Warning It appears that you may be blocking the ads, and we are fine with it (read more here). That said, it would really be awesome if you decided to whitelist our website or make a donation :) You can also send us Bitcoins (1DEkropiHPWBmfJxogFaXQscfzhmdpTti4)!

Tassadar Abilities

Last updated on Dec 10, 2015 at 19:00 by Kendric 25 comments

Table of Contents

Tassadar Image

General Information

Below, we give you a brief overview of the abilities that Tassadar has access to. You should read these ability descriptions before reading further, because the other pages of the guide assume that you have a basic knowledge of Tassadar's abilities.

The other pages of our Tassadar guide can be accessed from the table of contents on the right.

About the Author

KendricSwissh is a Master League Warrior and Support player in Hero League. He has been playing Heroes of the Storm since the early stages of the Alpha version and has mastered a large number of Heroes. He is also creating Heroes of the Storm related content on YouTube, most notably his series called Epic Plays of the Week, which focuses on video clips submitted by his viewers. He is also a streamer on Twitch where he will gladly answer all of your questions about the game.

1. Plasma Shield

Tassadar Plasma Shield
Plasma Shield (Q) Starcraft Tassadar
  • Mana: 40
  • Cooldown: 5 seconds

Grant a Shield that absorbs 750 (356 + 4% per level) damage over 5 seconds. The Shield is 50% stronger when cast on another allied Hero.

Plasma Shield Icon Plasma Shield shields an allied target to absorb incoming damage. Plasma Shield can be used on friendly Heroes and doing so increases its Shield amount by 50%. Plasma Shield can also be used on friendly Minions, Mercenaries, or Structures.

Plasma Shield's cooldown is as long as its duration, which means that you can never have more than one shield active at the same time. It will be very hard for enemies to burst Tassadar in an early game fight thanks to his shield, which should make you a very stable laner. However, remember to use Plasma Shield wisely to avoid Mana issues, as they prove to be particularly troublesome for Mana-dependant Heroes like Tassadar.

Knowing when to shield one of your allies is key. If you have Heroes with hard engage on your team (such as Thrall, Tyrael, or Anub'arak, for example) it is often recommended to shield them as soon as they initiate the team fight. This will protect your frontliner and enable you to cast another shield relatively soon. If Tassadar himself gets targeted by the enemy team, keep in mind that you can quickly cast Plasma Shield on yourself by pressing ALT + Q (you can customise every self-cast ability in your ingame hotkey settings).

2. Psionic Storm

Tassadar Psionic Storm
Psionic Storm (W) Starcraft Tassadar
  • Mana: 50
  • Cooldown: 8 seconds

Deal 242 (115 + 4% per level) damage per second to enemies in target area for 3 seconds.

Psionic Storm Icon Psionic Storm deals damage to all enemies in a selected area for a short period of time. This ability can be cast from a great distance and will reveal all invisible targets if they walk through it.

This ability is Tassadar's most important tool during the laning phase, as its radius is big enough to hit an entire minion wave if placed correctly. Psi-Infusion Icon Psi-Infusion makes your Psionic Storm regenerate Mana for every target initially hit and thus provides great sustain. When aiming your Psionic Storms on enemy minions make sure to place the center over the wizard minion (the ones that also drop Regneration Globes) in order to hit the whole minion wave. Using Psionic Storm efficiently will save you a lot of Mana, so feel free to take your time in order to practise your Psionic Storm placement, especially if you are not being pressured in your lane. A great way to enhance your Psionic Storms even further comes at Level 16 with the Second Strike Icon Second Strike talent, which will enable you to clear even the biggest of minion waves.

3. Dimensional Shift

Tassadar Dimensional Shift
Dimensional Shift (E) Starcraft Tassadar
  • Mana: 75
  • Cooldown: 20 seconds

Become invulnerable and fully invisible for 1.5 seconds.

Dimensional Shift Icon Dimensional Shift makes Tassadar both invisible and invulnerable for a short amount of time, which means he can be neither targeted nor damaged by attacks or spells. Activating Dimensional Shift will also get rid of many forms of enemy debuffs (such as slows, roots, and poison) that you are currently suffering from. You cannot cast any spells and you cannot attack while Dimensional Shift is active.

There is a reason why it is very hard to gank Tassadar, and that reason is his prime escape, Dimensional Shift. You can dodge enemy projectiles, such as Muradin's Storm Bolt Icon Storm Bolt or Thrall's Feral Spirit Icon Feral Spirit, for example, if you activate Dimensional Shift before the spell hits you. It will also allow you to pass through hostile zoning skills like Malfurion's Entangling Roots Icon Entangling Roots or Nazeebo's Zombie Wall Icon Zombie Wall, which makes Tassadar a very slippery and unfavorable target to gank. Keep in mind, however, that this skill does have a rather high cooldown of 20 seconds. Enemies who just saw you using Dimensional Shift could leave your lane only to reappear shortly after and try to gank you again, so never let your guard down as long as Dimensional Shift is recharging.

