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Tassadar Talents

Last updated on May 17, 2016 at 15:41 by Kendric 27 comments

Table of Contents

Tassadar Image

General Information

On this page, we present the viable talent choices for playing Tassadar in a competitive environment in Heroes of the Storm. For each talent, we explain what they do and why they should or should not be taken.

The other pages of our Tassadar guide can be accessed from the table of contents on the right.

About the Author

KendricSwissh is a Master League Warrior and Support player in Hero League. He has been playing Heroes of the Storm since the early stages of the Alpha version and has mastered a large number of Heroes. He is also creating Heroes of the Storm related content on YouTube, most notably his series called Epic Plays of the Week, which focuses on video clips submitted by his viewers. He is also a streamer on Twitch where he will gladly answer all of your questions about the game.

1. Talent Build

Level Choices
1 Conjurer's Pursuit Overload Psi-Infusion Reinforce Structure
4 Leeching Plasma ? Mental Acuity ? Healing Ward Promote ?
7 Khala's Embrace Deep Shift Static Charge Calldown: MULE ?
10 Archon Force Wall
13 Distortion Beam Prescience Scryer Shrink Ray ?
16 Evasive Shielding ? Dimensional Warp Resonation Second Strike
20 Twilight Archon Force Barrier Storm Shield Rewind

2. Common Talent Paths

Aggressive Build: prodives high AoE damage and great utility

Defensive Build: provides outstanding escape mechanisms

Alternative paths:

3. Level 1 Talents

Conjurer's Pursuit Overload Psi-Infusion Reinforce Structure

3.1. Descriptions

Conjurer's Pursuit Icon Conjurer's Pursuit permanently increases your Mana Regeneration by 0.1 per second for every Regeneration Globe you collect, up to 2.5. After gathering 25 Regeneration Globes, your maximum Mana is also increased by 100. Purple Regeneration Globes dropped from neutral Boss monsters count as well.

Overload Icon Overload increases the casting range of your Psionic Storm Icon Psionic Storm ability by 33%. It will not increase the radius of Psionic Storm.

Psi-Infusion Icon Psi-Infusion will make you regenerate 5 Mana for each target hit by the initial damage of your Psionic Storm.

Reinforce Structure Icon Reinforce Structure increases your Plasma Shield's strength and duration by 100% when cast on buildings.

3.2. Recommended

At Level 1 you will either choose Conjurer's Pursuit Icon Conjurer's Pursuit or Psi-Infusion Icon Psi-Infusion. Psi-Infusion will make you want to skill the Second Strike Icon Second Strike talent at Level 16.

Conjurer's Pursuit is an excellent talent on larger maps that offer many chances of obtaining Regeneration Globes from minions in your lane or from mercenaries. This talent balances out one of Tassadar's greatest weaknesses, which is his high Mana consumption. Try to roam a lot during the early stages of the game in order to acquire as many Regeneration Globes as possible but do not forget to be back at your lane in time to avoid losing precious experience.

Psi-Infusion fulfills the same purpose as Conjurer's Pursuit, however, it is more useful on smaller maps with fewer ways of obtaining Regeneration Globes. It will help Tassadar regain Mana if you place your Psionic Storm Icon Psionic Storms carefully and try to hit as many targets as possible. Choosing Psi-Infusion will make Second Strike at Level 16 look very promising, as it will greatly increase the amount of Mana regenerated after casting two Psionic Storms in a row. Keep in mind, however, that every target only regenerates Mana once per Psionic Storm cast, when it takes the initial damage.

The reasons why Mana regeneration is key on Tassadar are manifold. Increased Mana regeneration will enable you to stay in your lane for a longer period of time, and staying in your lane longer allows you to soak more experience. It will also make sure that you always have sufficient Mana once a team fight breaks out.

3.3. Not Recommended

Overload Icon Overload does have its use on maps where you want to interrupt enemies from taking objectives such as tributes on Cursed Hollow. However, its situational benefits stand in no comparison to the usefulness Mana regeneration provides throughout the whole match. After all, what good is a Psionic Storm Icon Psionic Storm with increased range if you lack the Mana to cast it?

Reinforce Structure Icon Reinforce Structure is a purely defensive talent that will only work on your structures. The philosophy behind this talent is almost absurd: in order to use it efficiently you will have to defend your base, which will likely mean that your team has fallen behind in experience. It practically expects you to perform badly in a game in order to use it properly. Even on maps with strong objectives like the Punisher on Infernal Shrines or the Temples on Sky Temple, this would force Tassadar's attention on buildings exclusively, which might lead to neglecting his team mates in the process.

