Scholar Healer Tips for Asphodelos Savage — Endwalker 6.1
Scholar in Pandæmonium Savage: Asphodelos
Asphodelos is the first raid tier released in the expansion FFXIV: Endwalker and consists of four fights, with the fourth fight having two phases and being split with a checkpoint:
- Warder of the Condemned: Erichthonios (P1S)
- Mythic Creation: The Hippokampos (P2S)
- Mythic Creation: The Phoinix (P3S)
- Hemitheos: Hesperos (P4S)
If you are looking for more generalized guides, you should take a look at our Savage guides written by Lyra Rose, linked below each section.
Disclaimer: This document contains suggestions. As with all fights, you should coordinate with your co-healer in order to come up with an organized healing plan that minimizes DPS lost to healing.
This is a fairly straightforward fight that does not have much incoming damage. The only damage intensive portion you would expect to experience during prog is having a party member fail Intemperance.
Prepull: This fight does not start with a raidwide, so do not worry about putting up prepull shields on the party. Put up anon the tank, and consider using a + on them as well to help heal the initial Heavy Hand.
- For the left/right and in/out Gaoler's Flail mechanics, learn the hitboxes so that you can do the movement using only slidecasting.
- Good places to use include Intemperance #1 Fourfold Shackles, since can hit everyone while they are spread out during these mechanics.
- Intemperance #1 is also a great spot to use .
This fight increases incoming damage compared to P1S but it is still very manageable. The hardest hitting mechanic is the Channeling Overflow plus Coherence, and it is recommended that you coordinate party mitigation for this.
Prepull: This fight starts with a Murky Depths raidwide followed by a Double Impact tank buster. It is recommended that you preshield with aninto . Consider putting a + on the pulling tank to help with the Double Impact.
- Having the fairy centered is very useful in this fight as she can easily the entire party with her AoEs while the arena is flooded, regardless of where they are.
- During prog, I would recommended heavily mitigating each Sewage Deluge and especially the Channeling Overflow + Coherence. Deploying before said Overflow will provide a good amount of leeway.
- is useful at many places in this fight, but especially during Overflow + Coherence.
- Watch your DoT during Channeling Flow #1 (2:46 - 3:05). If your DoT expires right as you get stunned, you may miss a tick or two.
- Pay attention to your group's buff timings. They are likely holding the 4-minute buffs until after Kampeos Harma. Make sure to still dump Aetherflow stacks before Kampeos so that does not get delayed.
This fight requires significantly more healing than the prior two, and includes an actual healing check mechanic. If you are progging, be ready to usevery proactively. It gets a lot of value from the frequent raidwides and double busters/autos.
Prepull: Just like P2S, this fight starts with a raidwide followed by a double tankbuster. It is recommended that you use aninto . Consider putting a + on the pulling tank as well.
- Add phase: Damage during this phase is not included in your parse, so feel free to use GCD heals here, just watch your MP. Try to end this phase with three Aetherflow stacks, and both and off CD so you can maximize your Potion plus buffs window after adds (don not worry too much about this if you are progging).
- Fountains of Fire: The Trickle of Fire healing buff mirrors to
your fairy in real time. This makes
for this mechanic, as a single will fully cover
a tower for each healer. The easiest way to handle this mechanic is as follows:
- Towers appear
- First Towers Explode
- Second Towers Explode
- Third Towers Explode
- Use on self (Note: Your cohealer has to heal themselves for only this tower)
- Fourth Towers Explode
- Move the center and use
- Firestorms of Asphodelos: Probably the hardest mechanic to heal losslessly due to continuous chip damage with repeated dangerous raid damage, in addition to how soon it comes after Fountains of Fire. This is a fantastic place to use , but be sure to use other oGCDs that are available.
