Bard DPS Rotation, Openers, and Abilities — Endwalker 6.2
On this page, you will learn how to optimise your opener and rotation in both single-target and multi-target situations. We also cover the use of your cooldowns, to ensure you can achieve the best use of them every time as a Bard DPS in Final Fantasy XIV: Endwalker (Patch 6.2).
The opener is designed to align your buffs with the rest of the party while maximizing those buffs yourself. It sets up for clean two-minute burst sequences later on as well.
- (fight-dependent) at 2s left on countdown
- → →
- → →
- or → →
- or → and/or
- or → or (if not used yet)
- or →
Useand as able throughout. For Pitch Perfect, use it at three stacks, or at two stacks if Empyreal Arrow is coming soon.
"and/or " is there because you might have a Straighter Shot proc already. If so, you do not want to use Barrage until after spending that proc on a . You could also have a to use there too, so you may not be able to use both Barrage and Sidewinder even if there is no proc. Prioritize Barrage in that case.
Make sure to spend anystacks you have after the . All the buffs that are about to run out there make it well worth even a single stack usage.
Usebefore the opener in most cases. In fights where you can use them on bursts at 2:00 and 6:30 or 2:00 and 8:00, without losing a potential usage, do that instead.
Song ticks (proc chances) happen based on the song timer - at 42s, 39s, 36s, and so on. You can not get a proc in the last three seconds. You want to use your songs in this pattern:
- for 42s (leave at 3s or less on the timer*)
- for 33s (leave at 12s or less on the timer)
- for 42s (leave at 3s or less on the timer**)
*Use any remainingstacks before leaving.
**Useas late in the oGCD window as you can, so that covers five GCDs.
Althoughis a tiny bit weaker than a fully stacked , it is better to use it as the middle song for a host of reasons. These include the timing of Mage's slightly better party buff, Army's warmup period, and other things.
Bard's rotation is very simple outside of the two-minute burst sequence and its setup. The general between-burst skill usage is covered here first.
Here is your general GCD priorities (in all songs):
- → - if DoTs are not applied
- - if DoTs are about to run out
- → - at specific times*
- - if available
*For Apex and Blast Arrow, you want to use them during your burst window. To ensure that you have enough gauge to do this, only use them once between bursts. Use them either when your gauge fills duringor before the timer on that song hits 18 (so long as the gauge is at least 80). You will sometimes fill the gauge during - do not use it. Wait for your burst.
Your handling of oGCDs will vary based on which song you are in.
In Wanderer's Minuet
Outside of the burst sequence:
- - at three stacks
- - at two stacks, if you are about to at the same time as a song tick
In Mage's Ballad
- - if at three charges (try to avoid this)
In Army's Paeon
- - do not use if the song timer is 30 or less
Every two minutes, you will be able to stack, , and , alongside other buffs from your party. You want to land as much damage as you can while you have this large total damage increase.
To start, you ideally want to lead in with this sequence as you get to the end of:
- or → (if available)
- or → wait → (as late as you can)
- or → →
- or → use if at three charges
- or → →
After that, there is no set order - that will depend on your Soul Gauge and your procs. But the six GCDs you use under the 15 seconds of buffs should be:
- A 'd
- 2x or
Then for your oGCDs, you should have:
- Any three-stack s you get
- A two-stack (if needed to protect the proc)
- Use any stacks you have after the sixth GCD
If you keepon cooldown, save up s during , and use as described earlier, this should all come together nicely every two minutes.
In dungeons, it is fine to use your songs in the same order. Use buffs onto have strong output in two songs for trash packs (not just ). You can use your usual rotation on bosses this way too, though you will need to start in whatever song you happen to be in.
Against two or more enemies, instead ofand , you want to use and . Also, use instead of .
You can useand on mob packs at any gauge from 80 to 100. There is not a large gap in efficiency. This may put them at odd times on bosses, but hitting multiple targets is well worth it. This is true for raid bosses, too - working your Apex usage around chances to hit two or more targets is usually a gain.
Make sure you still use your single-target oGCDs in AoE, since they are free value., , and should all be used.
Ideally, use these on the enemy with the most HP. If you put that damage on enemies that are already going to die first, the damage is effectively wasted.puts its 600-potency hit on the targeted mob, too. Make it a goal to get the whole pack to die around the same time.
However, you need to be careful about, since it has a smaller five-yalm radius around the targeted enemy. When that procs, you may need to swap to a target near the middle of the pack to hit everything with it. Then, get back to your priority target(s) afterwards.
- 20 Sep. 2022: Updated as of Patch 6.2
- 20 Apr. 2022: Updated for Patch 6.1
- 09 Feb. 2022: Guide added.
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