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Tychus Strategy, Tips, and Tricks

Last updated on Sep 29, 2016 at 08:24 by Straften 18 comments

Table of Contents

Tychus Image

General Information

On this page, you will learn how to optimally play Tychus in a competitive environment in Heroes of the Storm. Everything you need to know is explained, from general gameplay to specific tips and tricks.

The other pages of our Tychus can be accessed from the table of contents on the right.

About the Author

Straften is a Grand Master ranked player in both Hero League and Team League. He has a passion for theorycrafting, and regularly tests new features early on the PTR. He explains his strategy, reasoning, and implementation in these guides.

1. General Tychus Gameplay

Tychus is a powerful Assassin at all points in the game. In lane, Overkill Icon Overkill, in combination with Frag Grenade Icon Frag Grenade, can be used to harass the enemy laner. If you are up against one or more Heroes with Silence, Stun, Polymorph, or another form of interrupt, it is better to save Overkill until the enemies' crowd controls have been expended. Otherwise, Overkill would simply be wasted.

Since you are a backline Hero with low maximum health, avoid being in front of your team whenever possible, and instead have your tank lead the way. Staying behind your Tank, as well as your Support (if they are a melee Hero), gives you a buffer between you and the enemy team. Kite enemies with Overkill, Frag Grenade Icon Frag Grenade, and Run and Gun Icon Run and Gun. Do not allow enemy Heroes to simply walk up to you. If they want to attack you, they should have to commit themselves past your team's frontline.

2. When Not Team Fighting

The most important and difficult aspect of Heroes of the Storm is performance in team fights, since this is often where games are decided. That said, team fights usually take up a relatively short amount of time, with the rest of the game being spent performing other tasks. In this section, we will walk you through what you should be doing outside of team fights as Tychus.

In order of priority, you should:

  1. Take map objectives;
  2. Hold or clear a lane that no one else on your team is in;
  3. Take Mercenary Camps (with the help of your team) on your side of the map;
  4. Push whatever lane your allies are already pushing the hardest.

Map objectives almost always have the largest impact on the game. If you ignore these, then not only does your team not gain any benefit from the map objectives, but the enemy team also benefits from the map objectives. On some maps, team fighting is synonymous with taking objectives, like on Sky Temple or Dragon Shire, but Garden of Terror, for example, does not always promote fights between both teams. The Boss Mercenary Camp on some maps constitutes a map objective. Your goal outside of team fights is to gain as much of an advantage over your enemy as possible, and in Heroes of the Storm, this means soaking XP from minions. Unless there is a team fight, leaving a lane without anyone to soak the XP should never be done, especially if it is just to take a Mercenary Camp.

Once all of your lanes are being soaked, take Mercenary Camps. They provide a small amount of XP and significant lane pressure. Taking the Mercenary Camps on the enemy's side of the map is risky, and it should only be done if you can be sure they will not or cannot contest. Note that Tychus cannot solo any Mercenary Camps without taking a significant amount of damage.

If you have already taken all that the map has to offer, it is likely that most, if not all of the lanes are pushing in the direction of your enemy. This pressure should be capitalised on. Push a lane that is already weak to destroy the enemy's base. Only use your abilities on structures if you are certain that you will not be fighting while your abilities are on cooldown.

3. Team Fighting and Ability Usage

Overkill Icon Overkill is your main source of damage. Use it on the closest, most accessible target, even if that target is a Tank, as overextending past the enemies' frontline will just lead to your death. Frag Grenade Icon Frag Grenade should be used to damage and kite enemy Heroes, but only if the enemy team lacks key abilities that need to be interrupted, like Mosh Pit Icon Mosh Pit and Ravenous Spirit Icon Ravenous Spirit. Run and Gun Icon Run and Gun should primarily be used defensively, to dodge enemy abilities or to outrange enemy Assassins, but it can also be used offensively if you need to secure kills or get within range of a Hero to use Frag Grenade. When chasing enemies with Overkill, Frag Grenade can be used to knock enemies closer to you, giving you more time to damage them.

Regardless of which Heroic ability you have, Commandeer Odin Icon Commandeer Odin and Drakken Laser Drill Icon Drakken Laser Drill should only be used if you are certain that the enemy team will not flee, whether it is because they are unable or unwilling to. Otherwise, the enemy team can simply retreat and wait until the Odin or Laser Drill expires, wasting the ability. If using Commandeer Odin, it is always optimal to pilot Odin in team fights, rather than using Tychus' Basic Attacks and abilities. You should only use Basic Attacks when all of your abilities are on cooldown, and doing so does not cause you to overextend.

4. Summary of Tips and Tricks

  • Overkill Icon Overkill is extremely effective at kiting, especially in combination with Lead Rain Icon Lead Rain.
  • Use Frag Grenade Icon Frag Grenade in team fights to interrupt key enemy abilities, like Mosh Pit Icon Mosh Pit and Ravenous Spirit Icon Ravenous Spirit, as well as to knock pursuing enemy Heroes away from you. It can also be used to secure kills and chase enemies. Use it where enemies will be, not where they are currently.
  • Drakken Laser Drill Icon Drakken Laser Drill and Commandeer Odin Icon Commandeer Odin are both powerful Heroics. Please see Tychus' Recommended Level 10 abilities for more information.
  • Place Drakken Laser Drill Icon Drakken Laser Drill behind walls or behind your team, where it will do damage while also avoid being damaged itself. The Laser Drill can also be used to block pathing, and placing it in a choke point can prevent enemy Heroes from passing through.
  • Use Drakken Laser Drill Icon Drakken Laser Drill to kill your primary target or to zone enemy backline Heroes from a team fight.
  • Commandeer Odin Icon Commandeer Odin takes a short time to construct, during which you are vulnerable. Construct Odin in a safe location. Use all of Odin's abilities as soon as they become available, except Thrusters Icon Thrusters.
  • Only use Run and Gun Icon Run and Gun and Thrusters Icon Thrusters when you absolutely need to.
  • Tychus' fast basic attack speed is extremely effective at destroying things that take a certain amount of attacks, since they deal damage very rapidly, like Chests on Blackheart's Bay, Cocoon Icon Cocoon, and Spider Mines Icon Spider Mines.
  • Retarget Overkill Icon Overkill as needed. If a target moves out of range, then Overkill is not doing any damage.
  • Stay away from crowd control when using Overkill Icon Overkill, lest it be interrupted.

5. ChangeLog

  • 29 Sep. 2016: Shrug It Off removed, text involving it removed from Strategy section.
  • 05 Apr. 2016: Tychus has received significant changes to his kit. This text has been updated to reflect this.
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