlefield that represents their everlasting struggle. Two Immortals, ancient warriors locked in a duel to the death, need your help to prevail against their eternal foe. Vanquish the enemy Immortal, and you'll find yourself charging over hallowed or profane ground—right onto the enemy's doorstep.

Engage in Immortal Combat

Two Immortals fight at the center of the map. Help your Immortal prevail, and lay waste to the enemy's Forts.

Employ Eternal Tactics

Protect your Immortal by obliterating the opposing team, or descend upon the enemy Immortal with relentless fury.

Hire Unique Mercenaries

Bolster your forces with Fallen Shaman and cunning Impalers, who will lend their powers to your cause!

Battlefield of Eternity is a large map of long duration, with only two lanes instead of three. It favours Heroes with sustained healing and damage. The large number of bushes and multiple choke-points puts an emphasis on flanking, making low mobility Heroes more vulnerable.

Although fighting for Immortals is a very long event, keeping the enemy team from soaking for an extended period of time, Battlefield of Eternity also emphasises early 5 versus 5 team fighting, which Abathur is relatively weak at. Body-soak when the Immortals become active and if the enemy team groups as 5 to defend or push.

The long narrow alley ways around the edges of the map can be mined with Toxic Nests, making it relatively safe for you to Locust push from them.

2. Blackheart's Bay

Blackheart's Bay
Blackheart's Bay

The ghost pirate Blackheart has staked his claim upon the realm of Mistharbor. His undead pirate crew has poured onto the streets, claiming the once thriving marketplace as their new den of villainy.

Collect Doubloons

Attack treasure chests, mercenaries, and skeletons to collect doubloons.

Turn in Doubloons

Hand your doubloons over to Blackheart or you will drop them all when you die!

Bombard Your Enemies

After receiving enough doubloons from your team, Blackheart will bombard your enemy's forts!

Blackheart's Bay is a very large map of average duration. It has plenty of Mercenary Camps, Pirate Camps, and large open areas.

Blackheart's Bay's sheer size makes Abathur very effective. You can instantly push and soak lanes from across the map with Symbiote Icon Symbiote. Symbiote can also be used to help with the capture of the Chests, as you can quickly switch between whatever ally most requires it. Additionally, Symbiote can allow any of your allies to easily clear any of the copious amount of Mercenary and pirate camps. There is no specific time to body-soak, simply do it when there are no allies or enemies in a lane. Do not attempt to body-soak the middle lane behind your Towers, as it is too far in the open.

3. Braxis Holdout

Braxis Holdout
Braxis Holdout

The United Earth Directorate used the remote and hostile planet Braxis to conduct experiments on ways to turn the Zerg swarm into a weapon they could unleash on their enemies. Though the main psi disrupter was destroyed, this space platform's beacons remain fully operational and ready to be used. Capture the beacons and watch what happens when a flood of weaponized Zerg ravages the battlefield.

Capture the Beacons

Periodically two beacons will activate. Capture both to fill your Holding Cell with Zerg.

Fill Holding Cells

Once either Holding Cell fills, both open and unleash waves of Zerg at each team's base.

Zerg Waves

Hold out against the enemy's Zerg while helping yours. The Zerg will attack Heroes, so engage cautiously.

Braxis Holdout is a small map where early momentum is extremely important. Abathur is not able to contribute in a very impactful way early game, which makes him less than ideal for Braxis Holdout. Additionally, Abathur will not get very good value out of body soaking, as there are only two lanes.

4. Cursed Hollow

Cursed Hollow
Cursed Hollow

As one of the first and most ancient realms pulled into the Nexus, the realm of Raven Court has grown large and prosperous over the millennia. The province of Cursed Hollow, a gothic landscape of twisting villages and farmlands, serves as an ideal trial grounds for the Heroes of the Storm.

Collect Tributes

The Raven Lord will periodically create tributes. Gather them for your team!

Curse Your Enemies

Upon capturing three tributes, the Raven Lord will curse your enemies.

Cursed Forts and Minions

Cursed forts will not attack, and cursed minions are reduced to 1 health.

