Dark Knight Guide — Endwalker 6.2

Last updated on Aug 28, 2022 at 17:30 by A Pile of Cats 7 comments

Dark Knight is a tank job in Final Fantasy XIV that have harnessed and utilise the power of darkness to become paragons of justice, using their greatswords to protect the people of Ishgard. This job can only be played after reaching Ishgard, the main city of the Heavensward expansion, and completing a short questline in the city after reaching Level 50.

1.

What is Dark Knight's playstyle?

Dark Knight is a greatsword-swinging tank job with a focus on resource management, burst damage, and proper application of frequent, short-duration defensive cooldowns.

Offensively, Dark Knight gameplay involves building and spending both Mana and Blood while managing a suite of high-value offensive cooldowns. A skilled Dark Knight player can plan ahead to combine their resource dumps for party buffs to bring out unparalleled burst damage from the tank role.

On the defensive side, Dark Knight's strengths are flexibility and support. While The Blackest Night Icon The Blackest Night alone doesn't match the strength of the other tanks' new short-cooldown mitigation skills in Endwalker, it can be used nearly twice as often, and Oblation Icon Oblation is an entirely new tool for Dark Knight players to throw into the mix for themselves or for other party members. Dark Mind Icon Dark Mind also provides high value against the very frequent magic damage encountered in trials and raids, with a shorter cooldown than any comparable skill.

This flexibility, along with its stylish aesthetic, make Dark Knight a popular pick both for casual play and hardcore progression.

2.

Dark Knight Strengths and Weaknesses

V Strengths
  • +Highly flexible personal and supportive mitigation with The Blackest Night Icon The Blackest Night and Oblation Icon Oblation.
  • +Especially good mitigation versus magical damage with Dark Mind Icon Dark Mind.
  • +Extremely high burst damage that shines in fights with short phases or in parties with strong raidbuffs.
  • +Flexible, resource management-based gameplay.
X Weaknesses
  • -Very busy burst windows that involve a lot of high-ping-unfriendly weaving.
  • -No party-wide mitigation in lower-level content.
  • -Little self-healing outside of dungeons.
3.

How do you unlock Dark Knight?

To unlock Dark Knight, you must reach at least level 50 on any Disciple of War or Magic and finish the final story quest of A Realm Reborn, "Before the Dawn." Upon entering Ishgard, accept the quest "Our End" from an NPC called "Ishgardian Citizen" in The Pillars (X: 13.2, Y: 8.8) to start the Dark Knight job questline.

4.

Dark Knight Gauges

Dark KNight FFXIV Blood and Darkside Gauges
Dark Knight's job gauge is split into two major parts; the sword-shaped Blood Gauge, and the stylized helm of the Darkside Gauge beneath it.
Dark Knight FFXIV Blood Gauge

At lower levels, the Blood Gauge consists only of the small icon to the left, which indicates whether Grit Icon Grit is currently active. On reaching level 62 and unlocking the Blackblood Icon Blackblood trait, the gauge expands to display how much Blood you have accumulated. Blood is gained through combo GCDs Souleater Icon Souleater and Stalwart Soul Icon Stalwart Soul, and by all GCD actions while Blood Weapon Icon Blood Weapon is active. Blood can be spent on Bloodspiller Icon Bloodspiller for single-target damage, Quietus Icon Quietus for AoE, and on Living Shadow Icon Living Shadow whenever it is available.

Dark Knight FFXIV Darkside Gauge

The Darkside Gauge shows the remaining duration of your Darkside Icon Darkside buff, which is gained by using Flood of Darkness Icon Flood of Darkness and Edge of Darkness Icon Edge of Darkness or their upgraded forms Flood of Shadow Icon Flood of Shadow and Edge of Shadow Icon Edge of Shadow. Using up the entire shield granted by The Blackest Night Icon The Blackest Night causes the small, sword-shaped element to light up to indicate a free usage of your next Darkside generator. The final component of the gauge is a red version of the main Darkside Gauge, which appears when Living Shadow is summoned and tracks the remaining duration.

5.

Dark Knight Video Resources

If you would prefer to watch a video that provides an overview of Dark Knight, feel free to give the video below a watch. The video was provided by Julia Care, a member of the community on The Balance Discord server.

