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Kharazim Talents

Last updated on Nov 22, 2016 at 18:38 by Kendric 21 comments

Table of Contents

Kharazim Image

General Information

On this page, we present the viable talent choices for playing Kharazim in a competitive environment in Heroes of the Storm. For each talent, we explain what they do and why they should or should not be taken.

The other pages of our Kharazim guide can be accessed from the table of contents on the right.

About the Author

KendricSwissh is a Master League Warrior and Support player in Hero League. He has been playing Heroes of the Storm since the early stages of the Alpha version and has mastered a large number of Heroes. He is also creating Heroes of the Storm related content on YouTube, most notably his series called Epic Plays of the Week, which focuses on video clips submitted by his viewers. He is also a streamer on Twitch where he will gladly answer all of your questions about the game.

1. Talent Build

Level Choices
1 Transcendence Iron Fists Insight ?
4 Spirit Ally Earth Ally Air Ally
7 Blinding Speed Heavenly Zeal Blazing Fists
10 Divine Palm Seven-Sided Strike
13 Quicksilver Fists of Fury Spell Shield ? Sixth Sense ?
16 Cleansing Touch Way of the Hundred Fists Echo of Heaven Dash of Light
20 Peaceful Repose Transgression Storm Shield Epiphany

2. Common Talent Paths

2.1. Support Build

Kharazim's Support Build focuses on AoE healing and last-second saves using Divine Palm Icon Divine Palm. Since Kharazim usually has to expose himself more than other Supports in order to heal nearby allies, playing this Build requires a keen eye and swift reflexes. Casting Radiant Dash Icon Radiant Dash, in particular, on allies in need can really challenge your micro-management skills at times, which makes Support Kharazim a quite challenging yet rewarding experience.

2.2. Damage Build

The Damage Build relies on both outstanding mobility and strong damage output due to talents like Blinding Speed Icon Blinding Speed at Level 7 or Way of the Hundred Fists Icon Way of the Hundred Fists at Level 16. Epiphany Icon Epiphany finalizes Kharazim's offensive Build at Level 20 by allowing him to instantly restore all of his Radiant Dash Icon Radiant Dash charges at once.

3. Level 1 Talents

Kharazim Transcendence
Transcendence (Level 1) Diablo Kharazim

Every 3rd Basic Attack heals the lowest nearby allied Hero for 160 (76 + 4% per level).

Kharazim Iron Fists
Iron Fists (Level 1) Diablo Kharazim

Every 3rd Basic Attack deals 125% bonus damage and gives 30% increased Move Speed for 2 seconds.

Kharazim Insight ?
Insight (Level 1) Diablo Kharazim

Quest: Every 3rd Basic Attack restores 31 (15 + 4% per level) Mana and grants a stack of Insight.

Reward: Upon getting 100 stacks of Insight, every 3rd attack also reduces the cooldown of all of Kharazim's Basic Abilities by 1 second.

3.1. Discussion

Transcendence Icon Transcendence is your go-to talent when playing Kharazim as a dedicated Support. The amount of extra healing thanks to Transcendence is quite significant when it comes to keeping your teammates and yourself alive. One of Kharazim's biggest strengths is the fact that he can use offensive spells, notably Deadly Reach Icon Deadly Reach, to boost the healing provided by Transcendence, as the increased attack speed causes it to heal more frequently at the same time.

Iron Fists Icon Iron Fists is your talent of choice when playing Kharazim as a melee Assassin. The bonus damage after every third Basic Attack works exceptionally well with Deadly Reach Icon Deadly Reach and thus benefits hugely from follow-up damage talents such as Fists of Fury Icon Fists of Fury at Level 13 or Way of the Hundred Fists Icon Way of the Hundred Fists at Level 16.

Insight Icon Insight offers decent Mana regeneration and mid-late game cooldown reduction. This makes it a solid talent if you need a lot of AoE healing against Heroes like Kael'thas, Lunara, or Nazeebo. The cooldown reduction works very well with Breath of Heaven Icon Breath of Heaven in particular and really shines with follow-up talents like Heavenly Zeal Icon Heavenly Zeal at Level 7 or Echo of Heaven Icon Echo of Heaven at Level 16.

