Demon Hunter Spinning Chakram Build Guide for Dungeons and Group Farming
Focusing more on group content, this build for the Demon Hunter class in Diablo Immortal makes heavy use of theskill to empower allies while still dealing capable amounts of damage to enemies.
This build is designed to tackle the vast majority of PvE content done by a Demon Hunter in a group, allowing you to maintain considerable AoE offensive capabilities while greatly assisting your team with the DH's innate single-target potential, as well as a party-wide damage buff from. The build is greatly adaptable according to the fight you're in, swapping between the multi-target decimation of and the single-target prowess of , while maintaining the buff for additional attack- and movement speed.
If you are interested in approaching a different type of content, please see our other Demon Hunter builds below.
For the vast majority of the dungeon, you will simply alternate betweenand to maximize your AoE potential on the move, weaving the hard-hitting cooldown whenever you are facing a tougher foe. When facing Elite or Boss monsters, you should maximize your damage output by following a simple rotation. Carefully aim and drop on the priority target. Follow up with the usual barrage of and , making sure to save up the latter for any potential adds spawned by the Boss; otherwise, use it as charges come up. Keep active as much as you can; particularly if you are about to spam on the target. Note that you can soften the target to incoming damage at any time — either prior to the fight, or throughout its duration — by striking it with ; the stacking buff from will benefit the entire party.
Skills and Alterations
Primary Skill:stands out in the Primary Attack category for Demon Hunters, as it allows movement while firing. On top of that, the legendary power of allows its arrows to pierce, making for a surprisingly efficient multi-target damage dealer from the simplest of attacks. Alternating the use Ultimate with some of your more potent cooldowns will ensure you always have a hard-hitting attack active.
AoE Damage Dealer:is an incredibly powerful ability, and the most potent addition to a Demon Hunter's arsenal; it's massive AoE, heavy damage and ability to be used while on the move make it a near-mandatory inclusion in Demon Hunter endgame builds. It also sports a wide range of supporting legendaries, vastly augmenting its base usefulness to an even more ubiquitous state.
Single Target Damage Dealer:is the single-target damage counterpart to the powerful AoE attacks that are present in the Demon Hunter's arsenal. inflicts a heavy bombardment over a concentrated area of effect, which — when empowered with certain legendary items, especially &mash; decimates singular priority targets, a Demon Hunter specialty.
Party Buff / Additional Damage:is one of the few sources of group buffs that Demon Hunters can provide, but it is a considerable one. With the help of , adds a stacking damage buff against affected targets on top of its base damage effect. Consider using this skill when grouping up in order to add some extra utility to the entire party.
- Alternative 1: For more single-target damage during progression attempts, you can alter this slot to — but only if you can empower it with . This legendary chest alters the singular shots of to a hard-hitting bombardment of mortars, and removes the knockback aspect of the skill, which is otherwise detrimental to the group. If you don't have this legendary chest, avoid this alteration altogether.
- Alternative 2: If you feel you are too vulnerable and struggle with survivability, you can alter this slot to ; these dual summons can hold aggro of their own and draw monster attention away from you, while still dishing out respectable damage. When using , consider swapping your chest to and using as your helm instead.
- Alternative 3: Finally, if you feel that the group moves too quickly for the pace of your Demon Hunter, you can alter this slot to to introduce some much needed mobility into the build. While using , remember to alter the chest slot to in order to have some beneficial effect to your overall build.
Self-Buff:is the solitary self-buff available to Demon Hunters, and its tremendous versatility — uniquely offering a Passive and an Active effect while selected — make it a universal inclusion in endgame builds. Considering its hefty base cooldown, the use of should be timed accordingly; taking advantage of the Passive movement speed buff while building up fights, and unleashing its Active effect when the brawl starts in earnest. With enough supporting Legendaries, you can relax its use and enjoy near-permanent uptime of this powerful steroid.
Equipment is split into Primary (right side of character screen) and Secondary (left side).
Primary equipment includes the Main-hand, Off-hand, Head, Shoulders, Chest, and Legs slots of your character sheet. These slots can — and should — be filled by Legendary items, since their legendary powers and ability to be socketed with Legendary gems vastly overpowers lower tier gear. Of course, these slots will be temporarily filled with Common (Grey), then Magic (Blue), and then Rare (Yellow) gear, before graduating into Legendaries (Golden).
The suggested Legendaries for Spinning Chakram Demon Hunters are:
- Main-hand: or — These legendary crossbows greatly enhance the effects of (the already powerful) . comes as the default recommendation, as its Burning effect brings more overall DPS to the table; on the other hand adds soft CC in the form of Chilling the enemy, adding more safety to the build. Both are very viable options.
