Necromancer Bone Armor Support Build Guide for Raids
This build for the Necromancer class in Diablo Immortal aims to act as a group's protector using enemy control, optimized single-target damage, and extra defenses revolving around theskill to help defeat tough enemies and bosses.
This build specializes in heavy single target damage and group support for content like the Helliquary, Kion's Ordeal and Path of Blood, shifting its focus away from the usual utility enhancements of farming builds. Instead, it narrows its focus to Necromancer specialties like single-target damage, enemy control and — perhaps most importantly — group-wide protection.
If you are interested in approaching a different type of content, please see our other Necromancer builds below.
Buff maintenance is the most important aspect of the build, as you need to watch for your team's current health and/or important boss mechanics, and time yourshield's usage accordingly. When in doubt, simply cast it on cooldown — but if you can make an informed decision (whether through voice communication with your team, or simply knowing the fight), it is vastly preferable to pop only when necessary. In order to reach or catch up to your team members, or simply to skip a mechanic by becoming temporarily invulnerable, you will be using . With the supporting skills out of the way, you are free to use the DPS half of your lineup — and . While you should use the Active effect whenever it's available, you should only use the leap when you are facing the rare multi-target situations, i.e. an adds phase (otherwise you're losing out on DPS). Spam all the while — but keep in mind the Primary Attack's casting animation, and never risk during dangerous Boss mechanics for the sake of getting a little more DPS in.
Skills and Alterations
Primary Skill:is an AoE-oriented Primary Attack that detonates upon impact, damaging enemies in proximity to its main target. Its homing nature and splashing effect make it the preferable choice for PvE environments, especially for content where farming speed trumps other considerations. This Primary Attack also contains the supremely powerful Ultimate, which is quite competent for both AoE devastation as well as burning down singular targets.
Single Target Damage Dealer:have the undeniable advantage of a targeted summoner ability, allowing you a great deal of control over the behavior and enemy prioritization of your minions. There are several notable supporting legendaries for the skill — , , and especially — but it's worth mentioning that the base, un-enhanced skeletons are excellent on their own, and are a source of massive single-target damage to any summoner setup.
AoE Damage Dealer:is one of the Necromancer's most versatile tools, with the ability to be adapted into tanking, crowd control, pure damage dealing, and anything in between with the plethora of supporting legendaries. Don't underestimate the baked-in crowd control aspect of the skill, which can be used at range to temporarily disrupt any group of enemies. The follow-up Taunt is just icing on the utility cake, and can make the difference between life and death in progression content. In this particular build, you will be using the Golem for pure DPS through .
Buff:provides an excellent survivability boost as a baseline, and its group-wide effect make you a welcome addition to any party — especially during progression-oriented content like Challenge Rifts or Raids, as well as nuke-prone PvP matches. can be further tailored to your needs, most notably with crowd control immunity enhancement from , and the charge-based immunity of — both of which are used in this build.
Mobility:is the solitary movement ability available to Necromancers, but it has some unwieldy mechanics that greatly diminish its usefulness. Its invulnerability aspect can be useful for dodging Raid mechanics or getting nuked down in PvP (especially in combo with ), but is otherwise hard to recommend. Contrary to the ability tooltip, you are able to attack while in Wraith form; it will simply cancel its effect prematurely, so you need to be careful with skill spam throughout its duration.
- Alternative: Another option for a this slot — if you are communicating well with your team and can trust them with your survival (as well as their own) — is to use in this slot, enhanced with . This will significantly increase your damage potential, but will cost you some utility (as you lose the extension from ) and the panic button.
Equipment is split into Primary (right side of character screen) and Secondary (left side).
Primary equipment includes the Main-hand, Off-hand, Head, Shoulders, Chest, and Legs slots of your character sheet. These slots can — and should — be filled by Legendary items, since their legendary powers and ability to be socketed with Legendary gems vastly overpowers lower tier gear. Of course, these slots will be temporarily filled with Common (Grey), then Magic (Blue), and then Rare (Yellow) gear, before graduating into Legendaries (Golden).
The suggested Legendaries for Raiding Bone Armor Necromancers are:
- Main-hand: — This legendary main-hand dagger exchanges the base crowd control properties of — the Stun and Taunt — for a powerful Burning DoT, turning it into a Molten Golem of considerable strength.
- Off-hand: — This legendary off-hand shield offloads part of the damage you take onto your Skeletal Champions, further reducing lethality in the dangerous raiding environments.
- Head: — This legendary helm increases the duration of by 20%, cutting the base downtime roughly in half. It can be further Awakened to reduce the skill's cooldown by 10%, further improving the availability of this powerful summon.