6.

Dark Knight Actions

Action Name
  • Cast
  • Recast
  • Range
  • Radius
Effect
Hard Slash Icon Hard Slash Lv. 1
  • Instant
  • 2.5s
  • ↔ 3y
  • 0y
Delivers an attack with a potency of 170.
Syphon Strike Icon Syphon Strike Lv. 2
  • Instant
  • 2.5s
  • ↔ 3y
  • 0y
Delivers an attack with a potency of 120. Combo Action: Hard Slash Combo Potency: 260 Combo Bonus: Restores MP
Unleash Icon Unleash Lv. 6
  • Instant
  • 2.5s
  • ↔ 0y
  • 5y
Deals unaspected damage with a potency of 120 to all nearby enemies.
Grit Icon Grit Lv. 10
  • Instant
  • 3.0s
  • ↔ 0y
  • 0y
Significantly increases enmity generation. Effect ends upon reuse.
Unmend Icon Unmend Lv. 15
  • Instant
  • 2.5s
  • ↔ 20y
  • 0y
Deals unaspected damage with a potency of 150. Additional Effect: Increased enmity Additional Effect: Reduces the recast time of Plunge by 5 seconds
Souleater Icon Souleater Lv. 26
  • Instant
  • 2.5s
  • ↔ 3y
  • 0y
Delivers an attack with a potency of 120. Combo Action: Syphon Strike Combo Potency: 340 Combo Bonus: Restores own HP Cure Potency: 300 Combo Bonus: Increases Blood Gauge by 20
Flood of Darkness Icon Flood of Darkness Lv. 30
  • Instant
  • 1.0s
  • ↔ 10y
  • 10y

MP Cost: 3000.0

Deals unaspected damage with a potency of 100 to all enemies in a straight line before you. Additional Effect: Grants Darkside, increasing damage dealt by 10% Duration: 30s Extends Darkside duration by 30s to a maximum of 60s. Shares a recast timer with Edge of Darkness.
Blood Weapon Icon Blood Weapon Lv. 35
  • Instant
  • 60.0s
  • ↔ 0y
  • 0y
Grants 5 stacks of Blood Weapon, each stack increasing Blood Gauge by 10 and restoring MP upon landing weaponskills or spells. Duration: 15s Effect does not stack when hitting multiple targets with a single attack.
Shadow Wall Icon Shadow Wall Lv. 38
  • Instant
  • 120.0s
  • ↔ 0y
  • 0y
Reduces damage taken by 30%. Duration: 15s
Edge of Darkness Icon Edge of Darkness Lv. 40
  • Instant
  • 1.0s
  • ↔ 3y
  • 0y

