Necromancer Command Golem Build Guide for Challenge Rifts
Meant to tackle the scaling difficulty of challenge rifts in Diablo Immortal, this build for the Necromancer class takes advantage of the adaptability of itssummon to safely handle any situation encountered.
Carefully balancing between survivability, single target competence and massive AoE damage dealing, this build is meant to support the Necromancer in the scaling difficulties of Challenge Rift attempts. It takes full advantage of the living shield of minions taking the brunt of the damage and monster attention, while locking enemies away through deliberateusage, and maintaining considerable AoE DPS with .
If you are interested in approaching a different type of content, please see our other Necromancer builds below.
The core skill to grasp while playing the Necromancer is playing around the strengths of your mightyPrimary Attack, which should be interwoven in your movement as you step ever forward to the next objective and the next fight. This is done to load up your ultimate, which allows for brief periods of omnipotence on the battlefield as you decimate everything with homing missiles. Try to form pulls of enemies rather than dealing with individual stragglers by taking potshots at smaller groups, drawing them into a bigger clump of monsters. Of course, this becomes a balancing act with the progressively harder hitting and sturdier enemies in Challenge Rifts, as you can just as easily overwhelm yourself. As you soften the pull with , your main goal is to generate enough corpses to make it worth detonating. is your opening cooldown; throw the Molten Golem in the midst of a dozen enemies, drop a on top of the pull, and stack a at the front of the pull to clump up enemies. Once you spot a few corpses in their midst (harder initially, but easier as the fight progresses), them and watch as a chunk of the pull blows up, and the rest die from the lingering effects of . Rinse and repeat the process from one pull to another, but try your best to have up for the Challenge Rift boss, as they become significant hurdles in later CR progression.
Skills and Alterations
Primary Skill:is an AoE-oriented Primary Attack that detonates upon impact, damaging enemies in proximity to its main target. Its homing nature and splashing effect make it the preferable choice for PvE environments, especially for content where farming speed trumps other considerations. This Primary Attack also contains the supremely powerful Ultimate, which is quite competent for both AoE devastation as well as burning down singular targets.
Primary AoE Damage Dealer:has the potential to be your hardest-hitting damage dealer, provided you can supply it with a steady stream of its one decisive resource: corpses. As a result, performs excellently in scenarios where you comfortably outscale, or are just about equal, to the difficulty of the content you are doing — and drops off hard in content with singular, tough enemies. You will offset this drawback with the lingering poison of , which helps deal damage beyond the initial explosion.
- Note when grouping up: When doing CRs in parties, alter this slot to and enhance it with to prolong the enemy disabling effect. Use in your third slot.
Secondary AoE Damage Dealer:is one of the Necromancer's most versatile tools, with the ability to be adapted into tanking, crowd control, pure damage dealing, and anything in between with the plethora of supporting legendaries. Don't underestimate the baked-in crowd control aspect of the skill, which can be used at range to temporarily disrupt any group of enemies. The follow-up Taunt is just icing on the utility cake, and can make the difference between life and death in progression content. In this particular build, you will be using the Golem for pure DPS through .
Tertiary AoE Damage Dealer:has a somewhat underwhelming power at first glance, although it can be quite annoying in PvP situations even as-is. When loaded up with legendary powers however, the solitary curse of Immortal's Necromancers becomes a fearsome tool to behold — ranging from the DoT of (used in the base version of this build as a fire-and-forget source of AoE damage), to the replica of , to the frenzied effect of — coveted by all summoners.
- Alternative: Another amazing tertiary damage dealer is , and it becomes the better option once you possess the full 6-piece set, which greatly enhances the damage of minion builds. have the undeniable advantage of a targeted summoner ability, allowing you a great deal of control over the behavior and enemy prioritization of your minions.
