Restoration Druid Healing Rotation, Cooldowns, and Abilities — Midnight Pre-Patch (12.0.1)
On this page, you will learn how to optimize the rotation of your Restoration Druid, depending on the type of damage your group is receiving. We also have advanced sections about cooldowns, procs, etc. in order to minmax your healing output and your mana efficiency. All our content is updated for World of Warcraft — Midnight Pre-Patch (12.0.1).
If you were looking for Mists of Pandaria Classic content, please refer to our Mists of Pandaria Classic Restoration Druid rotation.
Rotation and Playstyle for Restoration Druid
Welcome to our Rotation page for Restoration Druid. On this page, you will find everything you need to know about playing the spec in Raiding and Mythic+ scenarios.
Your exact healing playstyle as a Restoration Druid will depend on what targets you have to heal, which is normally very closely related to the environment in which you are healing (raids or dungeons).
Restoration Druid Rotation
Restoration Druid Raid Rotation
There are two key concepts in Restoration Druid healing that you'll need to get comfortable
with to master the spec: efficient maintenance casts, and the
Abundance cycle.
Maintenance Casts
Try and follow this list at all times through the fight. Most of these are very efficient casts and you can often improve your healing a lot by just doing everything in this section more reliably.
- Keep
Efflorescence under a group of players, usually melee. If you have the
Lifetreading talent then it'll automatically follow the target of your
Lifebloom
and you can ignore this entry. - Keep
Lifebloom on a tank or a player taking heavy damage. - Cast
Swiftmend on cooldown and follow it with
Rejuvenation. - Cast
Wild Growth on cooldown. - Fill your free global cooldowns with
Wrath. You will get a lot
of free mana via the
Master Shapeshifter talent.
The Abundance Cycle
The
Abundance talent greatly increases the crit chance, and lowers the mana cost
of
Regrowth depending on how many
Rejuvenation buffs you have out on your
group. The talent encourages you to structure your casts so that you are chain-casting the latter,
and then the former. You'll also continue your maintenance casts above while you cycle through
both spells.
We also have two (and a half) different ways to extend our heal-over-time effects to open up a
longer window where we can chain-cast
Regrowth:
Tranquility extends all heal-over-time effects by 10 seconds (via the
Flourish talent).
Convoke the Spirits has a 50% chance to extend all heal-over-time effects by 2 seconds (via the
Flourish talent).
Swiftmend extends all heal-over-time effects on one target by 8 seconds (via the
Verdant Infusion talent).
Casting
Rejuvenation into our
Tranquility and
Convoke the Spirits casts are therefore
of much higher value and we'll put the most focus on these. We can also line our cooldowns up with the most
dangerous moments of each fight. Make sure you follow both with
Regrowth casts.
Additional Spells
In addition to your core rotation above, you will have access to a few extra buttons with various functions. We will cover what each of those do here. We also have a number of very powerful cooldowns that you can read more about further down the page.
Innervate: Makes all of your spells free for 8 seconds. Try and use this whenever you are casting
a lot of
Rejuvenation in a row. You can cast your first around 80% mana.
Ironbark: Reduces the damage a target takes by 20%. Build a habit of using this often because
the cooldown is quite low and it is off the global cooldown.
Mark of the Wild: This is our "Raid Buff" and it's very powerful. Cast this before every boss.
Stampeding Roar: An AoE movement speed increase that you might use during specific boss mechanics.
Barkskin: Your personal defensive ability. Very low cooldown so use this whenever you're in danger.
Rebirth: An in-combat resurrection ability. Combat resurrections are in a shared pool and will recharge
over a boss fights duration.
FAQI am having mana issues. How can I fix that?
Restoration Druid Dungeon Rotation
Dungeons consist of two primary types of damage: unavoidable and avoidable. You will deal with the former every single key and once you have mastered a boss you can easily repeat it. The latter is from people getting hit by mechanics, failing interrupts and so on. It will vary heavily from dungeon to dungeon. You will be expected to handle all unavoidable damage through a dungeon and simply to do your best against the avoidable.
Maintenance Casts
Similar to in raid, you'll have a few maintenance casts that you should take care of at all times. As a beginner you should do these even if there isn't a lot of damage at the time, and then you can start cutting casts once you are very comfortable with the dungeon.
- Keep
Efflorescence under as many players as you are able. If you have the
Lifetreading talent, then it will automatically follow the target of your
Lifebloom. - Keep
Lifebloom on a tank or a player taking heavy damage. If the tank is not near the party,
and you are using
Lifetreading then put it on a more central player so that you don't lose
Efflorescence value. - Cast
Swiftmend on cooldown and follow it with
Rejuvenation if the party is quite healthy,
or
Regrowth if they are struggling to stay alive. The choice is between better setup for later, or more
healing now. - Cast
Wild Growth on cooldown to cover light to moderate party damage. - When nobody is hurt and you do not expect that to change soon you can cast DPS spells to speed up the dungeon. We will cover that in the "Damage Rotation" tab because we have a few choices over how we do that.
