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Rehgar Talents

Last updated on Sep 13, 2016 at 09:00 by Kendric 18 comments

Table of Contents

Rehgar Image

General Information

On this page, we present the viable talent choices for playing Rehgar in a competitive environment in Heroes of the Storm. For each talent, we explain what they do and why they should or should not be taken.

The other pages of our Rehgar guide can be accessed from the table of contents on the right.

About the Author

KendricSwissh is a Rank 1 Warrior and Support player in Hero League. He has been playing Heroes of the Storm since the early stages of the Alpha version and has mastered a large number of Heroes. He is also creating Heroes of the Storm related content on YouTube, most notably his series called Epic Plays of the Week, which focuses on video clips submitted by his viewers. He is also a streamer on Twitch where he will gladly answer all of your questions about the game.

1. Talent Build

Level Choices
1 Colossal Totem Electric Charge Wolf Run Lightning Bond
4 Spiritwalker's Grace Feral Heart Stormcaller Healing Totem
7 Blood and Thunder Farsight ? Cleanse Totemic Projection
10 Ancestral Healing Bloodlust ?
13 Earth Shield Tidal Waves Earthliving Enchant
16 Earthgrasp Totem Hunger of the Wolf Rising Storm
20 Farseer's Blessing Gladiator's War Shout ? Rewind Storm Shield

2. Common Talent Paths

Totem Healing Build: increased crowd control with decent overall healing

Lightning Shield Build: strong single target potential combined with significant AoE damage

Bloodlust Build: powerful offensive buffs paired with unexpected single target damage potential

3. Level 1 Talents

Colossal Totem Electric Charge Wolf Run Lightning Bond

3.1. Descriptions

Colossal Totem Icon Colossal Totem increases the area and range of Earthbind Totem Icon Earthbind Totem's slow effect by 50%.

Electric Charge Icon Electric Charge increases the radius of Lightning Shield Icon Lightning Shield by 33%.

Wolf Run Icon Wolf Run increases the movement speed of Rehgar's Ghost Wolf from 20% to 30%.

Lightning Bond Icon Lightning Bond causes Rehgar to also gain an untalented version of Lightning Shield Icon Lightning Shield on himself whenever he casts the ability on an ally.

3.2. Recommended

If you choose Colossal Totem Icon Colossal Totem, which greatly increases your early game crowd control potential, we strongly suggest picking Earthgrasp Totem Icon Earthgrasp Totem at Level 16 as well. Both talents combined allow Rehgar to chase retreating enemies extremely well.

While Electric Charge Icon Electric Charge does not add any healing value to Rehgar's kit, it lays a solid foundation to a more offensive, Lightning Shield Icon Lightning Shield oriented talent build. Consequently, we strongly recommend this talent at Level 1 if you plan on taking Rising Storm Icon Rising Storm at Level 16, since the increased radius makes accumulating damage stacks on Rising Storm much easier.

3.3. Not Recommended

Although Wolf Run Icon Wolf Run removes Ghost Wolf Icon Ghost Wolf's biggest disadvantages, which is his slightly reduced movement speed compared to normal mounts, its impact during actual team fights is rather limited. Wolf Run does not offer any supportive bonuses, neither does it provide any utility to the rest of your team, which is why we do not recommend this talent.

Lightning Bond Icon Lightning Bond is not a recommended talent, since adding an untalented version of Lightning Shield Icon Lightning Shield on Rehgar himself, who should not actively engage enemy Heroes most of the time in the first place, cannot keep up with the benefits that the other Level 1 talents provide you with.

4. Level 4 Talents

Spiritwalker's Grace Feral Heart Stormcaller Healing Totem

4.1. Descriptions

Spiritwalker's Grace Icon Spiritwalker's Grace reduces the Mana cost of your Chain Heal Icon Chain Heal ability from 70 to 45.

Feral Heart Icon Feral Heart provides you with 75% increased health and Mana Regeneration while in Ghost Wolf form.

Stormcaller Icon Stormcaller causes Lightning Shield Icon Lightning Shield to restore 4 Mana when it damages an enemy Hero, up to a maximum of 40 Mana.

Healing Totem Icon Healing Totem spawns with 50 health points and heals allied heroes in a radius around it for 2% of their maximum health every second for 15 seconds. It can be destroyed by enemy AoE-abilities and attacks. It has a cooldown of 30 seconds.