Control:requires precise positioning and understanding of its mechanics, as it is able to hamper the progress of your allies just as much as you enemies. Once mastered however, it can be the deadliest skill to add to a Necromancer's PvP arsenal, with some PvE applications to boot. has a vast array of supporting legendaries and can be adapted for numerous situations — from pure support and crowd control, to a devastatingly effective DPS skill.
- Note when grouping up: When doing CRs in parties, alter this slot to and enhance it with to turn the skill's shielding effect into full-on, party-wide damage immunity (which also applies to your minions).
Equipment is split into Primary (right side of character screen) and Secondary (left side).
Primary equipment includes the Main-hand, Off-hand, Head, Shoulders, Chest, and Legs slots of your character sheet. These slots can — and should — be filled by Legendary items, since their legendary powers and ability to be socketed with Legendary gems vastly overpowers lower tier gear. Of course, these slots will be temporarily filled with Common (Grey), then Magic (Blue), and then Rare (Yellow) gear, before graduating into Legendaries (Golden).
The suggested Legendaries for Challenge Rift Command Golem Necromancers are:
- Main-hand: — This legendary main-hand dagger exchanges the base crowd control properties of — the Stun and Taunt — for a powerful Burning DoT, turning it into a Molten Golem of considerable strength.
- Off-hand: — This legendary off-hand shield can be easily acquired by the Battle Pass. It further improves the (already considerably powerful) Primary Attack with an additional projectile, strengthening your damage output in the downtime periods of your cooldowns.
- Head: — This legendary helm increases the duration of by 20%, cutting the base downtime roughly in half. It can be further Awakened to reduce the skill's cooldown by 10%, further improving the availability of this powerful summon.
- Shoulders: — These legendary shoulders enhance the effectiveness of , providing a lingering Poisonous DoT effect after the initial detonation. This item helps scale into more difficult content, as you no longer rely on one-shotting monsters in singular explosions. Another option, which contributes with more safety at the expense of losing the extra poison DoT, is the Freezing effect from . In groups, use to enhance the duration .
- Chest: — This legendary chest alters the base effect of , turning the temporary safety of its barricades into a lingering, crowd controlling threat on the battlefield. With this item equipped and proper positioning of the Wall charges, you can greatly reduce incoming threats while simultaneously locking them down in place for the convenience of your AoE. In groups, use to turn the shielding effect into full-on, party-wide damage immunity.
- Legs: — These legendary pants offer a convenient source of extra fire-and-forget AoE DPS by altering the base power of into a continual DoT ground effect. If you opt for the alteration for this build, use in this slot instead. In groups, use to enhance the duration .
Secondary equipment includes the Amulet, Rings, Hands, Waist, and Feet slots of your character sheet. These slots can — and should — be filled with Set items, since the bonuses they form once completed vastly overpowers lower tier gear. Of course, these slots will be temporarily filled with Common (Grey), then Magic (Blue), and then Rare (Yellow) gear, before graduating into Sets (Green). Secondary equipment can only be socketed with Normal gems.
Early on in progression (when still using the- AoE DoT combo), Challenge Rift Command Golem Necromancers can use the set to enhance continual damage abilities. At some point, you will likely graduate the build to a full-on summoner — at which point the perfected set choice becomes . This set greatly increases the Damage and Attack Speed of your summons, as well as scaling Crit Chance according to the number of currently active minions. The set consists of:
- (Waist) — Farmed at Kikuras Rapids in difficulty Hell I and above.
- (Feet) — Farmed at TempleofNamari in difficulty Hell I and above.
- (Hands) — Farmed at DestructionsEnd in difficulty Hell II and above.
- (Neck) — Farmed at Tomb of Fahir in difficulty Hell II and above.
- (Ring 1) — Farmed at Mad King's Breach in difficulty Hell IV and above.
- (Ring 2) — Farmed at Forgotten Tower in difficulty Hell IV and above.
The set bonuses ofare as follows:
- 2-piece Set Bonus: Your summons deal 15% more damage.