Handling Dangerous AoE Damage
Your maintenance rotation above will take care of about 75% of your dungeon. The other 25% you will face a mix of dangerous AoE damage to the entire party, and sharp damage on a single target.
- Make sure
Lifebloom and
Efflorescence are up before the damage hits. - Prepare for the damage ahead of time by casting
Rejuvenation on DPS in the party. - Cast
Swiftmend ->
Regrowth as damage hits. Your
Regrowth will hit three targets. - Follow up with more
Regrowth casts until the danger has passed.
Most of these AoE checks are built into the dungeon and will happen at set times that you can predict and prepare for.
Handling Dangerous Single Target Damage
Single-target damage comes in a few forms. It can be a dangerous damage-over-time effect that he have to heal over 5-10 seconds, or it can be a missed interrupt that causes someone to lose 80% of their health at once. Our responses to both will differ slightly.
If the damage is sharp and instant, then
Regrowth the target. This is a great time to pair the cast with
Nature's Swiftness if it is available. Continue to cast
Regrowth until they are safe.
For semi-dangerous damage-over-time effects you should cast 1-2
Rejuvenation on the target before you start
casting
Regrowth. If the damage is very dangerous then move over
Lifebloom too. Targets with
Lifebloom are much safer and will be nigh immortal when Midnight releases in full.
There is more specific information on spell usage in Mythic+ on our Restoration Druid Mythic+ page.
Restoration Druid Damage Rotation
You have two options for adding damage as a Restoration Druid: caster-form spells like
Wrath,
or swapping to
Cat Form and using melee abilities. The latter is more advanced but significantly more damage.
You are a healer first, your damage is very low priority and it is fine to not do any of this, though do cast
Wrath
at least because it gives you mana regeneration.
How to Catweave
When setting up your bars for Catweaving you should find a keybind on your caster-form bar for
Rake and if possible one for
Shred. We will be taking the
Fluid Form talent
which will automatically shift us to
Cat Form when we cast these abilities - saving us a global cooldown
and greatly improving the Catweaving experience.
Rotation
- (Optional)
Prowl before a pull. It increases the damage of your next ability. - Cast
Rake on the biggest enemy in the pack to enter
Cat Form and apply a big DoT. - Cast
Rip if you have five combo points, or tab-target to apply
Rake otherwise. - If all enemies in the pack have
Rake then use
Shred (1-2 targets) or
Swipe (3+ targets).
Note that most of your damage will come from the bleeds above.
- Cast
Ferocious Bite if you are fighting a single target and it already has a fresh
Rip on it.
You can also use
Convoke the Spirits in
Cat Form to make it cast mostly damage spells. This is quite a good
idea if not much else is happening.
Catweaving can feel scary at first, but you will get used to it quickly.
If you want to read an in-depth guide on how to deal damage in dungeons, read the page linked below.
Restoration Druid Gameplay Mechanics
In order to better explain the specific usage and benefits of the Assassination Rogue kit, we have compiled a more detailed explanation on individual parts of our rotation including important rotational mechanics that you need to pay attention to, how to use our major cooldowns, and more!
Restoration Druid Mechanics
Mastery
Your Mastery,
Mastery: Harmony, increases your healing done to a
target for each HoT that you have on that target at the time. Each HoT's healing
is updated dynamically as soon as you apply another and it applies from your first
heal-over-time effect. With 20% Mastery, a single
Rejuvenation will do 20% extra healing.
The value of Mastery decreases the more HoTs you have. The second HoT will only provide 70%,
third 60%, fourth 50% and so on. Regardless, the more HoTs you have on average, the better
Mastery is.
There are currently 7 HoTs that count towards our Mastery:
Rejuvenation;
Germination;
Wild Growth;
Regrowth's HoT portion;
Lifebloom;
Frenzied Regeneration;
Symbiotic Bloom (
Wildstalker HoT).
It is important to note that this list is exhaustive. No trinket effect interacts, contributes, or otherwise benefits from Mastery.
Pandemic
Restoration Druid Major Cooldowns
Tranquility
Tranquility should be used during heavy raid damage or when you are
assigned to use it by your raid leader.
Tranquility extends the duration
of all your heal-over-time effects on the group by a massive 10 seconds which
means it is a best used during the most dangerous moments of each fight. We
mentioned this briefly above, but your rotation around
Tranquility will
look something like the following:
By getting as many
Rejuvenation buffs out as possible (and a
Wild Growth), you
will be able to maximise the value of the
Tranquility extension. We will then have so
many
Rejuvenation out on the raid that we will have maximum
Abundance stacks,
and our follow-up
Regrowth casts will cost no mana and have a 100% crit rate.
