Demon Hunter Multishot PvP Build Guide
Being a ranged class in Diablo Immortal, this PvP-focused build for the Demon Hunter aims to take advantage of being able to deal damage from afar withwhile locking down an opponent through the use of crowd control abilities to stay at a safe distance.
This build is molded by the needs of ranged combatants during PvP in Diablo Immortal, abusing the strengths of the long-distance barrage that Demon Hunters are capable of, while maintaining safety with the class' crowd control tools. It takes advantage of the combination of screen-wide devastation ofand , along with the crowd control capabilities added to those skills with supporting legendary items. There's decent flexibility in the remainder of your rotation.
If you are interested in approaching a different type of content, please see our other Demon Hunter builds below.
The innate frailty of Demon Hunters guarantees that you need to learnmechanics first and foremost; otherwise, you will be ambushed, crowd controlled and end up dead before you can retaliate. Save up the skill's charges for defensive use as you skirt the rim of the battlefield on foot; be alert of any incoming foes and away from danger as necessary. When you come across an advantageous situation, pop into the thick of enemies to slow them down, and pepper them with an initial barrage of charges. Then, pop your cooldown and blast away with s (but always be cognizant of its slowdown mechanic, and release as necessary) and interweave as charges come up. Rinse and repeat this strategy, but be ready to move away with as melees try to close the distance.
Skills and Alterations
Primary Skill:stands out in the Primary Attack category for Demon Hunters, as it allows movement while firing. On top of that, the legendary power of allows its arrows to pierce, making for a surprisingly efficient multi-target damage dealer from the simplest of attacks. Alternating the use Ultimate with some of your more potent cooldowns will ensure you always have a hard-hitting attack active.
Main Damage Dealer:is an incredibly powerful ability, and the most potent addition to a Demon Hunter's arsenal; it's massive AoE, heavy damage and ability to be used while on the move make it a near-mandatory inclusion in Demon Hunter endgame builds. It also sports a wide range of supporting legendaries, vastly augmenting its base usefulness to an even more ubiquitous state.
Secondary Damage Dealer:is the single-target damage counterpart to the powerful AoE attacks that are present in the Demon Hunter's arsenal. inflicts a heavy bombardment over a concentrated area of effect, which — when empowered with certain legendary items, especially and &mash; decimates singular priority targets, a Demon Hunter specialty.
Mobility:is the solitary movement skill available to Demon hunters; considering the class' overall fragility, its inclusion in builds is all but mandatory. Be very judicious and precise with its use; 's propensity to getting stuck in terrain features and other obstacles can halt your progress at best, and get you killed at worst. This is especially important in PvP, where smarter combatants will make a beeline towards you in an attempt to quickly shut you down.
Self-Buff:is the solitary self-buff available to Demon Hunters, and its tremendous versatility — uniquely offering a Passive and an Active effect while selected — make it a universal inclusion in endgame builds. Considering its hefty base cooldown, the use of should be timed accordingly; taking advantage of the Passive movement speed buff while building up fights, and unleashing its Active effect when the brawl starts in earnest. With enough supporting Legendaries, you can relax its use and enjoy near-permanent uptime of this powerful steroid.
- Alternative: An interesting option to consider over is . The added movement and attack speed from is not quite as pronounced as in PvE farming content, since you have limited area to move around in and upfront nukes rule the meta over sustained damage sources like the - combo. hits hard if you can preemptively calculate enemy movements, and its arming time and active cap can be mitigated with legendary items.
Equipment is split into Primary (right side of character screen) and Secondary (left side).
Primary equipment includes the Main-hand, Off-hand, Head, Shoulders, Chest, and Legs slots of your character sheet. These slots can — and should — be filled by Legendary items, since their legendary powers and ability to be socketed with Legendary gems vastly overpowers lower tier gear. Of course, these slots will be temporarily filled with Common (Grey), then Magic (Blue), and then Rare (Yellow) gear, before graduating into Legendaries (Golden).
The suggested Legendaries for Multishot PvP Demon Hunters are:
- Main-hand: or — These legendary crossbows greatly enhance the effects of (the already powerful) . comes as the default recommendation, as its additional crowd control proc (Chilling affected enemies) will slow down your approaching opponents and give you ample time to reposition and/or escape. is also quite viable and hits harder due to its Burning proc; it's a glassier, but very viable choice.
- Off-hand: — This legendary off-hand crossbow is a Demon Hunter powerhouse; it can be chosen as part of the Battle Pass rewards, and it is highly recommended to do so. The piercing effect it adds to your basic attack, , turns it into a build-defining part of your rotation, and your overall tactics revolve around the ability to spam these piercing shots as you do everything else.