- Off-hand: — This legendary off-hand crossbow is a Demon Hunter powerhouse; it can be chosen as part of the Battle Pass rewards, and it is highly recommended to do so. The piercing effect it adds to your basic attack, , turns it into a build-defining part of your rotation, and your overall tactics revolve around the ability to spam these piercing shots as you do everything else.
- Head: — This legendary helm extends the duration of , allowing for more uptime of the Active effect of this buff. Further Awakened, this item will cut the cooldown of shorter, making the helm slot a defining piece for availability.
- Shoulders: or — These legendary shoulders each bring a potent enhancement to the effects of . hit harder on single targets, and are the general recommendation for group scenarios, where you can rely on teammates to supplement the AoE damage. bring a Chilling proc on affected enemies, slowing down their assault and allowing you time and freedom to reposition.
- Chest: — This legendary chest piece is a cooldown reduction powerhouse, with an innate power that cuts its cooldown by 15%, as well as the ability to be further Awakened for an addition 10% CDR. If you opt for a alteration of the build, you need to use in this slot in order to enhance the skill's damage capabilities, while removing its annoying knockback aspect.
- Legs: — These legendary pants add a stacking damage buff on enemies that are repeatedly struck by , introducing the (solitary) group buff that Demon Hunters are able to bring to the table. If you opt for a or alteration of this build, you should use in this slot for the additional projectiles during uptime.
Secondary equipment includes the Amulet, Rings, Hands, Waist, and Feet slots of your character sheet. These slots can — and should — be filled with Set items, since the bonuses they form once completed vastly overpowers lower tier gear. Of course, these slots will be temporarily filled with Common (Grey), then Magic (Blue), and then Rare (Yellow) gear, before graduating into Sets (Green). Secondary equipment can only be socketed with Normal gems.
The recommended set for Spinning Chakram Demon Hunters is, which increases Primary Attack damage and attack speed. The set consists of:
- (Waist) — Farmed at Forgotten Tower in difficulty Hell I and above.
- (Feet) — Farmed at Tomb of Fahir in difficulty Hell I and above.
- (Hands) — Farmed at Mad King's Breach in difficulty Hell I and above.
- (Neck) — Farmed at Pit of Anguish in difficulty Hell II and above.
- (Ring 1) — Farmed at Temple of Namari in difficulty Hell IV and above.
- (Ring 2) — Farmed at Cavern of Echoes in difficulty Hell IV and above.
The set bonuses ofare as follows:
- 2-piece Set Bonus: Primary Attack damage increased by 15%.
- 4-piece Set Bonus: Your Primary Attacks gradually increase your Attack Speed, up to a maximum of 25%.
- 6-piece Set Bonus: Your Primary Attacks have a 5% chance to increase your Attack Speed for 10 seconds. Cannot occur more often than once every 30 seconds.
This is not the only possible setup, however; you can also opt for a combination of 4-pieceand 2-piece . This setup brings more Movement Speed (Issatar set boosts movement speed and scales damage according to movespeed bonuses), as well as an improved uptime of (due to the beneficiary effect duration extended by the Vithu's 2-piece bonus).
Improving your attributes in Diablo Immortal generally revolves around increasing the total amount of Combat Rating, or CR. Every primary attribute point (Strength, Fortitude, Vitality, Willpower, and Intelligence) grants you 1 point of CR.
The priority attribute for Demon Hunters is Strength, which gives +0.3 Damage per point; given otherwise identical options, use the one with higher Strength to increase your DPS. Second in the priority order is Fortitude, which adds to your Armor Penetration — indirectly increasing damage dealt by also improving your crit chance. This attribute suffers from diminishing returns due to crit caps, but is still quite valuable. Third in the priority order is Vitality, which simply increases your Life total; the longer you can stave off death, the better.
Stat priority order and stat benefits for Demon Hunters are as follows:
- 1. Strength — Grants +0.3 Damage to Demon Hunters, and +1 to your total CR.
- 2. Fortitude — Grants +0.1 Armor Penetration, which affects your crit chance. It also grants +0.1 Armor; Armor increases your Block chance, and blocking attacks mitigates 20% of the damage dealt. More mitigation is never amiss, and even more so when dealing with riskier content like the Helliquary. It also adds +1 to your total CR.
- 3. Vitality — Grants +3 Life; the more you can add to your total health pool, the better. Notoriously frail classes like the Demon Hunter benefit nicely from stacking at least somewhat into Vitality. This attribute also adds +1 to your total CR.
- 4. Willpower — Grants +0.1 Potency and 0.1 Resistance. Potency increases the duration of harmful effects that you inflict on your foes. Resistance lowers the duration of harmful effects inflicted by your enemies on you. This attribute also adds +1 to your total CR.
- 5. Intelligence — Grants +1 CR. This attribute does nothing else for Demon Hunters, and should be avoided as much as possible.
