Warning It appears that you may be blocking the ads, and we are fine with it (read more here). That said, it would really be awesome if you decided to whitelist our website or make a donation :) You can also send us Bitcoins (1DEkropiHPWBmfJxogFaXQscfzhmdpTti4)!

Kharazim Talents

Last updated Today at 08:28 by Kendric 15 comments

Table of Contents

Kharazim Image

General Information

On this page, we present the viable talent choices for playing Kharazim in a competitive environment in Heroes of the Storm. For each talent, we explain what they do and why they should or should not be taken.

The other pages of our Kharazim guide can be accessed from the table of contents on the right.

About the Author

KendricSwissh is a Rank 1 Warrior and Support player in Hero League. He has been playing Heroes of the Storm since the early stages of the Alpha version and has mastered a large number of Heroes. He is also creating Heroes of the Storm related content on YouTube, most notably his series called Epic Plays of the Week, which focuses on video clips submitted by his viewers. He is also a streamer on Twitch where he will gladly answer all of your questions about the game.

1. Talent Build

Level Choices
1 Transcendence Iron Fists Insight
4 Foresight Overtake Healing Ward ? Protective Shield
7 Echo of Heaven Way of the Hundred Fists Clairvoyance Cleanse
10 Divine Palm Seven-Sided Strike
13 Quicksilver Spell Shield Sixth Sense ? Fists of Fury
16 Soothing Breeze ? Circle of Life Blinding Speed Blazing Fists
20 Peaceful Repose Transgression Storm Shield Epiphany

2. Common Talent Paths

Support Build: combines utility with strong single-target healing and shielding abilities (most competitive and thus the Build we recommend)

Damage Build: great sustained single-target damage and mobility

Insight Build: powerful AoE healing and cooldown reduction

There are some dependencies when playing Kharazim as a melee Assassin:

There are also some dependencies when playing Kharazim as a supporting Healer:

3. Level 1 Talents

Transcendence Iron Fists Insight

3.1. Descriptions

At this level, Kharazim's Trait Talents become available. Transcendence Icon Transcendence, Iron Fists Icon Iron Fists, and Insight Icon Insight have already been described in the Abilities section.

3.2. Recommended

Transcendence Icon Transcendence is your go-to talent when playing Kharazim as a dedicated Support. The amount of extra healing thanks to Transcendence is quite significant when it comes to keeping your teammates and yourself alive. One of Kharazim's biggest strengths is the fact that he can use offensive spells, notably Deadly Reach Icon Deadly Reach, to boost the healing provided by Transcendence, as the increased attack speed causes it to heal more frequently at the same time.

Iron Fists Icon Iron Fists is your talent of choice when playing Kharazim as a melee Assassin. The bonus damage after every third Basic Attack works exceptionally well with Deadly Reach Icon Deadly Reach and thus benefits hugely from follow-up talents such as Fists of Fury Icon Fists of Fury at Level 13 or Blazing Fists Icon Blazing Fists at Level 16.

Insight Icon Insight offers decent Mana regeneration and mid-late game cooldown reduction. This makes it a fantastic talent if you need a lot of AoE healing against Heroes like Kael'thas, Lunara, or Nazeebo. The cooldown reduction works very well with Breath of Heaven Icon Breath of Heaven in particular and really shines with follow-up talents like Echo of Heaven Icon Echo of Heaven at Level 7 or Circle of Life Icon Circle of Life at Level 16.

4. Level 4 Talents

Foresight Overtake Healing Ward ? Protective Shield

4.1. Descriptions

Foresight Icon Foresight causes Radiant Dash Icon Radiant Dash to also reveal the area around its target for 3 seconds. However, only one area can be revealed at a time.

Overtake Icon Overtake causes Basic Attacks while Deadly Reach Icon Deadly Reach is active to increase Kharazim's movement speed by 30% for 2 seconds.

Healing Ward Icon Healing Ward is an activatable talent that summons a Healing Ward with 50 Health at the targeted location for 10 seconds. The Healing Ward heals nearby allied Heroes for 2% of their maximum Health every second. Healing Ward has a 60-second cooldown.

Protective Shield Icon Protective Shield is an activatable talent that grants an allied Hero or oneself with a damage-absorbing Shield equal to 15% of the target's maximum Health for 5 seconds. Protective Shield has a 60-second cooldown.

4.2. Recommended

Overtake Icon Overtake is an outstanding offensive talent which allows Kharazim to chase fleeing enemies more efficiently. The movement speed increase can also help Kharazim to escape dangerous situations in case he finds himself surrounded by several enemies. Furthermore, Overtake synergises extremely well with Fists of Fury Icon Fists of Fury at Level 13 and Blazing Fists Icon Blazing Fists at Level 16.

