Dark Knight Tank Gear and Best in Slot — Shadowbringers 5.5

Last updated on Nov 27, 2021 at 17:30 by A Pile of Cats 1 comment

On this page, you will find the best gear and best-in-slot items for your Dark Knight Tank in Final Fantasy XIV: Shadowbringers (Patch 5.5).

1.

Dark Knight Gear and BiS

This section will lay out specific best-in-slot gear configurations for Dark Knight. These builds are current as of patch 6.0 and include sets for max-level content as well as suggestions for older ultimate-difficulty encounters.

2.

Which Set to Use

Dark Knight is not strictly constrained to a specific GCD speed. The best set is usually the slowest one which still allows for you to reliably hit 5 GCDs during Blood Weapon, but the differences between sets are not large and comfort should be the primary concern. Sets are provided for 2.43, 2.41 or 2.40, and 2.38 GCD speed as slow, medium, and fast options.

Currently, low substat totals and a lack of native Skill Speed rolls makes reaching the faster end of the typical BiS sets very costly in terms of meld slots. Because of this unique circumstance, it is recommended to use the 2.45 GCD set if you would otherwise run a 2.38 GCD.

For more detail on how Dark Knight utilizes each stat, visit the melding and stat priority page linked below.

3.

General-Purpose BiS

These gearsets are for general use at level 90.

3.1.

Pre-Raid Sets

These sets do not make use of any weekly-locked gear from the new raid tier, Pandaemonium: Asphodelos. This makes them ideal for starting out, or if you choose to use the raid gear for other roles.

3.1.1.

2.43 GCD

This set follows the general stat priority, with one Direct Hit meld replaced with Skill Speed. This is shown on the weapon, but it can be done on any other Direct Hit meld if desired.

3.1.2.

2.41 GCD

This set follows the general stat priority, with four Direct Hit melds replaced with Skill Speed. Any four melds can be replaced so long as a given slot does not lose stats by capping out, indicated by red text in the melding menu.

3.1.3.

2.45 GCD

This set is built with the assumption that the fifth hit of Blood Weapon will be missed 100% of the time. Despite this rotational loss, the statistical gain over using enough meld slots to reach a 2.38 GCD makes this a superior alternative. However, this is a slightly weaker option than running 2.43 or 2.41 if you are able to reliably get five-hit Blood Weapon windows with them. Note the deviation from the typical stat priority with two Determination melds in the weapon. As always, these can replace any two Direct Hit melds as long as the slot does not overcap on substats.

3.1.4.

2.38 GCD

This set is not recommended for optimization purposes, but is presented for those wishing to practice their gameplay at 2.38 GCD. The major focus is on Direct Hit rather than Critical Hit, and the listed melds can be freely rearranged so long as you do not put two Skill Speed melds in the head slot.

3.2.

Pandaemonium Gearsets: Week One

The sets below are the best options which use one week's worth of gear from the normal difficulty of Pandaemonium: Asphodelos. There are an unusually large number of options this time around because of tiering quirks which took some time to discover, and to keep compatibility with other tank gearsets.

3.2.1.

2.43 GCD

Gloves+Wrist+Ring are the necessary drops for this set.

3.2.2.

2.42 GCD

Gloves+Boots are the drops for this set. Be aware that boot tokens do not drop from the third floor, and you must roll for a glove token there in order to get both pieces in one week.

3.2.3.

2.40 GCD

Gloves+Boots are the drops for this set. As with the 2.42 set, be aware that boot tokens do not drop from the third floor, and that you must roll for a glove token there in order to get both pieces in one week.

One Direct Hit meld is replaced with Determination for optimal substat tiering.

3.2.4.

2.45 GCD

This set uses Gloves+Wrist+Ring drops. While the faster sets will provide better results if you can reliably achieve 5-hit Blood Weapon windows with them, the 2.45 set assumes that all Blood Weapon windows will be missing one hit and provides a competitive alternative for those who would otherwise need to run a 2.38 set.

While 2.45 should perform better in this role for week one of Pandaemonium, 2.38 gets slightly better upgrades on the second week. The difference in either case is less than 1%.

3.2.5.

2.38 GCD

Only Gloves+Ring are used for this set, but players wishing to run a 2.38 set are advised to also pick up a Wrist token for use in the coming week. Be aware that the 2.45 set also performs slightly better at this time.

3.3.