Secondary (Special) Attributes
You should not put an emphasis on Special Attributes when considering between gear pieces. This is due to the overpowering importance of Primary Attributes and your CR total. That being said, the better Special Attributes are the two Crit Stats (Critical Hit Chance and Critical Hit Damage), Cooldown Reduction, Beneficiary Effect Duration, and Movement Speed. You can also consider Increased Damage to Players for PvP gear.
Pieces of Primary Gear that you upgrade at the Blacksmith attain up to three additional Bonus Attributes for Reforging at Ranks 6, 11, and 16. These Bonus Attributes belong to "families" (outlined and ranked below); a Family Bonus can be unlocked if all three Bonus Attributes are from the same family. Multiple Primary Gear pieces can have the same Family Bonus to improve your proc chance. The process of Reforging is done with the Reforge Stone consumable. Note that only Primary Gear pieces can be reforged; Secondary Gear pieces cannot. For Demon Hunters, priority Bonus Attributes are:
- 1. brings a single target-oriented Family Bonus that becomes increasingly important as you push the difficulty of the content you are doing, i.e. Challenge Rifts. Pair it with high Attack Speed choices like to have a chance at finishing off Boss fights within the timer.
- 2. is mostly valuable due to its innate attributes, as it brings valuable Critical Hit Chance to the table. The Hydra summon from the Family Bonus is mostly an extra minion to soak up damage.
- 3. offers summoner-oriented innate attributes that offer some usefulness to Demon Hunters, since they often include Sentries in their builds. Its Family Bonus requires enemies to be slain to proc, significantly diminishing its usefulness when doing progression content like Challenge Rift bosses and Helliquary.
- 4. has a Family Bonus that brings some much needed mitigation to Demon Hunters, a class that is notorious for its frailty. The absorption shield is paired with some excellent innate attributes like Damage Taken Decreased and Block Chance, which further reduce incoming hurt.
- 5. offers situationally valuable bonuses; it has Beneficial Effect Duration Increased as an innate attribute, which is decent for groups, and a Cheat Death proc which is never amiss when soloing content. Its Family Bonus brings soft CC to attackers, which is decent mostly for PvP.
- 6. offers some marginally useful bonuses when doing PvP, but since its (otherwise excellent) Family Bonus only functions in melee range, it is all but lost on Demon Hunters.
Normal and Legendary Gems
As per tradition for Diablo games, socketed gear allows you to insert beneficial gems according to your needs. In Diablo Immortal, gems are divided between Normal Gems (socketable in Secondary Gear) and Legendary Gems (socketable in Primary Gear).
Normal Gems can only be socketed in Secondary Gear. Normal gems are divided into Red, Blue and Yellow sockets, and their priority is listed below. Priority-wise, gems are decent power increases to your character, but should never come at the cost of Primary Attributes and your CR score. Go for Red and Blue gems over Yellow if possible, as they provide a stronger bonus overall.
- Red Sockets: Prioritize Tourmaline as it provides a straight Damage increase. Ruby is also decent for the Life increase, but only if you lack Tourmalines.
- Blue Sockets: Prioritize Sapphire, which increases your Armor Penetration, and your Critical Hit Chance stat as a result. Note that Crit Chance provided from Sapphires has diminishing returns, capping out at 33%; when benefits from ArPen get too insignificant, swap to Aquamarine. Aquamarine provides Armor, which is a decent source of damage mitigation.
- Yellow Sockets: Prioritize Citrine for the Potency gains, increasing the duration of harmful effects you inflict on enemies; however small its benefits, they trump the Resistance effects provided from Topaz.
Legendary Gems can only be socketed in Primary Gear. They provide unique and very powerful bonuses on top of a robust stack of stat increases. Legendary Gems are found in Elder Rifts enhanced by the Crest consumables, as well as through crafting at the Jeweler in Westmarch.
Early on in Demon Hunter character progression, you should use common, 1- and 2-Star Legendary Gems like:
- — Can be obtained from the Battle Pass, saving you some Crests. Provides a stacking damage increase against a target with successive attacks; great for single target damage.
- — For the mere cost of a critical hit, this gem inflicts a considerable DoT and an Attack Speed increase to boot. Even at a low quality, this gem starts off with incredible stats and fits nicely from the get-go.
- — Due to how Demon Hunter builds play out — constantly interweaving Primary Attacks in between their cooldown usage — you will always have some part of the alternating bonuses of this gem going.
- — This gem increases the attack speed and damage dealt by your Primary Attacks, which fits into the Primary-spamming nature of Demon Hunter builds quite nicely.
- — Despite its low proc chance, this damage-dealing gem can wipe out entire packs when activated, or focus down a larger foe, making it a decent addition to you legendary gem lineup.
- — This gem increases damage dealt at the cost of an increase in damage taken. Demon Hunters fight at range and strive to avoid damage altogether, making the gem a nice fit for the class overall.