- 4-piece Set Bonus: Critical Hit Chance increased by 3% for each of your summons, up to a maximum of 18%.
- 6-piece Set Bonus: Your summons enter a frenzied state for 10 seconds each time one of them critically hits. The frenzied state increases their damage and Attack Speed by 100%. Cannot occur more often than once every 40 seconds.
Improving your attributes in Diablo Immortal generally revolves around increasing the total amount of Combat Rating, or CR. Every primary attribute point (Strength, Fortitude, Vitality, Willpower, and Intelligence) grants you 1 point of CR.
The priority attribute for Necromancers is Intelligence, which gives +0.3 Damage per point; given otherwise identical options, use the one with higher Intelligence to increase your DPS. Second in the priority order is Fortitude, which adds to your Armor Penetration — indirectly increasing damage dealt by also improving your crit chance. This attribute suffers from diminishing returns due to crit caps, but is still quite valuable. Third in the priority order is Vitality, which simply increases your Life total; the longer you can stave off death, the better.
Stat priority order and stat benefits for Necromancers are as follows:
- 1. Intelligence — Grants +0.3 Damage to Necromancers, and +1 to your total CR.
- 2. Fortitude — Grants +0.1 Armor Penetration, which affects your crit chance. It also grants +0.1 Armor; Armor increases your Block chance, and blocking attacks mitigates 20% of the damage dealt. More mitigation is never amiss, and even more so when dealing with riskier content like the Helliquary. It also adds +1 to your total CR.
- 3. Vitality — Grants +3 Life; the more you can add to your total health pool, the better. With a reasonable investment in Vitality, an alrady durable class like the Necromancer can become unstoppable. This attribute also adds +1 to your total CR.
- 4. Willpower — Grants +0.1 Potency and 0.1 Resistance. Potency increases the duration of harmful effects that you inflict on your foes. Resistance lowers the duration of harmful effects inflicted by your enemies on you. This attribute also adds +1 to your total CR.
- 5. Strength — Grants +1 CR. This attribute does nothing else for Necromancers, and should be avoided as much as possible.
Secondary (Special) Attributes
You should not put an emphasis on Special Attributes when considering between gear pieces. This is due to the overpowering importance of Primary Attributes and your CR total. That being said, the better Special Attributes are the two Crit Stats (Critical Hit Chance and Critical Hit Damage), Cooldown Reduction, Beneficiary Effect Duration, and Movement Speed. You can also consider Increased Damage to Players for PvP gear.
Pieces of Primary Gear that you upgrade at the Blacksmith attain up to three additional Bonus Attributes for Reforging at Ranks 6, 11, and 16. These Bonus Attributes belong to "families" (outlined and ranked below); a Family Bonus can be unlocked if all three Bonus Attributes are from the same family. Multiple Primary Gear pieces can have the same Family Bonus to improve your proc chance. The process of Reforging is done with the Reforge Stone consumable. Note that only Primary Gear pieces can be reforged; Secondary Gear pieces cannot. For Necromancers, priority Bonus Attributes are:
- 1. offers summoner-oriented innate attributes that are of great use to a minion-oriented class like the Necromancer. Its Family Bonus requires enemies to be slain to proc, significantly diminishing its usefulness when doing progression content like Challenge Rift bosses and Helliquary.
- 2. is mostly valuable due to its innate attributes, as it brings valuable Critical Hit Chance to the table. The Hydra summon from the Family Bonus is mostly an extra minion to soak up damage.
- 3. brings a single target-oriented Family Bonus that becomes increasingly important as you push the difficulty of the content you are doing, i.e. Challenge Rifts. Its ability to enhance all damage dealt with a Primary Attack proc is an excellent boon to any build.
- 4. has a Family Bonus that brings some much needed mitigation to Necromancers, as they fight at a much closer range than other ranged classes. The absorption shield is paired with some excellent innate attributes like Damage Taken Decreased and Block Chance, which further reduce incoming hurt.