4. Level 4 Talents

Leeching Plasma ? Mental Acuity ? Healing Ward Promote ?

4.1. Descriptions

Mental Acuity Icon Mental Acuity reduces the cooldown of your Oracle Icon Oracle trait by 20 seconds.

Leeching Plasma Icon Leeching Plasma grants allies shielded by your Plasma Shield Icon Plasma Shield 30% leech while the shield is active on them.

Promote Icon Promote causes an allied minion to take 75% less damage from all non-Heroic targets and deal 100% increased damage to non-Heroic targets for 30 seconds. Promote has 2 charges, and it has a 30-second recharge time.

Healing Ward Icon Healing Ward is an activatable talent that summons a Healing Ward with 50 Health at the targeted location for 10 seconds. The Healing Ward heals nearby allied Heroes for 2% of their maximum Health every second. Healing Ward has a 60-second cooldown.

4.2. Recommended

Healing Ward Icon Healing Ward is one of the strongest talents in the game right now, as it provides significant healing power and forces a lot of attention from the enemy team towards it. Often, enemies will make a reckless move in an attempt to kill a Healing Ward, and this may end up costing them their lives. If you hide your Healing Ward in a bush or behind a wall, you will make it very hard for your enemies to even spot it at all. Keep in mind, however, that you cannot benefit from multiple Healing Wards at the same time.

4.3. Situational

Mental Acuity Icon Mental Acuity is not a bad talent per se. It is, in fact, a great talent under the right circumstances. If your team has a full support Hero who is capable of picking Healing Ward Icon Healing Ward themselves (such as Malfurion or Li Li, for example), Mental Acuity can provide a lot of map awareness, as you will be able to increase your vision every 20 seconds instead of every 40 seconds. This can prove to be a significant improvement, especially on smaller maps like Sky Temple or Tomb of the Spider Queen. Mental Acuity will also allow you to counter Nova ganks and Zeratul Void Prison Icon Void Prison assaults a lot easier than with the original Oracle Icon Oracle trait. We do not believe that Mental Acuity is better than Healing Ward, but it is at least a decent situational alternative.

Promote Icon Promote has one major flaw, which is the fact that its effect is temporary. While it may, in theory, still be a powerful tool to buff minions (especially catapults) in the late game, to support siege battles, it forces you to be close to your minion waves all the time, since otherwise the timer on the buffed minion would be too short for the minion to be able to do a lot of damage. However, Tassadar's ability to scout the area around him using Oracle Icon Oracle enables him to split-push relatively safely. Therefore, we recommend this talent on maps with short distances between lanes, like Towers of Doom, Dragon Shire, or Tomb of the Spider Queen, which allow Tassadar to rejoin the rest of his team in time, after using Promote.

Leeching Plasma Icon Leeching Plasma can be burst down in an instant by spells that deal heavy burst damage, thus reducing the benefit your target gains from this talent greatly. However, Plasma Shield's low cooldown and Leeching Plasma's strong self-sustain on Assassins that rely on their Basic Attacks makes this talent quite strong in certain team compositions. We recommend picking this talent if your lineup features two or more the following Heroes:

5. Level 7 Talents

Khala's Embrace Deep Shift Static Charge Calldown: MULE ?

5.1. Descriptions

Khala's Embrace Icon Khala's Embrace will cause your Plasma Shield Icon Plasma Shields to remain on your target with 50% of its remaining strength, if it expires. This effect does not stack, which means you cannot have more than one shield created by Khala's Embrace active at the same time.

Static Charge Icon Static Charge causes enemies to get marked with a Static Charge every time they take damage from Psionic Storm. Your basic attacks will consume one Static Charge to deal extra damage. Targets can never have more than one static charge on them at the same time.

Deep Shift Icon Deep Shift increases the duration of Dimensional Shift Icon Dimensional Shift by 1.5 seconds.

Calldown: MULE Icon Calldown: MULE is an activatable talent that summons a MULE at the targeted location for 40 seconds. The MULE attempts to repair nearby individual allied Structures in an area around it, healing them at the rate of 100 Health per second and replenishing their Ammo at the rate of 1 per 3 seconds. Calldown MULE has a 60-second cooldown.

5.2. Recommended

Khala's Embrace Icon Khala's Embrace is one of the most useful talents in Tassadar's repertoire. The fact that it also works on Structures, makes it a very versatile talent that allows you to protect both allied Heroes and Structures. The best way to maximise Khala's Embrace's value is to constantly cast Plasma Shield Icon Plasma Shield on nearby allies, even if they are not currently fighting.