Protective Shield Icon Protective Shield provides Kharazim with a shield that compensates for his lack of single target burst heal during the early stages of the game. This talent becomes especially useful if cast on a melee Assassin like Illidan or Thrall, and Warriors such as Anub'arak or Muradin, as these Heroes need special protection in order to survive battles at the frontline.

4.3. Situational

Healing Ward Icon Healing Ward is a good talent, as it provides significant healing power and forces a lot of attention from the enemy team towards it. However, Kharazim already has fairly decent AoE healing capabilities thanks to Breath of Heaven Icon Breath of Heaven. If you still opt to go for Healing Ward instead of Protective Shield Icon Protective Shield, remember to hide Healing Ward in a bush or behind a wall to make it harder for the enemy to reach it. Keep in mind, however, that your team cannot benefit from multiple Healing Wards at the same time. Thus, in order to avoid any unnecessary confusion, we recommend communicating with the rest of your team first if there are several Heroes with Healing Ward in their talent tree.

4.4. Not Recommended

Foresight Icon Foresight could potentially be a useful talent to detect cloaked Heroes such as Nova or Zeratul, however, the fact that Kharazim usually uses his Radiant Dash Icon Radiant Dash very frequently during team fights makes this talent very unreliable, as there can only be one area revealed by Foresight at a time.

5. Level 7 Talents

Echo of Heaven Way of the Hundred Fists Clairvoyance Cleanse

Echo of Heaven Icon Echo of Heaven causes Breath of Heaven Icon Breath of Heaven to heal a second time after a 2-second delay for 50% of its original value.

Way of the Hundred Fists Icon Way of the Hundred Fists causes Radiant Dash Icon Radiant Dash to launch a volley of blows against your target, dealing a large amount of damage instead of just a normal Basic Attack.

Clairvoyance Icon Clairvoyance is an activatable talent that grants vision of the targeted area for 10 seconds. Enemies within this area are revealed, granting you vision of them and preventing Cloaking for 4 additional seconds. Clairvoyance has a 45-second cooldown.

Cleanse Icon Cleanse is an activatable talent that instantly renders the targeted allied Hero Unstoppable for 1 second. Cleanse has a 60-second cooldown and cannot be used on oneself.

5.1. Recommended

Echo of Heaven Icon Echo of Heaven is an incredibly useful talent when playing Kharazim as a Healer. Being able to heal multiple allies twice in a row drastically increases Kharazim's overall healing performance.

Way of the Hundred Fists Icon Way of the Hundred Fists is the only offensive talent available at Level 7 when playing Kharazim as a melee Assassin, which makes it an obvious choice. Furthermore, it works very well with Blinding Speed Icon Blinding Speed and especially Epiphany Icon Epiphany at Level 20, as it immediately restores two charges of Radiant Dash Icon Radiant Dash, which in return allows you to deal more damage during team fights and duels.

5.2. Not Recommended

Cleanse Icon Cleanse should not be picked as Kharazim since Soothing Breeze Icon Soothing Breeze at Level 16 becomes almost as powerful as Cleanse. Furthermore, the massive bonus healing provided by Echo of Heaven Icon Echo of Heaven is too important to be neglected.

Clairvoyance Icon Clairvoyance is a very situational talent. The main reason why it is not considered a recommended talent on most Heroes is the fact that it has to compete against numerous more impactful talents. This is particularly true in the case of Kharazim. There is no way you would want to give up the ability to heal multiple allies at the same time during team fights thanks to Echo of Heaven Icon Echo of Heaven in favour of a mere scouting tool like Clairvoyance.

6. Level 10 Talents

Divine Palm Seven-Sided Strike

At this level, Heroic abilities become available. Seven-Sided Strike Icon Seven-Sided Strike and Divine Palm Icon Divine Palm have already been described in the Abilities section.

6.1. Recommended

Seven-Sided Strike Icon Seven-Sided Strike is a strong offensive Heroic Ability that can damage several enemies at the same time and works best if Kharazim fulfills the role of a melee Assassin. It also makes Kharazim invulnerable for a short period of time, which forces the enemy team to choose other priority targets while Seven-Sided Strike is active. However, this Heroic Ability has one major disadvantage, which is its fixed area of effect. Similar to Tyrande's Starfall Icon Starfall or Kael'thas' Phoenix Icon Phoenix, enemies can simply walk out of Seven-Sided Strike's radius, which requires Kharazim to wait for the right moment to use it.

Keeping an eye on the enemy team's movement and especially their escape abilities is crucial when casting Seven-Sided Strike. If you notice that several enemy Heroes are distracted fighting one of your allies, Seven-Sided Strike can be particularly efficient. Seven-Sided Strike also shines while duelling an enemy Hero in an one-on-one situation, as every strike will hit your opponent, rendering him unable to fight back.