- 5. offers situationally valuable bonuses; it has Beneficial Effect Duration Increased as an innate attribute, which is decent for groups, and a Cheat Death proc which is never amiss when soloing content. Its Family Bonus brings soft CC to attackers, which is decent mostly for PvP.
- 6. offers some marginally useful bonuses when doing PvP, but since its (otherwise excellent) Family Bonus only functions in melee range, it is all but lost on Necromancers.
Normal and Legendary Gems
As per tradition for Diablo games, socketed gear allows you to insert beneficial gems according to your needs. In Diablo Immortal, gems are divided between Normal Gems (socketable in Secondary Gear) and Legendary Gems (socketable in Primary Gear).
Normal Gems can only be socketed in Secondary Gear. Normal gems are divided into Red, Blue and Yellow sockets, and their priority is listed below. Priority-wise, gems are decent power increases to your character, but should never come at the cost of Primary Attributes and your CR score. Go for Red and Blue gems over Yellow if possible, as they provide a stronger bonus overall.
- Red Sockets: Prioritize Tourmaline as it provides a straight Damage increase. Ruby is also decent for the Life increase, but only if you lack Tourmalines.
- Blue Sockets: Prioritize Sapphire, which increases your Armor Penetration, and your Critical Hit Chance stat as a result. Note that Crit Chance provided from Sapphires has diminishing returns, capping out at 33%; when benefits from ArPen get too insignificant, swap to Aquamarine. Aquamarine provides Armor, which is a decent source of damage mitigation.
- Yellow Sockets: Prioritize Citrine for the Potency gains, increasing the duration of harmful effects you inflict on enemies; however small its benefits, they trump the Resistance effects provided from Topaz.
Legendary Gems can only be socketed in Primary Gear. They provide unique and very powerful bonuses on top of a robust stack of stat increases. Legendary Gems are found in Elder Rifts enhanced by the Crest consumables, as well as through crafting at the Jeweler in Westmarch.
Early on in Necromancer character progression, you should use common, 1- and 2-Star Legendary Gems like:
- — Can be obtained from the Battle Pass, saving you some Crests. Provides a stacking damage increase against a target with successive attacks; great for single target damage.
- — Half of the Primary Attack-Ultimate combo, this gem increases the speed and damage of Primary Attacks, getting you back quickly to spamming the supremely powerful .
- — The other half of the Primary Attack-Ultimate combo, this gem increases the duration and damage of Ultimate skills, allowing for unparalleled uptime of .
- — For the mere cost of a critical hit, this gem inflicts a considerable DoT and an Attack Speed increase to boot. Even at a low quality, this gem starts off with incredible stats and fits nicely from the get-go.
- — This is a great early game gem, especially during farming where you usually pull hordes of enemies to maximize your AoE skills. It amplifies your damage the more enemies you fight, encouraging chaining fights together.
- — This gem increases damage dealt at the cost of an increase in damage taken. For most of the farming PvE content, this is a reasonable trade-off that you can feasibly mitigate with the Necromancer's ample sources of mitigation.
When perfecting your character for endgame content, the 5-Star Best-in-Slot Legendary Gems for Barbarians include:
- — With its Damage and Movement Speed increases, it is largely considered to be the best legendary gem in the game for pretty much all forms of content.
- — The value of this gem scales with the number of attacks you inflict, fitting well into -enhanced builds. With a considerable damage proc and a spreading effect, it is one of the best additions to your legendary gem lineup.
- Frozen Hearth — With percentage-based mitigation against ranged damage, this is one of the strongest defensive legendary gems you can support your character with.
- — This gem has a percentage-based chance to spawn Shadow Clones that inherit some of your abilities and — perhaps more importantly — will draw some of the enemy's attention away from you, allowing for short periods of uninterrupted slaughter of your foes.