4. Level 4 Talents

Kharazim Spirit Ally
Spirit Ally (Level 4) Diablo Kharazim
  • Cooldown: 45 seconds

Place a Spirit Ally that heals allies in a large area around it for 2% of their maximum Health every second. Has 150 Health and lasts 10 seconds. Kharazim can Radiant Dash to Spirit Allies.

Kharazim Earth Ally
Earth Ally (Level 4) Diablo Kharazim
  • Cooldown: 30 seconds

Place an Earth Ally that reduces Heroic Basic Attack damage nearby allied Heroes receive by 50%. Has 400 Health and lasts 10 seconds. Kharazim can Radiant Dash to Earth Allies.

Kharazim Air Ally
Air Ally (Level 4) Diablo Kharazim
  • Cooldown: 20 seconds

Place an Air Ally that grants vision and reveals a large area around it. Has 75 Health, lasts 40 seconds, and stores up to 2 charges. Kharazim can Radiant Dash to Air Allies.

4.1. Discussion

Spirit Ally Icon Spirit Ally offers decent healing over time while retaining a fair cooldown of 45 seconds. If you want to provide additional sustain to your allies throughout longer skirmishes (for instance, while fighting over Objective control), this talent is the one to choose.

Earth Ally Icon Earth Ally works very well against enemy team compositions who rely heavily on Basic Attacks. We also recommend this talent when going for the Damage Build featuring Iron Fists Icon Iron Fists at Level 1, since Earth Ally provides Kharazim with reliable damage mitigation while engaging on his primary target.

Air Ally Icon Air Ally offers very little compared to its alternative choices. While extra vision may come in handy at times, its overall value remains questionable.

5. Level 7 Talents

Kharazim Blinding Speed
Blinding Speed (Level 7) Diablo Kharazim

Decreases Radiant Dash's cooldown by 2 seconds and increases the maximum number of charges by 1.

Kharazim Heavenly Zeal
Heavenly Zeal (Level 7) Diablo Kharazim

Increases Breath of Heaven's Movement Speed bonus from 10% to 25%.

Kharazim Blazing Fists
Blazing Fists (Level 7) Diablo Kharazim

Every 3rd Basic Attack reduces the cooldown of Deadly Reach by 0.75 second.

5.1. Discussion

Blinding Speed Icon Blinding Speed is a great talent if you go for a Damage Build. Having more mobility is always useful and there is a strong synergy between Blinding Speed, Way of the Hundred Fists Icon Way of the Hundred Fists, and Epiphany Icon Epiphany, which makes Blinding Speed a lot more efficient than Blazing Fists Icon Blazing Fists.

Heavenly Zeal Icon Heavenly Zeal boosts Kharazim's utility by a large margin. The additional Movement Speed allows your teammates to either engage the opponents or to retreat away from an enemy onslaught more efficiently. We strongly recommend this talent if you went for the Support Build.

Blazing Fists Icon Blazing Fists reduces Deadly Reach Icon Deadly Reach's cooldown significantly. However, Blinding Speed Icon Blinding Speed provides more utility and allows Kharazim to deal more damage with Way of the Hundred Fists Icon Way of the Hundred Fists than Blazing Fists could. Furthermore, Blinding Speed works much better with Epiphany Icon Epiphany at Level 20, which is another reason why it is a better option than Blazing Fists if you want to go for a raw damage.

6. Level 10 Talents

Kharazim Divine Palm
Divine Palm (Level 10) Diablo Kharazim
  • Cooldown: 60 seconds

Protect an allied Hero from death, causing them to be healed for 2501 (1187 + 4% per level) if they take fatal damage in the next 3 seconds.

Kharazim Seven-Sided Strike
Seven-Sided Strike (Level 10) Diablo Kharazim
  • Cooldown: 50 seconds

Become Invulnerable and strike 7 times over 1.81 seconds. Each strike hits the highest Health nearby Hero for 7% of their maximum Health.

6.1. Discussion

Seven-Sided Strike Icon Seven-Sided Strike is a strong offensive Heroic Ability that can damage several enemies at the same time and works best if Kharazim fulfills the role of a melee Assassin. It also makes Kharazim invulnerable for a short period of time, which forces the enemy team to choose other priority targets while Seven-Sided Strike is active. However, this Heroic Ability has one major disadvantage, which is its fixed area of effect. Similar to Tyrande's Starfall Icon Starfall or Kael'thas' Phoenix Icon Phoenix, enemies can simply walk out of Seven-Sided Strike's radius, which requires Kharazim to wait for the right moment to use it.

