Black Mage DPS Tips for Asphodelos Savage — Endwalker 6.2

Last updated on Aug 28, 2022 at 05:53 by Rika and Tsumi 1 comment
This page will outline Black Mage-specific optimization for the Savage difficulty of Pandaemonium: Asphodelos. It assumes, at minimum, a basic understanding of the job and how end game encounters work.
1.

Black Mage Overview For Pandaemonium: Asphodelos (Savage)

Pandaemonium: Asphodelos is the first raid tier released for the Asphodelos series of raids in the Endwalker expansion for Final Fantasy XIV. It consists of four fights, with the fourth fight having two different phases with a checkpoint inbetween:

  1. Asphodelos: The First Circle (Savage) - Erichthonios
  2. Asphodelos: The Second Circle (Savage) - The Hippokampos
  3. Asphodelos: The Third Circle (Savage) - The Phoinix
  4. Asphodelos: The Fourth Circle (Savage) - Hesperos

If you are looking for more generalized guides, you should take a look at our Savage guides written by Lyra Rose, linked below each section.

Disclaimer: This guide covers generalized tips to be used as a starting point – there may be different strats, killtimes, or other personal optimizations which may require alternative planning that will deviate from the suggestions present here.

2.

Asphodelos: The First Circle (Savage) - Erichthonios

Overall, this fight does not require many extra considerations or adjustments. With extra resources and flexibility, it serves as both a sort of dummy fight, good for newer players to get their feet wet with savage, as well as a good training ground for starting to learn some nonstandard gameplay.

2.1.

Opener

  • Standard opener is sufficient. You should not have to save movement tools or adjust the opener for this fight.
  • Consider slidecasting/moving during the pot weave to place your Ley Lines Icon Ley Lines closer to your assigned spot for chains.
  • If you need to move for chains, do not move instantly as soon as the debuffs go out. Positioning does not matter until the chains resolve, so you can maintain more uptime in your Ley Lines Icon Ley Lines. Just make sure your team knows you might be late to move.
2.2.

Ley Lines Timings/Positioning

Overall, Ley Lines Icon Ley Lines should be used roughly on cooldown for this fight.

  1. Use as normal in opener, ideally close to your position for chains.
  2. At the start of Intemperance, place it at an intersection between four squares. With this placement, you can move to the edge of your Ley Lines in whichever square you need to be in for the mechanic.
  3. Use in the middle of Shining Cells, after the second Aetherflail. Place them between two adjacent tiles so you can stand on the required tile for Shackles of Time.
  4. Use at the end of the second Intemperance, when you get to your final position for the mechanic.
  5. Depends a bit on killtime. If kept strictly on cooldown, there is a decent window after chains before the Aetherflails. With a killtime at enrage, there is a good window after Aetherflails before enrage.
2.3.

Positioning/Movement for Mechanics

Chains

  • Ideally, you have a set position and only have to move if you get the other debuff. For example, if you have NE for chains, you always have that spot unless you get purple chain and have to take an inner spot.
  • For fourfold, if you are doing timer strat, try to preposition in the center of the arena to limit the distance required to get into position for your debuff.

Intemperance

  • Having a position W/E/SW/SE allows you to stay within your Ley Lines Icon Ley Lines as you move between squares as needed to do the mechanic.
  • If you get stuck with a NW/NE position and can not get anyone to swap with you, when the pattern comes up that you have to change your color South, you will have to momentarily abandon your Ley Lines Icon Ley Lines.

Gaoler's Flail

  • For the in/out variant, the border of the safe spots is shared. Standing near this border allows you to do the in → out or out → in movement with a small slidecast.
  • For the left/right variant, you can stand in the center of the boss' hitbox, one step to the safe side for the first cleave. This is sufficient to avoid the first cleave, and leaves just a small movement to avoid the second hit. Consider zooming your camera in for better visibility for the center of the hitbox.
3.

Asphodelos: The Second Circle (Savage) - The Hippokampos

3.1.

Opener

  • Standard opener with prepull Ley Lines Icon Ley Lines is generally recommended. Use Ley Lines Icon Ley Lines ~4 seconds prepull, Fire III Icon Fire III ~3 seconds prepull.
3.2.