- Shoulders: — These legendary shoulders add knockback immunity to the active effect of , making it an even better party buff and allowing the whole group to (occasionally) ignore CC mechanics. It can be Awakened to reduce the skill's cooldown by 10%, further improving the availability of this versatile and powerful Necromancer tool.
- Chest: — This legendary chest turns the shielding effect into full-on, party-wide damage immunity. This is a tremendous survivability boon, which even extends to your summons, and will be a prime reason for your inclusion in raiding groups.
- Legs: — These legendary pants have a simple, yet undeniable effect: they increase 's duration by 25%. They can be further Awakened to cut the skill's cooldown by 10%. If you alternate to a variation of this build, you should run in this slot instead; this makes the skill grant a tremendous Attack- and Movement Speed buff to minions caught within its range.
Secondary equipment includes the Amulet, Rings, Hands, Waist, and Feet slots of your character sheet. These slots can — and should — be filled with Set items, since the bonuses they form once completed vastly overpowers lower tier gear. Of course, these slots will be temporarily filled with Common (Grey), then Magic (Blue), and then Rare (Yellow) gear, before graduating into Sets (Green). Secondary equipment can only be socketed with Normal gems.
The recommended set for Raiding Bone Armor Necromancers is, which greatly increases the Damage and Attack Speed of your summons, as well as scaling Crit Chance according to the number of currently active minions. The set consists of:
- (Waist) — Farmed at Kikuras Rapids in difficulty Hell I and above.
- (Feet) — Farmed at TempleofNamari in difficulty Hell I and above.
- (Hands) — Farmed at DestructionsEnd in difficulty Hell II and above.
- (Neck) — Farmed at Tomb of Fahir in difficulty Hell II and above.
- (Ring 1) — Farmed at Mad King's Breach in difficulty Hell IV and above.
- (Ring 2) — Farmed at Forgotten Tower in difficulty Hell IV and above.
The set bonuses ofare as follows:
- 2-piece Set Bonus: Your summons deal 15% more damage.
- 4-piece Set Bonus: Critical Hit Chance increased by 3% for each of your summons, up to a maximum of 18%.
- 6-piece Set Bonus: Your summons enter a frenzied state for 10 seconds each time one of them critically hits. The frenzied state increases their damage and Attack Speed by 100%. Cannot occur more often than once every 40 seconds.
Note that you can lean further into your support role by equipping theset instead. While you lose on damage, you will greatly increase the duration of all beneficial effects you apply to your party, as well as a powerful, group-wide Life Drain effect at the 6-piece bonus.
Improving your attributes in Diablo Immortal generally revolves around increasing the total amount of Combat Rating, or CR. Every primary attribute point (Strength, Fortitude, Vitality, Willpower, and Intelligence) grants you 1 point of CR.
The priority attribute for Necromancers is Intelligence, which gives +0.3 Damage per point; given otherwise identical options, use the one with higher Intelligence to increase your DPS. Second in the priority order is Fortitude, which adds to your Armor Penetration — indirectly increasing damage dealt by also improving your crit chance. This attribute suffers from diminishing returns due to crit caps, but is still quite valuable. Third in the priority order is Vitality, which simply increases your Life total; the longer you can stave off death, the better.
Stat priority order and stat benefits for Necromancers are as follows:
- 1. Intelligence — Grants +0.3 Damage to Necromancers, and +1 to your total CR.
- 2. Fortitude — Grants +0.1 Armor Penetration, which affects your crit chance. It also grants +0.1 Armor; Armor increases your Block chance, and blocking attacks mitigates 20% of the damage dealt. More mitigation is never amiss, and even more so when dealing with riskier content like the Helliquary. It also adds +1 to your total CR.
- 3. Vitality — Grants +3 Life; the more you can add to your total health pool, the better. With a reasonable investment in Vitality, an alrady durable class like the Necromancer can become unstoppable. This attribute also adds +1 to your total CR.
- 4. Willpower — Grants +0.1 Potency and 0.1 Resistance. Potency increases the duration of harmful effects that you inflict on your foes. Resistance lowers the duration of harmful effects inflicted by your enemies on you. This attribute also adds +1 to your total CR.
- 5. Strength — Grants +1 CR. This attribute does nothing else for Necromancers, and should be avoided as much as possible.
Secondary (Special) Attributes
You should not put an emphasis on Special Attributes when considering between gear pieces. This is due to the overpowering importance of Primary Attributes and your CR total. That being said, the better Special Attributes are the two Crit Stats (Critical Hit Chance and Critical Hit Damage), Cooldown Reduction, Beneficiary Effect Duration, and Movement Speed. You can also consider Increased Damage to Players for PvP gear.