Keeping an eye on the enemy team's movement and especially their escape abilities is crucial when casting Seven-Sided Strike. If you notice that several enemy Heroes are distracted fighting one of your allies, Seven-Sided Strike can be particularly efficient. Seven-Sided Strike also shines while duelling an enemy Hero in an one-on-one situation, as every strike will hit your opponent, rendering him unable to fight back.

Divine Palm Icon Divine Palm is an incredibly useful Heroic Ability that can single-handedly alter the outcome of a team fight and should be your go-to choice when playing Kharazim as a Healer. We cannot stress enough the importance of timing Divine Palm precisely, in order to put the enemy team into precarious situation.

There are three things to be particularly aware of when using Divine Palm. Firstly, you have to observe and predict which of your teammates is going to get focused by the enemy team. Secondly, you have to carefully estimate how much damage said teammate can withstand before dying. Thirdly, you have make sure to be within cast range of said teammate to cast Divine Palm in time. If you manage to anticipate the enemy team's focus fire correctly, it is almost impossible for them to stop their damage in due time and Divine Palm will prevent your targeted ally from dying.

As a rule of thumb, Divine Palm should be used

  • if the enemies clearly focus an allied priority target (mostly Assassins and Specialists);
  • if one of your frontliners requires immediate help;
  • on yourself if you find yourself exposed or caught off guard.

7. Level 13 Talents

Kharazim Quicksilver
Quicksilver (Level 13) Diablo Kharazim

Radiant Dashing to an ally gives Kharazim and the target 30% bonus Movement Speed for 3 seconds.

Kharazim Fists of Fury
Fists of Fury (Level 13) Diablo Kharazim

Increases Deadly Reach's duration by 100%.

Kharazim Spell Shield ?
Spell Shield (Level 13) Diablo Kharazim
  • Cooldown: 0 seconds

Upon taking Ability Damage, reduce that damage and further Ability Damage by 50% for 3 seconds. This can only trigger once every 30 seconds.

Can be toggled to allow or prevent this talent from triggering.

Kharazim Sixth Sense ?
Sixth Sense (Level 13) Diablo Kharazim

While stunned or rooted, Block all Basic Attacks, reducing their damage by 75% for 4 seconds.

7.1. Discussion

Fists of Fury Icon Fists of Fury is an essential talent when playing Kharazim as a melee Assassin, however, it is also a decent supportive talent. The fact that Fists of Fury increases the duration of Deadly Reach Icon Deadly Reach adds a lot to both his combat performance and his healing output since Deadly Reach increases attack speed and this means Transcendence Icon Transcendence will trigger more frequently.

Spell Shield Icon Spell Shield should only be considered if the enemy team consists mainly of Assassins and Specialists that rely on their abilitiy damage, such as Jaina and Kael'thas. In that case, Spell Shield has the potential to absorb a significant amount of damage, which allows Kharazim to have greater presence during team fights.

Sixth Sense Icon Sixth Sense is a useful talent if the enemy lineup consists of several Heroes with great crowd control, such as Muradin or Thrall. By reducing the damage of enemy Basic Attacks, Kharazim becomes much more resilient in the frontline, which allows him to move and heal more freely. We recommend taking Sixth Sense if the enemy team features strong Basic Attackers and if crowd control is consistently being used against you.

Quicksilver Icon Quicksilver is is not a bad talent per se. However, we consider the additional healing and damage output coming from Fists of Fury Icon Fists of Fury too important to be neglected.

8. Level 16 Talents

Kharazim Cleansing Touch
Cleansing Touch (Level 16) Diablo Kharazim

Radiant Dash to an ally makes them Unstoppable for 1 second.

Kharazim Way of the Hundred Fists
Way of the Hundred Fists (Level 16) Diablo Kharazim

Radiant Dashing to an enemy launches a rapid volley of 6 Basic Attacks dealing 50% damage each.