Static Charge Icon Static Charge is your bread and butter basic attack enhancer. Every time enemies or structures take damage from your Psionic Storm Icon Psionic Storms, your next basic attack will deal bonus damage, which is even more devastating when you are in your Archon Icon Archon form. Combine this with the Second Strike Icon Second Strike talent at Level 16 to increase the number of improved basic attacks even further. Compared to the other talents available to you at Level 7, this is by far the most useful, versatile, and reliable choice.

5.3. Situational

Calldown: MULE Icon Calldown: MULE can be a legitimate alternate choice to Static Charge Icon Static Charge on Blackheart's Bay or Sky Temple due to the way the map objectives work on those maps. Keep in mind, however, that Tassadar loses a lot of damage potential if you go for this talent and you will thus suffer more from this choice than other Heroes with Mule in their talent tree like Nazeebo, Abathur, or Malfurion. Nevertheless, Mule can be a rewarding alternative to Static Charge on the maps mentioned above, as it is able to repair a lot of damage done to your structures by the map objectives.

5.4. Not Recommended

Deep Shift Icon Deep Shift is sometimes seen on builds that will later rely on the Prescience Icon Prescience talent at Level 13 and on the Dimensional Warp Icon Dimensional Warp talent at Level 16 to make your Dimensional Shift Icon Dimensional Shift ability become a powerhouse. However, quite often Deep Shift messes with you since players tend to forget one important aspect about Dimensional Shift: you cannot cast any spells while being invisible and invulnerable. An extra 1.5 seconds without the ability to cast a potential life saving Plasma Shield or a life-ending Psionic Storm Icon Psionic Storm can make your team lose important fights all too easily. All in all, this talent does not seem competitive enough compared to the damage potential Static Charge provides you with.

6. Level 10 Talents

Archon Force Wall

6.1. Descriptions

Archon Icon Archon enhances Tassadar for 12 seconds. It causes your basic attacks to deal more damage and adds a small splash damage radius around the attacked target. Also, Tassadar will gain an initial shield after he transformed into an Archon, which blocks damage from all sources. While in Archon form, Tassadar can still use all basic abilities.

Force Wall Icon Force Wall creates a wall at a targeted location that lasts for 2.5 seconds which blocks all units (both allies and enemies) from walking through it. The wall cannot be damaged or destroyed.

6.2. Recommended

Archon Icon Archon is a powerful Heroic Ability, which greatly complements your playstyle as Tassadar. Its increased damage on Basic Attacks makes you hit harder, while the provided shield makes you harder to kill at the same time. All in all, Archon is well-rounded ability with few to no drawbacks, which makes it a great choice, especially for newer and less experienced experienced Tassadar players.

There are, however, two things that need to be considered when choosing Archon at Level 10. Firstly, make sure to use it in the middle of team fights only, as its cooldown is simply too high to be used in mere skirmishes. Secondly, always make sure to take a look at your own team composition first before picking your Heroic Ability. If your team lacks damage in general, Archon is a the right call, whereas Force Wall Icon Force Wall offers more utility and protection to your team if your team lacks defensive capabilities.

Unlike Archon Icon Archon, Force Wall Icon Force Wall does not boost your damage output and it will also not make you tankier. Force Wall can be used, however, to catch fleeing enemies and block their escape routes or to deny enemies access to a certain location of the map. This proves to be particularly useful on maps that feature many narrow choke points like Cursed Hollow, Infernal Shrines, or Tomb of the Spider Queen.

Another advantage of Force Wall is the fact that it has a low cooldown, which makes it a very forgiving Heroic Ability. Thus, do not hesitate to cast Force Wall, since it will come off cooldown relatively soon. Due to the abundance of potential choke points and the difficulty of knowing when and where to use Force Wall most efficiently, we suggest practising Force Wall placement and usage against the A.I. or in Quick Matches first, before using it in Hero and Team League.

7. Level 13 Talents

Distortion Beam Prescience Scryer Shrink Ray ?

7.1. Descriptions

Distortion Beam Icon Distortion Beam causes your basic attacks to slow the target by 20% for 1.5 seconds, and it also changes the your attack animation into a blue energy beam. Subsequent applications of the slow effect do not stack.

Prescience Icon Prescience effectively grants you a second Dimensional Shift Icon Dimensional Shift. This Dimensional Shift triggers automatically when you fall below 15% health, and it has a separate cooldown from your standard Dimensional Shift. It does not cost any Mana. Keep in mind that even though it triggers automatically, you can still be killed without it triggering, if you die in a single hit from above 15% health.