Pieces of Primary Gear that you upgrade at the Blacksmith attain up to three additional Bonus Attributes for Reforging at Ranks 6, 11, and 16. These Bonus Attributes belong to "families" (outlined and ranked below); a Family Bonus can be unlocked if all three Bonus Attributes are from the same family. Multiple Primary Gear pieces can have the same Family Bonus to improve your proc chance. The process of Reforging is done with the Reforge Stone consumable. Note that only Primary Gear pieces can be reforged; Secondary Gear pieces cannot. For Necromancers, priority Bonus Attributes are:
- 1. offers summoner-oriented innate attributes that are of great use to a minion-oriented class like the Necromancer. Its Family Bonus requires enemies to be slain to proc, significantly diminishing its usefulness when doing progression content like Challenge Rift bosses and Helliquary.
- 2. is mostly valuable due to its innate attributes, as it brings valuable Critical Hit Chance to the table. The Hydra summon from the Family Bonus is mostly an extra minion to soak up damage.
- 3. brings a single target-oriented Family Bonus that becomes increasingly important as you push the difficulty of the content you are doing, i.e. Challenge Rifts. Its ability to enhance all damage dealt with a Primary Attack proc is an excellent boon to any build.
- 4. has a Family Bonus that brings some much needed mitigation to Necromancers, as they fight at a much closer range than other ranged classes. The absorption shield is paired with some excellent innate attributes like Damage Taken Decreased and Block Chance, which further reduce incoming hurt.
- 5. offers situationally valuable bonuses; it has Beneficial Effect Duration Increased as an innate attribute, which is decent for groups, and a Cheat Death proc which is never amiss when soloing content. Its Family Bonus brings soft CC to attackers, which is decent mostly for PvP.
- 6. offers some marginally useful bonuses when doing PvP, but since its (otherwise excellent) Family Bonus only functions in melee range, it is all but lost on Necromancers.
Normal and Legendary Gems
As per tradition for Diablo games, socketed gear allows you to insert beneficial gems according to your needs. In Diablo Immortal, gems are divided between Normal Gems (socketable in Secondary Gear) and Legendary Gems (socketable in Primary Gear).
Normal Gems can only be socketed in Secondary Gear. Normal gems are divided into Red, Blue and Yellow sockets, and their priority is listed below. Priority-wise, gems are decent power increases to your character, but should never come at the cost of Primary Attributes and your CR score. Go for Red and Blue gems over Yellow if possible, as they provide a stronger bonus overall.
- Red Sockets: Prioritize Tourmaline as it provides a straight Damage increase. Ruby is also decent for the Life increase, but only if you lack Tourmalines.
- Blue Sockets: Prioritize Sapphire, which increases your Armor Penetration, and your Critical Hit Chance stat as a result. Note that Crit Chance provided from Sapphires has diminishing returns, capping out at 33%; when benefits from ArPen get too insignificant, swap to Aquamarine. Aquamarine provides Armor, which is a decent source of damage mitigation.
- Yellow Sockets: Prioritize Citrine for the Potency gains, increasing the duration of harmful effects you inflict on enemies; however small its benefits, they trump the Resistance effects provided from Topaz.
Legendary Gems can only be socketed in Primary Gear. They provide unique and very powerful bonuses on top of a robust stack of stat increases. Legendary Gems are found in Elder Rifts enhanced by the Crest consumables, as well as through crafting at the Jeweler in Westmarch.
Early on in Necromancer character progression, you should use common, 1- and 2-Star Legendary Gems like:
- — Can be obtained from the Battle Pass, saving you some Crests. Provides a stacking damage increase against a target with successive attacks; great for single target damage.
- — Half of the Primary Attack-Ultimate combo, this gem increases the speed and damage of Primary Attacks, getting you back quickly to spamming the supremely powerful .
- — The other half of the Primary Attack-Ultimate combo, this gem increases the duration and damage of Ultimate skills, allowing for unparalleled uptime of .
- — For the mere cost of a critical hit, this gem inflicts a considerable DoT and an Attack Speed increase to boot. Even at a low quality, this gem starts off with incredible stats and fits nicely from the get-go.
- — This is a great early game gem, especially during farming where you usually pull hordes of enemies to maximize your AoE skills. It amplifies your damage the more enemies you fight, encouraging chaining fights together.
- — This gem increases damage dealt at the cost of an increase in damage taken. For most of the farming PvE content, this is a reasonable trade-off that you can feasibly mitigate with the Necromancer's ample sources of mitigation.