4. Archon

Tassadar Archon
Archon (R) Starcraft Tassadar
  • Heroic Ability
  • Mana: 80
  • Cooldown: 100 seconds

Transform into an Archon, gaining a 1000 (475 + 4% per level) point Shield, causing Basic Attacks to deal 244 (116 + 4% per level) damage and splash for 121 (58 + 4% per level) additional damage. Lasts for 12.5 seconds.

Archon Icon Archon enhances Tassadar for 12 seconds. It causes your basic attacks to deal more damage and adds a small splash damage radius around the attacked target. Also, Tassadar will gain an initial shield after he transformed into an Archon, which blocks damage from all sources. While in Archon form, Tassadar can still use all basic abilities.

Using this Heroic ability will turn you into an Archon that is able to fight most Heroes straight on in a one versus one. Archon brings a lot of extra power to team fights, as well. With the help of your improved basic attacks and Psionic Storm Icon Psionic Storms you will be able to deal heavy AoE damage, while the Archon's initial shield makes you quite resilient. Remember to use Archon at the beginning of a team fight to get the maximum efficiency out of your Heroic ability. Keep an eye out for squishy and damaged targets — you will be surprised how hard your basic attacks are going to hit them, especially if you decided to choose the Static Charge Icon Static Charge talent at Level 7. Since Archon only lasts 12 seconds, you should try to avoid getting stunned or rooted so you will not lose precious seconds while you are still transformed.

5. Force Wall

Tassadar Force Wall
Force Wall (R) Starcraft Tassadar
  • Heroic Ability
  • Mana: 35
  • Cooldown: 12 seconds

Create a wall that blocks all units from moving through it for 2.5 seconds.

Force Wall Icon Force Wall allows Tassadar to create a wall which acts as impassable terrain, blocking all units from walking through for 2.5 seconds. However, Heroes using teleporting, blinking, or jumping abilities can trespass the wall.

There is hardly any other Hero that can literally shape the outcome of a fight like a Tassadar who chose Force Wall Icon Force Wall at Level 10. The ability to lock enemies in place, especially in narrow choke points, can be used both offensively and defensively. If used offensively, Force Wall can cut off flight paths from retreating opponents. If used defensively, it can save threatened allies from enemy initiators.

In order to use Force Wall more efficiently, we strongly recommend picking Prescience Icon Prescience at Level 13 and Dimensional Warp Icon Dimensional Warp at Level 16. These two talents provide a lot of safety for Tassadar, since he is often forced to approach the enemy team very closely in order to place a decent Force Wall. Furthermore, the movement speed bonus offered by Dimensional Warp allows Tassadar to chase retreating enemies and trap them inside a Force Wall. All in all, Force Wall is an incredibly versatile Heroic Ability. It is easy to learn, yet hard to master, which is why we suggest practising its placement against A.I. or Quick Match opponents first before using it in Hero and Team League.

6. Oracle

Tassadar Oracle
Oracle (D) Starcraft Tassadar
  • Trait
  • Mana: 25
  • Cooldown: 40 seconds

Greatly increases your vision radius and allows you to detect enemy Heroes. Lasts for 5 seconds.

Oracle Icon Oracle (Tassadar's trait) is an activatable ability that increases your vision radius for a brief period of time and enables you to reveal enemy cloaked or hidden Heroes. Oracle acts as a buff, which means you can use your mount after you cast this ability without losing your improved vision radius. However, using Oracle while mounted will dismount Tassadar.

Oracle is, without a doubt, a very powerful tool to maintain map awareness and spot hidden enemies. This trait is one of the reasons why Tassadar is a very popular mid laner, as his ability to spot ambushes or enemies clearing Mercenary Camps is very useful to adjust your own and your team's global movements. In particular, Zeratul and Nova ganks can be countered if you use Oracle in time. It is debatable whether or not talents which improve your Oracle even further are viable at the moment. However, if your team already has a dedicated supporter with Healing Ward Icon Healing Ward, like Malfurion or Li Li, and/or your enemies have cloaked Heroes in their team composition, it is absolutely worth considering Mental Acuity Icon Mental Acuity at Level 4 instead of Healing Ward.

In order to get a little bit more value out of your Oracle you should make sure to cast it and immediately mount afterwards. The improved vision radius will continue to work on your mount as well, enabling you to cover a wider area thanks to your greater movement speed. If using this technique, be sure to keep in mind the 5-second cooldown on your mount that is triggered when you dismount. This means that if you use Oracle while mounted, you will not be able to re-mount in time. Instead, you should dismount yourself manually first, wait for the cooldown on the mount to run out, use Oracle and then immediately mount afterwards.

7. ChangeLog

  • 10 Dec. 2015: Added Force Wall's description.
  • 07 Oct. 2015: Changed Tassadar's Plasma Shield description in accordance with the Lt. Morales patch.
Force desktop version
Force mobile version