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Tracer Talents

Last updated on Aug 10, 2016 at 07:56 by Straften 3 comments

Table of Contents

Tracer Image

General Information

On this page, we present the viable talent choices for playing Tracer in a competitive environment in Heroes of the Storm. For each talent, we explain what they do and why they should or should not be taken.

The other pages of our Tracer guide can be accessed from the table of contents on the right.

About the Author

Straften is a Grand Master ranked player in both Hero League and Team League. He has a passion for theorycrafting, and regularly tests new features early on the PTR. He explains his strategy, reasoning, and implementation in these guides.

1. Talent Build

Level Choices
1 Pulse Strike ? Slipstream Tracer Rounds
4 Parting Gift ? Is That a Health Pack?! ? Untouchable
7 Jumper Bullet Time ? Spatial Echo ?
10 Sticky Bomb ? Quantum Spike ? Pulse Rounds
13 Bullet Spray ? Ricochet Leeching Rounds
16 Sleight of Hand Focus Fire ? Locked and Loaded
20 Get Stuffed! ? Total Recall Composition B ?

2. Common Talent Paths

3. Level 1 Talents

Pulse Strike ? Slipstream Tracer Rounds

3.1. Descriptions

Pulse Strike Icon Pulse Strike increases Melee Icon Melee's Pulse Bomb Icon Pulse Bomb charge rate by 10% when used on Heroes. Hitting multiple enemies with Melee via Bullet Spray Icon Bullet Spray does not increase the charge to Pulse Bomb.

Slipstream Icon Slipstream increases the amount of time recalled by Recall Icon Recall by 1 second.

Tracer Rounds Icon Tracer Rounds causes your Basic Attacks to reveal enemies for 4 seconds.

3.2. Recommended

Tracer Rounds Icon Tracer Rounds can be useful when chasing enemies into Bushes or Vents, or around corners. When you would normally lose vision of your target and be unable to continue attacking, this Talent allows you to continue your assault. It will also prevent enemy Heroes from entering Stealth while they are revealed. In addition, you will maintain vision of recently attacked enemy Heroes for a short time after Recalling away.

3.3. Situational

Pulse Strike Icon Pulse Strike increases the number of times you can use Pulse Bomb, which will increase the frequency with which you have kill potential. Consider Pulse Strike when you are facing enemy Heroes who you can Melee Icon Melee safely without using Recall Icon Recall. Pulse Strike is also useful for decreasing the charge time of Pulse Bomb Icon Pulse Bomb when going with Quantum Spike Icon Quantum Spike or Sticky Bomb Icon Sticky Bomb at Level 10.

3.4. Not Recommended

Slipstream Icon Slipstream allows you to stop and brawl for 1 second, while still having Recall deliver you to a safe place upon activation. Tracer Rounds Icon Tracer Rounds currently has better overall synergy with Basic Attacks than Slipstream does. For this reason, Slipstream is not recommended at this time.

4. Level 4 Talents

Parting Gift ? Is That a Health Pack?! ? Untouchable

4.1. Descriptions

Parting Gift Icon Parting Gift spawns 3 bombs when Recall Icon Recall is used. These bombs shoot out at 120 degree angles from each other. One of them always goes in the direction Tracer is currently facing, which is toward her locked target if she has one.

Is That a Health Pack?! Icon Is That a Health Pack?! doubles the healing from Regen Globes and Healing Fountains.

Untouchable Icon Untouchable increases your Basic Attack damage by 2% for each takedown, and caps at 30%. Bonus damage is reset to 0% if you die.

4.2. Recommended

Untouchable Icon Untouchable can add a lot of damage to your Basic Attacks, but you will lose that damage if you die. Untouchable will add a lot of damage over the corse of the game, provided that you play carefully.

4.3. Situational

Parting Gift Icon Parting Gift adds damage to Recall Icon Recall, which otherwise deals no damage. The drawback is that you can only use this talent once every 26 seconds, and will often have longer periods between uses.

Is That a Health Pack?! Icon Is That a Health Pack?! can help you sustain if you are taking a lot of poke damage. Consider this Talent if you often find yourself low on Health by level 4.

5. Level 7 Talents

Jumper Bullet Time ? Spatial Echo ?

