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Kharazim Abilities

Last updated on Jul 12, 2016 at 09:33 by Kendric 15 comments

Table of Contents

Kharazim Image

General Information

Below, we give you a brief overview of the abilities that Kharazim has access to. You should read these ability descriptions before reading further, because the other pages of the guide assume that you have a basic knowledge of Kharazim's abilities.

The other pages of our Kharazim guide can be accessed from the table of contents on the right.

About the Author

KendricSwissh is a Master League Warrior and Support player in Hero League. He has been playing Heroes of the Storm since the early stages of the Alpha version and has mastered a large number of Heroes. He is also creating Heroes of the Storm related content on YouTube, most notably his series called Epic Plays of the Week, which focuses on video clips submitted by his viewers. He is also a streamer on Twitch where he will gladly answer all of your questions about the game.

1. Traits

Instead of getting a predefined trait, like other Heroes, Kharazim chooses his Trait at Level 1. Depending on which role he is going to fulfill in the current match, his choice can vary. We found Transcendence Icon Transcendence and Insight Icon Insight to be particularly useful in most matches, whereas Iron Fists Icon Iron Fists was more of a niche Trait that shines only if your team can afford another melee Assassin.

1.1. Transcendence (Trait #1)

Kharazim Transcendence
Transcendence Diablo Kharazim

Every 3rd Basic Attack heals the lowest nearby allied Hero for 160 (76 + 4% per level).

Transcendence is the healing upgrade for Kharazim's Trait. It causes every third Basic Attack to heal the lowest nearby ally for a medium amount. This Trait becomes very useful if Kharazim needs to contribute additional support to his team.

1.2. Iron Fists (Trait #2)

Kharazim Iron Fists
Iron Fists Diablo Kharazim
  • Trait

Every 3rd Basic Attack deals 125% bonus damage.

Iron Fists is the damage upgrade for Kharazim's Trait. It causes every third Basic Attack to deal 125% additional damage. This Trait is excellent if his team requires Kharazim to play the role of a melee Assassin in order to take down enemy Heroes very quickly.

1.3. Insight (Trait #3)

Kharazim Insight
Insight Diablo Kharazim

Quest: Every 3rd Basic Attack restores 31 (15 + 4% per level) Mana and grants a stack of Insight. Reward: Once you have 100 stacks of Insight, every 3rd attack also reduces the cooldown of all your Basic Abilities by 1 second.

Insight is the self-sustain upgrade for Kharazim's Trait. It causes every third Basic Attack to restore a small amount of Mana to him. After this effect triggers 100 times, every 3rd Basic Attack will also reduce the cooldown of all Basic Abilities by 1 second. This Trait is recommended if you want to use your abilities as frequently as possible in order to be as useful to the rest of your team as possible.

2. Radiant Dash

Kharazim Radiant Dash
Radiant Dash (Q) Diablo Kharazim
  • Mana: 30
  • Cooldown: 12 seconds

Jump to an allied or enemy unit. Enemies are immediately hit with a Basic Attack. Stores 2 charges.

Radiant Dash Icon Radiant Dash causes Kharazim to dash to a friendly or enemy target. If Kharazim dashes to an enemy, they are immediately hit by a Basic Attack. Radiant Dash can be used on any Hero, Minion, or Mercenary, however it cannot be used on Structures.

Radiant Dash has two charges with a recharge time of 12 seconds. This ability enables Kharazim to quickly jump to an enemy or allied target, allowing him to become extremely mobile in combat. Assisting allies in need, chasing enemies, or juking hostile pursuers — Radiant Dash is an extremely versatile ability that feels very rewarding if used correctly.

3. Breath of Heaven

Kharazim Breath of Heaven
Breath of Heaven (W) Diablo Kharazim
  • Mana: 60
  • Cooldown: 8 seconds

Heal nearby Heroes for 614 (292 + 4% per level) and give them 10% Movement Speed for 3 seconds.

Breath of Heaven Icon Breath of Heaven heals all nearby friendly Heroes for a medium amount and also increases their movement speed by 10% for 3 seconds.

Breath of Heaven synergises extremely well with Radiant Dash Icon Radiant Dash, as the latter enables Kharazim to quickly reach his desired target while the former is capable of healing and accelerating him and his allies. Just like the rest of Kharazim's kit, Breath of Heaven is an incredibly versatile ability. Use it to help your allies escape dangerous situations or to catch up to retreating enemies.

4. Deadly Reach

Kharazim Deadly Reach
Deadly Reach (E) Diablo Kharazim
  • Mana: 50
  • Cooldown: 10 seconds

Your next Basic Attack increases your Attack Speed and Attack Range by 100% for 2 seconds.

Deadly Reach Icon Deadly Reach causes Kharazim's next Basic Attack to increase both his attack speed and attack range by 100% for 2 seconds. This ability can be activated while Kharazim is riding a mount without dismounting him.

Deadly Reach is a formidable offensive ability, allowing Kharazim to quickly dish out a significant amount of damage while keeping a healthy distance to his target. The increased attack range also prevents him from exposing himself to the enemy team which makes Kharazim a unique Hero who combines close combat and medium range attacks.

5. Seven-Sided Strike

Kharazim Seven-Sided Strike
Seven-Sided Strike (R) Diablo Kharazim
  • Mana: 77
  • Cooldown: 50 seconds

Become Invulnerable and strike 7 times over 1.81 seconds. Each strike hits the highest Health nearby Hero for 7% of their maximum Health.

Seven-Sided Strike Icon Seven-Sided Strike causes Kharazim to become invulnerable and strike 7 times over 2 seconds. Each strike hits the healthiest nearby enemy Hero and deals damage equal to 7% of their maximum health. Seven-Sided Strike only damages enemy Heroes in a large circular area at Kharazim's current location and does not follow enemy targets that walk outside of the circle.

Seven-Sided Strike is a very satisfying yet somewhat unreliable Heroic Ability. First of all, we have to stress the fact that Kharazim only hits enemies in a circle whose size is similar to Tyrande's Starfall. Thus, he is not able to damage enemies who simply walk out of that circle while Seven-Sided Strike is active. All in all, we noticed that Seven-Sided Strike does not always have the desired impact on a team fight, however, it is nevertheless a strong zoning and damage spell that makes Kharazim a force to be reckoned with.

6. Divine Palm

Kharazim Divine Palm
Divine Palm (R) Diablo Kharazim
  • Mana: 50
  • Cooldown: 60 seconds

Protect an allied Hero from death, causing them to be healed for 2501 (1187 + 4% per level) if they take fatal damage in the next 3 seconds.

Divine Palm Icon Divine Palm protects an allied Hero from death, causing them to be healed for a massive amount if they take fatal damage within the next 3 seconds.

Divine Palm is a very powerful supportive Heroic Ability capable of single-handedly deciding the outcome of a team fight if used correctly. Activating Dive Palm causes Kharazim to mark an allied Hero (visible to the enemy team as well), preventing them from dying for 3 seconds. If the enemy team kills the marked ally, that Hero will receive an enormous amount of healing after a short delay. This puts the enemy team into a precarious situation when playing against Kharazim: on the one hand they want to focus priority targets as quickly as possible while on the other hand they have to pay special attention to Divine Palm, as otherwise they will have wasted a lot of firepower on a target only to restore it to full health again. This ability feels very challenging to use correctly, yet extremely powerful if it successfully goes off.

7. ChangeLog

  • 12 Jul. 2016: Changed Insight's description in accordance with Gul'dan's patch changes.
  • 18 Nov. 2015: Iron Fist's damage bonus granted on every third hit increased from 100% to 125%.
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