When perfecting your character for endgame content, the 5-Star Best-in-Slot Legendary Gems for Demon Hunters include:
- — With its Damage and Movement Speed increases, it is largely considered to be the best legendary gem in the game for pretty much all forms of content.
- — The value of this gem scales with the number of attacks you inflict, fitting nicely with the piercing projectiles of Demon Hunters. With a considerable damage proc and a spreading effect, it is one of the best additions to your legendary gem lineup.
- — Triggered off Primary Attacks — a constantly spammed aspect of Demon Hunter builds — this legendary gem supplements the far-reaching barrage of the class with another hard-hitting ranged proc.
- — This gem has a percentage-based chance to spawn Shadow Clones that inherit some of your abilities and — perhaps more importantly — will draw some of the enemy's attention away from you, allowing for short periods of uninterrupted slaughter of your foes.
- Chip of Stone Flesh — This is a PvP powerhouse of a gem, inflicting hard CC and increasing damage dealt on affected targets. It also provides decent value for progression content.
- Frozen Hearth — With percentage-based mitigation against ranged damage, this is one of the strongest defensive legendary gems you can support your character with.
Paragon Points are character-specific progression system that allows you to advance in power after you reach maximum level. Each level gives you a Paragon point to spend into currently available nodes on the five Paragon Trees. While Paragon Trees are specialized for certain tasks, you should always keep in mind the tenets of character building — increasing damage and mitigation as much as you can. With that in mind, focus down the Vanquisher tree first, pick up the experience bonus from the Treasure Hunter tree, pick up whatever is useful from the Gladiator tree, and finish off with the group powerhouse of the Soldier tree. Always keep in mind that the (circular) Persistent Attributes are always active once leveled, but the (square) Specialization Skills are only applied when their respective Paragon Tree is active.
- Vanquisher Tree: The offense focus of this tree makes it the best starting point for all characters. It is recommended that you start with the middle row, maxing out Damage and picking up Zeal. Go down the bottom row, maxing out Damage and picking up Wrath. Finally, go along the top row, maxing out Potency, putting the point in Exorcism, and finishing off with Deeper Pockets and Heart of Wrath. This puts you at Paragon level 49.
- Treasure Hunter Tree: This tree unlocks at Paragon 50 and focuses on rewarding you more for your grinding efforts, making it an attractive mid-progression pickup. Go through the middle row, maxing Armor to attain Swift Learner. Then go on straight by maxing out the Damage node. This puts you at Paragon 70.
- Go back to the Vanquisher Tree. Max out the Life nodes in the mid row that follow Zeal, and put one point in Judgment to finish off that row. Then, go to the bottom row and put 3 points into Armor Penetration, which puts you exactly at Paragon 99.
- Right around this point, you have a decision to make. If you focus on PvE content, you should divert your attention back to the Survivor Tree — the other tree unlocked by default. Start out by maxing Life, picking up a point in Unyielding and progressing downwards. Max out Armor, then through the middle row — taking Escape Artist, additional Life, and Precognition along the way. Finish off with the coveted Damage increase. If you focus on PvP content, you should focus on the Gladiator Tree instead; this tree unlocks at Paragon 100, and offers brawling-oriented bonuses. Start off with maxing Armor Penetration, picking Uncontrollable right after it and continuing upwards. Max out Life, attain Quick Witted, and go into maxing Resistance and the second Life node. Get the Cheat Death right above the Life node. Finish with the consistently desirable Damage.
- At this point, you are hovering around the Paragon 180-185 point. One thing to consider is going back to the Vanquisher Tree to finish off the bottom right Armor Penetration node. You can also divert to the Treasure Hunter Tree to grab Gold Find and its subsequent Armor Penetration node. Alternatively, if you group up a lot, you can tab over to the Soldier Tree. This tree unlocks at Paragon 150 and is focused on grouping bonuses and provides tremendous utility for most modes of play. Take Hold Formation and head down to Resistance, then even further down into Damage. Attain the full bottom row — Battle Morale into Armor Penetration into Sacrifice. Then, finish off the middle row with Combat Veteran and Potency. Finally, go through the top row of Life and First Aid.
It is important to reiterate that your utmost priority is picking up all the damage nodes you can, deviating into one tree or another only to further that goal. Secondary valuable pickups are found in Armor Penetration and Life nodes. Once you are done with leveling all the Damage nodes, you are free to fill out Paragon trees as you see fit, as well as to activate specific Trees for the needs of the content you are doing.
When you turn in Bestiary pages, you will receive a class-specific consumable. For Demon Hunters, this item is the, which increases movement speed for yourself and your nearby allies by 10% for 20 minutes. Be generous with its use, especially in party content; Demon Hunters don't have a stack of buffs to offer to teammates like some other classes do, so any assistance to the group is appreciated.
- 30 May 2022: Guide created.
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