Divine Palm Icon Divine Palm is an incredibly useful Heroic Ability that can single-handedly alter the outcome of a team fight and should be your go-to choice when playing Kharazim as a Healer. We cannot stress enough the importance of timing Divine Palm precisely, in order to put the enemy team into precarious situation.

There are three things to be particularly aware of when using Divine Palm. Firstly, you have to observe and predict which of your teammates is going to get focused by the enemy team. Secondly, you have to carefully estimate how much damage said teammate can withstand before dying. Thirdly, you have make sure to be within cast range of said teammate to cast Divine Palm in time. If you manage to anticipate the enemy team's focus fire correctly, it is almost impossible for them to stop their damage in due time and Divine Palm will prevent your targeted ally from dying.

As a rule of thumb, Divine Palm should be used

  • if the enemies clearly focus an allied priority target (mostly Assassins and Specialists);
  • if one of your frontliners requires immediate help;
  • on yourself if you find yourself exposed or caught off guard;
  • on an engaging ally, mostly Warriors and melee Assassins, to confuse the enemy team and potentially force them to ignore them.

7. Level 13 Talents

Quicksilver Spell Shield Sixth Sense ? Fists of Fury

Quicksilver Icon Quicksilver causes Radiant Dash Icon Radiant Dash to apply a 30% movement speed bonus for 3 seconds to both Kharazim and the friendly target he dashed to. This effect does not stack if Kharazim dashes to the same target twice.

Spell Shield Icon Spell Shield causes you to take 50% less damage from Abilities for 2 seconds whenever you are damaged by an Ability. This effect has a 30-second cooldown.

Sixth Sense Icon Sixth Sense causes Stun and Root effects against Kharazim to grant him 75% damage reduction from Basic Attacks for 4 seconds.

Fists of Fury Icon Fists of Fury increases Deadly Reach Icon Deadly Reach's duration by 50%.

7.1. Recommended

Quicksilver Icon Quicksilver is an excellent talent to provide a useful movement speed bonus to both Kharazim and an ally in need. This talent can be used both offensively and defensively, which makes it extremely versatile. If used offensively, Quicksilver allows both Kharazim and his target to initiate team fights or chase retreating enemies more efficiently. If used defensively, it obviously allows Kharazim and his chosen target to put some distance between them and potential pursuers.

Fists of Fury Icon Fists of Fury is an essential talent when playing Kharazim as a melee Assassin, however, it is also a decent supportive talent. The fact that Fists of Fury increases the duration of Deadly Reach Icon Deadly Reach adds a lot to both his combat performance and his healing output since Deadly Reach increases attack speed and this means Transcendence Icon Transcendence will trigger more frequently. Fists of Fury also synergises extremely well with the Blazing Fists Icon Blazing Fists talent at Level 16.

7.2. Situational

Spell Shield Icon Spell Shield should only be considered if the enemy team consists mainly of Assassins and Specialists that rely on their abilitiy damage, such as Jaina and Kael'thas. In that case, Spell Shield has the potential to absorb a significant amount of damage, which allows Kharazim to have greater presence during team fights.

Sixth Sense Icon Sixth Sense is a useful talent if the enemy lineup consists of several Heroes with great crowd control, such as Muradin or Thrall. By reducing the damage of enemy Basic Attacks, Kharazim becomes much more resilient in the frontline, which allows him to move and heal more freely. We recommend taking Sixth Sense if the enemy team features strong Basic Attackers and if crowd control is consistently being used against you.

8. Level 16 Talents

Soothing Breeze ? Circle of Life Blinding Speed Blazing Fists

Soothing Breeze Icon Soothing Breeze causes Breath of Heaven Icon Breath of Heaven to also remove Silences, Blinds, Roots, and Slows from nearby allied Heroes.

Circle of Life Icon Circle of Life increases Breath of Heaven Icon Breath of Heaven's healing amount by 10% for each friendly Hero in its cast range.

Blinding Speed Icon Blinding Speed decreases Radiant Dash Icon Radiant Dash's cooldown by 2 seconds and also increases the maximum number of charges by 1.

Blazing Fists Icon Blazing Fists causes every 3rd Basic Attack to reduce the cooldown of Deadly Reach Icon Deadly Reach by 1 second.

8.1. Recommended

Circle of Life Icon Circle of Life benefits tremendously from Echo of Heaven Icon Echo of Heaven, which makes it a decent talent. Picking Circle of Life causes Kharazim to become one of the most potent AoE healers in the game if he positions himself close to several of his allies. Thanks to his outstanding mobility granted by Radiant Dash Icon Radiant Dash this should not be a problem.

Blinding Speed Icon Blinding Speed is a great talent if you go for a damage build. Having more mobility is always useful and there is a strong synergy between Blinding Speed, Way of the Hundred Fists Icon Way of the Hundred Fists, and Epiphany Icon Epiphany, which makes Blinding Speed a lot more efficient than Blazing Fists Icon Blazing Fists.