Scryer Icon Scryer increases Oracle Icon Oracle's duration by 3 seconds and grants you a 20% movement speed buff while Oracle's effect is active.

Shrink Ray Icon Shrink Ray reduces the damage and movement speed of the targeted Hero by 50% for 4 seconds. Although Shrink Ray affects both Basic Attacks and Abilities, it does not reduce the damage of the target's summoned units or other activatable talents, such as Envenom Icon Envenom and Blood for Blood Icon Blood for Blood. Shrink Ray has a 60-second cooldown.

7.2. Recommended

At Level 13 Tassadar is fortunate enough to have no bad talents at his disposal. Yet some of them are slightly better than others. Distortion Beam Icon Distortion Beam is one of those talents, as it is very reliable and provides a permanent slow effect through your basic attacks. It can thus be used defensively to peel for your ranged assassins if you attack and slow enemy frontliners. It can also be used offensively, to slow down retreating enemies, which allows you and your teammates to catch up to them.

Prescience Icon Prescience is a great tool if you get the feeling that the enemy team has developed a particular interest in focusing you. To have a separate Dimensional Shift Icon Dimensional Shift at low health can make it a very frustrating experience for foes who are trying to take you down. A common mistake that many Tassadar players who have skilled Prescience make is to use Dimensional Shift by pressing E, while Prescience is active at low health. This will make you spend two Dimensional Shift phases at the same time. Instead, try to use your normal Dimensional Shift before Prescience kicks in or after it has expired, to get the maximum efficiency out of this fantastic defensive talent.

7.3. Situational

Shrink Ray Icon Shrink Ray is a great talent if used correctly, and under the right circumstances. It will shut down a lot of aggressive Heroes like Illidan, Tyrael, or Zeratul, who are known for diving into your. It can also be useful in one-versus-one situations to either let you escape or to finish off your opponent. The tricky thing about Shrink Ray is the fact that you need a team to follow up on your shrinked target during team fights, otherwise your Shrink Ray will just vanish without great effect. We suggest that you carefully check on how well you communicate and harmonise with your teammates. If the chemistry is right (for example if you queued up as a five man team), then Shrink Ray can be a great talent to have. If the chemistry is not that great, go for either Prescience Icon Prescience or Distortion Beam Icon Distortion Beam instead.

7.4. Not Recommended

Scryer Icon Scryer is not a bad talent, especially if you combine it with Mental Acuity Icon Mental Acuity at Level 4. However, compared to the survivability that Prescience Icon Prescience offers, or the permanent slow that Distortion Beam Icon Distortion Beam provides you with, it feels a little bit underwhelming.

8. Level 16 Talents

Evasive Shielding ? Dimensional Warp Resonation Second Strike

8.1. Descriptions

Evasive Shielding Icon Evasive Shielding will make the target of your Plasma Shield Icon Plasma Shield also gain a 25% movement speed increase for 5 seconds.

Resonation Icon Resonation causes your Psionic Storm Icon Psionic Storm to also slow targets by 25% for 1 second.

Second Strike Icon Second Strike enables you to cast two Psionic Storms in a row. The second Psionic Storm can only be cast within 3 seconds after the first one, and it does not cost any Mana. The damage of two overlapping Psionic Storms does not stack (enemies will only take damage from one).

Dimensional Warp Icon Dimensional Warp enhances your Dimensional Shift Icon Dimensional Shift, causing it to heal you and increase your movement speed by 50% while active.

8.2. Recommended

Second Strike Icon Second Strike is the obvious choice if you decided to go for Static Charge Icon Static Charge at Level 7 and Distortion Beam Icon Distortion Beam or Shrink Ray Icon Shrink Ray at Level 13. Being able to cast a second Psionic Storm for free increases Tassadar's damage tremendously. Try to spread your Storms to hit as many targets as possible and thus get maximum value out of them.

Dimensional Warp Icon Dimensional Warp will make Tassadar extremely hard to catch and should definitely be taken if you decided to go for Prescience Icon Prescience at Level 13. This talent will enable you to use Dimensional Shift Icon Dimensional Shift a lot easier to reposition yourself both offensively (to chase fleeing enemies) or defensively (to escape from chasing enemies).

8.3. Situational

Evasive Shielding Icon Evasive Shielding has strong synergy with Leeching Plasma Icon Leeching Plasma at Level 4, but it can sometimes interfere with your shielding priority. Do you want to shield someone because they need a shield? Or do you want to shield someone because you want them to run faster? An example during a standard team fight can make it quite obvious. While you are trying to make your ranged Assassin run faster in order to escape an enemy Warrior, your own frontliner could die because they needed a shield for protection. Thus, Evasive Shielding remains a highly situational talent, which requires a lot of experience and game knowledge in order to be used efficiently.

