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Gazlowe Abilities

Last updated on Jul 11, 2016 at 20:46 by Oxygen 7 comments

Table of Contents

Gazlowe Image

General Information

Below, we give you a brief overview of the abilities that Gazlowe has access to. You should read these ability descriptions before reading further, because the other pages of the guide assume that you have a basic knowledge of Gazlowe's abilities.

The other pages of our Gazlowe guide can be accessed from the table of contents on the right.

About the Author

Oxygen is a veteran of the MOBA genre, which he has been playing for nearly 15 years. He has coached some of Heroes of the Storm's most prominent North American players and teams alike, including Team Liquid. As a Rank 1 Flex player, he enjoys playing all Heroes and roles.

1. Rock-It! Turret

Gazlowe Rock-It! Turret
Rock-It! Turret (Q) World of Warcraft Gazlowe
  • Mana: 70
  • Cooldown: 15 seconds

Creates a turret that deals 149 (71 + 4% per level) damage. Lasts for 30 seconds. Stores 2 charges.

Rock-It! Turret Icon Rock-It! Turret summons an immobile Turret with 300 (+50 per Hero Level) Health at the targeted location. Turrets attack the nearest enemy, at the rate of once per second, until that enemy moves out of the Turret's effective range, is killed, or the Turret is destroyed. Rock It! Turret has two charges, allowing it to be used twice with only a 2-second delay between casts before incurring a regular cooldown.

Rock It! Turret, generally refered to as "Turret(s)" by players and throughout this guide, is Gazlowe's main source of damage. As a relatively frail melee Specialist with no gap closer or escapability, Gazlowe can seldom safely use Basic Attacks to deal damage — Turrets essentially replace his Basic Attacks. Over time, they can deal a respectable amount of damage; two Turrets attacking one target can actually out-damage most damage dealers. Their main drawbacks lie in that they are immobile, have limited range, and can be destroyed rather easily by most ranged attackers. As such, you always need to be very mindful of their positioning: if they are too far from your intended target, they will be unable to attack, whereas if they are too close, they are liable to be picked off. Salvager Icon Salvager, Gazlowe's Trait, can be used to "move" Turrets, as the Scraps they drop refund a good portion of the Mana that was used to cast them in the first place, as well as partially refreshing their cooldown. Salvager is further discussed below.

Turrets have many uses beyond their raw damage output. As they are so expendable, they are commonly used to absorb the attacks of NPCs, such as Mercenaries or Structures, so that Gazlowe himself is not damaged. They can also intercept important line skillshots, such as Storm Bolt Icon Storm Bolt, Hook Icon Hook, Hungering Arrow Icon Hungering Arrow, or Singularity Spike Icon Singularity Spike. Although their vision radius is limited, they can be placed in highly contested bushes to act as scouts.

2. Deth Lazor

Gazlowe Deth Lazor
Deth Lazor (W) World of Warcraft Gazlowe
  • Mana: 60
  • Cooldown: 12 seconds

Charged attack that deals 301 (143 + 4% per level) damage to enemies in a line. Damage and range increase the longer the Ability is charged, up to 100% after 3 seconds.

Deth Lazor Icon Deth Lazor causes Gazlowe to immobilise himself to channel for up to 6 seconds. As Deth Lazor is channeled, Gazlowe will face your cursor, indicating the area where the ability is going to hit when it is released. Deth Lazor deals more damage over a larger area and with more range the longer it is channeled, with the potential of doubling the ability's base damage and range, and multiplying its total area of effect sixfold after 3 seconds of channel. Deth Lazor can be maintained for up to 3 seconds after reaching its maximum power, though it can be released at any point in time during its channel.

Deth Lazor is Gazlowe's only means of reliably dealing ranged damage. Its long channeling time and restrictive Mana cost, however, make it very situational. In lane, it can be used to help waveclear, at the same time dealing a fair amount of poking damage to enemy Heroes. During team fights, the long channeling time usually prevents you from safely using the ability at all. Still, its long range can be used to interrupt the capture of Map Objectives (such as Cursed Hollow's Tribute) and sometimes finish off fleeing opponents. Deth Lazor can also be used to deal a burst of damage before engaging Bosses as you wait for your Turrets to come off cooldown.

3. Xplodium Charge

Gazlowe Xplodium Charge
Xplodium Charge (E) World of Warcraft Gazlowe
  • Mana: 60
  • Cooldown: 14 seconds

Places a bomb that deals 511 (243 + 4% per level) damage to enemies within target area after 2.5 seconds, stunning them for 1.75 seconds.

Xplodium Charge Icon Xplodium Charge causes Gazlowe to launch a slow-traveling projectile in an arc to the targeted location. Upon reaching its destination, the projectile lingers for a 2.5-second period, after which it explodes, dealing damage in an area and stunning struck foes for 1.75 seconds. Xplodium Charge displays an arbitrary timer of 4 units of time when it lands to inform players of its remaining duration.

Xplodium Charge is one of the longest non-Heroic stuns in the game. Its relatively short cooldown is offset by the fact that it is extremely unreliable: the 2.5-second delay gives your opponents plenty of time to move out of the ability's area of effect, which most players will reflexively do. This does, however, make Xplodium Charge an excellent zoning tool, as even if it does not actually hit anything, it creates a hazardous area that can effectively cut off engage and escape routes. As with most delayed abilities, Xplodium Charge becomes much deadlier when it is used in conjunction with another crowd control ability so as to help guarantee a hit. Xplodium Charge is also effective at damaging Minions and Mercenary Camps.