- Head: — This legendary helm adds another charge to your escape tool, adding more maneuverability to the mobility-reliant Demon Hunter in PvP.
- Shoulders: or — These legendary shoulders each bring a potent enhancement to the effects of . bring a Chilling proc on affected enemies, slowing down their assault and allowing you time and freedom to reposition. hit harder on singular targets, but are somewhat harder to aim in the hectic environments of PvP.
- Chest: — This legendary chest piece is a cooldown reduction powerhouse, with an innate power that cuts its cooldown by 15%, as well as the ability to be further Awakened for an addition 10% CDR. If you opt for a alteration of the build, you should consider in this slot to make the skill's annoying arming time almost instantaneous.
- Legs: — These legendary pants add an extra rocket projectile every 2 Primary Attacks while is active, and when further Awakened, cut 's cooldown by 10% — a potent addition to the build. If you opt for a alteration of the build, you should consider using in this slot — with its power, your traps will become yet another source of CC in the build, turning you into an ultimate annoyance to the enemy team.
Secondary equipment includes the Amulet, Rings, Hands, Waist, and Feet slots of your character sheet. These slots can — and should — be filled with Set items, since the bonuses they form once completed vastly overpowers lower tier gear. Of course, these slots will be temporarily filled with Common (Grey), then Magic (Blue), and then Rare (Yellow) gear, before graduating into Sets (Green). Secondary equipment can only be socketed with Normal gems.
The recommended set for Multishot PvP Demon Hunters is, which increases Primary Attack damage and attack speed. The set consists of:
- (Waist) — Farmed at Forgotten Tower in difficulty Hell I and above.
- (Feet) — Farmed at Tomb of Fahir in difficulty Hell I and above.
- (Hands) — Farmed at Mad King's Breach in difficulty Hell I and above.
- (Neck) — Farmed at Pit of Anguish in difficulty Hell II and above.
- (Ring 1) — Farmed at Temple of Namari in difficulty Hell IV and above.
- (Ring 2) — Farmed at Cavern of Echoes in difficulty Hell IV and above.
The set bonuses ofare as follows:
- 2-piece Set Bonus: Primary Attack damage increased by 15%.
- 4-piece Set Bonus: Your Primary Attacks gradually increase your Attack Speed, up to a maximum of 25%.
- 6-piece Set Bonus: Your Primary Attacks have a 5% chance to increase your Attack Speed for 10 seconds. Cannot occur more often than once every 30 seconds.
This is not the only possible setup, however; you can also opt for a combination of 4-pieceand 2-piece . This setup brings more Movement Speed (Issatar set boosts movement speed and scales damage according to movespeed bonuses), as well as an improved uptime of (due to the beneficiary effect duration extended by the Vithu's 2-piece bonus).
Improving your attributes in Diablo Immortal generally revolves around increasing the total amount of Combat Rating, or CR. Every primary attribute point (Strength, Fortitude, Vitality, Willpower, and Intelligence) grants you 1 point of CR.
The priority attribute for Demon Hunters is Strength, which gives +0.3 Damage per point; given otherwise identical options, use the one with higher Strength to increase your DPS. Second in the priority order is Fortitude, which adds to your Armor Penetration — indirectly increasing damage dealt by also improving your crit chance. This attribute suffers from diminishing returns due to crit caps, but is still quite valuable. Third in the priority order is Vitality, which simply increases your Life total; the longer you can stave off death, the better.
Stat priority order and stat benefits for Demon Hunters are as follows:
- 1. Strength — Grants +0.3 Damage to Demon Hunters, and +1 to your total CR.
- 2. Fortitude — Grants +0.1 Armor Penetration, which affects your crit chance. It also grants +0.1 Armor; Armor increases your Block chance, and blocking attacks mitigates 20% of the damage dealt. More mitigation is never amiss, and even more so when dealing with riskier content like the Helliquary. It also adds +1 to your total CR.
- 3. Vitality — Grants +3 Life; the more you can add to your total health pool, the better. Notoriously frail classes like the Demon Hunter benefit nicely from stacking at least somewhat into Vitality. This attribute also adds +1 to your total CR.
- 4. Willpower — Grants +0.1 Potency and 0.1 Resistance. Potency increases the duration of harmful effects that you inflict on your foes. Resistance lowers the duration of harmful effects inflicted by your enemies on you. This attribute also adds +1 to your total CR.
- 5. Intelligence — Grants +1 CR. This attribute does nothing else for Demon Hunters, and should be avoided as much as possible.
