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Thrall Abilities

Last updated on Apr 14, 2016 at 10:00 by Kendric 12 comments

Table of Contents

Thrall Image

General Information

Below, we give you a brief overview of the abilities that Thrall has access to. You should read these ability descriptions before reading further, because the other pages of the guide assume that you have a basic knowledge of Thrall's abilities.

The other pages of our Thrall guide can be accessed from the table of contents on the right.

About the Author

KendricSwissh is a Rank 1 Warrior and Support player in Hero League. He has been playing Heroes of the Storm since the early stages of the Alpha version and has mastered a large number of Heroes. He is also creating Heroes of the Storm related content on YouTube, most notably his series called Epic Plays of the Week, which focuses on video clips submitted by his viewers. He is also a streamer on Twitch where he will gladly answer all of your questions about the game.

1. Chain Lightning

Thrall Chain Lightning
Chain Lightning (Q) World of Warcraft Thrall
  • Mana: 40
  • Cooldown: 6 seconds

Deal 391 (186 + 4% per level) damage to an enemy and half that amount to 2 nearby enemies.

Chain Lightning Icon Chain Lightning causes Thrall to cast a lightning bolt on a target enemy for a medium amount of damage. The bolt then immediately jumps to two enemies in the vicinity of the initial target, damaging each of them for half the amount. Chain Lightning will not jump to nearby enemies if they move too far away while the spell is active.

Chain Lightning acts as your main source of waveclear. While it only hits up to three targets, its Mana cost is relatively low and its cooldown fairly low. If you play Thrall as a static laner, Chain Lightning can prove to be a formidable tool to bully your laning opponent from a safe distance, especially if you chose the Rolling Thunder Icon Rolling Thunder talent at Level 1.

During team fights, Chain Lightning can be used in multiple ways. Firstly, it can be cast to dismount a mounted target you want to engage in melee combat. Secondly, it can be extremely useful to kill fleeing enemies if they are low on health. While dueling enemies in close range, however, it is generally more important to use your other Basic Abilities, namely Feral Spirit Icon Feral Spirit and Windfury Icon Windfury, prior to Chain Lightning.

2. Feral Spirit

Thrall Feral Spirit
Feral Spirit (W) World of Warcraft Thrall
  • Mana: 60
  • Cooldown: 12 seconds

Send out a Feral Spirit that deals 336 (160 + 4% per level) damage to enemies in its path. Upon hitting an enemy Hero, the wolf stops and roots that Hero in place for 1 second.

Feral Spirit Icon Feral Spirit causes Thrall to summon a wolf spirit that rushes towards the target location in a straight line, damaging enemy units in its path. If the wolf hits an enemy Hero, it will stop travelling and root its target for 1 second.

Unlike other melee Assassins, Thrall does not have any gap-closers to quickly engage enemies in close combat. Consequently, rooting them in place by landing Feral Spirit is of utmost importance when playing Thrall. However, this is easier said than done, as its animation is rather slow compared to other skill shot abilities.

Keep in mind that Feral Spirit travels through non-heroic units and damages all of them, which makes it an effective skill to use against minion waves in order to relieve lane pressure. Doing so will also cause you to gain multiple stacks of Frostwolf Resilience Icon Frostwolf Resilience at the same time.

3. Windfury

Thrall Windfury
Windfury (E) World of Warcraft Thrall
  • Mana: 65
  • Cooldown: 12 seconds

Increase your Movement Speed by 30% for 4 seconds. Your next 3 Basic Attacks occur 100% faster.

Windfury Icon Windfury increases Thrall's movement speed by 30% for 4 seconds and causes his next 3 Basic Attacks to occur 100% faster. Using this ability resets Thrall's Basic Attack animation, meaning he can immediately execute additional Basic Attacks.

Windfury is Thrall's main damage source, especially during the later stages of the game. We strongly recommend improving this ability even further by adding three powerful talents, namely Wind Shear Icon Wind Shear at Level 7, Grace Of Air Icon Grace Of Air at Level 13, and Tempest Fury Icon Tempest Fury at Level 16, to your build. Windfury is also Thrall's only source of mobility, which makes it a crucial spell in order to either close in on potential targets, or to get out of sticky situations alive.