Ley Lines Timings/Positioning

  1. Prepull ~4s before pull.
  2. Use on cooldown as Shockwave is going off. With the first use being prepull, you can get full uptime with this use before potentially having to move for Spoken/Winged Cataract.
  3. Use after Kampeos Harma, grouped up with party members for raid buffs.
  4. If you do not lose a use due to killtime, delaying this use until after the Sewage Eruption AoEs can be good. Otherwise, use on cooldown before the mechanic and get as much uptime as you can before you have to move.
  5. The final use depends on killtime. If you are killing at enrage, using it when you get into position for the final Shockwave is best. Otherwise, you may need to fit a use somewhere in the middle of Channeling Overflow 2 whenever you can get the most uptime in them.
3.3.

Positioning/Movement for Mechanics

  • For Sewage Deluge, it takes a while for the water to actually rise. Instead of standing on one edge and potentially having to run all the way to the opposite side, you can actually stand in the center of the arena when the cast goes out, shortening the distance you have to travel.
  • To prepare for Spoken/Winged Cataract, it can generally be beneficial to be near or at the square opposite the dirty one beforehand, so at most you will have to move one square of distance to dodge.
  • If you do end up on the opposite corner from the safe spot for Spoken/Winged Cataract, depending on orientation there is, sometimes there is a small section of the grate right next to the dirty square that is safe to use. However, make sure that you/the party can be properly situated for Coherence (or other mechanics) afterwards.
3.4.

Additional Notes

  • It is generally recommended to not attempt to use Aetherial Manipulation Icon Aetherial Manipulation through the water. Like all movement skills, it is not a teleport but instead fast movement, and so there is a good chance that you will get dropsy if the movement is across water.
  • As a last resort, getting dropsy is better than outright dying. Try to alert your healers that you might get (or already have gotten) dropsy, use Manaward Icon Manaward to have a better chance at survival, and try to avoid the situation next time.
  • You can (and should) aim to nullify the knockback from Shockwave via Surecast Icon Surecast. Since Shockwave has a long cast time, make sure you do not use it too early.
4.

Asphodelos: The Third Circle (Savage) - The Phoinix

4.1.

Opener

  • Standard opener is generally fine. Consider saving Swiftcast Icon Swiftcast (using the second Triplecast Icon Triplecast in its place) to help with movement for the first Experimental Fireplume.
4.2.

Ley Lines Timings/Positioning

  1. Use as normal in opener.
  2. Use at the edge during Devouring Brand, after dodging the Searing Breeze AoEs. Ideally, you can dodge Left/Right Cinderwing within them, stay at edge during Heat of Condemnation tethers, and only move to mid right before the Experimental Fireplume snapshot. If your party cannot adjust to allow you to get decent uptime with your Ley Lines Icon Ley Lines at the edge like that, move to mid after Left/Right Cinderwing and then use them.
  3. After adds phase.
  4. After stretching your bird's tether during Fountain of Fire. Ideally, the tanks/party can do the Heat of Condemnation tethers relative to where you are standing in your Ley Lines Icon Ley Lines.
  5. On cooldown at the tail end of tornado phase allows for a full usage if you do not get targeted with a Fledgling Flight add, and a mostly full usage if you do. Make sure you are in range for healing/mitigation for the Scorched Exaltation.
  6. Roughly on cooldown, making sure you do not have to abandon them for Left/Right Cinderwing.
4.3.

Positioning/Movement for Mechanics

  • For the initial Experimental Fireplume, Xenoglossy Icon XenoglossyAetherial Manipulation Icon Aetherial Manipulation will generally be able to handle the movement. Consider saving Swiftcast from the opener for an additional instant if needed. The Firestarter proc from the Sharp Paradox Icon Paradox can be used to help with getting into position for Darkened Fires.
  • For the rotating AoE Experimental Fireplume pattern, keep in mind that you do not need to go to the edge of the arena, just outside of the center circle to dodge the final hit.
  • For Fountain of Fire, ideally you can take the first or second set of baits so you can drop your Ley Lines Icon Ley Lines after stretching your tether without delaying them or losing uptime in them.
  • Try to save a Triplecast Icon Triplecast to handle the movement for the Searing Breeze AoEs during tornado phase.
4.4.

Additional Notes

  • For the Darkened Fire adds, unless the boss is moved closer to any fires, you can not hit any of them while targeting the boss and casting Foul Icon Foul. You can, however, target one of the fires with Foul Icon Foul and hit the fire and boss for a small gain over using Xenoglossy Icon Xenoglossy.
  • If you have to assist with killing the fires outside of Foul Icon Foul, try to use an instant cast if possible–the fires do not have much HP. Ideally, you do not want to have a cast canceled due to someone killing it before your cast completes.
  • Adds phase damage is not counted on FFLogs. While of course it is important that the adds die in time (and you should burn resources if needed to pass the phase), if your group has damage to spare you can make sure you have two Polyglot stacks, prep a Thundercloud proc and potentially spam Fire Icon Fire to have a Firestarter proc ready for a reopener post-adds.
  • For efficiency on adds, Thunder III Icon Thunder III is not worth it on the small adds but can be worth it on the big ones (Sharp Thunder III Icon Thunder III → Thundercloud proc on another add), especially if they take a bit longer to die.
5.