8.2. Situational

Soothing Breeze Icon Soothing Breeze marks a huge power spike when playing Kharazim as a Support. Being able to potentially dispel multiple Silences, Blinds, Roots, and Slows at the same time and thus keeping his team in good shape makes Kharazim a very strong choice against crowd control heavy Heroes like Arthas or Jaina. Keep in mind, however, that Soothing Breeze's effect does not apply to the second heal granted by Echo of Heaven Icon Echo of Heaven.

8.3. Not Recommended

Blazing Fists Icon Blazing Fists reduces Deadly Reach Icon Deadly Reach's cooldown significantly, especially if you chose Fists of Fury Icon Fists of Fury at Level 13. However, Blinding Speed Icon Blinding Speed provides more utility and allows Kharazim to deal more damage with Way of the Hundred Fists Icon Way of the Hundred Fists than Blazing Fists could. Furthermore, Blinding Speed works much better with Epiphany Icon Epiphany at Level 20, which is another reason why it is a better option than Blazing Fists if you want to go for a damage.

9. Level 20 Talents

Peaceful Repose Transgression Storm Shield Epiphany

Transgression Icon Transgression causes Seven-Sided Strike Icon Seven-Sided Strike to launch 4 additional strikes.

Peaceful Repose Icon Peaceful Repose sets Divine Palm Icon Divine Palm's cooldown to 5 seconds if the chosen Hero did not die.

Storm Shield Icon Storm Shield is an activatable talent that provides all nearby allied Heroes, including oneself, with a Shield equal to 20% each respective target's maximum Health for 3 seconds. Storm Shield has a 45-second cooldown.

Epiphany Icon Epiphany is an activatable talent that immediately restores 33% of Kharazim's maximum Mana and also refills 2 charges of Radiant Dash Icon Radiant Dash.

9.1. Recommended

Peaceful Repose Icon Peaceful Repose will make a failed Divine Palm Icon Divine Palm very forgiving by reducing its cooldown to 5 seconds if your marked target did not die. This makes it an excellent talent for less experiences players, in particular. The ability to cast another instance of Divine Palm relatively soon after the first attempt failed makes it a solid talent on any supporting Kharazim.

Storm Shield Icon Storm Shield is one of the most powerful defensive talents in the game. Out of all support Heroes, Kharazim sticks out as being one of the most mobile ones thanks to his Radiant Dash Icon Radiant Dash and the movement speed granted by Breath of Heaven Icon Breath of Heaven. This enables him to quickly find a good spot to cast Storm Shield on as many allies as possible. Storm Shield also allows you to sustain ongoing pushes and sieges, and is a great tool to stop enemy AoE burst damage, especially from spell-dependant Assassins like Jaina or Kael'thas.

Epiphany Icon Epiphany works particularly well if Kharazim is played as a melee Assassin. Being able to instantly refill 2 charges of Radiant Dash Icon Radiant Dash, Epiphany provides an amazing synergy with Way of the Hundred Fists Icon Way of the Hundred Fists. Furthermore, we cannot stress enough how important mobility is on Kharazim. As any other melee Assassin, he is likely going to get focused by the enemy team which requires him to change positions very frequently. All in all, Epiphany is an incredibly versatile talent that allows Kharazim to escape dangerous situations, to chase fleeing enemies more efficiently, and to compensate Mana issues, which is why we thoroughly recommend picking this talent on any offensive Kharazim Talent Build.

9.2. Not Recommended

Transgression Icon Transgression provides Kharazim with more potential damage on his Seven-Sided Strike Icon Seven-Sided Strike Heroic Ability. However, there are two major downsides to this talent. Firstly, Seven-Sided Strike can be dodged and avoided fairly easily by a variety of Heroes with some form of escape mechanism, which renders this talent completely useless. Secondly, adding 4 more strikes to Seven-Sided Strike means that you cannot control Kharazim for a longer period of time. Although this will not happen in every game, it could still mean that you miss an important opportunity to use your other abilities when needed because you are still trapped in Seven-Sided Strike's cast animation.

10. ChangeLog

  • 29 Sep. 2016: Updated Sixth Sense's description following the changes of the Zarya patch.
  • 13 Sep. 2016: Removed Relentless and added Sixth Sense following the changes of the Machines of War patch.
  • 12 Jul. 2016: Updated Level 1 talent recommendations, following Insight's buff in Gul'dan's patch.
  • 23 Nov. 2015: Changed Circle of Life from Situational to Situational.
  • 24 Sep. 2015: Updated Kharazim's Quick Reference Damage Build.
    • Changed Insight from Situational to Not Recommended;
    • Changed Blinding Speed from Not Recommended to Recommended;
    • Changed Blazing Fists from Recommended to Not Recommended.
Force desktop version
Force mobile version