MP Cost: 3000.0

Deals unaspected damage with a potency of 300. Additional Effect: Grants Darkside, increasing damage dealt by 10% Duration: 30s Extends Darkside duration by 30s to a maximum of 60s. Shares a recast timer with Flood of Darkness.
Stalwart Soul Icon Stalwart Soul Lv. 40
  • Instant
  • 2.5s
  • ↔ 0y
  • 5y
Deals unaspected damage with a potency of 100 to all nearby enemies. Combo Action: Unleash Combo Potency: 140 Combo Bonus: Restores MP Combo Bonus: Increases Blood Gauge by 20
Dark Mind Icon Dark Mind Lv. 45
  • Instant
  • 60.0s
  • ↔ 0y
  • 0y
Reduces magic vulnerability by 20%. Duration: 10s
Living Dead Icon Living Dead Lv. 50
  • Instant
  • 300.0s
  • ↔ 0y
  • 0y
Grants the effect of Living Dead. When HP is reduced to 0 while under the effect of Living Dead, instead of becoming KO'd, your status will change to Walking Dead. Living Dead Duration: 10s Additional Effect: Restores HP with each weaponskill successfully delivered or spell cast Cure Potency: 1500 While under the effect of Walking Dead, most attacks will not lower your HP below 1. If, before the Walking Dead timer runs out, an amount of HP totaling your maximum HP is restored, the effect will change to Undead Rebirth. If this amount is not restored, you will be KO'd. Walking Dead Duration: 10s While under the effect of Undead Rebirth, most attacks will not lower your HP below 1. Undead Rebirth Duration: Time remaining on Walking Dead
Salted Earth Icon Salted Earth Lv. 52
  • Instant
  • 90.0s
  • ↔ 0y
  • 5y
Creates a patch of salted earth at your feet, dealing unaspected damage with a potency of 50 to any enemies who enter. Duration: 15s ※Action changes to Salt and Darkness upon execution.
Plunge Icon Plunge Lv. 54
  • Instant
  • 30.0s
  • ↔ 20y
  • 0y
Delivers a jumping attack with a potency of 150. Maximum Charges: 2 Cannot be executed while bound.
Abyssal Drain Icon Abyssal Drain Lv. 56
  • Instant
  • 60.0s
  • ↔ 20y
  • 5y
Deals unaspected damage with a potency of 150 to target and all enemies nearby it. Additional Effect: Restores own HP Cure Potency: 200 Additional Effect: Restores MP Shares a recast timer with Carve and Spit.
Carve and Spit Icon Carve and Spit Lv. 60
  • Instant
  • 60.0s
  • ↔ 3y
  • 0y
Delivers a threefold attack with a potency of 510. Additional Effect: Restores MP Shares a recast timer with Abyssal Drain.
Bloodspiller Icon Bloodspiller Lv. 62
  • Instant
  • 2.5s
  • ↔ 3y
  • 0y
Delivers an attack with a potency of 500. Blood Gauge Cost: 50
Quietus Icon Quietus Lv. 64
  • Instant
  • 2.5s
  • ↔ 0y
  • 5y
Delivers an attack with a potency of 200 to all nearby enemies. Blood Gauge Cost: 50
Delirium Icon Delirium Lv. 68
  • Instant
  • 60.0s
  • ↔ 0y
  • 0y
Grants 3 stacks of Delirium, each stack allowing the execution of Quietus or Bloodspiller without Blackblood cost, restoring MP when landing either weaponskill. Duration: 15s
The Blackest Night Icon The Blackest Night Lv. 70
  • Instant
  • 15.0s
  • ↔ 30y
  • 0y

MP Cost: 3000.0

Creates a barrier around self or target party member that absorbs damage totaling 25% of target's maximum HP. Duration: 7s Grants Dark Arts when barrier is completely absorbed. Dark Arts Effect: Consume Dark Arts instead of MP to execute Edge of Shadow or Flood of Shadow
Edge of Shadow Icon Edge of Shadow Lv. 74
  • Instant
  • 1.0s
  • ↔ 3y
  • 0y

MP Cost: 3000.0

Deals unaspected damage with a potency of 460. Additional Effect: Grants Darkside, increasing damage dealt by 10% Duration: 30s Extends Darkside duration by 30s to a maximum of 60s. Shares a recast timer with Flood of Shadow.
Flood of Shadow Icon Flood of Shadow Lv. 74
  • Instant
  • 1.0s
  • ↔ 10y
  • 10y

MP Cost: 3000.0

Deals unaspected damage with a potency of 160 to all enemies in a straight line before you. Additional Effect: Grants Darkside, increasing damage dealt by 10% Duration: 30s Extends Darkside duration by 30s to a maximum of 60s. Shares a recast timer with Edge of Shadow.
Dark Missionary Icon Dark Missionary Lv. 76
  • Instant
  • 90.0s
  • ↔ 0y
  • 15y
Reduces magic damage taken by self and nearby party members by 10%. Duration: 15s
Living Shadow Icon Living Shadow Lv. 80
  • Instant
  • 120.0s
  • ↔ 0y
  • 0y
Conjure a simulacrum of your darkside to fight alongside you. Simulacrum Attack Potency: 300 Duration: 24s Blood Gauge Cost: 50 Additional Effect: Simulacrum is able to execute Shadowbringer, delivering an attack to all enemies in a straight line before it with a potency of 450 for the first enemy, and 25% less for all remaining enemies.
Oblation Icon Oblation Lv. 82
  • Instant
  • 60.0s
  • ↔ 30y
  • 0y
Reduces damage taken by a party member or self by 10%. Duration: 10s Maximum Charges: 2
Salt and Darkness Icon Salt and Darkness Lv. 86
  • Instant
  • 20.0s
  • ↔ 0y
  • 0y
All enemies standing in the corrupted patch of Salted Earth take additional unaspected damage with a potency of 500 for the first enemy, and 50% less for all remaining enemies. ※This action cannot be assigned to a hotbar.
Shadowbringer Icon Shadowbringer Lv. 90
  • Instant
  • 60.0s
  • ↔ 10y
  • 10y
Deals unaspected damage to all enemies in a straight line before you with a potency of 600 for the first enemy, and 50% less for all remaining enemies. Maximum Charges: 2 Can only be executed while under the effect of Darkside.
7.

