Dark Knight Tank Gear and Best in Slot — Endwalker 6.2

Last updated on Aug 28, 2022 at 17:30 by A Pile of Cats 7 comments

On this page, you will find the best gear and best-in-slot items for your Dark Knight Tank in Final Fantasy XIV: Endwalker (Patch 6.2).

1.

Dark Knight Gear and BiS

This section will lay out specific best-in-slot gear configurations for Dark Knight. These builds are current as of patch 6.2 and include sets for max-level content as well as suggestions for older ultimate-difficulty encounters.

2.

Which Set to Use

Both the 2.45 and 2.50 sets are recommended and have near-identical performance. 2.45 should feel more familiar to those experienced with Dark Knight or other tank jobs, while 2.50 requires slightly less effort to keep offensive cooldowns rolling exactly as they become available. A 2.40 GCD set is also provided for those who aren't comfortable with very slow speeds, but it loses around 1.5% total damage output compared to the other sets.

These three specific GCD speeds are chosen because they align well with 60- and 120-second cooldowns and should minimize rotational drift. For more detail on how Dark Knight utilizes each stat, visit the melding and stat priority page linked below.

3.

General-Purpose BiS

These gearsets are for general use at level 90.

3.1.

2.50 GCD

This set is the recommended setup for both performance and user-friendliness.

General substat priority is followed with the exception of two Direct Hit melds replaced with Determination and one Critical Hit meld replaced with Direct Hit (or one each of Direct Hit and Critical Hit replaced with Determination). These substitutions are shown on the weapon and earring, respectively, but can be done on any other slots that won't overcap on the chosen substat as a result, indicated by red text in the melding menu.

You can replace any Direct Hit meld with Skill Speed in any slot that won't overcap as a result in order to reach a 2.49 GCD speed. This comes at a cost of about ~0.4% DPS output but adds some wiggle room in execution.

3.2.

2.45 GCD

This set is recommended along with the 2.50 set and has the best compatibility with the sets for other tanks jobs.

General substat priority is followed with the exception of two Direct Hit melds replaced with Skill Speed and one Direct Hit meld replaced with Dtermination. These substitutions are shown on the weapon and second ring, respectively, but can be done on any other slots that won't overcap on the chosen substat as a result, indicated by red text in the melding menu.

As with the 2.50 set, you can run a slightly faster speed for comfort at the cost of some DPS. Replacing two Direct Hit melds with Skill Speed will bring you down to 2.44 GCD in exchange for ~0.5% of your DPS.

3.3.

2.40 GCD

This set loses about 1.5% DPS compared to the 2.50 and 2.45 sets, and is mainly for those already accustomed to playing at faster speeds and who are less concerned about absolutely maximizing their damage.

To make up for the lack of Skill Speed on gear, this set replaces ten Direct Hit X materia plus one Direct Hit IX with Skill Speed. The former can be done in any slot you prefer, but the latter must be done on the crafted ring as it is the only piece with IX materia in it.

4.

Savage Progression Sets

These sets are for those needing to maximize their damage output in order to clear the savage tier on the first or second week.

4.1.

2.50 GCD

For those wishing to run 2.50. Buying both the tome headpiece and the ring for savage release requires capping tomes on the week of normal mode release.

Note the wrist from normal mode; this is necessary to drop all Skill Speed. Exceptions to the general stat priority are one Critical Hit IX replaced with Direct Hit, and two Direct Hit IX replaced with Det (or one each of Direct Hit and Critical Hit replaced with Determination). These are shown on the earring and second ring, respectively, but can be done on any other slots that won't overcap on the chosen substat as a result, indicated by red text in the melding menu.

4.2.

2.45 GCD

For those wishing to run 2.45. Damage output is near-identical to the 2.50 set, and comfort should be the primary concern when choosing between them. Buying the tome pants for savage release requires capping tomes on the week of normal mode release.

This set follows the general stat priority except for one Direct Hit X and one Direct Hit IX each replaced with Determination. These are shown on the rings, but can be done on any other slots that won't overcap on the chosen substat as a result, indicated by red text in the melding menu.

4.3.

2.40 GCD

The 2.40 prog set doesn't lose as much compared to the slower sets as the BiS sets do; the damage difference in this case is only about 0.4%. Buying the tome pants for savage release requires capping tomes on the week of normal mode release.

This set replaces five Direct Hit X materia with Skill Speed in order to reach the desired threshold. Additionally, one Direct Hit X and one Critical Hit IX are replaced with Determination. These are shown on the weapon and rings, wrist, and second ring, respectively, but can be done on any other slots that won't overcap on the chosen substat as a result, indicated by red text in the melding menu.

5.

The Dragonsong's Reprise (DSU/DSR) Sets

These sets are specifcally for the Dragonsong's Reprise with an ilvl sync of 605. Because much higher ilvl gear is required to cap out both substats on syncing down, these sets are currently unmodified patch 6.1 savage sets; they are subject to change as more options are explored and more gear becomes available.

5.1.

DSR 2.45 GCD

This is the recommended set for DSR and aligns nicely with each phase.

General is followed with the exception of one Direct Hit meld replaced with Determination. This is shown on the weapon, but it can be done on any other slot that won't overcap on Determination as a result, indicated by red text in the melding menu. If you have cleared the Dragonsong's Reprise already and have a weapon from the fight, use it with Direct Hit melded in the third slot.