Pandaemonium Gearsets: Week Two

The following sets are not possible at the time of writing, but will become available after the next weekly reset. As the header implies, each of these builds on a week one set with additional loot from Pandaemonium's normal mode raids.

3.3.1.

2.43 GCD

This set uses Gloves+Wrist+Wring+Pants, adding the Pants slot over the week one 2.43 set.

3.3.2.

2.42 GCD

This set requires Gloves+Boots+Head+Wrist+Ring, adding Head+Wrist+Ring over the week one 2.42 set. Be aware that Head tokens do not drop on the fourth floor, and you will need to win an accessory token in order to acquire all the necessary loot in a single week.

3.3.3.

2.40 GCD

Like the 2.42 set, this uses Gloves+Boots+Head+Wrist+Ring, adding Head+Wrist+Ring over the week one 2.40 set. Remember that Head tokens do not drop on the fourth floor, and you will need to win an accessory token in order to acquire all the necessary loot in a single week.

Note the Determination meld replacing one Direct Hit meld, just as in the week one 2.40 set.

3.3.4.

2.45 GCD

Like the 2.43 set, this uses Gloves+Wrist+Wring+Pants and adds the Pants slot over the week one 2.45 set. Because the upgrades on the second week are not quite as strong, it loses ground to the 2.38 set but is still within 1% of its performance and may prove better in heavy raidbuff compositions.

3.3.5.

2.38 GCD

This set shares required loot with 2.42 and 2.40, with Head+Wrist+Ring+Gloves+Boots. Because the additional Gloves+Boots each cost two tokens out of the four available each week, you need to have picked up a Wrist piece on week one to run this if you used 2.38 in the previous week.

4.

The Epic of Alexander (TEA) Sets

These sets are specifically for the Epic of Alexander (Ultimate) with an ilvl sync of 475. Some slots will use pieces from the Hero's Gauntlet dungeon which match the ilvl sync exactly. The projected item level to cap out both substats on synced pieces is 595, which is not currently obtainable but which should be in the near future. The last- and second-to-last steps of the Bozjan resistance relic offer customizable substats and can be significant boosts to your damage. Allot no more than 136 points into each substat for optimum efficiency.

The stat squish plus removal of the belt slot has rendered all old sets obsolete, and new sets are currently under construction.

5.

The Weapon's Refrain (UWU) Sets

These sets are specifically for The Weapon's Refrain (Ultimate), abbreviated by the community as UWU. The DPS requirement for the encounter is much easier to meet currently than on release due to potency and system changes, so simply using synced CRIT+DET gear with enough CRIT+SkS pieces to reach your desired GCD speed is perfectly adequate. The last- and second-to-last steps of the Bozjan resistance relic offer customizable substats and can be significant boosts to your damage. Allot no more than 136 points into each substat for optimum efficiency.

UWU syncs to ilvl375, and synced gear must be item level 500 or higher for maximum value on both substats. Relevant Skill Speed thresholds are 676/621/593/538 stat for 2.38/2.40/2.41/2.43 GCD speed, respectively. You can check your stats under an item level 375 sync by queuing into Alphascape V2.0 (Savage) with the Unrestricted Party and Minimum IL options enabled.

The stat squish plus removal of the belt slot has rendered all old sets obsolete, and new sets are currently under construction.

6.

The Unending Coil of Bahamut (UCOB) Sets

These sets are specifically for The Unending Coil of Bahamut (Ultimate), abbreviated by the community as UCOB. The DPS requirement for the encounter is much easier to meet currently than on release due to potency and system changes, so simply using synced CRIT+DET gear with enough CRIT+SkS pieces to reach your desired GCD speed is perfectly adequate. The last- and second-to-last steps of the Bozjan resistance relic offer customizable substats and can be significant boosts to your damage. Allot no more than 127 points into each substat for optimum efficiency.

UCOB syncs to item level 345, and synced gear must be item level 470 or higher for maximum value on both substats. Relevant Skill Speed thresholds are 676/621/593/538 stat for 2.38/2.40/2.41/2.43 GCD speed, respectively. You can check your stats under an item level 375 sync by queuing into Sigmascape V2.0 (Savage) with the Unrestricted Party and Minimum IL options enabled.

The stat squish plus removal of the belt slot has rendered all old sets obsolete, and new sets are currently under construction.

7.

Changelog

  • 14 Dec. 2021: Edited to reflect Patch 6.0 adjustments.
  • 27 Nov. 2021: Guide added.
Show more
Show less