Role Actions

Action Name
  • Cast
  • Recast
  • Range
  • Radius
Effect
Rampart Icon Rampart Lv. 8
  • Instant
  • 90.0s
  • ↔ 0y
  • 0y
Reduces damage taken by 20%. Duration: 20s
Low Blow Icon Low Blow Lv. 12
  • Instant
  • 25.0s
  • ↔ 3y
  • 0y
Stuns target. Duration: 5s
Provoke Icon Provoke Lv. 15
  • Instant
  • 30.0s
  • ↔ 25y
  • 0y
Gesture threateningly, placing yourself at the top of a target's enmity list while gaining additional enmity.
Interject Icon Interject Lv. 18
  • Instant
  • 30.0s
  • ↔ 3y
  • 0y
Interrupts the use of a target's action.
Reprisal Icon Reprisal Lv. 22
  • Instant
  • 60.0s
  • ↔ 0y
  • 5y
Reduces damage dealt by nearby enemies by 10%. Duration: 10s
Arm's Length Icon Arm's Length Lv. 32
  • Instant
  • 120.0s
  • ↔ 0y
  • 0y
Creates a barrier nullifying most knockback and draw-in effects. Duration: 6s Additional Effect: Slow +20% when barrier is struck Duration: 15s
Shirk Icon Shirk Lv. 48
  • Instant
  • 120.0s
  • ↔ 25y
  • 0y
Diverts 25% of enmity to target party member.
8.

Dark Knight Traits

Action Name Acquired Effect
Tank Mastery Icon Tank Mastery Lv. 1

Reduces damage taken by 20%. Furthermore, grants a bonus to maximum HP based on your vitality attribute, and a bonus to damage dealt based on your strength attribute.

Blackblood Icon Blackblood Lv. 62

Allows for Blood Gauge accumulation upon the landing of certain actions.

Enhanced Blackblood Icon Enhanced Blackblood Lv. 66

Allows for Blood Gauge accumulation upon the landing of any weaponskill or spell while under the effect of Blood Weapon.

Darkside Mastery Icon Darkside Mastery Lv. 74

Upgrades Flood of Darkness and Edge of Darkness to Flood of Shadow and Edge of Shadow respectively.

Enhanced Plunge Icon Enhanced Plunge Lv. 78

Allows the accumulation of charges for consecutive uses of Plunge.

Maximum Charges: 2

Enhanced Unmend Icon Enhanced Unmend Lv. 84

Reduces recast time of Plunge by 5 seconds when executing Unmend on most targets.

Melee Mastery Icon Melee Mastery Lv. 84

Increases the potency of Hard Slash to 170, Syphon Strike to 120, and Souleater to 120.

Enhanced Living Shadow Icon Enhanced Living Shadow Lv. 88

Increases the potency of attacks dealt by your simulacrum to 300.

Enhanced Living Shadow II Icon Enhanced Living Shadow II Lv. 90

Upgrades Flood of Shadow executed by your simulacrum to Shadowbringer, which delivers an attack to all enemies in a straight line before it with a potency of 450 for the first enemy, and 25% less for all remaining enemies.

9.

Dark Knight Lore

The pious Ishgardian clergy guide the flock, and the devout knights protect the weak. Yet even the holiest of men succumb to the darkest of temptations.

None dare to administer justice to these sacrosanct elite residing outside the reach of the law. Who, then, defends the feeble from the transgressions of those meant to guide and protect them?

A valiant few take up arms to defend the downtrodden, and not even the holy priests and knights can escape their judgment. Pariahs in their own land, they are known by many as “Dark Knights.”

10.

Changelog

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