4.2. Recommended

Feral Heart Icon Feral Heart greatly increases your Mana and health regeneration while you rotate around the battleground in your Ghost Wolf Icon Ghost Wolf form, which proves to be particularly efficient on larger maps like Cursed Hollow or Garden of Terror. While laning, Feral Heart removes the need to sometimes having to use the Hearthstone to teleport back to your base because you are low on health or Mana. All in all Feral Heart keeps Rehgar sustained throughout the game, which in return enables him to keep his allies sustained as well.

Healing Totem Icon Healing Totem has its uses, particularly in the early game. It can allow your team to outsustain the enemy while fighting for objectives and it is also a useful tool to keep allies, who struggle in lane, in good shape. In order to maximise Healing Totem's efficiency, make sure to place it behind walls or areas obscured by Fog of War, since enemy AoE damage or Basic Attacks can destroy it relatively quickly.

4.3. Not Recommended

Spiritwalker's Grace Icon Spiritwalker's Grace suffers from one major drawback: it has to compete against Feral Heart Icon Feral Heart, which proves to be essential for Rehgar's Mana and health regenration throughout the game.

Stormcaller Icon Stormcaller offers too little to match the other Level 4 talents. First of all, the amount of Mana restored is quite small. Furthermore, enemy Heroes can simply run away from Lightning Shield Icon Lightning Shield, which renders this talent very unreliable, especially when compared to Feral Heart Icon Feral Heart.

5. Level 7 Talents

Blood and Thunder Farsight ? Cleanse Totemic Projection

5.1. Descriptions

Blood and Thunder Icon Blood and Thunder causes your Ghost Wolf attacks to reduce Basic Ability cooldowns by 2 seconds.

Farsight Icon Farsight can be activated to temporarily reveal an area for 10 seconds. Enemies — even cloaked ones — in that area are revealed for 4 seconds. It can be cast anywhere on the map.

Cleanse Icon Cleanse is an activatable talent that instantly renders the targeted allied Hero Unstoppable for 1 second. Cleanse has a 60-second cooldown and cannot be used on oneself.

Totemic Projection Icon Totemic Projection allows Rehgar to reactivate Earthbind Totem Icon Earthbind Totem and move the current totem to another location. This effect can only occur once.

5.2. Recommended

Blood and Thunder Icon Blood and Thunder increases Rehgar's supportive capabilities tremendously. Not only does it lower the cooldown on his most important healing ability, Chain Heal Icon Chain Heal, it also allows him to cast Lightning Shield Icon Lightning Shield more frequently, which is particularly strong on offensive Lightning Shield builds and/or if Earth Shield Icon Earth Shield is picked at Level 13.

Cleanse Icon Cleanse is a strong talent on Rehgar, although he loses some significant cooldown reduction if he decides to neglect Blood and Thunder Icon Blood and Thunder. However, cleansing allied Heroes who are impaired by enemy crowd control effects can sometimes prove to be more efficient than being able to cast Chain Heal Icon Chain Heal more often. If you notice that the enemy team composition relies heavily on stuns, roots, or slows, Cleanse can completely thwart their plans. Keep in mind that Cleanse can be used preemptively as well, in order to make allied targets temporarily immune to imminent crowd control effects. Simply use Cleanse shortly before abilities like Tyrael's Judgment Icon Judgment or Malfurion's Entangling Roots Icon Entangling Roots are about to hit your teammates to negate the respective crowd control effect.

5.3. Situational

Farsight Icon Farsight is a viable talent option if the enemy team composition relies on one or several cloaked Heroes such as Nova or Zeratul. And even then it remains questionable, whether the ability to potentially spot a cloaked Hero outweighs the possibility to save an ally's life after being locked down by crowd control effects. We do admit, however, that in the highest echelons of competitive play Farsight can also be a great tool to keep track of the enemy team's movements, which is why we rate this talent situational overall on Rehgar.

5.4. Not Recommended

Totemic Projection Icon Totemic Projection adds more crowd control to Rehgar's kit, however, its impact during team fights remains rather limited. Consequently, it simply cannot keep up with the utility and protection Blood and Thunder Icon Blood and Thunder and Cleanse Icon Cleanse provide you with.

6. Level 10 Talents

Ancestral Healing Bloodlust ?

6.1. Descriptions

Ancestral Healing Icon Ancestral Healing heals the targeted allied Hero for a very large amount, after a 1.5-second delay. Enemy Heroes cannot prevent the effect from occurring in any way. This means that Ancestral Healing will still heal your targeted ally, even if they get stunned, silenced, or immobilised (this includes enemy Heroic Abilities like Zeratul's Void Prison Icon Void Prison, Zagara's Devouring Maw Icon Devouring Maw, or Stitches' Gorge Icon Gorge).

Bloodlust Icon Bloodlust buffs nearby allies with 40% increased Attack Speed and 30% increased Movement Speed for 10 seconds.