Cursed Hollow is a very large map of average duration. It features plenty of choke points, environmental walls, and bushes.

Cursed Hollow's Tribute mechanic requires full contention by both teams very frequently, allowing you to body-soak lanes while assisting your team with Symbiote Icon Symbiote, creating an XP advantage. Body-soak should only be done when Tributes are active. Be extremely wary of ganks when your team is cursed, as your Structures will be disabled.

5. Dragon Shire

Dragon Shire
Dragon Shire

These lush and deceptively peaceful gardens have grown over time, covering the once molten realm known as Dragon Spire. Beneath this verdant paradise, the ancient power of the dragons was sealed away... and their descendants have neither forgotten nor forgiven the trespasses of those who wronged them.

Control the Shrines

There are two shrines your team needs to control to activate the Dragon Knight's statue.

Free the Dragon Knight

While activated, bring a hero to the statue to free the Dragon Knight from his prison!

Devastate Enemy Forts

Use the Dragon Knight's immense power to level enemy forts!

Dragon Shire is an average sized map of average duration.

The Dragon Knight and Shrines mechanic requires one team to control all three lanes simultaneously, making body-soaking unneeded or too risky. Once the Dragon Knight is captured, the enemy team will push with or defend it accordingly, allowing you to body-soak empty lanes. Deep Tunnel Icon Deep Tunnel can be used to capture Shrines or the Dragon Knight if you can be certain that enemy Heroes will not contest it, either because they are not close enough or are dead.

6. Garden of Terror

Garden of Terror
Garden of Terror

Once the royal gardens were a splendor to behold. But lately a shadow has fallen over them... Writhing tendrils creep across the grounds at night, and a number of servants have disappeared while walking its twisting paths. Queen Nightshade claims to be unaware of these incidents, but some are beginning to suspect she has gone mad.

Fight the Shamblers

At night, Shamblers will rise from the gardens.

Collect Seeds

Kill the Shamblers and collect seeds for your team.

Control Garden Terror

With 100 seeds, control a garden terror and destroy your enemies!

Garden of Terror is an average sized map of very long duration. It contains the most Mercenary Camps in the game (not including Boss and Pirate Camps).

Once the plants spawn at night, full contention from each team is required, providing a perfect opportunity to body-soak. Garden of Terror has plenty of mercenary camps, which Abathur is fantastic at helping to clear with Symbiote Icon Symbiote. You should never take control of the Garden Terror, as you are much more effective at soaking while your team is pushing than other Heroes. Additionally, Abathur is vulnerable once the Garden Terror dies or expires.

7. Infernal Shrines

Infernal Shrines
Infernal Shrines

Demonic corruption threatens the Gardens of Hope. Called forth by the Shrines, Punishers prowl the battlefield, terrifying creatures that live to destroy heroes. Defeat the Shrines' Guardians before your enemies do, and the next Punisher will fight for you; fail, and face the demon's wrath.

Activate the Shrines

The Infernal Shrines periodically gather power. Activate them and prepare for a fight.

Defeat Guardians

Slay 30 Guardians before the enemy team to bring forth a mighty Punisher.

Beware the Punisher

Punishers have one of three devastating powers. Be careful, they focus on attacking heroes above all else.

Infernal Shrines is a large map with frequent rotations by both teams to the map objective. Abathur is able to body soak very effectively during the objective, and is able to get a lot of value out of Toxic Nest Icon Toxic Nests. Unfortunately, Abathur does not contribute much to the early game team fights over the first couple of Punishers, nor can he do much while defending against them.

8. Sky Temple

Sky Temple
Sky Temple

Floating above the vast desert sands of Luxoria, the Sky Temple serves as a center of worship for the snake god, Ka. He stores his great power within the temples, each of them secured by guardians. With such defenses, no warriors would think to seize the god's power for themselves... or would they?

Capture the Temples

Temples will periodically awaken. Stand within their grounds to capture their power!

Hold the Temples

Remain firm and the temple will unleash a blistering onslaught on your enemy's forts!

