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Anub'arak Abilities

Last updated on Sep 13, 2016 at 05:30 by Oxygen 10 comments

Table of Contents

Anub'arak Image

General Information

Below, we give you a brief overview of the abilities that Anub'arak has access to. You should read these ability descriptions before reading further, because the other pages of the guide assume that you have a basic knowledge of Anub'arak's abilities.

The other pages of our Anub'arak guide can be accessed from the table of contents on the right.

About the Author

Oxygen is a veteran of the MOBA genre, which he has been playing for nearly 15 years. He has coached some of Heroes of the Storm's most prominent North American players and teams alike, including Team Liquid. As a Master player, he enjoys playing all Heroes and roles.

1. Impale

Anub'arak Impale
Impale (Q) World of Warcraft Anub'arak
  • Mana: 65
  • Cooldown: 12 seconds

Deals 100 (+4% per level) damage. Stuns for 1 second.

Impale Icon Impale causes seven spikes to gradually emerge from the ground in a line towards the target location over a 0.75-second period. The spikes damage and stun enemies they touch for 1 second.

Impale provides a long-range area of effect stun to initiate and peel. Its range makes it an excellent tool to interrupt channeled abilities. Impale can easily hit foes that are near you, but enemies located at maximum range will have more time to evade it due to the spikes' travel time. With practice, however, it becomes easier to predict enemy movement and land hits with Impale. The stun provided by Burrow Charge Icon Burrow Charge can also be used to ensure Impale hits.

As with most crowd control abilities, Impale has a long cooldown and does little damage of its own. And though it is relatively useful for damaging lined up minion waves, it is better to only use the ability on Heroes when you have allies to follow up on the stun.

2. Burrow Charge

Anub'arak Burrow Charge
Burrow Charge (E) World of Warcraft Anub'arak
  • Mana: 65
  • Cooldown: 16 seconds

Burrows to location, dealing 107 (+4% per level) damage and briefly stunning enemies in a small area upon surfacing. Can reactivate the Ability to surface early.

Burrow Charge Icon Burrow Charge causes Anub'arak to burrow and rapidly move towards the targeted location, surfacing at the end of his course to damage and stun nearby enemies for 0.5 seconds. Burrow Charge can be reactivated to resurface early. Anub'arak has no collision while underground.

Burrow Charge provides Anub'arak with long-range mobility, as well as with a short stun to interrupt channeled abilities. Due to its fast and collisionless nature, it is the perfect tool with which to initiate fights, catch up to fleeing Heroes, or escape. The stun provided by Burrow Charge lets you reliably hit a target with Impale Icon Impale; the two abilities are often chained together for this reason. When initiating, always try and surface in the direction your intended target may try to run towards. This will put you in a position where you will be able to body block them out of their escape route.

Burrow Charge's long range can be advantageous or disadvantageous: although it lets you catch opponents by surprise, it can also lead you to overextend out of your teammate's range, preventing them from properly following-up or assisting you. Be sure to account for your allies' positioning when aggressively using Burrow Charge.

3. Harden Carapace

Anub'arak Harden Carapace
Harden Carapace (W) World of Warcraft Anub'arak
  • Mana: 30
  • Cooldown: 7 seconds

Gain a Shield that absorbs 300 (+4% per level) damage over 3 seconds.

Harden Carapace Icon Harden Carapace shields Anub'arak for 3 seconds, absorbing a set amount of damage.

Harden Carapace is a key ability in making up for Anub'arak's small Health pool. Although the shielding amount is unremarkable before picking up the Chitinous Plating Icon Chitinous Plating talent, it is still very useful against poke damage and for general PvE purposes. Its small Mana cost means that it can be used very liberally to spawn Beetles through Scarab Host Icon Scarab Host, as well as to trade effectively.

As with all shields, it must be used before taking damage or being disabled to protect your actual Health pool.

4. Locust Swarm

Anub'arak Locust Swarm
Locust Swarm (R) World of Warcraft Anub'arak
  • Heroic
  • Mana: 75
  • Cooldown: 100 seconds

Deal 66 (+4% per level) damage per second in an area around yourself. Each enemy damaged heals you for 18 (+4% per level) Health. Lasts 8 seconds.

Locust Swarm Icon Locust Swarm deals damage in a large area around Anub'arak over 8 seconds. Anub'arak gains Health every time Locust Swarm deals damage.