Secondary (Special) Attributes
You should not put an emphasis on Special Attributes when considering between gear pieces. This is due to the overpowering importance of Primary Attributes and your CR total. That being said, the better Special Attributes are the two Crit Stats (Critical Hit Chance and Critical Hit Damage), Cooldown Reduction, Beneficiary Effect Duration, and Movement Speed. You can also consider Increased Damage to Players for PvP gear.
Pieces of Primary Gear that you upgrade at the Blacksmith attain up to three additional Bonus Attributes for Reforging at Ranks 6, 11, and 16. These Bonus Attributes belong to "families" (outlined and ranked below); a Family Bonus can be unlocked if all three Bonus Attributes are from the same family. Multiple Primary Gear pieces can have the same Family Bonus to improve your proc chance. The process of Reforging is done with the Reforge Stone consumable. Note that only Primary Gear pieces can be reforged; Secondary Gear pieces cannot. For Demon Hunters, priority Bonus Attributes are:
- 1. brings a single target-oriented Family Bonus that becomes increasingly important as you push the difficulty of the content you are doing, i.e. Challenge Rifts. Pair it with high Attack Speed choices like to have a chance at finishing off Boss fights within the timer.
- 2. is mostly valuable due to its innate attributes, as it brings valuable Critical Hit Chance to the table. The Hydra summon from the Family Bonus is mostly an extra minion to soak up damage.
- 3. offers summoner-oriented innate attributes that offer some usefulness to Demon Hunters, since they often include Sentries in their builds. Its Family Bonus requires enemies to be slain to proc, significantly diminishing its usefulness when doing progression content like Challenge Rift bosses and Helliquary.
- 4. has a Family Bonus that brings some much needed mitigation to Demon Hunters, a class that is notorious for its frailty. The absorption shield is paired with some excellent innate attributes like Damage Taken Decreased and Block Chance, which further reduce incoming hurt.
- 5. offers situationally valuable bonuses; it has Beneficial Effect Duration Increased as an innate attribute, which is decent for groups, and a Cheat Death proc which is never amiss when soloing content. Its Family Bonus brings soft CC to attackers, which is decent mostly for PvP.
- 6. offers some marginally useful bonuses when doing PvP, but since its (otherwise excellent) Family Bonus only functions in melee range, it is all but lost on Demon Hunters.
Normal and Legendary Gems
As per tradition for Diablo games, socketed gear allows you to insert beneficial gems according to your needs. In Diablo Immortal, gems are divided between Normal Gems (socketable in Secondary Gear) and Legendary Gems (socketable in Primary Gear).
Normal Gems can only be socketed in Secondary Gear. Normal gems are divided into Red, Blue and Yellow sockets, and their priority is listed below. Priority-wise, gems are decent power increases to your character, but should never come at the cost of Primary Attributes and your CR score. Go for Red and Blue gems over Yellow if possible, as they provide a stronger bonus overall.
- Red Sockets: Prioritize Tourmaline as it provides a straight Damage increase. Ruby is also decent for the Life increase, but only if you lack Tourmalines.
- Blue Sockets: Prioritize Sapphire, which increases your Armor Penetration, and your Critical Hit Chance stat as a result. Note that Crit Chance provided from Sapphires has diminishing returns, capping out at 33%; when benefits from ArPen get too insignificant, swap to Aquamarine. Aquamarine provides Armor, which is a decent source of damage mitigation.
- Yellow Sockets: Prioritize Citrine for the Potency gains, increasing the duration of harmful effects you inflict on enemies; however small its benefits, they trump the Resistance effects provided from Topaz.
Legendary Gems can only be socketed in Primary Gear. They provide unique and very powerful bonuses on top of a robust stack of stat increases. Legendary Gems are found in Elder Rifts enhanced by the Crest consumables, as well as through crafting at the Jeweler in Westmarch.
Early on in Demon Hunter character progression, you should use common, 1- and 2-Star Legendary Gems like:
- — Can be obtained from the Battle Pass, saving you some Crests. Provides a stacking damage increase against a target with successive attacks; great for single target damage.
- — For the mere cost of a critical hit, this gem inflicts a considerable DoT and an Attack Speed increase to boot. Even at a low quality, this gem starts off with incredible stats and fits nicely from the get-go.
- — Due to how Demon Hunter builds play out — constantly interweaving Primary Attacks in between their cooldown usage — you will always have some part of the alternating bonuses of this gem going.
- — This gem increases the attack speed and damage dealt by your Primary Attacks, which fits into the Primary-spamming nature of Demon Hunter builds quite nicely.
- — Despite its low proc chance, this damage-dealing gem can wipe out entire packs when activated, or focus down a larger foe, making it a decent addition to you legendary gem lineup.