5.1. Descriptions

Jumper Icon Jumper increases the maximum charges of Blink Icon Blink from 3 to 4.

Bullet Time Icon Bullet Time reduces the cooldown of Blink Icon Blink by 0.1 seconds each time you deliver a Basic Attack. This means that firing a full magazine of ammunition will reduce Blink's cooldown by 1 second.

Spatial Echo Icon Spatial Echo grants 2 charges of Blink Icon Blink on takedowns.

5.2. Recommended

Jumper Icon Jumper allows you to make a much wider range of plays. You can use 2 charges of Blink Icon Blink offensively, and still have 2 to use after Recalling away. It also allows you to chase down kills that would be otherwise impossible to secure.

5.3. Situational

Spatial Echo Icon Spatial Echo allows you to chase down fleeing enemy teams and potentially secure multiple kills, by resetting Blink on each kill. This is less reliable than Jumper, but can be a lot of fun if you find the enemy team escaping with low Health quite often.

Bullet Time Icon Bullet Time allows you to Blink Icon Blink more often in situations where you are able to Basic Attack constantly. Take Bullet Time when the enemy team composition has a lot of skillshots to dodge, and a lack of targeted damage to stop you with.

6. Level 10 Talents

Sticky Bomb ? Quantum Spike ? Pulse Rounds

6.1. Descriptions

Sticky Bomb Icon Sticky Bomb increases Pulse Bomb Icon Pulse Bomb's radius by 50%, and slows enemies hit by the blast by 70% for 3 seconds.

Quantum Spike Icon Quantum Spike increases Pulse Bomb Icon Pulse Bomb's damage by 10% of the stuck target's maximum Health. No bonus damage occurs to enemies hit by Pulse Bomb's AoE.

Pulse Rounds Icon Pulse Rounds increases Pulse Bomb Icon Pulse Bomb's projectile range and recharge rate from Basic Attacks by 150%.

6.2. Recommended

Pulse Rounds Icon Pulse Rounds greatly increases the range and charge rate of Pulse Bomb Icon Pulse Bomb. This, in turn, increases the frequency with which Pulse Bomb may be cast, and the number of positions from which you can stick it to enemy Heroes. The increased range also makes Pulse Rounds the safest version to apply, and is thus recommended.

6.3. Situational

Sticky Bomb Icon Sticky Bomb transforms Pulse Bomb into a better follow-up Ability. Sticky Bomb is strong on maps with many choke-points, and with combo oriented team compositions.

Quantum Spike Icon Quantum Spike deals increased damage to targets based on their maximum Health. This allows Tracer to deal more damage with each Pulse Bomb Icon Pulse Bomb, and has a greater effect on high Health Heroes than to low Health ones. Consider taking this if the enemy team has several tanks or bruisers.

7. Level 13 Talents

Bullet Spray ? Ricochet Leeching Rounds

7.1. Descriptions

Bullet Spray Icon Bullet Spray increases Melee Icon Melee's range by 40% and Melee deals full damage to all enemies in range.

Ricochet Icon Ricochet gives your Basic Attacks a 50% chance to bounce to enemies near your target, prioritizing Heroes.

Leeching Rounds Icon Leeching Rounds causes Basic Attacks to heal you for 20% of the damage dealt to enemy Heroes.

7.2. Recommended

Leeching Rounds Icon Leeching Rounds makes damage trading much more efficient. It will allow you to deal more damage by keeping you in the fight where you would otherwise need to retreat.

7.3. Situational

Bullet Spray Icon Bullet Spray increases Tracer's damage in team fights, and gives her some waveclear. Take this if you have a reliable healer and need more AoE damage.

7.4. Not Recommended

Ricochet Icon Ricochet does not reliably increase your useful damage. Ricochet can be used to poke Heroes who are behind Minions or Mercenaries, because the bouncing Basic Attacks prioritise Heroes. It is not reliable in team fights because the bonus damage will be spread between all Heroes in range. Also, Ricochet procs do not apply Tracer Rounds Icon Tracer Rounds's reveal effect.

8. Level 16 Talents

Sleight of Hand Focus Fire ? Locked and Loaded

8.1. Descriptions

Sleight of Hand Icon Sleight of Hand increases Basic Attack damage per second by 20% by halving Reload's duration.