- — Triggered off Primary Attacks — a constantly spammed aspect of Necromancer builds — this legendary gem supplements the mid-range barrage of the class with a hard-hitting, long-ranged proc.
- Chip of Stone Flesh — This is a PvP powerhouse of a gem, inflicting hard CC and increasing damage dealt on affected targets. It also provides decent value for progression content.
Paragon Points are character-specific progression system that allows you to advance in power after you reach maximum level. Each level gives you a Paragon point to spend into currently available nodes on the five Paragon Trees. While Paragon Trees are specialized for certain tasks, you should always keep in mind the tenets of character building — increasing damage and mitigation as much as you can. With that in mind, focus down the Vanquisher tree first, pick up the experience bonus from the Treasure Hunter tree, pick up whatever is useful from the Gladiator tree, and finish off with the group powerhouse of the Soldier tree. Always keep in mind that the (circular) Persistent Attributes are always active once leveled, but the (square) Specialization Skills are only applied when their respective Paragon Tree is active.
- Vanquisher Tree: The offense focus of this tree makes it the best starting point for all characters. It is recommended that you start with the middle row, maxing out Damage and picking up Zeal. Go down the bottom row, maxing out Damage and picking up Wrath. Finally, go along the top row, maxing out Potency, putting the point in Exorcism, and finishing off with Deeper Pockets and Heart of Wrath. This puts you at Paragon level 49.
- Treasure Hunter Tree: This tree unlocks at Paragon 50 and focuses on rewarding you more for your grinding efforts, making it an attractive mid-progression pickup. Go through the middle row, maxing Armor to attain Swift Learner. Then go on straight by maxing out the Damage node. This puts you at Paragon 70.
- Go back to the Vanquisher Tree. Max out the Life nodes in the mid row that follow Zeal, and put one point in Judgment to finish off that row. Then, go to the bottom row and put 3 points into Armor Penetration, which puts you exactly at Paragon 99.
- Right around this point, you have a decision to make. If you focus on PvE content, you should divert your attention back to the Survivor Tree — the other tree unlocked by default. Start out by maxing Life, picking up a point in Unyielding and progressing downwards. Max out Armor, then through the middle row — taking Escape Artist, additional Life, and Precognition along the way. Finish off with the coveted Damage increase. If you focus on PvP content, you should focus on the Gladiator Tree instead; this tree unlocks at Paragon 100, and offers brawling-oriented bonuses. Start off with maxing Armor Penetration, picking Uncontrollable right after it and continuing upwards. Max out Life, attain Quick Witted, and go into maxing Resistance and the second Life node. Get the Cheat Death right above the Life node. Finish with the consistently desirable Damage.
- At this point, you are hovering around the Paragon 180-185 point. One thing to consider is going back to the Vanquisher Tree to finish off the bottom right Armor Penetration node. You can also divert to the Treasure Hunter Tree to grab Gold Find and its subsequent Armor Penetration node. Alternatively, if you group up a lot, you can tab over to the Soldier Tree. This tree unlocks at Paragon 150 and is focused on grouping bonuses and provides tremendous utility for most modes of play. Take Hold Formation and head down to Resistance, then even further down into Damage. Attain the full bottom row — Battle Morale into Armor Penetration into Sacrifice. Then, finish off the middle row with Combat Veteran and Potency. Finally, go through the top row of Life and First Aid.
It is important to reiterate that your utmost priority is picking up all the damage nodes you can, deviating into one tree or another only to further that goal. Secondary valuable pickups are found in Armor Penetration and Life nodes. Once you are done with leveling all the Damage nodes, you are free to fill out Paragon trees as you see fit, as well as to activate specific Trees for the needs of the content you are doing.
When you turn in Bestiary pages, you will receive a class-specific consumable. For Necromancers, this item is the, which summons a Soul Keeper to recharge an empty resurrection stone. This is a very underwhelming consumable; still, it can be occasionally useful, so don't hesitate to use it.
- 30 May 2022: Guide created.
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