- — This gem increases damage dealt at the cost of an increase in damage taken. Demon Hunters fight at range and strive to avoid damage altogether, making the gem a nice fit for the class overall.
When perfecting your character for endgame content, the 5-Star Best-in-Slot Legendary Gems for Demon Hunters include:
- — With its Damage and Movement Speed increases, it is largely considered to be the best legendary gem in the game for pretty much all forms of content.
- — The value of this gem scales with the number of attacks you inflict, fitting nicely with the piercing projectiles of Demon Hunters. With a considerable damage proc and a spreading effect, it is one of the best additions to your legendary gem lineup.
- — Triggered off Primary Attacks — a constantly spammed aspect of Demon Hunter builds — this legendary gem supplements the far-reaching barrage of the class with another hard-hitting ranged proc.
- — This gem has a percentage-based chance to spawn Shadow Clones that inherit some of your abilities and — perhaps more importantly — will draw some of the enemy's attention away from you, allowing for short periods of uninterrupted slaughter of your foes.
- Chip of Stone Flesh — This is a PvP powerhouse of a gem, inflicting hard CC and increasing damage dealt on affected targets. It also provides decent value for progression content.
- Frozen Hearth — With percentage-based mitigation against ranged damage, this is one of the strongest defensive legendary gems you can support your character with.
Paragon Points are character-specific progression system that allows you to advance in power after you reach maximum level. Each level gives you a Paragon point to spend into currently available nodes on the five Paragon Trees. While Paragon Trees are specialized for certain tasks, you should always keep in mind the tenets of character building — increasing damage and mitigation as much as you can. With that in mind, focus down the Vanquisher tree first, pick up the experience bonus from the Treasure Hunter tree, pick up whatever is useful from the Gladiator tree, and finish off with the group powerhouse of the Soldier tree. Always keep in mind that the (circular) Persistent Attributes are always active once leveled, but the (square) Specialization Skills are only applied when their respective Paragon Tree is active.
- Survivor Tree: The defensive bonuses of this tree function in PvP, which cannot be said for the other default tree (Vanquisher) — making Survivor the preferable tree for PvP-focused players. Pick up the first five Life nodes at the top, then a point in Unyielding. Then, go down and max out Armor, and pick up the one-point Escape Artist. Go back to the upper row to max out the second, 20-point Armor node, and finish the row with one point in Stalwart. Return to the middle row, max out the 15-point Life node and finish the row with a single point in Precognition. From Precognition, go straight down and max out the Damage node. This puts you at Paragon 79.
- Vanquisher Tree: Move over to that offense-oriented tree for a short while, allocating 5 points in the Damage nodde in the middle, picking up Zeal on the way, and spending another 14 points in the Damage node directly below. This puts you right at Paragon 99.
- Gladiator Tree: This tree unlocks at Paragon level 100, and is entirely dedicated to PvP bonuses. It makes the most sense to respec your Paragon points completely and delve directly into this tree. Max out the middle and top rows of the Gladiator tree (granting you Life, Damage, Resistances and Armor Penetration, alongside unique bonuses like Quick Witted, Cheat Death and Uncontrollable), costing you exactly 63 Paragon points. Spend the remaining points on the Vanquisher tree (the lower left corner of 5-point Damage node, Zeal and 25-point Damage node), and Treasure Hunter tree (5-point Armor node).
- Treasure Hunter Tree: Pick up Swift Learner, then the 15-point Damage node. Go over to the Soldier Tree and take Hold Formation, head down to the 15-point Resistance node, and then further down to the 15-point Damage node.
- Life and Utility pickups: In the Vanquisher tree, pick up the 25-point Life node straight across Zeal, and get the 1-point Judgment to finish off the middle row. Get the 5-point Life node right at the start of the Survivor tree, then the 15-point Life node in the first column of the Soldier tree. Continue in the Soldier tree — right across the Life is the 1-point First Aid, just below is the 1-point Combat Veteran, and then — the 1-point Battle Morale. Pick all these 1-point wonders up for a nice increase of overall utility.
It is important to reiterate that your utmost priority is picking up all the damage nodes you can, deviating into one tree or another only to further that goal. Secondary valuable pickups are found in Armor Penetration and Life nodes. Once you are done with leveling all the Damage nodes, you are free to fill out Paragon trees as you see fit, as well as to activate specific Trees for the needs of the content you are doing.
When you turn in Bestiary pages, you will receive a class-specific consumable. For Demon Hunters, this item is the, which increases movement speed for yourself and your nearby allies by 10% for 20 minutes. Be generous with its use, especially in party content; Demon Hunters don't have a stack of buffs to offer to teammates like some other classes do, so any assistance to the group is appreciated.
- 30 May 2022: Guide created.
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