Kharazim Echo of Heaven
Echo of Heaven (Level 16) Diablo Kharazim

Breath of Heaven heals 75% of its normal amount, but heals a second time 3 seconds later.

Kharazim Dash of Light
Dash of Light (Level 16) Diablo Kharazim

Radiant Dashing to an ally increases the healing they receive from Breath of Heaven by 50% for 3 seconds.

8.1. Discussion

Echo of Heaven Icon Echo of Heaven is an incredibly useful talent when playing Kharazim as a Healer. Being able to heal multiple allies twice in a row drastically increases Kharazim's overall healing performance.

Way of the Hundred Fists Icon Way of the Hundred Fists works very well with Blinding Speed Icon Blinding Speed and especially Epiphany Icon Epiphany at Level 20, as it immediately restores two charges of Radiant Dash Icon Radiant Dash, which in return allows you to deal more damage during team fights and duels.

Cleansing Touch Icon Cleansing Touch simply comes too late in Kharazim's talent tree to make it a worthwhile talent choice.

Dash of Light Icon Dash of Light offers decent burst heal, yet it requires more resources to be spent in order to gain any value. Not only are you going to have to spend additional Mana and cooldowns by using Radiant Dash Icon Radiant Dash first, you also will not be able to match Echo of Heaven Icon Echo of Heaven's overall healing output.

9. Level 20 Talents

Kharazim Peaceful Repose
Peaceful Repose (Level 20) Diablo Kharazim

Divine Palm's cooldown is set to 5 seconds if the Hero does not die.

Kharazim Transgression
Transgression (Level 20) Diablo Kharazim

Seven-Sided Strike hits 4 additional times.

Kharazim Storm Shield
Storm Shield (Level 20) Diablo Kharazim
  • Cooldown: 45 seconds

Activate to give all nearby allied Heroes a Shield for 20% of their max Health for 3 seconds.

Kharazim Epiphany
Epiphany (Level 20) Diablo Kharazim
  • Cooldown: 60 seconds

Activate to restore 33% of Kharazim's maximum Mana and refill 2 charges of Radiant Dash.

9.1. Discussion

Peaceful Repose Icon Peaceful Repose will make a failed Divine Palm Icon Divine Palm very forgiving by reducing its cooldown to 5 seconds if your marked target did not die. This makes it an excellent talent for less experiences players, in particular. The ability to cast another instance of Divine Palm relatively soon after the first attempt failed makes it a solid talent on any supporting Kharazim.

Storm Shield Icon Storm Shield is one of the most powerful defensive talents in the game. Out of all support Heroes, Kharazim sticks out as being one of the most mobile ones thanks to his Radiant Dash Icon Radiant Dash and the movement speed granted by Breath of Heaven Icon Breath of Heaven. This enables him to quickly find a good spot to cast Storm Shield on as many allies as possible. Storm Shield also allows you to sustain ongoing pushes and sieges, and is a great tool to stop enemy AoE burst damage, especially from spell-dependant Assassins like Jaina or Kael'thas.

Epiphany Icon Epiphany works particularly well if Kharazim is played as a melee Assassin. Being able to instantly refill 2 charges of Radiant Dash Icon Radiant Dash, Epiphany provides an amazing synergy with Way of the Hundred Fists Icon Way of the Hundred Fists. Furthermore, we cannot stress enough how important mobility is on Kharazim. As any other melee Assassin, he is likely going to get focused by the enemy team which requires him to change positions very frequently. All in all, Epiphany is an incredibly versatile talent that allows Kharazim to escape dangerous situations, to chase fleeing enemies more efficiently, and to compensate Mana issues, which is why we thoroughly recommend picking this talent on any offensive Kharazim Talent Build.

Transgression Icon Transgression provides Kharazim with more potential damage on his Seven-Sided Strike Icon Seven-Sided Strike Heroic Ability. However, there are two major downsides to this talent. Firstly, Seven-Sided Strike can be dodged and avoided fairly easily by a variety of Heroes with some form of escape mechanism, which renders this talent completely useless. Secondly, adding 4 more strikes to Seven-Sided Strike means that you cannot control Kharazim for a longer period of time. Although this will not happen in every game, it could still mean that you miss an important opportunity to use your other abilities when needed because you are still trapped in Seven-Sided Strike's cast animation.

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