6.2. Recommended

Ancestral Healing Icon Ancestral Healing is an extremely powerful healing ability that is able to turn the momentum of a team fight in your favour. Please refer to the the Abilities section in order to better understand this very useful Heroic Ability.

6.3. Situational

Bloodlust Icon Bloodlust looks like a decent Heroic ability at first glance, as it will increase the Attack Speed and Movement Speed of nearby allies. However, there is one thing to be considered: Bloodlust can be countered relatively easily if the enemy team simply disengages from a team fight (which most teams will do once they spot you casting Bloodlust). Since Bloodlust only lasts for 10 seconds, you will most likely end up trying to catch a retreating enemy team for the first couple of seconds, and even if your team manages to catch up to your foes, Bloodlust does not tend to have as great of an impact as many people think it would. Furthermore, Rehgar loses a lot of his healing potential if he decides to neglect Ancestral Healing, which may result in allies dying a lot more easily if focused well by the enemy team. All in all, we recommend that you avoid Bloodlust in most cases, unless you play in a team composition specifically designed around Bloodlust, which is probably going to be most efficient in a premade 5-man party.

7. Level 13 Talents

Earth Shield Tidal Waves Earthliving Enchant

7.1. Descriptions

Earth Shield Icon Earth Shield creates a shield on the target of your Lightning Shield Icon Lightning Shield, lasting 3 seconds and absorbing 12% of your target's maximum health value.

Tidal Waves Icon Tidal Waves reduces Chain Heal Icon Chain Heal's cooldown by 1 second for each Hero it heals.

Earthliving Enchant Icon Earthliving Enchant causes Chain Heal Icon Chain Heal to heal for an additional amount over 5 seconds, when it heals an allied Hero below 50% health.

7.2. Recommended

At Level 13, Earth Shield Icon Earth Shield offers some significant single target protection. Earth Shield renders targeted allies harder to kill; this is especially beneficial on Heroes with a high health pool, notably Warriors and melee Assassins, who usually dive deep into the enemy lines. Simply put, Earth Shield provides great value, while not having any particular downsides. It can be used offensively on one of your initiating melee Assassins or Warriors, or defensively to protect teammates who are being focused by the enemy.

Tidal Waves Icon Tidal Waves' major drawback compared to Earthliving Enchant Icon Earthliving Enchant is its Mana consumption that comes with the cooldown reduction. However, if you face burst heavy team compositions, the reduced cooldown on Chain Heal Icon Chain Heal makes is crucial to keep injured allies in the fight. Overall, Mana management becomes incredibly important when playing with Tidal Waves, which is why we suggest picking Feral Heart Icon Feral Heart at Level 4 to help out in that regard.

Earthliving Enchant Icon Earthliving Enchant increases Rehgar's healing performance significantly, as it adds an additional heal-over-time effect on allies under 50% health. This bonus sustain becomes especially powerful during the late game, when team fights are usually dragged on. Furthermore, Earthliving Enchant's additional healing component comes without additional Mana cost, which helps Rehgar to stay in combat for an extended period of time.

8. Level 16 Talents

Earthgrasp Totem Hunger of the Wolf Rising Storm

8.1. Descriptions

Earthgrasp Totem Icon Earthgrasp Totem increases Earthbind Totem Icon Earthbind Totem's initial slow amount by 90% when it is first cast. The 90% slow lasts for 1 second, after which time it goes back to the regular 35% slow.

Hunger of the Wolf Icon Hunger of the Wolf causes Rehgar's Ghost Wolf attacks to deal an additional 5% of the target's maximum health as damage and to also heal Rehgar for 5% of his own maximum health.

Rising Storm Icon Rising Storm increases the damage of Lightning Shield Icon Lightning Shield by 10% every time it damages an enemy Hero. This effect can stack up to 20 times.

8.2. Recommended

Earthgrasp Totem Icon Earthgrasp Totem does have strong synergy with Colossal Totem Icon Colossal Totem at Level 1. The initial 90% movement speed reduction can single-handedly turn the outcome of a team fight, since it allows you to either chase retreating enemies or prevent engaging opponents from reaching your back line.

Rising Storm Icon Rising Storm offers some exceptional damage over time and strong synergy with Electric Charge Icon Electric Charge at Level 1. If you pick Rising Storm, make sure to cast Lightning Shield Icon Lightning Shield on initiating Heroes, predominantly Warriors and melee Assassins, to get the most value from it.