Focus Fire Icon Focus Fire causes the last bullet of a magazine to deal bonus damage if the entire magazine was used on a single enemy.

Locked and Loaded Icon Locked and Loaded increases the next magazine's Basic Attack damage, if you activate Reload a second time during the last 0.375 seconds of its cast time.

8.2. Recommended

Sleight of Hand Icon Sleight of Hand increases your damage per second unconditionally. It does not require planning or good timing, it just works. It is a great talent to take if you are just learning Tracer, or if you are a seasoned Tracer player facing a difficult matchup.

Locked and Loaded Icon Locked and Loaded is the hardest Talent to use effectively in this tier, but has the highest potential damage bonus. This Talent further increases her mechanical difficulty, while increasing your damage if you can reliably land the timed Reload. Bonus damage from Locked and Loaded increases healing of Leeching Rounds Icon Leeching Rounds. Take this Talent if you are up to the challenge. While adjusting to this talent, try "priming" it on Minons and holding the bonus damage for an enemy Hero. This will allow you to practice the Reload timing, and will guarantee the 40% bonus damage for the first magazine used against a Hero.

8.3. Situational

Focus Fire Icon Focus Fire is a good option if you will be able to reliably Basic Attack single targets with entire magazines. Focus Fire is strong on Maps that have frequent PvE battles involving high Health enemies, like the Immortals on Battlefield of Eternity. Consider taking it in these situations if you are having difficulty acclimating to Locked and Loaded Icon Locked and Loaded.

9. Level 20 Talents

Get Stuffed! ? Total Recall Composition B ?

9.1. Descriptions

Get Stuffed! Icon Get Stuffed! reduces Melee Icon Melee's cooldown to 5 seconds (from 8). Hitting an enemy with Melee who is stuck with a Pulse Bomb Icon Pulse Bomb will detonate the bomb and knock the enemy away from you.

Total Recall Icon Total Recall causes Recall Icon Recall to heal you for all Health that you lost during that time, but adds 8 seconds to Recall's cooldown.

Composition B Icon Composition B causes Pulse Bomb Icon Pulse Bomb to drop a second bomb below Heroes stuck with Pulse Bomb. The additional bomb only deals 50% damage, but explodes slightly sooner.

9.2. Recommended

Total Recall Icon Total Recall returns all recently lost Health when Recall is activated, effectively making it a burst heal. Because Tracer normally struggles with self-sustain, this Talent is very strong. The added 8 second cooldown to Recall is inconvenient; however, you will seldom Recall more than once during late-game team fights anyway.

9.3. Situational

Get Stuffed! Icon Get Stuffed!'s displacement effect can be used to hit enemies out of position, and has strong synergy with Sticky Bomb Icon Sticky Bomb. It can be difficult to use this Talent correctly; however when properly executed, it is similar to Muradin's Haymaker Icon Haymaker. Take this Talent if you want the ability to displace enemies.

Composition B Icon Composition B is very strong on combo oriented teams, especially when you pair it with Sticky Bomb Icon Sticky Bomb.

10. ChangeLog

  • 10 Aug. 2016: Changes following Auriel Patch
    • Slipstream no longer reduces the cooldown of Recall.
    • Spatial Echo no longer grants Blink charges on Recall use, now grants two charges of Blink for Hero Takedowns.
    • Sticky Bomb slow amount increased from 60% to 70%.
    • Bullet Spray radius reduced from 50% to 40%.
    • Total Recall now adds 8 seconds to Recall's cooldown.
    • Moved Slipstream from Recommended to Not Recommended.
    • Moved Tracer Rounds, Untouchable, and Locked and Loaded from Situational to Recommended.
    • Moved Parting Gift from Recommended to Situational.
    • Moved Quantum Spike from Not Recommended to Situational.
    • Updated text for Pulse Strike, Slipstream, Tracer Rounds, Untouchable, Parting Gift, Jumper, Spatial Echo, Sticky Bomb, Quantum Spike, Pulse Rounds, Bullet Spray, Slight of Hand, Focused Fire, Locked and Loaded, Get Stuffed!, and Total Recall.
    • Updated recommended builds.
  • 12 Jul. 2016: Guide was reviewed for Gul'dan's patch and deemed up to date.
  • 17 May 2016: Finalized guides and added Strategy, Matchups, and Maps pages.
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