Windfury is probably one of the most self-explanatory abilities in the game, however, it requires decent timing against certain opponents. We recommend you keep an eye out for the following Heroes in particular when playing as Thrall:

  • Illidan (do not use Windfury against him while his Evasion Icon Evasion is active);
  • Johanna (her Shield Glare Icon Shield Glare causes you to miss Basic Attacks, which is why you should refrain from casting Windfury while blinded);
  • Li Li (carefully watch her casting Blinding Wind Icon Blinding Wind and try to avoid using Windfury while blinded);
  • Nova (carefully observe her movements in order to avoid wasting Windfury on one of her Holo Decoy Icon Holo Decoys).

4. Sundering

Thrall Sundering
Sundering (R) World of Warcraft Thrall
  • Mana: 75
  • Cooldown: 80 seconds

After a short delay, sunder the earth in a long line, dealing 601 (285 + 4% per level) damage and shoving enemies to the side, stunning them for 1.25 seconds.

After a 1-second delay, Sundering Icon Sundering causes Thrall to sunder the earth in a long straight line, dealing a large amount of damage to each enemy hit. Enemies affected by Sundering are also knocked aside and stunned for 1.25 seconds. If Thrall gets interrupted while casting Sundering, the ability will go on a 10-second cooldown.

There is hardly any other Heroic Ability in the game that offers as much initiation potential as Sundering. Being able to potentially stun the entire enemy team for 1.5 seconds can provide your own team with a massive advantage during team fights. One of Sundering's biggest strengths is its versatility, because it can be used both offensively and defensively. If used offensively, Sundering is able to break the enemy formation by separating multiple opponents by force. If used defensively, Sundering can be used to disengage and retreat away from charging enemies. Using Sundering in order to disengage becomes extremely relevant if you realise that your teammates have not positioned themselves very well or if you find yourselves outnumbered.

It is worth mentioning that Sundering can drastically reduce the efficiency of certain (Heroic) abilities which require the enemy team to be grouped up in a small area. Thus, it should be used with caution when your team has one or more of the following (Heroic) abilities:

5. Earthquake

Thrall Earthquake
Earthquake (R) World of Warcraft Thrall
  • Mana: 90
  • Cooldown: 60 seconds

Summon a massive Earthquake that periodically slows enemies in the area by 70%. Lasts for 10 seconds.

Earthquake Icon Earthquake causes Thrall to summon an Earthquake that lasts 10 seconds. While Earthquake is active, it periodically creates pulses (3 in total) which slow the movement speed of all enemies within Earthquake's radius by 70% for 2 seconds.

Compared to Sundering, Earthquake feels like an alarmingly underwhelming Heroic Ability. Ironically, its slowing pulses happen too slowly, allowing enemy Heroes to simply walk out of Earthquake's area of effect. Furthermore, the fact that Earthquake also does not deal any damage means it has no synergy with Thrall's Frostwolf Resilience Icon Frostwolf Resilience at all.

Ultimately, we find that in terms of damage output, team fight impact, and overall synergy with Thrall's kit, Earthquake cannot compete against Sundering in its current form, which is why we strongly advise you to ignore this Heroic Ability in Hero League or Team League matches.

6. Frostwolf Resilience

Thrall Frostwolf Resilience
Frostwolf Resilience (D) World of Warcraft Thrall
  • Trait
  • Cooldown: 30 seconds

Dealing damage with Abilities grants 1 stack of Frostwolf Resilience. At 5 stacks, you are instantly healed for 660 (314 + 4% per level) Health.

Frostwolf Resilience Icon Frostwolf Resilience grants Thrall 1 stack of Frostwolf Resilience for each enemy (including structures) damaged by his abilities. At 5 stacks, Thrall instantly heals himself for a medium amount.

When playing Thrall, staying alive is usually more important than increasing your damage output, as you will not be able to deal any damage when you are dead. Frostwolf Resilience provides Thrall with an incredible amount of survivability, which even puts him on par with other strong melee Assassins like Illidan in that regard. However, keeping track of your current number of stacks does require some practise, as there is currently no other visual indicator than a small icon on the bottom left of your screen.

Remember to measure your current number of stacks before committing to a fight. If the indicator is almost full, you can afford to go in more aggressively, as you will heal yourself relatively soon. If the indicator is empty, you should engage more carefully, as you will have to inflict some damage first by using your abilities, before Frostwolf Resilience is going to heal you.

When out of combat, Frostwolf Resilience allows you to clear both Mercenary Camps and minion waves without losing too much of your health.

7. ChangeLog

  • 14 Apr. 2016: Adjusted Sundering's stun duration in accordance with the latest Balance Update.
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