Defend the Temples

Guardians will try to wrest control of their temples from your team. Hold them off to keep the temple's power for yourselves!

Sky Temple is a large map of short duration. Team fights occur very early into the game. Sky Temple's map mechanic requires full contention by both teams every time a Temple becomes active, allowing you to body-soak lanes while assisting your team with Symbiote Icon Symbiote, creating an XP advantage. Body-soak should only be done when a Temple is active. Note that the area immediately around a Structure being hit by a laser is revealed, which can be problematic if you are adjacent to it.

Always take Calldown: MULE Icon Calldown: MULE if none of your allies have it.

9. Tomb of the Spider Queen

Tomb of the Spider Queen
Tomb of the Spider Queen

The long forgotten tombs of Luxoria have found a new master. Deep within their timeworn chambers, the Spider Queen Neithis stirs from her ancient slumber. Present her with the gems of power she seeks, and you may just escape with your lives.

Collect Gems

Enemy spider minions and Heroes drop magical gems upon death. Gather as many as you can!

Turn in Gems

Relinquish your gems at one of the Spider Queen's altars or you will drop them all when you die!

Summon Webweavers

Whichever team turns in enough gems first will unleash the Webweavers to destroy their enemy's defenses.

Tomb of the Spider Queen is a small map of average duration. It places more importance on the Hero kills themselves than the objectives, which can be taken when Heroes are dead. There are very few Mercenary Camps.

Tomb of the Spider Queen has very close lanes, making it extremely difficult (and ineffective) to body-soak. The small map size reduces the value of Abathur's global presence. Additionally, Tomb of the Spider Queen places a high importance on early team fighting, something which Abathur lacks.

10. Towers of Doom

Towers of Doom
Towers of Doom

The Grave Keeper and the Raven Lord are engaged in a classic battle of evil versus… different evil? Protective magic shields your Core from enemy Heroes, but nothing will save you from these two masters of the dark arts. Hold the Bell Towers, capture the Altars, and unleash your wicked benefactor's power on your enemies.

Protected Cores

Both Cores are protected by a barrier that cannot be attacked by Heroes. To be victorious, you must activate Altars.

Activate Altars

Periodically Altars will rise across the battlefield. Activate them to have your Bell Towers fire upon the enemy's Core.

Claim Bell Towers

Destroy your enemy's Towers to bring them under your team's control. The more Towers you have, the more damage an Altar will do.

Towers of Doom is an average sized map. The map objective is the only way to damage the enemy Core on this map, which usually forces both teams to rotate to it when it spawns. Because of the heavy map rotation required, Toxic Nest Icon Toxic Nest can get increased value on Towers of Doom. This can help to make up for the otherwise weak early game presence Abathur brings to early team fights.

11. Warhead Junction

Warhead Junction
Warhead Junction

Once a testing facility for nuclear weapons, Warhead Junction has since fallen into ruin. However, the site's abandonment hasn't stopped its glitchy adjutant from continuing to produce and hand out nuclear weapons. Join the arms race of Warhead Junction, build up your stockpile, and rain hell on your enemies!

Warhead Deployment

Multiple Warheads will spawn periodically across the battleground.

Collect Warheads

Pick up a Warhead to activate your Nuke. Use it or you will drop it when you die!

Call Down the Thunder

Launch Nukes to devastate the enemy team's fortifications.

Warhead Junction is a very large map; it takes about 20 seconds for a mounted Hero to move from the bottom lane to the top lane. This means that Abathur can get a lot of value from body-soak, and from soaking via Symbiote Icon Symbiote. The drawback is that Abathur is not a good candidate to carry nukes; however, he is more than able to assist his team in securing them with his global presence.

12. ChangeLog

  • 08 Oct. 2016: Added Braxis Holdout and Warhead Junction to the list.
  • 10 Jul. 2016: Updates following Gul'dan's patch.
    • Updated text on all maps.
  • 18 Jan. 2016: Removed Haunted Mines section following the map's removal from the game.
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