Asphodelos: The Fourth Circle (Savage) - Hesperos Phase One

5.1.

Opener

  • Standard opener is sufficient, you should not have to save movement tools or adjust the opener for this fight.
5.2.

Ley Lines Timings/Positioning

  1. Use as normal in opener.
  2. At the end of the first Pinax at the edge (Manaward Icon Manaward the Bloodrake to make sure you survive).
  3. At the first tether spot/tower, should be over by the second tower. Alternatively (especially if you cannot use the second Ley Lines Icon Ley Lines on the edge), you can also place them after the first tether/tower, partially overlapping the tower you may need to take.
  4. At the end of the second Pinax, or earlier if the boss will die sooner.

With a faster killtimes, some groups will switch to 0/3/5 minute raid buff timings, which are comfortable as well to align Ley Lines Icon Ley Lines with (regular timing in opener, before orbs, and near the end of the tower mechanic).

5.3.

Positioning/Movement for Mechanics

  • For the tethers during tether + rot and tether + towers, there is room to take a tether directly under the boss/between all four towers without clipping others. The tether AoE is around the size of the boss' hitbox, so as long as others are a few steps away from his hitbox, they should be safe. Make sure the party knows if you plan on doing this.
  • For the stack/spread at the end of Pinax 1, it is preferable to be able to stay at the edge near sword/cape so you can use Ley Lines Icon Ley Lines immediately and not have to move for the stack/spread.
  • Planning for Triplecast Icon Triplecast use to help deal with Pinax and orb movements is generally recommended.
5.4.

Additional Notes

  • For Pinax, you can time Surecast Icon Surecast to cover both the water knockback as well as the cape knockback if they occur together–the timing is when the water finishes spouting, which is around the 60% mark in the Cardinal Shift cast bar.
6.

Asphodelos: The Fourth Circle (Savage) - Hesperos Phase 2

6.1.

Opener

  • Standard opener is sufficient. You may consider saving Swiftcast Icon Swiftcast to help with movement for Act 1, especially on a higher Spell Speed set.
6.2.

Ley Lines Timings/Positioning

  1. Use as normal in opener.
  2. Near mid after Act 2, ideally in between two potential towers if you are soaking first towers in Act 3. They should be over by the time you have to move to soak your tower.
  3. Near the end of Act 4. There is a lot of room to place them in the quadrant opposite third and fourth tether break (assuming you do not have to break the tether).
  4. At the start of Curtain Call, near mid on the side where you have to run out to break your tether. If it does not cause you to lose uptime in them due to killtime, you may consider waiting to use them until after your tether break.

With a very fast killtime, you may need to use the Act 4 Ley Lines Icon Ley Lines earlier in the center of the arena to avoid missing value from the Curtain Call usage – it is a bit tight, but you can dodge at the edge of your Ley Lines Icon Ley Lines opposite each tether break and be out of range of it.

With a killtime at enrage, an earlier third Ley Lines Icon Ley Lines can result in a partial extra usage at the end of the fight. However, since the center dodge for Act 4 can be a bit risky and the potential gain is minimal (and zero once you kill slightly faster and miss the use anyways), it is generally recommended to slightly delay this usage in this situation.

6.3.

Positioning/Movement for Mechanics

  • With lower Spell Speed, a standard opener followed by a Sharped Paradox Icon Paradox allows you to handle movement for Act 1. With higher Spell Speed, consider saving Swiftcast Icon Swiftcast for the following Fire IV Icon Fire IV, and potentially use Xenoglossy Icon Xenoglossy to help adjust for Nearsight/Farsight if needed.
  • Being conservative with Triplecast Icon Triplecast usage, especially when newer to the fight, can help keep uptime during the mechanics. Having a use for Act 2 and one (or two) uses for Act 4 is especially beneficial.
6.4.

Additional Notes

  • Manaward Icon Manaward has very high value in prog/in pugs during Curtain Call when you step out to break your tether.
7.

Changelog

  • 28 Aug. 2022: Updated for Patch 6.2
  • 20 Apr. 2022: Updated for Patch 6.1
  • 31 Mar. 2022: Guide added.
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