Scholar DPS Rotation for Healers — Endwalker 6.2
On this page, you will learn how to optimise your DPS opener and rotation in both single-target and multi-target situations. We also cover the use of your cooldowns, to ensure you can achieve the best use of them every time as a Scholar in Final Fantasy XIV: Endwalker (Patch 6.2).
Scholar has a fairly simple damage kit, with two single-target damage spells (and ), one area-of-effect (AoE) damage spell ( ), one damage-over-time (DoT) spell ( ), and one oGCD damage ability ( ). The basic rotation aims to maintain on the boss while maximizing usages of followed by without sacrificing necessary healing.
Scholar has several basic openers to choose between based on the healing needs at the beginning of the fight. The most important part of the opener is aligningwith the party's other raid buffs and burst. Remember that Aetherflow stacks and can both be held as necessary for healing in the fight. It is recommended that you hold these at the start of progression and then work them into the opener once you and your cohealer are comfortable with healing at the start of the fight and/or better geared.
and can swap places in the opener based on the fight and your expected kill time. first is considered the "standard" opener because it is the most flexible for dropping s and and thus will generally be the opener you use when starting progression on a fight. However, if you are able to use in the opener, first holds several advantages and will usually be the preferred opener outside of specific phase or kill times. These advantages include better mana from using later in the opener, the fairie returning to the field sooner, and setting up your alignment for future burst windows in advance.
The numbered lines in each of these openers are Potions and GCDs, and the lines between them are oGCDs.
No Swift Opener
This is the basic opener. It is easy to execute and does not require the usage of. You can drop s and from this opener as necessary for healing. There are five s in and six s in Potion. Note that and can be flipped based on healing requirements in a specific encounter.
This is a more advanced opener that requires very precise timing of the firstafter , the usage of , and around 2.43 GCD depending on your ping. This needs to be held until you see the debuff appear on the boss, or it will not gain the boosted crit rate. Do not use this opener if you are not able to use all six Aetherflow stacks for damage, or can not use . There are six s in and Potion.
Single-Target Rotation Priorities
- Maintain as long as it will be on the boss for at least 15s.
- Use on cooldown after the opener, unless your group is holding buffs due to a specific mechanic or kill time.
- Use whenever you have time to cast it and do not need to GCD heal (This should be >90% of the time).
- Use when you do not have time to cast due to movement and either can not use it or are holding for safety. Try to avoid this in future runs by prepositioning.
- Use when the Aetherflow stacks are not necessary for healing. Try to use these within two-minute raid buffs whenever possible.
- is a gain at two targets over .
- At two to three targets, maintain on all targets unless they will die soon.
- At four targets, only use
when you can not hit four+
targets due to movement. Otherwise, use .
- At the start of dungeon pulls, use while following the tank.
- You can still use in multitarget scenarios, but try to use them on the higher health targets to avoid wasting the damage.
A large majority of the damage you do is simply based on GCD uptime, maximizing the amount of time you spend usingon the boss. Extended movement is the enemy of uptime, but you have several tools to deal with these.
- "Slidecasting" involves moving before a cast has completed without interrupting the cast. The slidecast window in FFXIV is quite large compared to other MMOs. The exact timing depends on your ping, but it generally starts about 0.5s before the cast bar is finished. Between the slidecast window and the ~1s between casts, you can be quite mobile all the time and easily preposition for most mechanics.
- is instant cast, so you can use your natural DoT refreshes to freely move during mechanics or to preposition yourself. Do not force extra DoT refreshes to move though.
- makes your next spell instant cast and can be used on to give a GCD of free movement. This is not advisable in progression and can be dangerous when playing in other unoptimized situations when you may need for use with .
- is instant cast and allows infinite free movement at a cost of ~25% of a . This is your last resort, but it is still an invaluable tool for maintaining uptime during very high movement mechanics or when you have not yet optimized a fight. It is always better to use this than to do nothing.
- 20 Apr. 2022: Updated for Patch 6.1
- 23 Feb. 2022: Guide added.
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