This
Tranquility "Ramp" as we will call it is one of the most powerful healing cooldowns
in the game. It's best if you plan out its usage before every fight, since as you can see it is much
more powerful if you can cast a lot of spells before you press it.
In Dungeon content like Mythic+,
Tranquility is similarly powerful, and you can keep the same
concept as the ramp above but it'll be a faster process. You'll just try and get out as many
Rejuvenation
as you can but it'll number closer to 3-5 rather than the 12+ you can aim for in raid.
Note the
Swiftmend ->
Rejuvenation combo above since this will put superpowered
Rejuvenation
on three targets (owing to
Power of the Archdruid and
Soul of the Forest).
Convoke the Spirits
Convoke the Spirits is a powerful healing cooldown on a short cooldown. It casts
random Druid spells over 3-4 seconds. It's mostly random what spells it casts but there is a little
bit of logic in how many healing and damage spells it will cast. Roughly 50% of casts will also cast a
smaller
Tranquility if you have the
Cenarius' Guidance talent (it is in the Icy Veins builds).
You will also usually get 0-2
Wild Growth casts, 2-4
Swiftmends and a handful of
Rejuvenations.
It will usually cast 2-4
Wrath and these can proc associated talents like
Master Shapeshifter.
Convoke the Spirits should be used often during the most dangerous moments of each fight. You can cast
Nature's Swiftness before
to greatly increase the healing all
Regrowth casts you get from it will do. This does not consume the buff!
Incarnation: Tree of Life
Incarnation: Tree of Life is a choice-node alternative to
Convoke the Spirits. It focuses on
healing over a longer period of time. It can be useful for longer phases of healing in raid like a 30 second
burn phase near the end of a fight. It has a longer cooldown than
Convoke the Spirits also.
You get the following bonuses when
Incarnation: Tree of Life is active:
- All of your healing is 10% stronger.
Wild Growth heals an additional 2 targets.
Regrowth cast time reduced to 0.
Wrath damage increased by 20%.
Innervate
Innervate makes your spells free for 8 seconds. It can be cast on yourself
or another healing spec, however, I recommend self-casting it in most situations.
You should use
Innervate as often as possible during a fight, starting at
around 80% mana. Make sure you line it up with
Rejuvenation casts rather than
Regrowth since you should mostly be casting the latter for free anyway.
Nature's Swiftness
Nature's Swiftness makes your next
Regrowth instant cast and
increases the amount of healing it does. In Mythic+ or dungeon content you will mostly
use it when people drop low to save them. In raid, you will often use it right before
Convoke the Spirits to make all
Regrowth casts from it heal more. This also
will not consume the buff.
Ironbark
Ironbark reduces the damage a target takes by 20% for 12 seconds. You should
use it on anyone about to take heavy damage. It is available very often so you are usually
better off using it often rather than saving it for a special occasion.
Blizzard Rotation Assist for Restoration Druid
Patch 11.1.7 brings the new Rotation Assist feature, which provides two options: an action bar button highlight that follows a priority system, or a single-button mode that automatically uses the highest priority ability from the same list, but applies a 25% GCD penalty.
Unfortunately, this feature does not cast any healing spells for either mode.
The DPS rotation it implements can be done with three keybinds and it cannot
cast any spells in
Bear Form.
Changelog
- 10 Feb. 2026: Updated for Midnight Pre-Patch.
- 30 Nov. 2025: Reviewed for Patch 11.2.7.
- 05 Oct. 2025: Updated for Patch 11.2.5.
- 04 Aug. 2025: Updated for Patch 11.2.0.
- 15 Jun. 2025: Updated for Patch 11.1.7.
- 21 Apr. 2025: Reviewed for Patch 11.1.5.
- 24 Feb. 2025: Updated for Patch 11.1.0.
- 15 Dec. 2024: Updated for Patch 11.0.7.
- 21 Oct. 2024: Updated for Patch 11.0.5.
- 09 Sep. 2024: Updated for TWW Season 1.
- 21 Aug. 2024: Updated for The War Within.
- 23 Jul. 2024: Updated for The War Within pre-patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Updated for Dragonflight Season 4.
- 20 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 06 Nov. 2023: Updated for Patch 10.2.
- 31 Aug. 2023: Updated for Patch 10.1.7.
- 10 Jul. 2023: Reviewed for Patch 10.1.5.
- 01 May 2023: Reviewed for Patch 10.1.
- 24 Mar. 2023: Changed rotation recommendations for raiding.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 29 Dec. 2022: Minor fixes.
- 11 Dec. 2022: Small updates to Mythic+ rotation and tier set advice.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Druid Guides
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This guide is written by Voulk, a long-time Restoration Druid and healing theorycrafter who develops the QuestionablyEpic live healer gearing app. You can also follow them on Twitter and YouTube.
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