When perfecting your character for endgame content, the 5-Star Best-in-Slot Legendary Gems for Barbarians include:
- — With its Damage and Movement Speed increases, it is largely considered to be the best legendary gem in the game for pretty much all forms of content.
- — The value of this gem scales with the number of attacks you inflict, fitting well into -enhanced builds. With a considerable damage proc and a spreading effect, it is one of the best additions to your legendary gem lineup.
- Frozen Hearth — With percentage-based mitigation against ranged damage, this is one of the strongest defensive legendary gems you can support your character with.
- — This gem has a percentage-based chance to spawn Shadow Clones that inherit some of your abilities and — perhaps more importantly — will draw some of the enemy's attention away from you, allowing for short periods of uninterrupted slaughter of your foes.
- — Triggered off Primary Attacks — a constantly spammed aspect of Necromancer builds — this legendary gem supplements the mid-range barrage of the class with a hard-hitting, long-ranged proc.
- Chip of Stone Flesh — This is a PvP powerhouse of a gem, inflicting hard CC and increasing damage dealt on affected targets. It also provides decent value for progression content.
Paragon Points are character-specific progression system that allows you to advance in power after you reach maximum level. Each level gives you a Paragon point to spend into currently available nodes on the five Paragon Trees. While Paragon Trees are specialized for certain tasks, you should always keep in mind the tenets of character building — increasing damage and mitigation as much as you can. With that in mind, focus down the Vanquisher tree first, pick up the experience bonus from the Treasure Hunter tree, pick up whatever is useful from the Gladiator tree, and finish off with the group powerhouse of the Soldier tree. Always keep in mind that the (circular) Persistent Attributes are always active once leveled, but the (square) Specialization Skills are only applied when their respective Paragon Tree is active.
- Vanquisher Tree: The offense focus of this tree makes it the best starting point for all characters. It is recommended that you start with the middle row, maxing out Damage and picking up Zeal. Go down the bottom row, maxing out Damage and picking up Wrath. Finally, go along the top row, maxing out Potency, putting the point in Exorcism, and finishing off with Deeper Pockets and Heart of Wrath. This puts you at Paragon level 49.
- Treasure Hunter Tree: This tree unlocks at Paragon 50 and focuses on rewarding you more for your grinding efforts, making it an attractive mid-progression pickup. Go through the middle row, maxing Armor to attain Swift Learner. Then go on straight by maxing out the Damage node. This puts you at Paragon 70.
- Go back to the Vanquisher Tree. Max out the Life nodes in the mid row that follow Zeal, and put one point in Judgment to finish off that row. Then, go to the bottom row and put 3 points into Armor Penetration, which puts you exactly at Paragon 99.
- Right around this point, you have a decision to make. If you focus on PvE content, you should divert your attention back to the Survivor Tree — the other tree unlocked by default. Start out by maxing Life, picking up a point in Unyielding and progressing downwards. Max out Armor, then through the middle row — taking Escape Artist, additional Life, and Precognition along the way. Finish off with the coveted Damage increase. If you focus on PvP content, you should focus on the Gladiator Tree instead; this tree unlocks at Paragon 100, and offers brawling-oriented bonuses. Start off with maxing Armor Penetration, picking Uncontrollable right after it and continuing upwards. Max out Life, attain Quick Witted, and go into maxing Resistance and the second Life node. Get the Cheat Death right above the Life node. Finish with the consistently desirable Damage.
- At this point, you are hovering around the Paragon 180-185 point. One thing to consider is going back to the Vanquisher Tree to finish off the bottom right Armor Penetration node. You can also divert to the Treasure Hunter Tree to grab Gold Find and its subsequent Armor Penetration node. Alternatively, if you group up a lot, you can tab over to the Soldier Tree. This tree unlocks at Paragon 150 and is focused on grouping bonuses and provides tremendous utility for most modes of play. Take Hold Formation and head down to Resistance, then even further down into Damage. Attain the full bottom row — Battle Morale into Armor Penetration into Sacrifice. Then, finish off the middle row with Combat Veteran and Potency. Finally, go through the top row of Life and First Aid.
It is important to reiterate that your utmost priority is picking up all the damage nodes you can, deviating into one tree or another only to further that goal. Secondary valuable pickups are found in Armor Penetration and Life nodes. Once you are done with leveling all the Damage nodes, you are free to fill out Paragon trees as you see fit, as well as to activate specific Trees for the needs of the content you are doing.
When you turn in Bestiary pages, you will receive a class-specific consumable. For Necromancers, this item is the, which summons a Soul Keeper to recharge an empty resurrection stone. This is a very underwhelming consumable; still, it can be occasionally useful, so don't hesitate to use it.
- 30 May 2022: Guide created.
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