- Life's Agonies: The first true heal check mechanic of the tier. Ideally your cohealer is an AST, since they can easily solo heal this with . If they are not an AST or Macrocosmos is not available for some reason, consider using either Healer or Tank LB3. If LB3 also is not an option, you need to pull out all the stops to heal this in time. , , , + + , use whatever it takes to full heal the party. Be aware that tanks will require a bit more since they have higher max HP. can be used before the Fledglings shoot their cones to put up the regen without the healing debuff.
- During Darkened Fire, you can use AoE abilities to hit multiple targets. Just make sure that you do not wipe the group by failing to focus down your assigned add.
- The baited Fireplume can be avoided with slidecasting using either or .
- Dragging out the adds phase to the maximum possible length will result in your second pot coming up right before the boss becomes targetable. This lets you do a full re-opener without an awkward potion weave.
- Even ignoring adds phase, this is the first fight with intensive single-target healing. You should not need a bunch of GCD heals, but you should try to make good use of and .
P4S Part One: Hesperos
This fight is another step up from the previous one in terms of overall healing required. Once again, do not be shy about usingif you are progging. There are many instances of repeat damage where Sacred Soil will provide fantastic value.
Prepull: This fight starts with a series of raidwides. It is recommended that you use aninto .
- First Bloodrakes: The beginning of this fight is a long series of raidwide damage. I recommend that you use during these, as it will be up again for Belone Bursts. If you do a Dissipation First Opener, the fairy will come back shortly before the Bloodrake tethers resolve, allowing you to use . It will also be up again for Belone Bursts when used here.
- Belone Bursts: and are very valuable for this mechanic. During prog, I highly recommend doing + + before the party takes orbs, as it allows you to take both sets of orbs without healing in between, making the mechanic easier to resolve.
- Decollation Spam: If you are seeing enrage on the fight, I highly recommend saving and for these. Seraph is especially useful if Poison spreads are the last mechanic before Decollation, as can hit the party easily while spread out.
- You can use during the Cape/Sword mechanic during Pinax regardless of what weapon he chooses so that you do not actually need to adjust depending on weapon. If you time this correctly, it will also cover the water knockback if that occurs in the second set.
P4S Part Two: Hesperos
This fight has some very healing intensive mechanics with long periods of low healing required between them. Luckily this lines up very well with our CD timings. Scholar's unique advantages really shine in this fight.
Prepull: This fight starts with a raidwide followed by about 30s of no incoming damage. I highly recommend doing+ + prepull so that these abilities will be back up for Act 2.
- Akanthai: Act 2: The party is spread out and doing a lot of movement during this mechanic, so and do fantastic work. For prog, I very highly recommend using + + before the party spreads out, as it makes the healing requirements much easier to manage and provides a safety net for mistakes.
- Akanthai: Act 4: Due to repeated heavy damage and forced movement, and are once again highly valuable. During prog + + can once again be helpful if done before the party moves out to take/pop towers, but it is less impactful than in Act 2.
- Akanthai: Curtain Call: A simple mechanic paired with a lengthy healing check. Where Life's Agonies was a spring, Curtain Call is a marathon, designed to deplete your CDs. It is important that your party coordinates their mitigation while you and your cohealer coordinate your CDs. If you are seeing more than just the first half of Curtain Call, you will need to use GCD healing. During prog, be prepared to use a number of casts to get through this mechanic. Curtain Call is long enough that you can get three usages of 30s CDs, two usages of 60s CDs, and one usage of 120s CDs. Start with the 30s ones, followed by the 60s ones, and be ready to use them soon after they come off CD. Fill in the gaps with the 120s CDs.
- This is the most MP intensive fight of the tier due to Curtain Call. Be sure to bring Super-Ethers and have some Piety gear if you are progging.
- I highly recommend using the Dissipation First Opener on this fight, even in prog. The extra MP is very valuable, and the 3-minute and 6-minute Dissipation timings line up very well. The fairy returns in time to prepare for Act 1.
- 20 Apr. 2022: Updated for Patch 6.1
- 31 Mar. 2022: Guide added.
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