8.3. Not Recommended

Since Rehgar should never be played like a full-fledged melee Assassin, Hunger of the Wolf Icon Hunger of the Wolf becomes an invalid choice, especially when compared to the other talents at Level 16. Hunger of the Wolf does not add any crowd control to help control team fights and its bonus damage is a lot lower than that provided by Rising Storm Icon Rising Storm.

9. Level 20 Talents

Farseer's Blessing Gladiator's War Shout ? Rewind Storm Shield

9.1. Descriptions

Farseer's Blessing Icon Farseer's Blessing increases the amount Ancestral Healing Icon Ancestral Healing heals by 50%. Additionally, allies near the target are healed for 25% of the amount of health restored by Ancestral Healing.

Gladiator's War Shout Icon Gladiator's War Shout buffs all allies and causes their Basic Attacks to heal them for 30% of the damage done to their primary target while under the effect of Bloodlust Icon Bloodlust.

Rewind Icon Rewind is an activatable talent that instantly resets the cooldown of your Basic Abilities. Rewind has a 60-second cooldown.

Storm Shield Icon Storm Shield is an activatable talent that provides all nearby allied Heroes, including oneself, with a Shield equal to 20% each respective target's maximum Health for 3 seconds. Storm Shield has a 45-second cooldown.

9.2. Recommended

Storm Shield Icon Storm Shield is one of the most powerful defensive activatable talents in the game. It can be put to great use on Rehgar as well, especially if you get the feeling that your team needs additional and immediate protection. Storm Shield will allow you to sustain ongoing pushes and sieges, and is a great tool to stop enemy AoE damage like Diablo's Lightning Breath Icon Lightning Breath or Nazeebo's Ravenous Spirit Icon Ravenous Spirit, for example.

Rewind Icon Rewind can be a powerful talent on Rehgar, especially if you go for talent builds that focus a lot on Chain Heal Icon Chain Heal and Lightning Shield Icon Lightning Shield. Combined with Earth Shield Icon Earth Shield at Level 13 and Rising Storm Icon Rising Storm at Level 16, the ability to heal and shield multiple allies provides an incredible amount of protection that should be taken into account when playing against team compositions that focus on AoE damage.

9.3. Situational

Gladiator's War Shout Icon Gladiator's War Shout works very well on ranged and melee Heroes with fast Basic Attack speed, such as Greymane, Illidan, or Raynor and provides them with a lot of self-sustain. But it also works quite well on Rehgar himself, especially his Ghost Wolf attacks benefit greatly from the additional healing. Gladiator's War Shout allows you to play Rehgar in a very aggressive way, which is why it works extremely well with equally aggressive talents like Blood and Thunder Icon Blood and Thunder and Hunger of the Wolf Icon Hunger of the Wolf.

9.4. Not Recommended

The reason why Storm Shield Icon Storm Shield is superior to Farseer's Blessing Icon Farseer's Blessing is because it is more reliable. Storm Shield does not require your allies to position themselves close to the ally that received your Ancestral Healing Icon Ancestral Healing. All in all, the total amount of health points preserved by Storm Shield will almost always be greater than the amount of health points restored by Farseer's Blessing, which is why you should not choose this talent.

10. ChangeLog

  • 13 Sep. 2016: Updated Wolf Run's description following the changes of the Machines of War patch.
  • 22 Jun. 2016: Updated Stormcaller's description following the latest patch changes.
  • 16 May 2016: Updated Stormcaller's and Earthgrasp Totem's descriptions following Chromie's patch changes. Talent recommendations remain unchanged.
  • 13 Mar. 2016: Updated the Quick Reference Talent Builds in accordance with the latest meta changes.
  • 08 Mar. 2016: Changed Wolf Run, Stormcaller, and Hunger of the Wolf from Recommended to Not Recommended. Also, changed Colossal Totem, Healing Totem, Tidal Waves, and Earthgrasp Totem from Not Recommended to Recommended.
  • 18 Feb. 2016: Changed Rising Storm's description according to the latest balance update.
  • 02 Feb. 2016: Completely overhauled Rehgar's talent tree and talent builds in accordance with the latest rework in the Li-Ming patch.
  • 26 Aug. 2015: Changed Chain Reaction from Not Recommended to Recommended.
  • 21 Aug. 2015: Changed the description of Cleanse in accordance with the latest update.
  • 02 Jul. 2015: Adjusted Rehgar's talents and talent build according to the changes in the Butcher patch.
  • 14 Jun. 2015: Modified Rehgar's Level 1 talents due to the recent changes to Healing Totem. Colossal Totem is now a Recommended talent and Spiritwalker's Grace is now a Situational talent.
  • 12 May 2015: Changed descriptions and explanations for Healing Totem.
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