4. Robo-Goblin

Gazlowe Robo-Goblin
Robo-Goblin (R) World of Warcraft Gazlowe
  • Heroic Ability

Basic Attacks deal 200% bonus damage to non-Heroes. Activate to order any nearby Rock-It! Turrets to focus a target.

Robo-Goblin Icon Robo-Goblin permanently increases the damage of Gazlowe's Basic Attacks by 200% versus Minions, Mercenaries, and Structures. The Ability's active component causes any active Rock-It! Turret Icon Rock-It! Turret to attack the targeted enemy, if they are within range.

Robo-Goblin is a unique Heroic Ability due to its main effect being completely passive: once it is acquired, you instantly and permanently benefit from the damage bonuses it provides without ever having to "activate" the ability. Despite being passive, Robo-Goblin is remarkable for completely changing Gazlowe's playstyle by trading off his ability to significantly impact team fights to that of becoming extremely efficient at sieging, waveclearing, and claiming Mercenary Camps. Using Robo-Goblin does not mean that you should avoid being present for team fights entirely; your abilities remain useful despite lacking Grav-O-Bomb 3000 Icon Grav-O-Bomb 3000. Winning team fights with Robo-Goblin is very valuable. Full or even partial wipes can easily lead to Fort or Keep kills due to the ability's outstanding sieging potential.

Robo-Goblin's active component is a newer addition to the Ability, allowing Gazlowe Players to better focus their damage against their intended target in PvE or PvP situations.

5. Grav-O-Bomb 3000

Gazlowe Grav-O-Bomb 3000
Grav-O-Bomb 3000 (R) World of Warcraft Gazlowe
  • Heroic Ability
  • Mana: 100
  • Cooldown: 110 seconds

After a 2 second delay, pull enemies toward the center of an area and deal 550 (262 + 4% per level) damage.

Grav-O-Bomb 3000 Icon Grav-O-Bomb 3000 marks a large area, damaging and pulling foes within the area towards its centre after a 2-second delay.

Grav-O-Bomb 3000 is Gazlowe's main team fighting ability. It works similarly to Xplodium Charge Icon Xplodium Charge, in that there is a long delay before its effect come into play. However, its area of effect is much larger, making Grav-O-Bomb 3000 harder to avoid. The two abilities synergise well, as Grav-O-Bomb 3000's pulling effect can bring enemies towards your Xplodium Charge; they are, in fact, almost always used together. The key to successfully using Grav-O-Bomb 3000 is to wait for an allied Hero to lock down several opponents with a long-lasting Heroic Ability — typically Apocalypse Icon Apocalypse, Mosh Pit Icon Mosh Pit, Leap Icon Leap,Divine Storm Icon Divine Storm, or Void Prison Icon Void Prison — or to remain on hold until your opponents are committed to a fight so as to capitalise on the fact that they are occupied. Although Grav-O-Bomb 3000's cooldown is lengthy, it can be significantly lowered by using Salvager Icon Salvager on Rock-It! Turret Icon Rock-It! Turret in order to forcefully spawn Scraps.

6. Salvager

Gazlowe Salvager
Salvager (D) World of Warcraft Gazlowe
  • Trait

Destroyed enemy Structures and your Rock-it! Turrets drop Scrap. Collecting Scrap restores 30 Mana and causes your Abilities to recharge three times as fast over 3.07 seconds. Activate Salvager to dismantle a target Rock-it! Turret and turn it into Scrap.

Salvager Icon Salvager, Gazlowe's trait, serves two purposes. First, it allows Gazlowe to deliberately destroy his own Rock-It! Turret Icon Rock-It! Turret by targeting them with the Ability. Second, it causes Rock-It! Turrets, Structures, and Minions that trigger Reduce, Reuse, Recycle Icon Reduce, Reuse, Recycle to drop one Scrap on death. Scraps can be collected by Gazlowe by walking over them, and provide a 3-second effect that restores 10 Mana per second and causes your Basic and Heroic Ability cooldowns to regenerate 200% faster for the duration. This effect stacks in duration when multiple Scraps are collected in a short timespan. Scraps appear as small bolts that are highlighted blue on the ground and will disappear after 15 seconds if they are not collected. They cannot be picked up while at the Altar.

Scrap management is an essential part of Gazlowe's playstyle. On average, his Mana costs and cooldowns are more considerable than those of other Heroes. Salvager, however, allows you to reduce your Mana expenditures and cooldowns well below average — granted that you reliably Salvage your Rock-It! Turret Icon Rock-It! Turret as they have outlived their usefulness. Remember that Structures also drop Scraps on death, allowing you to place an unnaturally high number of Turrets while sieging the outer Wall part of Forts and Keeps.

7. ChangeLog

  • 11 Jul. 2016: Ability description for Robo-Goblin updated to account for Gul'dan's patch changes.
  • 17 May 2016: Xplodium Charge's stun duration reduced to 1.75 (down from 2) seconds in Chromie's patch.
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