You may opt to use an Augmented Classical Ring of Fending instead of its un-augmented version with one Critical Hit and one Skill Speed meld. This gives a tiny bit more HP with a negligible hit to DPS.

You can also replace the Classical Ring with an Augmented Radiant's Ring of Fending, and the helm with an Asphodelos Circlet of Fending. Meld one Critical Hit and one Skill Speed materia in the ring and two Critical Hit materia in the helm. One Direct Hit meld must also be replaced with Skill Speed elsewhere. This option adds slightly more HP at the cost of about 0.2% DPS output.

5.2.

2.50 GCD

This set has similar theoretical output to the 2.45 set, but tends to miss GCDs at the end of uptime phases. It is not the main recommended set as a result, but the difference in practice is still quite small.

Stat priority is followed except for one Direct Hit meld replaced with Determination and one Critcal Hit meld with Direct Hit, shown here on the weapon and head. Alternatively, simply replace one Critical Hit with Determination in the feet.

You can replace any Direct Hit meld with Skill Speed in any slot that won't overcap as a result, indicated by red text on the melding screen. This comes at a cost of about 0.3% DPS output but adds some wiggle room in execution.

5.3.

2.40 GCD

Because of the short uptime periods in DSR, this set will only gain a handful GCDs over the whole fight vs 2.45. While it should still perform within a couple percent of the alternatives, you still need to keep this gap in mind.

General stat priority is followed, with three Direct Hit melds replaced with Skill Speed. Any three melds can be replaced so long as a given slot won't overcap on Skill Speed as a result, indicated by red text in the melding menu.

6.

The Epic of Alexander (TEA) Sets

These sets are specifically for the Epic of Alexander (Ultimate). The DPS requirement for the encounter is much easier to meet currently than on release due to potency and system changes, so simply using synced CRIT+DET gear with enough CRIT+SkS pieces to reach your desired GCD speed is perfectly adequate. The last- and second-to-last steps of the Bozjan resistance relic offer customizable substats and can be significant boosts to your damage. Allot no more than 184 points into each substat for optimum efficiency.

TEA syncs to ilvl 475, and synced gear must be item level 595 or higher for maximum value on both substats. You can check your stats under an item level 475 sync by queuing into Eden's Verse: Furor (Savage) with the Unrestricted Party and Minimum IL options enabled.

The weapon, hands, feet, earring, neck, and wrist listed must be exact, but the other pieces are just examples; any gear above the optimal sync threshold with the same substats will perform identically.

7.

The Weapon's Refrain (UWU) Sets

These sets are specifically for The Weapon's Refrain (Ultimate), abbreviated by the community as UWU. The DPS requirement for the encounter is much easier to meet currently than on release due to potency and system changes, so simply using synced CRIT+DET gear with enough CRIT+SkS pieces to reach your desired GCD speed is perfectly adequate. The last- and second-to-last steps of the Bozjan resistance relic offer customizable substats and can be significant boosts to your damage. Allot no more than 136 points into each substat for optimum efficiency.

UWU syncs to ilvl375, and synced gear must be item level 500 or higher for maximum value on both substats. You can check your stats under an item level 375 sync by queuing into Alphascape V2.0 (Savage) with the Unrestricted Party and Minimum IL options enabled.

This set is intended for compatibility with the UCoB set and does not require re-allocating stats on the relic to switch between them. Other than the gloves, the exact pieces used are just examples; any gear above the optimal sync threshold with the same substats can be substituted at no loss. Replacing the gloves with a synced CRIT+DET piece as well is a negligible DPS loss.

If you do not have a Bozjan resistance relic weapon, simply use any weapon with CRIT+DET on it. Additionally replace the chest or pants if you wish to run a 2.45 GCD rather than 2.50.

8.

The Unending Coil of Bahamut (UCOB) Sets

These sets are specifically for The Unending Coil of Bahamut (Ultimate), abbreviated by the community as UCOB. The DPS requirement for the encounter is much easier to meet currently than on release due to potency and system changes, so simply using synced CRIT+DET gear with enough CRIT+SkS pieces to reach your desired GCD speed is perfectly adequate. The last- and second-to-last steps of the Bozjan resistance relic offer customizable substats and can be significant boosts to your damage. Allot no more than 127 points into each substat for optimum efficiency.

UCOB syncs to item level 345, and synced gear must be item level 470 or higher for maximum value on both substats. You can check your stats under an item level 375 sync by queuing into Sigmascape V2.0 (Savage) with the Unrestricted Party and Minimum IL options enabled.

This set is intended for compatibility with the UWU set and does not require re-allocating stats on the relic to switch between them. Other than the gloves, the exact pieces used are just examples; any gear above the optimal sync threshold with the same substats can be substituted at no loss. Replacing the gloves with a synced CRIT+DET piece as well is a negligible DPS loss.

If you do not have a Bozjan resistance relic weapon, simply use any weapon with CRIT+DET on it. Additionally replace the chest or pants if you wish to run a 2.45 GCD rather than 2.50.

9.

Changelog

  • 28 Aug. 2022: Updated for Patch 6.2.
  • 20 Apr. 2022: Updated for Patch 6.1.
  • 16 Feb. 2022: Updated with Savage gear.
  • 14 Dec. 2021: Edited to reflect Patch 6.0 adjustments.
  • 27 Nov. 2021: Guide added.
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