Besides the fact that Locust Swarm deals an appreciable amount of area of effect damage, this talent choice can make Anub'arak extremely difficult to kill without a concerted effort from your opponents, due to the significant self-healing component of the ability. Locust Swarm takes into account all enemy entities — including minions, summons, and structures — for the purpose of Health gains, making it especially effective against grouped enemies. Due to its long cooldown, it is recommended to only use the ability against several Heroes during extended engagements. The stuns provided by Impale Icon Impale and Burrow Charge Icon Burrow Charge can help you keep foes within the effective range of Locust Swarm.

5. Cocoon

Anub'arak Cocoon
Cocoon (R) World of Warcraft Anub'arak
  • Heroic
  • Mana: 70
  • Cooldown: 60 seconds

Wraps target enemy Hero in a cocoon, rendering them unable to act or be targeted for 8 seconds. Allies of the Hero can attack the cocoon to break it and free them early.

Cocoon Icon Cocoon traps an enemy Hero inside a cocoon for up to 8 seconds, making them unable to attack, cast, or move, while also making them untargetable. The cocoon can be attacked by the trapped target's allies to free them early. Basic attacks and abilities that target individual entities each reduce the duration of the cocoon by 1 second. Anub'arak or his own allies can not attack the cocoon.

Cocoon is a unique ability that is primarily used to instantly take key Heroes out of the game for a lengthy time period, in order to prevent them from using key abilities. During team fights, it is typically used to disable Support Heroes with powerful healing abilities, such as Li Li (Jug of 1,000 Cups Icon Jug of 1,000 Cups), Malfurion (Tranquility Icon Tranquility, Rehgar (Ancestral Healing Icon Ancestral Healing), or Uther (Divine Shield Icon Divine Shield). Their remaining teammates must then decide to fight on without their presence or waste time and effort freeing them from the cocoon. Other appropriate targets include Heroes with dangerous offensive Heroic abilities such as Illidan, Kerrigan, Nazeebo, Tassadar, or Tychus, as any time spent as a cocoon essentially wastes the duration of said abilities.

Cocoon is also an excellent tool for holding lone Heroes in place while your nearby teammates collapse on them. Cocoon can be used in this manner to great effect during the rotational phases that many of the maps call for, netting your team easy kills that would otherwise be impossible to get. Cocoon's instant crowd control effect can, on the contrary, allow you or your teammates to escape otherwise tough situations.

Since Cocoon's remaining duration is clearly indicated by a green bar found above the cocoon, you or your teammates can prepare your abilities for when the target is to be released from the cocoon, as to follow up. It is advised to use Impale Icon Impale just as the cocoon expires, securing a stun to prevent your target from using abilities that may help them escape.

6. Scarab Host (Trait)

Anub'arak Scarab Host
Scarab Host (D) World of Warcraft Anub'arak
  • Passive

Spawn a Beetle at your location whenever you use an Ability. Beetles last for 8 seconds, attacking nearby enemies for 20 (+4% per level) damage.

Scarab Host Icon Scarab Host causes an allied Beetle unit to spawn near Anub'arak whenever he uses a basic or Heroic ability. Beetles attack whatever target Anub'arak is currently attacking at the time of their summon. Beetles that spawn while Anub'arak is not attacking will instead attack the nearest enemy. If they can not find an enemy, they will travel to the nearest lane and act as regular lane minions do.

Summoned Beetles deal 8 (+2 per level) damage, attack at the rate of once per second, have 180 (+20 per level) Health, and automatically die after 10 seconds.

The Beetles spawned through Scarab Host are an integral yet subtle part of Anub'arak's playstyle. Individual Beetles each add approximately 25% more damage to Anub'arak's basic attacks, which rapidly adds up as Anub'arak can consistently be surrounded by one to five of them. They are the reason behind Anub'arak's high sustained damage.

Defensively, Beetles also act as extra bodies to catch single-target skillshots such as Hook Icon Hook, Snipe Icon Snipe, or Singularity Spike Icon Singularity Spike, indirectly increasing Anub'arak's survivability. They also do a good job of tanking minions, structures, mercenaries, and other things that would otherwise attack Anub'arak. Harden Carapace Icon Harden Carapace's low Mana cost allows you to spawn Beetles cheaply and on demand, even when you do not need to shield yourself.

7. ChangeLog

  • 13 Sep. 2016: Updated description for Burrow Charge to account for the September 13 balance update.
  • 22 Aug. 2015: Web Blast was renamed to Cocoon in Kharazim's patch.
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