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I've been looking around my logs to look for areas where I can improve my dps. One of the things I've noticed (in game) is that I tend to pop shadow dance too early ( not pooling enough) . However in my logs I also noticed that I'm also capping energy and combo points a lot. What is an acceptable amount of resource waste for sub? Is there anything else I've not noticed in my logs that might help me improve my dps.
I've been trying to reduce the amount of backstabs I cast during encounters which helped my dps quite a bit ( noticed a lot of the higher parsing sub rogues had less than half my bs casts)
So first, here is my armory: http://us.battle.net/wow/en/character/malganis/Vynrïl/simple
and here is a link to my logs: https://www.warcraftlogs.com/reports/KM7gWRAPc4GrqzCh#type=damage-done
I swapped from assassination to sub about 3-4 weeks ago, so I feel like I know the rotation, I know I have some CP waste that I can do better on, but I'm looking for more help. I believe I can pull higher numbers if I can get some help solidifying my rotation. Thank you in advance for any help you guys might offer.
Edit: My rogue is Vynril, completely forgot to mention that.
PS Here is a link to a full normal clear, not too much change in gear between this one and the link above: https://www.warcraftlogs.com/reports/RkMVpWnj2Bc9ATN7#fight=3&type=summary
So right now I play Sub as my main spec. I mained outlaw for the first week or so of Legion and honestly I hated sub (not sure why) but after I tried it, it is now my preferred spec among the 3. I know that sub scales the best with gear and is the most superior spec around 870ilv too. I never see sub in pve and usually outlaw/sin mainly (for mythic+ and raids) so I was wondering if I am doing anything wrong?
For my talents, I use weaponmaster as it is very good for aoe pulls (I can pull about 400k dps on 3-4 targets) then followed by the traditional talents for pve sub (I go master of subtlety for raids)
I know my stats are not the best for sub as I need to get more mastery/vers rather than haste (crit is still pretty good if i'm correct)
I couldn't spec into Akaari's Soul as it breaks cc in pvp with means I loose a hefty amount of dps which is very annoying and I am debating to repsec into it and put up with it in pvp for the extra dps increase.
My weapon pathing looks like this: https://gyazo.com/61e1d2ba599db43cb2faeee306c72e81
I seem to be doing everything correctly for dps but I do about 250-300k dps on single target and stays about 200k the whole time. Sometimes can go up to 350-400k depending on how smooth the fight goes but if it's anything to do with my weapon/talents/ilv/stats and even playstyle then please let me know, thanks!
Edit: I have respecced my weapon to now look like this: https://gyazo.com/e972f73591090f9895e097d9782e3035
I should be doing better now ^^ Appreciate the help
( excuse me for bad English speaking, not a native speaker)
Hello fellow rogues! I had played rogue in 5.4~6.1 and stopped playing wow for months. Now I come back for Legion and have been leveling my rogue for around a week. After learning from Icy Veins' rogue guide I think I am okay for all 3 specs' basic, but I have some questions about rotation which I can't find answer in guides and recent legion rogue posts.
I have questions in all 3 specs but I think that I will just make a post, 3 threads are too messy for the forum.
Q1. agonizing poison
In version 5.4~6.1 I know that it's important to pool high energy for 5cp envenom, so I can cast buffed mutilate as many as possible, utilizing the proc mechanism of poison. I assume that this is still important in legion when using deadly poison. My question is, when talanting agonizing poison how do I benefit from the same trick? Agonizing poison stacks and doesn't have a re-proc instant effect. Or I want to do this for maximum up-time and stacks for agonizing poison?
Q2. Cooldowns' efficiency
When rush or curse of the dreadblade is up, I know that some buffs have higher value than other in RtB, but making practical use of re-rolling for cooldown seems impractical. When curse-bursting I feel dry if I don't have rush or that energy recovery buff, and it feels suck being not able to pump out dat extra run throughs.
Sometimes I really feel that it's okay to hold my cooldowns and fishing for a while, but obviously this idea may have problems. If I am not in 2-buff-situation or certain buff when AR or CotD is off cooldown, do I just roll once, stick to whatever I have and start bursting？
Or, in normal rotation between bursting window I need to tactically re-roll and prepare the best situation for the next round of cooldowns' usage? RNGesus, it feels most difficult to excel outlaw compared to other 2.
3. Shadow Blades
How can I get the most out from this 15-second buff? As long as I am in melee range, the auto attack shadow damage seems like a constant part regardless of rotations. For the extra cp in cp generating skills, my instinct is to squeeze 2 dances into SB and repeatedly cast SS-SS-finisher combo. The finishers of subtlety hit really hard so I want to cast as many as I can, but since SB makes all cp generating skills equally get 1 extra cp, if I spam SS rather than backstab, I will span less GCDs in cp builders. I can cast 3 cp SS and get more finishers, or cast 2 cp BS for more cp generated from SB window. Both seems good in my eyes, but which one is the right idea?
4. Shadow Dance's 3 charges
The obvious idea is to save charges for important add/certain damage check/raid buffs/etc. My question is, how do I make the best use of this mechanism in single target fight without important raid mechanicams (training dummy for example)?. I just don't let it capped and that's it. Is it as easy as it looks or do I missed something? Maybe it should be spent in certain way for maximum master of subtlety buff? Or for good shadow blade synergy?
Thanks for reading, any feedback and thoughts would be appreciated:).