8.4. Not Recommended

Resonation Icon Resonation is not a bad talent per se, however, if you took Distortion Beam Icon Distortion Beam or Shrink Ray Icon Shrink Ray at Level 13, you do not really need additional slow and should instead choose Second Strike Icon Second Strike to increase your damage. If you went for Prescience Icon Prescience at Level 13, there is no way you would want to avoid Dimensional Warp for Resonation.

9. Level 20 Talents

Twilight Archon Force Barrier Storm Shield Rewind

9.1. Descriptions

Twilight Archon Icon Twilight Archon increases Archon Icon Archon's initial shield, your attack damage, and your basic attack range by 50%.

Force Barrier Icon Force Barrier increases the cast range of Force Wall Icon Force Wall by 50%, and its duration by 1 second.

Storm Shield Icon Storm Shield is an activatable talent that provides all nearby allied Heroes, including oneself, with a Shield equal to 20% each respective target's maximum Health for 3 seconds. Storm Shield has a 45-second cooldown.

Rewind Icon Rewind is an activatable talent that instantly resets the cooldown of your Basic Abilities. Rewind has a 60-second cooldown.

9.2. Recommended

Twilight Archon Icon Twilight Archon will make your Archon Icon Archon even more powerful than it already is. Not only will your shield protecting you and your attack damage get stronger, but it also introduces a new aspect to it: improved attack range. This is something that makes Tassadar very scary as long as he is in his Archon form, as it means that you will be able to play safer, while actually dealing more damage. The great thing about increased attack range on Tassadar is the fact that his basic abilities do have a large range as well. Thus, you will not really have to get closer to your enemies if you want to cast Psionic Storm Icon Psionic Storm, or to your allies if you want to protect them with your Plasma Shield Icon Plasma Shield. All in all, Twilight Archon is a very solid Level 20 talent.

Storm Shield Icon Storm Shield is one of the most powerful defensive activatable talents in the game. It can be put to great use on Tassadar as well, especially if your team lacks support in general. Storm Shield will allow you to sustain ongoing pushes and sieges, and is a great tool to stop enemy AoE damage like Diablo's Lightning Breath Icon Lightning Breath or Nazeebo's Ravenous Spirit Icon Ravenous Spirit, for example.

9.3. Not Recommended

Force Barrier Icon Force Barrier enhances your Force Wall Icon Force Wall Heroic ability, giving it an increased duration and casting range. However, we do not think that it can compete against the additional AoE protection provided by Storm Shield Icon Storm Shield. You should only consider going for Force Barrier instead of Storm Shield if another Hero in your composition already chose Storm Shield at Level 20.

Rewind Icon Rewind is a powerful talent on many Heroes in the game, however, not on Tassadar. Rewind excels on basic abilities with long cooldown or great impact on enemy Heroes, such as stuns or high burst damage abilities. That is why Muradin or Tyrande both benefit from Rewind quite significantly — because of their stuns. Tassadar's basic abilities, on the other hand, would not benefit enough from Rewind to make it a better option than Twilight Archon Icon Twilight Archon (which will definitely deal more damage on your foes than a Rewinded Psionic Storm Icon Psionic Storm), or Storm Shield Icon Storm Shield (which will definitely absorb more damage from your allies than a Rewinded Plasma Shield Icon Plasma Shield).

10. ChangeLog

  • 17 May 2016: Updated Conjurer's Pursuit's description following Chromie's patch changes. Talent recommendations remain unchanged.
  • 08 Dec. 2015: Changed Force Wall from Not Recommended to Recommended.
  • 30 Nov. 2015: Changed Khala's Embrace from Not Recommended to Recommended.
  • 07 Oct. 2015: Updated some of Tassadar's talents in accordance with the Lt. Morales update.
    • Changed Leeching Plasma from Not Recommended to Situational;
    • Changed Evasive Shielding from Not Recommended to Situational.
  • 22 Aug. 2015: Removed Spell Shield and Minion Bulwark, moved Reinforce Structure from Level 4 to Level 1, and updated talent descriptions in talent recommendations.
  • 03 Jul. 2015: Adjusted the descriptions for Conjurer's Pursuit, Promote, and Spellshield in accordance with the recent Eternal Conflict update.
  • 18 May 2015: Updated the description of Promote, and further updated the description of Healing Ward (to account for an undocumented change).
  • 13 May 2015: Updated description of Healing Ward.
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