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Auriel Abilities

Last updated on Sep 12, 2016 at 01:29 by Straften 9 comments

Table of Contents

Auriel Image

General Information

Below, we give you a brief overview of the abilities that Auriel has access to. You should read these ability descriptions before reading further, because the other pages of the guide assume that you have a basic knowledge of Auriel's abilities.

The other pages of our Auriel guide can be accessed from the table of contents on the right.

About the Author

Straften is a Grand Master ranked player in both Hero League and Team League. He has a passion for theorycrafting, and regularly tests new features early on the PTR. He explains his strategy, reasoning, and implementation in these guides.

1. Sacred Sweep

Auriel Sacred Sweep
Sacred Sweep (Q) Diablo Auriel
  • Cooldown: 8 seconds

Sweep the area with sacred power, dealing 165 (78 + 4% per level) damage to enemies and an additional 329 (156 + 4% per level) damage to enemies caught in the center.

Sacred Sweep Icon Sacred Sweep is a large conical AoE that caves in from the cone's exterior towards its center. The center area deals additional damage.

Sacred Sweep Icon Sacred Sweep can be used efficiently for waveclear, as it is a resource generator and has a reasonably low cooldown. Use against Heroes yields more Energy, just keep in mind that you will be immobilised while briefly channeling the sweep. You should only cast during team fights when you can survive the brief channel time safely.

When learning how to use the Ability, it can be good practice to only take Increasing Clarity Icon Increasing Clarity to augment it. This will have you focus on landing the center area on enemy Heroes without assistance. Once you are comfortable with the skillshot from repeating this a few times, you can take off the training weights by using Majestic Span Icon Majestic Span and Converging Force Icon Converging Force for a huge performance increase.

Sacred Sweep can also be specialised for utility over damage. Blinding Flash Icon Blinding Flash can be absolutely devastating to enemy team compositions that somewhat rely on Basic Attack damage. Pair this with Swift Sweep Icon Swift Sweep if the enemy Basic Attackers are highly mobile, or with Righteous Assault Icon Righteous Assault when you don't need the increased cast speed.

2. Ray of Heaven

Auriel Ray of Heaven
Ray of Heaven (W) Diablo Auriel
  • Cooldown: 4 seconds

Consume your stored energy and heal allied Heroes in the area for the amount of energy consumed.

Ray of Heaven Icon Ray of Heaven consumes all stored Energy, and forms an AoE which heals allied Heroes for the amount of Energy consumed.

Try to get the most value out of your Energy by casting Ray of Heaven on more than one Hero at a time. You should include yourself in the AoE when it is beneficial to do so. After grouping for a heal, move away from your allies a bit to avoid setting up the enemy team for AoE damage on multiple targets.

3. Detainment Strike

Auriel Detainment Strike
Detainment Strike (E) Diablo Auriel
  • Cooldown: 14 seconds

Deal 220 (104 + 4% per level) damage to the first enemy Hero hit and knock them back. If they collide with terrain, they are also stunned for 1.25 seconds and take an additional 220 (104 + 4% per level) damage.

Detainment Strike Icon Detainment Strike is a linear skillshot which deals damage and knocks back enemy Heroes. If they collide with terrain as a result of this, they are stunned and take additional damage.

Look for enemy Heroes who are near terrain features that you can push them into. Detainment Strike can be a great tool to setup kills in tight corridors. Although much of Detainment Strike's power comes from the stun, don't hesitate to use it to peel pursuing enemies away from you or your allies.

4. Resurrect

Auriel Resurrect
Resurrect (R) Diablo Auriel
  • Cooldown: 70 seconds

Channel on the spirit of a dead ally for 3 seconds, bringing them back to life with 50% of their maximum health at the location where they died.

Resurrect Icon Resurrect is a 3 second channeled ability cast on the spirit of a dead ally. Upon completion of the channel, it brings them back to life with 50% of their maximum Health.

Resurrect Icon Resurrect is good in matchups where you will often win teamfights, but take casualties in the process. It is great with Heroes who do something beneficial when they die, like Tyrael. With Angelic Flight Icon Angelic Flight at level 20 you will be able to sneak and revive allies who will have large death timers at that stage of the game.

Resurrect can also help stave off defeat in games where teammates are not on the same page. If you find that your team is often down a player before objectives, consider taking Resurrect. This will allow your team to contest the objectives on even footing. Be aware that Resurrect's revive effect does not deny the enemy team the original kill experience; and if used poorly, can result in unintentional feeding.

5. Crystal Aegis

Auriel Crystal Aegis
Crystal Aegis (R) Diablo Auriel
  • Cooldown: 60 seconds

Place an allied Hero into Stasis for 2 seconds. Upon expiration, Crystal Aegis deals 592 (281 + 4% per level) damage to all nearby enemies.

Crystal Aegis Icon Crystal Aegis places an allied Hero into Stasis for 2 seconds, and deals damage to all nearby enemies when it expires.

Crystal Aegis Icon Crystal Aegis is the go-to Heroic Ability for Auriel. It will allow you to save teammates (and yourself) from a variety of negative effects, including death. The main advantage to Crystal Aegis over Resurrect is that you can save an ally without allowing the enemy team to get any kill experience. Resurrected allies can sometimes die a second time, in which case the enemy team would get two kills instead of the one they would get from a failed save attempt from Crystal Aegis. Crystal Aegis also provides a large damage field upon expiration which will either serve to deter enemy Heroes away from your target, or deal a large amount of damage to them.

6. Bestow Hope (Trait)

Auriel Bestow Hope
Bestow Hope (D) Diablo Auriel
  • Trait
  • Cooldown: 0 seconds

Passive: 40% of the damage you deal to Heroes and 8% dealt to non-Heroes is stored as energy. Bestow an allied Hero with Hope. While they remain near you, damage they deal causes you to gain energy. You can only have Bestow Hope on 1 ally at a time. You can store up to 1107 (526 + 4% per level) energy.

Bestow Hope Icon Bestow Hope stores Energy based on damage that you deal. 40% of the damage dealt to enemy Heroes is stored, while 8% is stored from damage to non-Heroes. You may Bestow an allied Hero with Hope. While they remain near you, damage they deal will also cause you to gain Energy.

Bestow Hope should always be placed on an ally who is positioned to deal damage. If your Bestow Hope target retreats or if another ally becomes able to deal more damage, you should move Bestow Hope to them. This Ability is your main tool for gathering Energy to heal your team, and should be used to farm that Energy as efficiently as possible.

7. ChangeLog

  • 12 Sep. 2016: Text updated and expanded for all Abilities.
  • 16 Aug. 2016: Guide added.
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